Champion Slayer | sPvP Rank 90
Dragonbrand
Thank you for coming. This is a post made by a Rank 30 player, so there could be flaws and oversights as I am not an expert yet. But these, are my observations.
Your feedbacks are welcomed to progress the whole discussion!
With the recent balance patch to PvP, there are actually more viable classes now than before.
Let’s think about it, we’ve got 7 viable classes, more than 4~5 before:
Warrior
FINALLY viable now, with quite a few builds to your choice:
-Sword/Shield Condi
-Sword/Sword Condi
-Mace/Shield CC
-Hammer CC
-Axe/Axe Burst
-Greatsword Burst
-Signet+Banner Healing Bunker
Guardian
A must-have bunker for most team nowadays, Guardian remains a solid pick
-Mace/Shield Bunker
-Greatsword Burst
-Scepter/Shield Support
-Staff Support
-Hammer CC
-Sword/Focus Burst
Engineer
Remains more-than-viable
-Pistol/Shield Condi
-Rifel/Flamethrower Condi
-Grenade CC/Bunker
and much more~~I hardly play Engineer so sorry this are the few I could come up with
Ranger (discounting the notorious Spirit-EZ-mode~)
-Shortbow Condi
-Axe/Torch Condi
-Longbow “sniper” Burst (my personal favorite at the moment)
-Greatsword CC
-Sword/Dagger skirmishing
-Trap Bunker
Necromancer formerly not-viable/underpowered~~now Queen of the Patch
-Scepter/Dagger condi
-Staff Condi+Bunker~~~I admit this weapon is now a bit too versatile
-Dagger/Warhorn power burst (I’m using this currently)
-Deathshroud-based Bunker
-Fear-based CC
Thief (laugh) You’re kidding, right?
-Sword/Dagger Burst (okay, this one went overboard, but anyways glad to see a new playstyle)
-Dagger/Pistol
-Pistol/Dagger
-Dagger/Dagger Condi
-Dagger/Dagger Perma-Evade
-Pistol/Pistol Condi (still a little weak compared to others~but thanks to the condi buff, this build is now available, at last)
Mesmer
-Sword/Pistol Shatter Burst
-Greatsword Shater Burst
-Staff CC/Condi-removal
-Anything that’s about cloning
-Something about team condi-removal (building mesmer this way would make it unable to DPS or bunker~~but does quite well buffing the whole team)
To be frank, there has been some saying about Mesmers being underpowered atm, but in tPvP and hotjoins I see them running around in most matches
Elementalist
UNAVAILABLE
In order to bring Necromancer and Warrior up from their former misery, this class is the poor sacrifice. As a player we doesn’t really play Ele, I admit I do not understand. But I can definitely say Elementalist is un-viable. I just hardly see ANYONE play the class in PvP!
So there, despite the meta being disliked, we actually have 7 classes viable for PvP, with 2 former-dead-beats (necromancer and warrior) coming onto the stage, a previously UP Thief now being slightly OP, and the Elementalist being dragged down and being the Pre-patch Warrior 2.0
There were more options in Beta than there are now, partially because of how you could set up your traits and partially because a lot of things were “strong.”
Perhaps this meta is better than a different one at some point in time, but the lack of balance is pretty inexcusable on Anet’s part.
Also, the fact that condi damage pretty much rules everything right now discounts a lot of the builds you are mentioning as options.
(edited by Leuca.5732)
I see a lot of the word Condi in your post. Hrm..
Ele can be played the difference is that I have to smash my keyboard from button mash and timing and watching absolutely every boon and condi I have, and almost all other classes can just faceroll me if I make a mistake, but still it can be played to it’s full potential and be viable.
Anywayz , I agree that it has to be a little bit buffed , not much , jsut a little bit.
Ele can be played the difference is that I have to smash my keyboard from button mash and timing and watching absolutely every boon and condi I have, and almost all other classes can just faceroll me if I make a mistake, but still it can be played to it’s full potential and be viable.
Anywayz , I agree that it has to be a little bit buffed , not much , jsut a little bit.
So you face-roll your Eles before o-O? I would be very surprised if you can actually kill any decent players that know Eles rotation and animations a bit. Lucky now you know not to face-roll your Eles anymore thanks to many unnecessary nerf. Good luck after this, you will be a much better player.
Just watched Phatarm ’s Eles played in SoloQ on twitch. He lost 3 matches in a row and in every counter, he either had to run or die. He could not kill anyone at his level with Burst Eles build. Eles needs a lot of buff, not just a bit, starting with revert RtL back to 20s CD, healing number on SoR and removes 5s ICD on Cleansing Water would be a good start.
Lol thats funny cause I didn’t see any real change in the notes it is all skill facts and bugs. There isn’t more classes being played just diff classes mostly necro, engi, ranger, and guard do to the extreme aoe and survival of the classes. Make sure you don’t mix up class balance (classes being played) with class balance (strength of classes).
Condi thief is hardly playable and the others apart from sword are even worse once aoe is put in check it will be diff though.
in SoloQ you can play everything – there is no meta
Thief D/D Condi and D/D perma evade are one and the same build btw…
Honestly I think one thing that would help a lot would be to break the PvP amulet back down into multiple slots so that you are not forced to take 90% one stat arrangement. Condition damage actually scales like buttcrap compared to direct damage, but because there’s only one stat that actually makes it scale upward on the PvP amulets, these builds are also taking survivability stats by force. Direct damage, for all its advantage in damage modifcation via stats, requires players to sacrifice too much in one area instead of being able to split their survivability more evenly simply because they have too little choice when picking an amulet. I don’t think conditions in the meta would be as strong as they are if players had finer control over their stat allocation.
The problem is not the viability of classes its there stupid easy skill cap. Everything came down to a paper-scissor-stone game. For example engineer counters elementalists and also thiefs (sometimes) pretty hard. However the best engi in the world cant do kitten against warriors because of extrem high stability uptime and condition immunity.
Necromancer kittens every other class apart from sd thieves, warrior and ranger reliably. You want to counter multiple spirit rangers in team fights? Nade engineer is almost a must.
Thats not how good balance should be – This game is not called build wars. Thus they should finally try to give every class an equal chance.
Ele can be played the difference is that I have to smash my keyboard from button mash and timing and watching absolutely every boon and condi I have, and almost all other classes can just faceroll me if I make a mistake, but still it can be played to it’s full potential and be viable.
Anywayz , I agree that it has to be a little bit buffed , not much , jsut a little bit.
So you face-roll your Eles before o-O? I would be very surprised if you can actually kill any decent players that know Eles rotation and animations a bit. Lucky now you know not to face-roll your Eles anymore thanks to many unnecessary nerf. Good luck after this, you will be a much better player.
Just watched Phatarm ’s Eles played in SoloQ on twitch. He lost 3 matches in a row and in every counter, he either had to run or die. He could not kill anyone at his level with Burst Eles build. Eles needs a lot of buff, not just a bit, starting with revert RtL back to 20s CD, healing number on SoR and removes 5s ICD on Cleansing Water would be a good start.
No, no, there is no before, I have the game for a month but I’ve seen some good players coming for like 2v1 with me and that I meant by viable class, I can hold points and be the bunker that Anet limited the ele class to be… And I might be new but the proffesion is like my favorite , I’ve tried countless builds and I can make a difference between no skill and actually nerfed class or unusable build.
Please understand, I do not do rotations, I play for the moment sometimes I even engage with water attunement, Well if you hit with rtl you get the 20s cd… witch always happen and I DO NOT faceroll with my ele, read my comment, I said that if I made a simple mistake I get facerolled and pretty much left for dead.
At least we agree that ele needs buff
Axe torch is not a different build than sword dagger for rangers. We just swap weapons. Traps are not viable and are not a bunker type build. Any type of power build is also not viable. The only real choice Rangers have in their builds is whether to bring shortbow or a/t s/d. Other than that there is the choice to run rabid or shamans.
Any build you put together will eventually become ‘viable’ because you will be matched with other players who are equally bad so your poor build balances out with their poor skill.
No, no, there is no before, I have the game for a month but I’ve seen some good players coming for like 2v1 with me and that I meant by viable class, I can hold points and be the bunker that Anet limited the ele class to be… And I might be new but the proffesion is like my favorite , I’ve tried countless builds and I can make a difference between no skill and actually nerfed class or unusable build.
Please understand, I do not do rotations, I play for the moment sometimes I even engage with water attunement, Well if you hit with rtl you get the 20s cd… witch always happen and I DO NOT faceroll with my ele, read my comment, I said that if I made a simple mistake I get facerolled and pretty much left for dead.
At least we agree that ele needs buff
Well hes talking at the top skill and Phantarm is one of the best there Elementalist around.
https://www.youtube.com/watch?v=RgGD_lOF4LI = Hes an old pre nerf video. Hes fight Xeph who makes a build mistake but is a good Mesmer. You will see his play is pretty flawless.
This thread does not really make sense, since 80% of all the builds you posted are all inferior to Condi Spam.
Ranger GS CC? What game are you playing?
(edited by KrisHQ.4719)
The current meta isn’t any better, it’s the worst eversince. Beside that most of these builds you posted there are either kinda the same ones or not viable, the current meta isn’t just so terrible because of the viability of classes. It’s all about brainless AoE and condition spam, braindead cc chains and horrible minion/spirit spam. There is nearly no skill involved, teamplay is less important and tactical decisions are not needed; just roll your face over the keyboard.
There aren’t even more viable builds. Current team setup:
- Spirit Ranger
- Necromancer
- S/D thief
- CC Warrior or Grenade + Bomb Engineer
- Bunker Guardian
6 viable builds with 8 playable classes. That’s horrible, that’s bad, that’s stupid. But I have no doubts, ArenaNet’s balance team will manage it to get everything worse.
So yeah, enjoy this meta.
It doesn’t matter how many builds people say are viable. What makes a meta-game good or bad is whether it’s fun to play and has depth of skill. The current meta has neither.
The current meta isn’t any better, it’s the worst eversince. Beside that most of these builds you posted there are either kinda the same ones or not viable, the current meta isn’t just so terrible because of the viability of classes. It’s all about brainless AoE and condition spam, braindead cc chains and horrible minion/spirit spam. There is nearly no skill involved, teamplay is less important and tactical decisions are not needed; just roll your face over the keyboard.
There aren’t even more viable builds. Current team setup:
- Spirit Ranger
- Necromancer
- S/D thief
- CC Warrior or Grenade + Bomb Engineer
- Bunker Guardian6 viable builds with 8 playable classes. That’s horrible, that’s bad, that’s stupid. But I have no doubts, ArenaNet’s balance team will manage it to get everything worse.
So yeah, enjoy this meta.
Please, tell me the viable builds of the meta before the 27th June patch.
As far as I remember, it was all about brainless rotation spamming too. The only difference was Warriors and Necromancers being hardly seen in any competitive mode.
It doesn’t matter how many builds people say are viable. What makes a meta-game good or bad is whether it’s fun to play and has depth of skill. The current meta has neither.
well, one way to counter this lack of fun, would certainly be to make a whole team of “non meta” builds. If you’re lucky, you might catch the enemy team off guard as their all built to counter the meta.
Either way, following the meta or not, is up to you. Winning, thats another thing entirely
It doesn’t matter how many builds people say are viable. What makes a meta-game good or bad is whether it’s fun to play and has depth of skill. The current meta has neither.
Which meta was fun to play (subjective) and had depth of skill, exactly?
It doesn’t matter how many builds people say are viable. What makes a meta-game good or bad is whether it’s fun to play and has depth of skill. The current meta has neither.
Which meta was fun to play (subjective) and had depth of skill, exactly?
There havn’t been a meta with a high skill-cap and a lot of depth due to the nature of GW2’s skill design.
But I think we can all agree that the meta we had RIGHT before the Condi-patch was the best we’ve pretty much ever had (BM rangers had just gotten nerfed).
Teams actually started to do Lord-Rushes and Stealth Bursts. None of these things matter anymore, because it will always be more efficient to spam condis.
The old meta sucked too. Way too much passive condition cleanse (ele, guardian and ranger mainly) meant that necro couldnt really get conditions on anyone.
They had to give necro more conditions to overcome this. Passive condition removal spam needed condition spam to overload it.
I hope they nerf conditions AND condition removal to make it less spammy. That is the only thing I will return to this game for.
But lets be honest. Spam is an INTEGRAL part of PvE. Like it is what the whole pve combat and balance is based upon. So there is very very little chance they will reduce all this spam.
My prediction: They will nerf conditions from necro and not the cleanses from the other classes and necro will not be useful again.
My prediction: They will nerf conditions from necro and not the cleanses from the other classes and necro will not be useful again.
Not optimal, but better than what we have now.
Am I being biased? Not really. I could name a thousand reasons why condi-burst is worse than direct burst.
Reduce overall dmg, nerf vigor and energy, so evading telegraphed cc´s is more rewarding. Create build diversity (rifle engi, power ranger, dps guard, ele bunker, venom share, power nec etc), but this needs more than 2 anet devs listening to a community that has no clue(we have 2 non viable classes and all other classes only have one viable build after one year). After all builds and classes are on par make playing pvp rewarding and get tons of players and viewers.
Unfortunately with the current balance speed the awesome gw2 engine will be outdated before we get to this point.
Your knowledge about thieves is over the top.
Mesmers do not fit in the current Meta. Mesmers need build diversity. Shatter was our only viable spec in high end tournies which was bad. Now Shatter is no longer viable… we have nothing when facing competitive groups.
Thank you for coming. This is a post made by a Rank 30 player, so there could be flaws and oversights as I am not an expert yet. But these, are my observations.
Your feedbacks are welcomed to progress the whole discussion!
With the recent balance patch to PvP, there are actually more viable classes now than before.Let’s think about it, we’ve got 7 viable classes, more than 4~5 before:
Warrior
FINALLY viable now, with quite a few builds to your choice:
-Sword/Shield Condi
-Sword/Sword Condi
-Mace/Shield CC
-Hammer CC
-Axe/Axe Burst
-Greatsword Burst
-Signet+Banner Healing BunkerGuardian
A must-have bunker for most team nowadays, Guardian remains a solid pick
-Mace/Shield Bunker
-Greatsword Burst
-Scepter/Shield Support
-Staff Support
-Hammer CC
-Sword/Focus BurstEngineer
Remains more-than-viable
-Pistol/Shield Condi
-Rifel/Flamethrower Condi
-Grenade CC/Bunker
and much more~~I hardly play Engineer so sorry this are the few I could come up withRanger (discounting the notorious Spirit-EZ-mode~)
-Shortbow Condi
-Axe/Torch Condi
-Longbow “sniper” Burst (my personal favorite at the moment)
-Greatsword CC
-Sword/Dagger skirmishing
-Trap BunkerNecromancer formerly not-viable/underpowered~~now Queen of the Patch
-Scepter/Dagger condi
-Staff Condi+Bunker~~~I admit this weapon is now a bit too versatile
-Dagger/Warhorn power burst (I’m using this currently)
-Deathshroud-based Bunker
-Fear-based CCThief (laugh) You’re kidding, right?
-Sword/Dagger Burst (okay, this one went overboard, but anyways glad to see a new playstyle)
-Dagger/Pistol
-Pistol/Dagger
-Dagger/Dagger Condi
-Dagger/Dagger Perma-Evade
-Pistol/Pistol Condi (still a little weak compared to others~but thanks to the condi buff, this build is now available, at last)Mesmer
-Sword/Pistol Shatter Burst
-Greatsword Shater Burst
-Staff CC/Condi-removal
-Anything that’s about cloning
-Something about team condi-removal (building mesmer this way would make it unable to DPS or bunker~~but does quite well buffing the whole team)
To be frank, there has been some saying about Mesmers being underpowered atm, but in tPvP and hotjoins I see them running around in most matchesElementalist
UNAVAILABLE
In order to bring Necromancer and Warrior up from their former misery, this class is the poor sacrifice. As a player we doesn’t really play Ele, I admit I do not understand. But I can definitely say Elementalist is un-viable. I just hardly see ANYONE play the class in PvP!So there, despite the meta being disliked, we actually have 7 classes viable for PvP, with 2 former-dead-beats (necromancer and warrior) coming onto the stage, a previously UP Thief now being slightly OP, and the Elementalist being dragged down and being the Pre-patch Warrior 2.0
If you think ele is weak you should try a mesmer ! And from what i saw in the 1vs1 pvp channel ele is in top 3 strongest classes at 1vs1 !
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