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Posted by: Poelala.2830

Poelala.2830

It’s not too strong, it’s not too weak, it’s right where it needs to be. Nerfing it now will just make it another revenant. There are no OP aspects about DH that you can’t outplay.

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Posted by: Jake.5279

Jake.5279

too bad most of the complainers are the vast majority of silver and lower tiered players who don’t want to learn the class and its counters and just scream for nerf. Funny thing is, if DH is nerfed even slightly it would spiral completely out of meta as it’s barely hanging in atm.

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Posted by: Lucentfir.7430

Lucentfir.7430

too bad most of the complainers are the vast majority of silver and lower tiered players who don’t want to learn the class and its counters and just scream for nerf. Funny thing is, if DH is nerfed even slightly it would spiral completely out of meta as it’s barely hanging in atm.

You forgot a majority of thief players. We’re probably on our way to sit next to Revs assuming anet keeps them where they’re at. Though my hopes are really are just the full trapper build getting neutered for low mid tier, or diminished trap damage on same trap types, to discourage stacking.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

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Posted by: Ithilwen.1529

Ithilwen.1529

The reality is that DH is way overplayed though. It’s rare for me to see a match without one.

It’s not the class that’s OP it’s the stacking. Sadly, ANET doesn’t seem inclined to do anything about that.

Mesmerising Girl

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Posted by: Jake.5279

Jake.5279

too bad most of the complainers are the vast majority of silver and lower tiered players who don’t want to learn the class and its counters and just scream for nerf. Funny thing is, if DH is nerfed even slightly it would spiral completely out of meta as it’s barely hanging in atm.

You forgot a majority of thief players. We’re probably on our way to sit next to Revs assuming anet keeps them where they’re at. Though my hopes are really are just the full trapper build getting neutered for low mid tier, or diminished trap damage on same trap types, to discourage stacking.

I main a plat thief and know what you’re talking about, I get tells while playing DH from thieves with so much salt. even at a higher end level people don’t know class counters. must be NA

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Posted by: SweetPotato.7456

SweetPotato.7456

DH isn’t OP, leave it alone, I have a very good build during season 3, you whinies got it nerfed to kingdom come, now you whine again …

Guild Wars 2 Forever

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Posted by: princode.2750

princode.2750

DH is ok its warrior that is not ok

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Posted by: Cynz.9437

Cynz.9437

too bad most of the complainers are the vast majority of silver and lower tiered players who don’t want to learn the class and its counters and just scream for nerf. Funny thing is, if DH is nerfed even slightly it would spiral completely out of meta as it’s barely hanging in atm.

too bad most of the complainers are the vast majority of silver and lower tiered players who don’t want to learn the class and its counters and just scream for nerf. Funny thing is, if DH is nerfed even slightly it would spiral completely out of meta as it’s barely hanging in atm.

You forgot a majority of thief players. We’re probably on our way to sit next to Revs assuming anet keeps them where they’re at. Though my hopes are really are just the full trapper build getting neutered for low mid tier, or diminished trap damage on same trap types, to discourage stacking.

plain generalization for the sake of argument without any statistics to back it up

@OP: I can also drop same general statement like you.
“DH is too strong, it’s not weak, it’s not where it needs to be. Nerfing it now would not make it another revenant. There are OP aspects about DH that you can’t outplay beside sheer luck and random dodges.”

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: NotASmurf.1725

NotASmurf.1725

DH would be fine if F1 and F3 got nerfed. F1 should either take longer to cast, be on a higher CD, or be blockable. F3 needs a duration decrease, show me one other block in the game that doesn’t need to be channeled and lets you do your full burst while its up.

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Posted by: phokus.8934

phokus.8934

DH would be fine if F1 and F3 got nerfed. F1 should either take longer to cast, be on a higher CD, or be blockable. F3 needs a duration decrease, show me one other block in the game that doesn’t need to be channeled and lets you do your full burst while its up.

F1 is fairly easy to dodge in a 1v1,2v2 setting. There’s also a theme of unblockable skills in HoT so that won’t get changed.

F3 is completely fine as it is. Its arc is pretty small so you can still attack them by moving to the side or going behind them. You can’t escape with it (back turned) because it virtually does nothing to stop attacks.

I post from a phone so please excuse any references to ducks or any other auto corrections.

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Posted by: Anela.3867

Anela.3867

There isn’t anything wrong with one DK, it’s 4 stacking traps but couldn’t that be said about other classes stacking their abilities in one place? I think one reason there are so many of them is it’s easy to play compared to other classes. I’ve tried other classes and keep coming back to my DK because the others require more skill and twitch response than my 60 year old brain and hands can handle.

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Posted by: NotASmurf.1725

NotASmurf.1725

DH would be fine if F1 and F3 got nerfed. F1 should either take longer to cast, be on a higher CD, or be blockable. F3 needs a duration decrease, show me one other block in the game that doesn’t need to be channeled and lets you do your full burst while its up.

F1 is fairly easy to dodge in a 1v1,2v2 setting. There’s also a theme of unblockable skills in HoT so that won’t get changed.

F3 is completely fine as it is. Its arc is pretty small so you can still attack them by moving to the side or going behind them. You can’t escape with it (back turned) because it virtually does nothing to stop attacks.

F3 covers everything except attacks from behind (so 75%) and it’s kinda impossible to get behind the DH in 1v1 and 2v2. “you can’t escape with it” that’s not the point of the skill. Nothing should make your nearly invincible while applying the same amount of pressure as always except now unhindered.

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Posted by: phokus.8934

phokus.8934

DH would be fine if F1 and F3 got nerfed. F1 should either take longer to cast, be on a higher CD, or be blockable. F3 needs a duration decrease, show me one other block in the game that doesn’t need to be channeled and lets you do your full burst while its up.

F1 is fairly easy to dodge in a 1v1,2v2 setting. There’s also a theme of unblockable skills in HoT so that won’t get changed.

F3 is completely fine as it is. Its arc is pretty small so you can still attack them by moving to the side or going behind them. You can’t escape with it (back turned) because it virtually does nothing to stop attacks.

F3 covers everything except attacks from behind (so 75%) and it’s kinda impossible to get behind the DH in 1v1 and 2v2. “you can’t escape with it” that’s not the point of the skill. Nothing should make your nearly invincible while applying the same amount of pressure as always except now unhindered.

I don’t know, man. This is just an l2p issue here.

I post from a phone so please excuse any references to ducks or any other auto corrections.

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Posted by: choovanski.5462

choovanski.5462

like, dang give the f1 pull a wind up & call it a day. its the only really valid complaint about DH.

multiple traps is a class stacking issue, & no there shouldn’t be a trap debuff if they are stacked. that means your teammates reduce the damage you do, what a terrible mechanic. furthermore, traps from 3 players is burst from 3 players & should be able to kill you. traps, especially maw are so dodgeable. like, i could dodge them on 250ping.

so what else can u complain about? you cant walk behind f2 or use unblockable? like homes, l2p. what you died from a trueshot? sadlife dude.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Poelala.2830

Poelala.2830

DH would be fine if F1 and F3 got nerfed. F1 should either take longer to cast, be on a higher CD, or be blockable. F3 needs a duration decrease, show me one other block in the game that doesn’t need to be channeled and lets you do your full burst while its up.

If F1 was blockable, that’d mean that DH would have only 1 unblockable interrupt, their longbow 3, which has a large tell and is easy to dodge. If it had a longer cast, DH would never be able to interrupt. F3 is fine, they have bad sustain (when you compare it to war, scrapper, druid… DH doesn’t even come close to comparing without its 10k heal and F1-3 skills). And for your last request, https://wiki.guildwars2.com/wiki/Arcane_Shield https://wiki.guildwars2.com/wiki/Shield_of_Wrath

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Posted by: Poelala.2830

Poelala.2830

DH would be fine if F1 and F3 got nerfed. F1 should either take longer to cast, be on a higher CD, or be blockable. F3 needs a duration decrease, show me one other block in the game that doesn’t need to be channeled and lets you do your full burst while its up.

F1 is fairly easy to dodge in a 1v1,2v2 setting. There’s also a theme of unblockable skills in HoT so that won’t get changed.

F3 is completely fine as it is. Its arc is pretty small so you can still attack them by moving to the side or going behind them. You can’t escape with it (back turned) because it virtually does nothing to stop attacks.

F3 covers everything except attacks from behind (so 75%) and it’s kinda impossible to get behind the DH in 1v1 and 2v2. “you can’t escape with it” that’s not the point of the skill. Nothing should make your nearly invincible while applying the same amount of pressure as always except now unhindered.

All you need to do is set up an aoe, make sure the DH is in it, then port behind him and it’s gg.

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Posted by: NotASmurf.1725

NotASmurf.1725

DH would be fine if F1 and F3 got nerfed. F1 should either take longer to cast, be on a higher CD, or be blockable. F3 needs a duration decrease, show me one other block in the game that doesn’t need to be channeled and lets you do your full burst while its up.

F1 is fairly easy to dodge in a 1v1,2v2 setting. There’s also a theme of unblockable skills in HoT so that won’t get changed.

F3 is completely fine as it is. Its arc is pretty small so you can still attack them by moving to the side or going behind them. You can’t escape with it (back turned) because it virtually does nothing to stop attacks.

F3 covers everything except attacks from behind (so 75%) and it’s kinda impossible to get behind the DH in 1v1 and 2v2. “you can’t escape with it” that’s not the point of the skill. Nothing should make your nearly invincible while applying the same amount of pressure as always except now unhindered.

All you need to do is set up an aoe, make sure the DH is in it, then port behind him and it’s gg.

That wouldn’t work on trash mobs letalone players.. what keeps the DH from turning around taking maximum 1 hit from the AoE?

F3 makes Dh way more tanky then it should be on a dps build, same problem revenants had before being nerfed into the ground.

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Posted by: choovanski.5462

choovanski.5462

um there is no collision, just walk thru them.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

(edited by choovanski.5462)

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Posted by: Arcaedus.7290

Arcaedus.7290

DH would be fine if F1 and F3 got nerfed. F1 should either take longer to cast, be on a higher CD, or be blockable. F3 needs a duration decrease, show me one other block in the game that doesn’t need to be channeled and lets you do your full burst while its up.

Obsidian Flesh. Same duration, instant-cast, can’t CC to counter, can’t use unblockables to counter, has an even lower CD.

Don’t forget, DH’s F3 already had a duration decrease to 4s, down from 5. If you go any lower than 4s, F3 may not even be worth using (unless you have indomitable courage or bulwark traited) due to the ratio of cast time to sustain you’ll get out of it.

The best place to nerf DH is the healing trap; the sustain DH receive from it really carries many players. (Assuming DH is standing on another player and has medis traited…) 10k hp instantaneously with 0 healing power on a 24s CD is a tad bit overpowered, don’t you think?

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Posted by: Lucentfir.7430

Lucentfir.7430

too bad most of the complainers are the vast majority of silver and lower tiered players who don’t want to learn the class and its counters and just scream for nerf. Funny thing is, if DH is nerfed even slightly it would spiral completely out of meta as it’s barely hanging in atm.

too bad most of the complainers are the vast majority of silver and lower tiered players who don’t want to learn the class and its counters and just scream for nerf. Funny thing is, if DH is nerfed even slightly it would spiral completely out of meta as it’s barely hanging in atm.

You forgot a majority of thief players. We’re probably on our way to sit next to Revs assuming anet keeps them where they’re at. Though my hopes are really are just the full trapper build getting neutered for low mid tier, or diminished trap damage on same trap types, to discourage stacking.

plain generalization for the sake of argument without any statistics to back it up

@OP: I can also drop same general statement like you.
“DH is too strong, it’s not weak, it’s not where it needs to be. Nerfing it now would not make it another revenant. There are OP aspects about DH that you can’t outplay beside sheer luck and random dodges.”

What exactly am I setting a argument against? All i said was he forgot to include most thief players? I’ve been here long enough and read through enough post to get a general idea of thief players on these forums, since they practically flock to DH OP threads like a moth to a flame, so i don’t need any statistics to say otherwise.

DH is in a good spot atm until tomorrow maybe, and as I said before full trappers should probably get the bat because that’s a braindead one trick pony build, with too much reward tied to it for killing nubs or classes that lack the tools to handle every trap at one single spot.

@notasmurf While it’s not a block it’s actually better, Obsidian Flesh is all i have to say. Invuln on a lower CD than SoC with free will to act and do what you need to do, with no vulnerable spots. Also blockable spear is horrible, it was blockable back in Beta and it was very unreliable to connect. Slightly more visible wind up time or projectile speed adjustment should be the way to go if you’re wanting something to be done with F1.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

It’s almost like DH has a low skill floor or something.

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Posted by: Windwalker.7421

Windwalker.7421

ToF is definitely OPd in the damage it does. There is nothing remotely comparable in the game. DH in general is ruining everything up to Gold tier, and is allowing very low skilled individuals to ride to Gold much much easier then they would on any other class aside from maybe Warrior. (Which any sane person seems to agree is also OPd.)

I don’t mind DHs getting boosts in horizontal ways that promote a healthier and more skill-based play-style, but the current Medi-Trapper is pure EZ mode. And yes I’ve joined the bandwagon many times myself to experience this first hand. It’s pure and simple EZ mode…just button mashing gets you through at least Silver, with absolutely no real clue as to how to play the build. I’m sorry that the skill ceiling is also low, this should be improved as well, but the skill floor MUST be raised!

In the history of this game, many many profession/build combinations have been mutilated that were far less problematic than the Medi-Trapper build is ATM. When you continually see the same profession/build getting both top stats on damage and healing, you know something isn’t right. Those should be two diametrically opposed stats that should almost never go to the same player. DH has way too much healing and group utility for the damage output they do, which of course is also why Medi-Trapper is the meta build that the vast majority of Guardians flock to.

That is not coincidence, that’s called FoTM. (Or season in this case!) And it needs to be toned down.

Talk about salt all you want, we’ll see who is salty tomorrow.

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Posted by: Lucentfir.7430

Lucentfir.7430

DH would be fine if F1 and F3 got nerfed. F1 should either take longer to cast, be on a higher CD, or be blockable. F3 needs a duration decrease, show me one other block in the game that doesn’t need to be channeled and lets you do your full burst while its up.

F1 is fairly easy to dodge in a 1v1,2v2 setting. There’s also a theme of unblockable skills in HoT so that won’t get changed.

F3 is completely fine as it is. Its arc is pretty small so you can still attack them by moving to the side or going behind them. You can’t escape with it (back turned) because it virtually does nothing to stop attacks.

F3 covers everything except attacks from behind (so 75%) and it’s kinda impossible to get behind the DH in 1v1 and 2v2. “you can’t escape with it” that’s not the point of the skill. Nothing should make your nearly invincible while applying the same amount of pressure as always except now unhindered.

All you need to do is set up an aoe, make sure the DH is in it, then port behind him and it’s gg.

That wouldn’t work on trash mobs letalone players.. what keeps the DH from turning around taking maximum 1 hit from the AoE?

F3 makes Dh way more tanky then it should be on a dps build, same problem revenants had before being nerfed into the ground.

When there’s more than one player it’s easy to do since we are talking about conquest. Revenant in Comparison to Guard DPS, pre-nerfed Revenant had much more damage than guardians. Revenant could kill support/Bunker eles by themselves that’s how much damage we’re talking, while most guards will either eternally stalemate or get forced off due to the using up all of their CDs. As for making DH tanky? It’s more so just a illusion of tankiness, without SoC or any blocks for that matter it’s just as squishy af. Things with unblockables will explode you. DH is no where close to tanky as something like Scrapper, or Druid unless you’re aiming to run a point holder build aka Symbolic Menders.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

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Posted by: Lucentfir.7430

Lucentfir.7430

ToF is definitely OPd in the damage it does. There is nothing remotely comparable in the game. DH in general is ruining everything up to Gold tier, and is allowing very low skilled individuals to ride to Gold much much easier then they would on any other class aside from maybe Warrior. (Which any sane person seems to agree is also OPd.)

I don’t mind DHs getting boosts in horizontal ways that promote a healthier and more skill-based play-style, but the current Medi-Trapper is pure EZ mode. And yes I’ve joined the bandwagon many times myself to experience this first hand. It’s pure and simple EZ mode…just button mashing gets you through at least Silver, with absolutely no real clue as to how to play the build. I’m sorry that the skill ceiling is also low, this should be improved as well, but the skill floor MUST be raised!

In the history of this game, many many profession/build combinations have been mutilated that were far less problematic than the Medi-Trapper build is ATM. When you continually see the same profession/build getting both top stats on damage and healing, you know something isn’t right. Those should be two diametrically opposed stats that should almost never go to the same player. DH has way too much healing and group utility for the damage output they do, which of course is also why Medi-Trapper is the meta build that the vast majority of Guardians flock to.

That is not coincidence, that’s called FoTM. (Or season in this case!) And it needs to be toned down.

Talk about salt all you want, we’ll see who is salty tomorrow.

Basically every soldier profession is OP, I got ya. ToF damage is strong, but tbh without it, Guard’s damage is poor, now if they improved weapon sets to do good stand alone damage I’d be on with shaving ToF. Regardless of what happens tomorrow I’m still be playing guard, I’ve been through thick and thin with it. Also ToF damage OP comment, i found this more amusing, wouldn’t call it OP though.

Attachments:

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

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Posted by: Darknicrofia.2604

Darknicrofia.2604

Fun fact: ToF has been nerfed six times since HoT release.

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: Cynz.9437

Cynz.9437

Fun fact: ToF has been nerfed six times since HoT release.

Fun fact: it was justified.

All is Vain~
[Teef] guild :>

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Posted by: Ithilwen.1529

Ithilwen.1529

And it still is.

Mesmerising Girl

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Posted by: Supreme.3164

Supreme.3164

Hey..if they don’t nerf dh, the direction taken by anet will be clear..I just start to complete my 3rd main then, I can do things on marauder dh… ..never accomplished that level of dmg so easily…teleport in ToF+DM..and even top 250 players fall flat on their face.

It’s extremely easy, all you need to know is the CD of enemy skills and their positioning…then BAM>>KABOM….teleport in use 2 traps, knockback..so kittening easy.

I’m so playing a dh if no nerfs coming, I have literally no counters, I can build to kill/stall anything…simply outstanding

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Posted by: phokus.8934

phokus.8934

Hey..if they don’t nerf dh, the direction taken by anet will be clear..I just start to complete my 3rd main then, I can do things on marauder dh… ..never accomplished that level of dmg so easily…teleport in ToF+DM..and even top 250 players fall flat on their face.

It’s extremely easy, all you need to know is the CD of enemy skills and their positioning…then BAM>>KABOM….teleport in use 2 traps, knockback..so kittening easy.

I’m so playing a dh if no nerfs coming, I have literally no counters, I can build to kill/stall anything…simply outstanding

Go for it and I can’t wait to read more ridiculous posts by you about how easily you’re countered.

I post from a phone so please excuse any references to ducks or any other auto corrections.

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Posted by: Ragnarox.9601

Ragnarox.9601

Hey..if they don’t nerf dh, the direction taken by anet will be clear..I just start to complete my 3rd main then, I can do things on marauder dh… ..never accomplished that level of dmg so easily…teleport in ToF+DM..and even top 250 players fall flat on their face.

It’s extremely easy, all you need to know is the CD of enemy skills and their positioning…then BAM>>KABOM….teleport in use 2 traps, knockback..so kittening easy.

I’m so playing a dh if no nerfs coming, I have literally no counters, I can build to kill/stall anything…simply outstanding

easy like:
daredevil – steal backstab -dodge – dodge – dodge – dodge – steal backstab?
berserker – kek dont get me started (1.4k hps + dmg…)
chrono – stealth – put conditions – stealth – repeat
scrapper – stealth gyro – - – - -
reaper – leave it alone for a second and 5 ppl melt
druid – pet burst – heal – stealth – pet 2 burst – heal – stealth – repeat
herald – failevenant
tempest – use skills 35241 – change attun – use 23154 – change attun – use 15243 – - change attun – fingers pain – repeat

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Posted by: Ansau.7326

Ansau.7326

The only issue with DH is trap idle placement. Traps (in general, not only DH) need to have the mechanic where they aren’t put in CD until they are activated or a said time is passed, in which case they will disappear.

We are basically having a engi turrent cancer situation again.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

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Posted by: Loop.8106

Loop.8106

DH would be fine if F1 and F3 got nerfed. F1 should either take longer to cast, be on a higher CD, or be blockable. F3 needs a duration decrease, show me one other block in the game that doesn’t need to be channeled and lets you do your full burst while its up.

F3 got its duration decreased already, and let’s be real. Blocks are not what it used to be. Marks, Signet of Might, Smokescale KD, Basi Venom, Gale, Spear of Justice + longbow 3 on guard aswell as post Shiro port on Rev.
These are all “in the meta” except for Rev.
Having the spear blockable is plain stupid, you can already counteract it by popping stability, dodging the actual spear aswell as LoSing it once you’re hit for the pull not to go through.
I know about the bug where someone ports way out of range, DH’s pull and gets the enemies flying into the air. That needs to be fixed.

Optimise [OP]

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Posted by: Loop.8106

Loop.8106

Hey..if they don’t nerf dh, the direction taken by anet will be clear..I just start to complete my 3rd main then, I can do things on marauder dh… ..never accomplished that level of dmg so easily…teleport in ToF+DM..and even top 250 players fall flat on their face.

It’s extremely easy, all you need to know is the CD of enemy skills and their positioning…then BAM>>KABOM….teleport in use 2 traps, knockback..so kittening easy.

I’m so playing a dh if no nerfs coming, I have literally no counters, I can build to kill/stall anything…simply outstanding

I would like to see you outsustaining anything without Renewed Focus on a marauder LB build. Wanna upload a video of a game you’re playing or hook me up ingame? Kinda curious. Kappa.

Optimise [OP]

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Posted by: Ragnarox.9601

Ragnarox.9601

Hey..if they don’t nerf dh, the direction taken by anet will be clear..I just start to complete my 3rd main then, I can do things on marauder dh… ..never accomplished that level of dmg so easily…teleport in ToF+DM..and even top 250 players fall flat on their face.

It’s extremely easy, all you need to know is the CD of enemy skills and their positioning…then BAM>>KABOM….teleport in use 2 traps, knockback..so kittening easy.

I’m so playing a dh if no nerfs coming, I have literally no counters, I can build to kill/stall anything…simply outstanding

I would like to see you outsustaining anything without Renewed Focus on a marauder LB build. Wanna upload a video of a game you’re playing or hook me up ingame? Kinda curious. Kappa.

Well hes playing ele/tempest, he will rage more when they nerf auras this thursday

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Posted by: Supreme.3164

Supreme.3164

Hey..if they don’t nerf dh, the direction taken by anet will be clear..I just start to complete my 3rd main then, I can do things on marauder dh… ..never accomplished that level of dmg so easily…teleport in ToF+DM..and even top 250 players fall flat on their face.

It’s extremely easy, all you need to know is the CD of enemy skills and their positioning…then BAM>>KABOM….teleport in use 2 traps, knockback..so kittening easy.

I’m so playing a dh if no nerfs coming, I have literally no counters, I can build to kill/stall anything…simply outstanding

I would like to see you outsustaining anything without Renewed Focus on a marauder LB build. Wanna upload a video of a game you’re playing or hook me up ingame? Kinda curious. Kappa.

You try to outsustain others on a marauder build?
When the skill level of a profession get lowered too much, this what happens, the meaning of “marauder build” is lost to the masses

DH is fine

in PvP

Posted by: Supreme.3164

Supreme.3164

Hey..if they don’t nerf dh, the direction taken by anet will be clear..I just start to complete my 3rd main then, I can do things on marauder dh… ..never accomplished that level of dmg so easily…teleport in ToF+DM..and even top 250 players fall flat on their face.

It’s extremely easy, all you need to know is the CD of enemy skills and their positioning…then BAM>>KABOM….teleport in use 2 traps, knockback..so kittening easy.

I’m so playing a dh if no nerfs coming, I have literally no counters, I can build to kill/stall anything…simply outstanding

I would like to see you outsustaining anything without Renewed Focus on a marauder LB build. Wanna upload a video of a game you’re playing or hook me up ingame? Kinda curious. Kappa.

Well hes playing ele/tempest, he will rage more when they nerf auras this thursday

Like…are you talking about me?

http://imgur.com/a/jOeVg

The only difference between all my mains is the map 100%, I use ele the most as few are willingly to play support..hmm let’s make this guard video..then I want your ele/druid/war videos , let’s see if you have what it takes to actually disagree about my dh statement

(edited by Supreme.3164)

DH is fine

in PvP

Posted by: Ragnarox.9601

Ragnarox.9601

Hey..if they don’t nerf dh, the direction taken by anet will be clear..I just start to complete my 3rd main then, I can do things on marauder dh… ..never accomplished that level of dmg so easily…teleport in ToF+DM..and even top 250 players fall flat on their face.

It’s extremely easy, all you need to know is the CD of enemy skills and their positioning…then BAM>>KABOM….teleport in use 2 traps, knockback..so kittening easy.

I’m so playing a dh if no nerfs coming, I have literally no counters, I can build to kill/stall anything…simply outstanding

I would like to see you outsustaining anything without Renewed Focus on a marauder LB build. Wanna upload a video of a game you’re playing or hook me up ingame? Kinda curious. Kappa.

Well hes playing ele/tempest, he will rage more when they nerf auras this thursday

Like…are you talking about me?

http://imgur.com/a/jOeVg

The only difference between all my mains is the map 100%, I use ele the most as few are willingly to play support..hmm let’s make this guard video..then I want your ele/druid/war videos , let’s see if you have what it takes to actually disagree about my dh statement

Srry but you can’t have mains only main. if you don’t like DH then don’t play it. Ele was 4,5 years meta while dps guard was ignored for many seasons and years. Srry but guard can’t always be cannon foder.

DH is fine

in PvP

Posted by: Supreme.3164

Supreme.3164

Hey..if they don’t nerf dh, the direction taken by anet will be clear..I just start to complete my 3rd main then, I can do things on marauder dh… ..never accomplished that level of dmg so easily…teleport in ToF+DM..and even top 250 players fall flat on their face.

It’s extremely easy, all you need to know is the CD of enemy skills and their positioning…then BAM>>KABOM….teleport in use 2 traps, knockback..so kittening easy.

I’m so playing a dh if no nerfs coming, I have literally no counters, I can build to kill/stall anything…simply outstanding

I would like to see you outsustaining anything without Renewed Focus on a marauder LB build. Wanna upload a video of a game you’re playing or hook me up ingame? Kinda curious. Kappa.

Well hes playing ele/tempest, he will rage more when they nerf auras this thursday

Like…are you talking about me?

http://imgur.com/a/jOeVg

The only difference between all my mains is the map 100%, I use ele the most as few are willingly to play support..hmm let’s make this guard video..then I want your ele/druid/war videos , let’s see if you have what it takes to actually disagree about my dh statement

Srry but you can’t have mains only main. if you don’t like DH then don’t play it. Ele was 4,5 years meta while dps guard was ignored for many seasons and years. Srry but guard can’t always be cannon foder.

You must have been playing another game or simply like to lie to yourself

Guard has been meta since launch and it left the pvp scene for shorter time than ele banned from pvp for the whole 2014. GW2 has been out for just 4.5 years…so the “many years” that guard was left out are all in your imagination

It’s insulting to even start this discussion, accordingly to you professions should be rotated out and in from this “cannon fodder” role

So when satisfied your personal vendetta, will you leave the game once its guard turn to apparently be the cannon fodder?

I can’t have many mains? What does that even means?
Do you sign a contract when you make a class?…is this the twilight zone?

DH is fine

in PvP

Posted by: Loop.8106

Loop.8106

I’m so playing a dh if no nerfs coming, I have literally no counters, I can build to kill/stall anything…simply outstanding

I would like to see you outsustaining anything without Renewed Focus on a marauder LB build. Wanna upload a video of a game you’re playing or hook me up ingame? Kinda curious. Kappa.

You try to outsustain others on a marauder build?
When the skill level of a profession get lowered too much, this what happens, the meaning of “marauder build” is lost to the masses

Can build to kill/stall anything. There’s no DH build you can play that will kill a druid, scrapper or ele. Your matchups vs revs are questionable at best. Sure, you can sustain most 1v1s by running a symbolic menders build, but that will grant you a total of zero kills since people will just rotate out of the 1v1 and take over the rest of the map.

Playing the DH symbolic build is like running Scrapper or Druid. The small-scirmishing point contester. It just doesn’t offer enough to take over druid or scrapper. The sheer res power of the other classes is enough to bring DH below their tier. Couple this with the amount of mobility the other classes has compared to DH and you should see why DH’s lack so much.

Optimise [OP]