Difference between a good and bad player
Or said more shortly: A good player finds a solution, where a bad player only sees a problem =)
I like problem solving.
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
A bad player relies on armchair psychology to defend his broken mechanics on the forums.
A good player brings forth his opinion on various issues that he may or may not see as a detriment to the quality of the game.
What are you?
A bad player loses and quickly starts to call for nerfs class X, class Y… skill Z is OP.
A good player will learn to counter things and knows that there are lots of profession builds and none is Godmode.
I believe ive seen everyone here complain about class balance
Stunned Girls Can’t Say No <Hawt>
Good players are warriors since warriors have few gimmicks to rely on, and must rely on skill, and can still manage to win. (Exception for frenzy+100b minute warriors).
Bad players hide behind broken class mechanics, or pretend that broken class mechanics do not exist. Or a combination of both, and still lose to the good warrior player.
Realistically, good/bad is a matter of perception. Just because someone has excellent mechanical skills and wins most of his match-ups doesn’t mean he’s going to find solutions to problems. Likewise, I’m a baddie, but I still attempt to overcome obstacles. You may call me a better player than the other guy, because I can adapt, but someone else will see him as better simply because he’s stomping me repeatedly.
Just saying. Don’t try to bring psychology into it, or label it as good/bad. The necessary action it to adapt and adjust, but whether someone does or not doesn’t mean they are good or bad.
A good player gives dev feedbacks along with reasonable suggestions no matter his class is OP or UP.
A bad player tries to prove “The classes do not break, only players do”.
(edited by drinkmore.8053)
a bad player plays warrior
a good player plays guardian
A bad player eats tacos.
A good player eats burritos.
These threads are stupid.
Much better than the rest of the content.
I get told that I blame myself too much when we lose or something doesn’t go right. Even if we win the gold, if something didn’t go as planned, I want to talk it over and figure out how to improve.
Short answer: Class selection
;p
Short answer: Class selection
;p
I choose Thief because of the OP stealth and backstab with shortbow! Wait, no. I choose thief because pistol whip is OP!
Wait, no. I choose Warrior because of OP knockdowns, condi removal, heals, team buffs, and stability! Wait, no. I choose Warrior because of OP 100b and survivability!
Wait,no. I choose elementalist because of massive burst and offensive buffs! Wait, no. I choose elementalist for unparalleled treb downing ability. Wait, no. I choose elementalist because of the incredible kiting and survivability! Wait, no. I choose elementalist because of the massive AoEs and team support!
Wait, no. I choose Necromancer because of their unparalleled capacity for spreading dots! Wait, no. I choose Necromancer for their amazing survivability and AoE crowd control on short CDs. Wait, no. I choose Necromancer for their incredible shortrange burst!
Wait, no. I choose Guardian because of their incredible point defense coupled with point denial from knockdowns! Wait, no. I choose Guardian because of their constant retaliation coupled with AoE burst and CC! Wait, no. I choose Guardian because they can consistently apply boons to the team!
Wait, no. I choose Mesmer because of how irritating their clones are! Wait, no. I choose Mesmer because of their mobility! Wait, no. I choose Mesmer because of their burst! Wait, no. I choose Mesmer because of their condition clearing! Wait, no. I choose Mesmer because of their point defense!
Wait, no. I choose Ranger because of their unparalleled sustained ranged dps! Wait, no. I choose Ranger because of their great bunkering and survivability! Wait, no. I choose Ranger because of their great solo and kiting capabilities! Wait, no. I choose ranger because of their burst!
Wait, no. I choose Engineer because of their incredible point defense coupled with point denial knockbacks! Wait, no. I choose Engineer because of their condition removal! Wait, no. I choose Engineer because of their mobility capabilities as roamer! Wait, no. I choose Engineer because of their incredible burst! Wait, no. I choose Engineer because of their incredible condition damage! Wait, no. I choose Engineer because of their AoE crowd controls!
Good players realize you cant win them all and that there is always somebody whos better at pvp. They strive to do their best but accept defeats when they happen and try to grow.
Bad players QQ about everything they cant beat.
Great players use team work and realize a fist almost always beats a finger.
and the best players realize its just a game.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
Good players have logical sense and know when something is broken or unbalance, that its yust time to look at the numbers, look up the facts and present them to the devs or yust find an counter for it.
Bad players rage why noone has been nerfed yet even though even the developers dont have all the facts yet and its mostly based on people not able to look further then their own character.
epic-timeraider.weebly.com
The complains about class balancing isn’t a matter of skill, it is a fact. Of course good players know how to counter and dealing with these gimmick professions, but they can’t negate they are plain broken.
I think that no very good player have enormous problems dealing with Mesmers/Thieves/Guardians, but the point is that almost no skill is required to play these professions effectively and to be competitive with. In a situation of perfect balance, the skill is the only factor who matters in a battle’s outcome, but I think that now, in Guild Wars 2’s PvP, it’s not the case. If you don’t see this, you are either stupid, biased or a troll.
Want an example? In Guild Wars, there was some meta builds in PvP (IWAY, Sway, rspike) which were always countered by a good balanced team and they of course had their weaknesses, but they were nerfed anyway because they required almost no skill to be effective. That’s the whole point of balance, if you don’t get it, just don’t talk about it.
(edited by sorrow.2364)
Want an example? In Guild Wars, there was some meta builds in PvP (IWAY, Sway, rspike) which were always countered by a good balanced team and they of course had their weaknesses, but they were nerfed anyway because they required almost no skill to be effective. That’s the whole point of balance, if you don’t get it, just don’t talk about it.
I agree, but those builds will always exist and it will take some time for ANet to find a way to nerf them but not to completely take them out of the game. Those builds were around for like 2 or more months before anything was done. So there will always be a build that is way easier to play and will be abused by most players so you will have to find a way to counter it. Constantly whining about it won’t help btw. (<- this is not directed at you! just to make sure you don’t take it the wrong way )
Plain and simply the difference between good and bad players is dodging. A good player will dodge as many important skills as his endurance will let him, a bad player will dodge randomly or not at all.
I’m the guy who stomped both
Jealous Much [JM]
Survival of the fittest. Bads can’t adapt, good ones do. Therefore good players survive and progress, bads stay simple minded.
I don’t consider myself anyone to get a kitten about but in LoL’s logic of 1900 players; “if I don’t carry, I at least don’t feed.” I go by those standards.
(edited by Schwahrheit.4203)
A bad player loses and quickly starts to call for nerfs class X, class Y… skill Z is OP.
A good player will learn to counter things and knows that there are lots of profession builds and none is Godmode.
While this is true some times. But not all the time.
And what if there is no counter? Many things in this game are broken, so a given Prof does not in fact have a means of countering them. The only way to counter it is to roll a different Prof.
Short answer: Class selection
;p
I choose Thief because of the OP stealth and backstab with shortbow! Wait, no. I choose thief because pistol whip is OP!
Wait, no. I choose Warrior because of OP knockdowns, condi removal, heals, team buffs, and stability! Wait, no. I choose Warrior because of OP 100b and survivability!
Wait,no. I choose elementalist because of massive burst and offensive buffs! Wait, no. I choose elementalist for unparalleled treb downing ability. Wait, no. I choose elementalist because of the incredible kiting and survivability! Wait, no. I choose elementalist because of the massive AoEs and team support!
Wait, no. I choose Necromancer because of their unparalleled capacity for spreading dots! Wait, no. I choose Necromancer for their amazing survivability and AoE crowd control on short CDs. Wait, no. I choose Necromancer for their incredible shortrange burst!
Wait, no. I choose Guardian because of their incredible point defense coupled with point denial from knockdowns! Wait, no. I choose Guardian because of their constant retaliation coupled with AoE burst and CC! Wait, no. I choose Guardian because they can consistently apply boons to the team!
Wait, no. I choose Mesmer because of how irritating their clones are! Wait, no. I choose Mesmer because of their mobility! Wait, no. I choose Mesmer because of their burst! Wait, no. I choose Mesmer because of their condition clearing! Wait, no. I choose Mesmer because of their point defense!
Wait, no. I choose Ranger because of their unparalleled sustained ranged dps! Wait, no. I choose Ranger because of their great bunkering and survivability! Wait, no. I choose Ranger because of their great solo and kiting capabilities! Wait, no. I choose ranger because of their burst!
Wait, no. I choose Engineer because of their incredible point defense coupled with point denial knockbacks! Wait, no. I choose Engineer because of their condition removal! Wait, no. I choose Engineer because of their mobility capabilities as roamer! Wait, no. I choose Engineer because of their incredible burst! Wait, no. I choose Engineer because of their incredible condition damage! Wait, no. I choose Engineer because of their AoE crowd controls!
Said by someone that does not in fact play all Prof, as most of what you just said made no since.
There are no good or bad players.
There are only players on different levels.
Short answer: Class selection
;p
I choose Thief because of the OP stealth and backstab with shortbow! Wait, no. I choose thief because pistol whip is OP!
Wait, no. I choose Warrior because of OP knockdowns, condi removal, heals, team buffs, and stability! Wait, no. I choose Warrior because of OP 100b and survivability!
Wait,no. I choose elementalist because of massive burst and offensive buffs! Wait, no. I choose elementalist for unparalleled treb downing ability. Wait, no. I choose elementalist because of the incredible kiting and survivability! Wait, no. I choose elementalist because of the massive AoEs and team support!
Wait, no. I choose Necromancer because of their unparalleled capacity for spreading dots! Wait, no. I choose Necromancer for their amazing survivability and AoE crowd control on short CDs. Wait, no. I choose Necromancer for their incredible shortrange burst!
Wait, no. I choose Guardian because of their incredible point defense coupled with point denial from knockdowns! Wait, no. I choose Guardian because of their constant retaliation coupled with AoE burst and CC! Wait, no. I choose Guardian because they can consistently apply boons to the team!
Wait, no. I choose Mesmer because of how irritating their clones are! Wait, no. I choose Mesmer because of their mobility! Wait, no. I choose Mesmer because of their burst! Wait, no. I choose Mesmer because of their condition clearing! Wait, no. I choose Mesmer because of their point defense!
Wait, no. I choose Ranger because of their unparalleled sustained ranged dps! Wait, no. I choose Ranger because of their great bunkering and survivability! Wait, no. I choose Ranger because of their great solo and kiting capabilities! Wait, no. I choose ranger because of their burst!
Wait, no. I choose Engineer because of their incredible point defense coupled with point denial knockbacks! Wait, no. I choose Engineer because of their condition removal! Wait, no. I choose Engineer because of their mobility capabilities as roamer! Wait, no. I choose Engineer because of their incredible burst! Wait, no. I choose Engineer because of their incredible condition damage! Wait, no. I choose Engineer because of their AoE crowd controls!
Said by someone that does not in fact play all Prof, as most of what you just said made no since.
I’ve played all of these. Please point out anything in there that doesn’t make sense.
An observant player knows you cannot counter everything at all times.
It seems a lot of players want to be everything at once without giving something up, which feeds this negative thought process of “I’m underpowered, you’re overpowered.”
I’m terrible at this game. I flat out stink, but whenever I play as a mesmer and spawn a bunch of clones of myself I wreck people. If I play any other class and any other build I’m pretty much preparing for a complete kitten kicking. I can say as somebody playing an OP profession, not complaining, that things need balanced.
My (probably accurate) interpretation of OP:
“If you are complaining about certain abilities/classes/builds in game it’s cause you’re a BADDIE. BAD BAD BAD. L2P etc. Any actual pro player would just shut up and find a counter.”
Not like I haven’t seen this same essential argument 100s of times in other mmos. Admittedly in other games balance has been worse and these comments more amusing.
I don’t really care, particularly since I can make a lvl 2 and play in spvp on any class. I just call it like I see it; I would like to do so without hearing same old refrain of “you’re bad”.
Also as for it being ok since the classes are somehow balanced at max skill cap. So what? Are most players at max skill cap? There’s a concept called efficiency: why would I roll class X when class Y can fulfill the same goal more easily, even when I’m bad, and as I improve it will always remain more effective till eventually the power lvl is the same.
GankSinatra is so right one this.
Why can’t I freakin’ quote? !!!
Good players PvE. xP
Bookah Protector – Asura Guardian | Trapped Spirit – Asura Necromancer