Do I suck or does necro suck?

Do I suck or does necro suck?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Q:

Please tell me.

I find it really hard since the nerf to play necro. Early on you are a walking corpse with no death shroud and only one port (as have to use wurm to get some life force at the start). The result is I get owned in the first fight of every match, usually by a mesmer or something.

Also less DPS because less life force = less fears + less corruption. SO basically just all round fail.

The thing is I used to be able to dominate pvp. When dhuumfire was OP I felt the strongest player in any game, even with highly rated players. I could solo queue and just dominate, as was shown by how highly I was rated and my win %s at that time. When dhuumfire was “ok” and necro was “ok” I felt the same. I could just carry and dominate, but slightly less. Up until the last patch I felt kind of the same. I could do pretty well. Not as good as before but I could hold my own and in 2v2s and stuff I would say I could be pretty successful vs most people.

I have taken many long breaks from the game which has degraded my skill level severely over the last year to the point where I am not very good anymore. However, I also feel like necro sucks because of the life force nerf, more than probably ever. I personally feel the least viable I have ever felt. Is it because I suck more now than ever. Or does necro suck more now than ever. Or is it a bit of both?

Answer = I am not sure. But I am sure that the death shroud nerf was super lame and annoying. Huge nerf to one of the least used classes = wtf? Was like the warrior quickness nerf when they kind of sucked and then anet makes a global change which effected them severely.

I have noticed by win percentage/carry percentage in solo queue decrease over time. I think a lot of this is not playing so much (2 month long breaks all the time) because I get bored. But I also sometimes wish I played one of those must-have uber-op specs that even clowns can make work. I would love to have necro given a time as OP. Ele massively OP (2 in teams), engi OP (can play with 2), Warrior used to have this. Necro had it for like 1 month and it was then hot-fixed. For 1 month you COULD play 2 necros. But mostly it was 1 necro.

So does necro suck, or am I just super bad now? I have never really played in a team so I guess I am talking about pugging/soloing.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
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Posted by: Dark FQ.1038

Dark FQ.1038

It’s “lacking” now.

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Posted by: RKyrk.4761

RKyrk.4761

Soul Marks is the new black

1 close 1 animal 1 far rest mid

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Posted by: Dark FQ.1038

Dark FQ.1038

I think necromancer is still great. It just requires good positioning.

Then again, I don’t use the cookie-cutter build that a lot of people seem to use. I use Rabid Amulet, Spectral Armor instead of Flesh Wurm, and Soul Marks instead of Reaper’s Protection. It all makes me a lot tankier, so I can deal more easily with mesmers and thieves, which are still the only classes that give me trouble in group fights. (Nothing really gives me trouble in one-on-one fights.)

The big problem I see, even from so-called good necromancers, is way too much charging in. Necromancers really shouldn’t stand on a point if it has other players, even if it means a decap — since getting on the point means getting focused down and losing it anyway.

We should never stand on mid (far and close can because of smaller attacks). But mid is a CC spam and you will just get destroyed Pre and after the patch. And yes I use soul marks aswell, still I find Necro lacking, because everything we can do another class can do better. Except boon removal*

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Posted by: Ryan.9387

Ryan.9387

You suck.

Ranger | Elementalist

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Posted by: Amir.1570

Amir.1570

Since you’re from EU, where people are mechanically inferior, I would say sadly it’s your problem.

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Posted by: chungiee.8764

chungiee.8764

I think it’s Necros in general.

I used to shake in fear at seeing Prototype or Ventari. Nowadays, I expect to win the matchup.

You should play more though Henry.

Edit: Just reading the comments above, there is definitely an argument to say the Necro does fit into the Engie/Ele meta quite well. Unfortunately, EU still seems to run Mesmer/Thief on many teams.

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Posted by: Meri.7512

Meri.7512

Since you’re from EU, where people are mechanically inferior, I would say sadly it’s your problem.

Just… wow.
Actually, if someone is playing bad on EU he might also be bad playing on NA. Why would the server u play on make any difference in your PERSONAL skills?

This NA/EU discussion is so braindead.

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Posted by: Coulter.2315

Coulter.2315

The update stopping Necros gaining LF before the game does seriously weaken them at game start, playing yesterday though we were running a very rubbish comp.
Not sure if they are in the terrible state you say – worth keeping an eye on though.

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Posted by: Archaon.9524

Archaon.9524

Aside from overall weak sustain i would say necro isn’t bad at all…main problem are those crazy op celestial bs eles that aoe clean condis like if there’s no tomorrow while still being bunkers (Well, bunkers actually able to 1v1 pretty much everything and win 70% of times) with a pretty good mobility too. A bit too much imo…but everyone already knows that i guess, except for anet ofc

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Posted by: Yasha.5963

Yasha.5963

Every class feels pretty weak compared to ele and engis.

I think the main thing you are suffering from is post-OP syndrome™. You got used to playing necros when they were totally OP and now need to readjust. You started thinking that is was your amazing skill that was carrying teams to victory and not your OP class (no offense intended, you may well be extremely skilled).

Necros are still strong, its still a tough/close fight. You don’t need to “cheat” by prestacking deathshroud before a match, its a class mechanic that is meant to build in combat. Adjust your playstyle a bit and you should do just fine.

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Posted by: Archaon.9524

Archaon.9524

Every class feels pretty weak compared to ele and engis.

I think the main thing you are suffering from is post-OP syndrome™. You got used to playing necros when they were totally OP and now need to readjust. You started thinking that is was your amazing skill that was carrying teams to victory and not your OP class (no offense intended, you may well be extremely skilled).

Necros are still strong, its still a tough/close fight. You don’t need to “cheat” by prestacking deathshroud before a match, its a class mechanic that is meant to build in combat. Adjust your playstyle a bit and you should do just fine.

I think henry actually plays necro since this game got out and he probably knows what’s up after all…..necro is not bad, problem is that for some classes (And not only for necro) there are too many rock-paper-scissors hardcounters in this game while other specs sit on the other side hardcountering many things being weak to a very few ones….at same skill level a spec that hardcounters many and is bad vs few is always better than something like necro or mesmer that suffers from way more things and is gonna have, on average, more bad matchups compared to actual meta specs…how many things can you safely 1v1 on nec being almost 100% sure you’re gonna win or at least surviving forever? How many things can you safely 1v1 on d/d celestial ele? Would you ever jump on a point with necro for a 1v2 clutch as celestial eles or engis often do no matter who’s on the other side? Here’s the problem…not only a necro’s problem more likely an overall bad pvp design

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(edited by Archaon.9524)

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Posted by: Sirendor.1394

Sirendor.1394

Since you’re from EU, where people are mechanically inferior, I would say sadly it’s your problem.

Get a life, kitten.

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Posted by: Archaon.9524

Archaon.9524

Since you’re from EU, where people are mechanically inferior, I would say sadly it’s your problem.

Well since it took 2 years for NA to win his first international tournament after getting rekt by EU every single time, and still needed a lame comp in order to win well….i assume you’re actually trolling…

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Posted by: Flumek.9043

Flumek.9043

I find necro terrible in soloQ.
It needs other members to babysit you , them knowing how to move as you wont catch up to anyone sneaking a decap AND with current matchmaking – what use does me killing a engie in 20s make , if we have a downed guy after 5-10s.

Good necros in coordinated team comp… okay to super great when against engies.

So idk, since patch i lose A LOT on necro, i win more on alts, but when i team up with guild im 19/20 so far.

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Posted by: GhOst.4019

GhOst.4019

I find necro terrible in soloQ.
It needs other members to babysit you , them knowing how to move as you wont catch up to anyone sneaking a decap AND with current matchmaking – what use does me killing a engie in 20s make , if we have a downed guy after 5-10s.

Good necros in coordinated team comp… okay to super great when against engies.

So idk, since patch i lose A LOT on necro, i win more on alts, but when i team up with guild im 19/20 so far.

Wow…need everyone else to “babysit” you? Are you for real? Speak for yourself if you feel you need to be “babysit”. Not being harsh, but Necro is higher skill cap and if you feel you are useless…you need more practice with the class.

You say necro does better when in team fights? What class doesn’t? 95% of 1v1’s and 60% 1v2’s I win. Have zero problems catching up to players and gap closing. You know just because they nerf one thing you can always adjust your style. Most people are hooked on their same old build and utilities. If one of those gets nerfed you just cash your chips in and say you are kitten now?

Part of being a great player is adjusting when changes are made or on the fly. I have ZERO problems sitting on point as a necro… Necro’s love to get beat on; the more damage you give to me, the more I give back.

Also in what you said about your team doing better when you play other classes… Well, certain classes have more synergy with others. That is why team comp is important. Necro and engi rolling together is one the of 2 best comps you can have paired up.

Seems like more time needs to be put in for practice and need to adjust your style a bit. I am not saying this in a mean way; just that I see too many people shelf their Necro after 1 change they don’t like. Adjust, adapt, win.

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Posted by: Flumek.9043

Flumek.9043

Ghost, you misread a few of my statements.

I wanted to tell henry that its very likely, that he is playing solo unranked and is getting paired with baddies. And that nec is just a bit harder to carry all the mistakes the supeer baddies do

And that if he finds a competent team, he will be fine against other teams.

P.S. im not the bad player you thought i am and henry try just sacrificing the wurm at start, it often comes off CD when u need it again. They should still normalize DS to something 20% on respawn

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Posted by: GhOst.4019

GhOst.4019

In all honesty it is REALLY hard to carry a team of baddies in any class lol. At the end of the day you are still 1. Mainly, to be able to carry you need to be able to 1v1 and 2v1 most of the time. You need this because, most likely you will have to take a point (normally far) and hold it by yourself to keep the score ticking upward. They will never give you DS at the start back. It was never suppose to be there in the beginning. I don’t feel it is hard to gain LF at the begging of the match at all. Just a couple attacks away from being half full. Would it be nice…hell ya lol. That is why they took it away, because no other class gets a bonus to their “special” abilities at the start. We have one of the highest health pools in game, they won’t give you 20% more just for showing up. That is basically the logic behind it all. If we start Necro with 20% LF at beginning, then every gets a 20% health bonus at start. Then what would the difference be?

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(edited by GhOst.4019)

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Posted by: Roe.3679

Roe.3679

In all honesty it is REALLY hard to carry a team of baddies in any class lol. At the end of the day you are still 1. Mainly, to be able to carry you need to be able to 1v1 and 2v1 most of the time. You need this because, most likely you will have to take a point (normally far) and hold it by yourself to keep the score ticking upward. They will never give you DS at the start back. It was never suppose to be there in the beginning. I don’t feel it is hard to gain LF at the begging of the match at all. Just a couple attacks away from being half full. Would it be nice…hell ya lol. That is why they took it away, because no other class gets a bonus to their “special” abilities at the start. We have one of the highest health pools in game, they won’t give you 20% more just for showing up. That is basically the logic behind it all. If we start Necro with 20% LF at beginning, then every gets a 20% health bonus at start. Then what would the difference be?

Most other classes can use their special abilities right at the start, and actually get access to their main defenses at all times.

It’s not a massive nerf to necromancers, but it is a nerf, no matter how easy you feel it is to regain life force.

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Posted by: GhOst.4019

GhOst.4019

You can’t “nerf” something that was not mean to be there. That is called a fix. The reason all your skills get reset on start is to be on the same plain. You can still get the 20% at the start just like other classes pre-buffing as you stated. You will then be on CD for that skill just like every other class that used theirs. That is what now makes it even. If they use a skill it is then on CD…and now, so will yours. Wait for match to start…pop it real quick and there is your money. You can then walk in with more LF and be on CD. It’s only 40 seconds CD so you will get it back shortly into the fight as it takes 20 sec to get to a point anyway. No other class could use a skill and keep the benefits of it without using a CD at start of the match.

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Posted by: Narkodx.1472

Narkodx.1472

You can’t “nerf” something that was not mean to be there. That is called a fix. The reason all your skills get reset on start is to be on the same plain. You can still get the 20% at the start just like other classes pre-buffing as you stated. You will then be on CD for that skill just like every other class that used theirs. That is what now makes it even. If they use a skill it is then on CD…and now, so will yours. Wait for match to start…pop it real quick and there is your money. You can then walk in with more LF and be on CD. It’s only 40 seconds CD so you will get it back shortly into the fight as it takes 20 sec to get to a point anyway. No other class could use a skill and keep the benefits of it without using a CD at start of the match.

I think Anet will label it as a “fix” but I do not think you can outright say that it was not meant to be there and that it is NOT a nerf

This has been available since launch and even used in official tournaments so saying that it was a fix to something that should never have been there seems wrong

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Posted by: Roe.3679

Roe.3679

You can’t “nerf” something that was not mean to be there. That is called a fix. The reason all your skills get reset on start is to be on the same plain. You can still get the 20% at the start just like other classes pre-buffing as you stated. You will then be on CD for that skill just like every other class that used theirs. That is what now makes it even. If they use a skill it is then on CD…and now, so will yours. Wait for match to start…pop it real quick and there is your money. You can then walk in with more LF and be on CD. It’s only 40 seconds CD so you will get it back shortly into the fight as it takes 20 sec to get to a point anyway. No other class could use a skill and keep the benefits of it without using a CD at start of the match.

I see your point, but your last sentence isn’t entirely true. Many classes could get some benefit by switching weapons before the match started. Additionally, whether you want to think this was or was not intended (it doesn’t matter either way), necromancers were balanced around having this life force at start since it was this way for over 2 years.

Plus I find your solution to be pretty weak (not saying anything about you, personally, but the solution), as I have to spend an escape to have life force, where I could otherwise have an escape at a critical time and get that life force when using it anyway. So ultimately I find it more useful to save the cooldown for a juke, but then I am left with no life force to start the match. This doesn’t solve the problem, just shifts it. Before I could have an escape and life force, hence calling it a nerf.

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Posted by: Flumek.9043

Flumek.9043

Ghost, im losing my trust in reasoning with you.

The game is already snowbally by itself.
There were a lot of discussions in last 2y about necros and one of the always brought up problems was the zero LF on respawn , bassicaly making it a game over if you need a comeback. The only then, was that poeple sad:
" meh, but you can get 20% on first spawn. And that 20% IS JUST FINE"

Everyone even all other classes and players agreed – A ZERO LF NECRO IS UNBALANCEDLY WEAK.

Now, that this scenario has become a fixed reality, this problem should not be avoided any longer and thats why poeple complain about it.

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Posted by: Relentliss.2170

Relentliss.2170

Every class feels pretty weak compared to ele and engis.

I think the main thing you are suffering from is post-OP syndrome™. You got used to playing necros when they were totally OP and now need to readjust. You started thinking that is was your amazing skill that was carrying teams to victory and not your OP class (no offense intended, you may well be extremely skilled).

Necros are still strong, its still a tough/close fight. You don’t need to “cheat” by prestacking deathshroud before a match, its a class mechanic that is meant to build in combat. Adjust your playstyle a bit and you should do just fine.

I think this is the big problem. Ele and Engi are just too strong. While corrupt boon is a strong counter to Ele at times, they still turn every fight to their advantage.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

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Posted by: GhOst.4019

GhOst.4019

Ghost, im losing my trust in reasoning with you.

The game is already snowbally by itself.
There were a lot of discussions in last 2y about necros and one of the always brought up problems was the zero LF on respawn , bassicaly making it a game over if you need a comeback. The only then, was that poeple sad:
" meh, but you can get 20% on first spawn. And that 20% IS JUST FINE"

Everyone even all other classes and players agreed – A ZERO LF NECRO IS UNBALANCEDLY WEAK.

Now, that this scenario has become a fixed reality, this problem should not be avoided any longer and thats why poeple complain about it.

You don’t loose your LF when you re-spawn…..what game are you playing? Do you even Necro?

Your statement." A zero LF Necro is unbalanced"….guess it’s a good thing they made 80% of our skills give us LF.

As I stated before….20% is cool. I am a Necro..Why wouldn’t I want it, but it is not how they meant it to be and it got fixed. Nothing you can do. Oh? The entire Necro community said it was fair so they are correct. No. They just liked it. Doesn’t make it correct. I am sure if Warriors got 20% of their might stacks rolling into the first match without having to use any spell to get it, the Warrior community would say it is fair, correct and kitten when they lost it.

The WHOLE REASON your utilities and everything gets reset when the counter starts is to make it fair (everyone starts fresh). Fresh includes no LF. You can still have the kitten LF if you want it after counter starts… Lets do the math.. Countdown starts >Pop Wurm and tele> CD starts (40 sec)> 10 seconds later you can leave base (30 sec on CD)> 20 sec to run to a point (10 seconds on CD). 10 SECONDS you have to wait. That’s it….10…only 10.

You probably didn’t even use Wurn. You probably just got the LF then changed out the Util once match counter started.

EVERY class complains when they get nerfed….EVERY SINGLE ONE. Nothing makes a difference. Complaining on the forums gets you nothing. Every class will have nerfs and fixes. Deal with it…Adapt..Complaining will get you nothing but ridicule.

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(edited by GhOst.4019)

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Posted by: Firebird.8324

Firebird.8324

Ok, this is Over Powered Necro, I main power necro in high level tournament play.

First, to the writer of the post, if you want to feel what it is like to play an extremely overpowered build/class that takes no skill and can decimate anything, like dhummfire necro when it was first introduced, I have a simple solution: TAKE CELE AMULET AND PUT IT ON AN ENGI OR A ELE, then practice for approximately 20 min, then sign up for Go4Cup and start making money.

At the moment I find condi necro to be nearly unviable, in this celestial meta you will need heavy, HEAVY conditions to cut someone down and with straight up fearmancer it’s just not a possibility.

Even if you go dhummfire and spite sig, with corrupt boon, you will still prob lose to an ele from random dodge spam, passive heals and LOS, in a midfight everything would get cleansed within seconds.

I myself play Power necro and it suffers from similar problems, to even get kills against these passive heal celestial teams you need incredible direct damage, so my team, Radioactive, typically runs 2 power necros. However, power necro is not the least bit viable unless you have a very, very solid rez war as you will die, very often.

So, in all honesty, anyone who is not playing celestial elementalist OR celestial engineer will find themselves at an extreme disadvantage no matter what, so either get on the Bandwagon and create that class, quit the game, or wait until the balance team gets off their kitten and fixes a problem that has been going on for 6 months!

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Posted by: theoutsider.7849

theoutsider.7849

Nos seems to make necro work with ease. I suppose it is a player issue.

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Posted by: Flumek.9043

Flumek.9043

Nos seems to make necro work with ease. I suppose it is a player issue.

1) last months i watched nos has simply been in a league of his own

2) he usually has 2 amazing celes supporting him also

3) noss build actually got hit the least. with clunky wurm sacrifice it gets 13% / former 39% LF. and it has the 2x fears that protect u on the first encounter.

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Posted by: Flumek.9043

Flumek.9043

back to GhOst ,

I just checked and lost 23% on respawn.

I think it varries between 20-23% depending on stats, but if you dont even know that after 2years i doubt youll care for the small difference .
Ill stop arguing with you here, no offense i just dont feel in the mood in typing walls of text to explain everything you dont know – and to what same conclusion 100s of poeple with 1000s of games played have come to.

Ill rather thank Over Powered Necro,
for sticking and actually playing power nec in tournys, thus givimg me my main reason to stay up late and watch NA go4 cups. Cheers

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Posted by: Cynz.9437

Cynz.9437

i think necros are fine for most part, cele/might stacking cheese builds/classes are issue but we won’t see any changes there for another 6 months probably

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