Do NOT allow premades in unranked
Why lock premades out of unranked, and not ranked? Unranked is where guildies and I go when we want to queue up as a team and have fun, without totally screwing with the ranking system. Currently the matchmaking system is pretty broken, so there’s kinda no difference, but unranked should be the place where more unbalanced matchups happen.
It makes far more sense to fully enforce balanced matchups (e.g. no stacks/all stacks) in the mode that is actually meant to be publicly ranked. If you want a place where you can go, and only face solo players that are near your skill level, play ranked.
Now, personally, i’m all for bringing solo/team queue back, I think that things were much better that way. Enforcing solo queue on the current unranked queue mode however, makes no sense at all.
Have you ever considered not being a casual and simply just 1v5 them…?
They created unranked so people would be able to queue with friends in a casual envirtoment, so that’s not gonna happen.
Well, SOMETHING need to happen. Either this or they bring SoloQ back. But right now the system is broken
Well, SOMETHING need to happen. Either this or they bring SoloQ back. But right now the system is broken
Not allowing premades in unranked queue would not solve anything. It would just discourage lots people who do not want to play in ranked. The solution would be to have unranked, ranked teamq and ranked soloq, but I doubt that will happen.
The solution would be to have unranked, ranked teamq and ranked soloq, but I doubt that will happen.
+Unranked
+Ranked team
+Ranked solo
Remove Hotjoin
Keep customs
All problems solved.
The solution would be to have unranked, ranked teamq and ranked soloq, but I doubt that will happen.
+Unranked
+Ranked team
+Ranked soloRemove Hotjoin
Keep customs
All problems solved.
That makes too much sense.
I want to see something like in GW1 arenas where when you enter randoms and your team wins you can continue as a team and after 10 consecutive wins you enter team arena.
The solution would be to have unranked, ranked teamq and ranked soloq, but I doubt that will happen.
+Unranked
+Ranked team
+Ranked soloRemove Hotjoin
Keep customs
All problems solved.
Who the kitten do you think you are coming in here and making sense like that? Just wow…
I want to see something like in GW1 arenas where when you enter randoms and your team wins you can continue as a team and after 10 consecutive wins you enter team arena.
+1 for RA, short fights, short waits, bad matchup? its over quick to move on to the next. good matchups, carry on
The solution would be to have unranked, ranked teamq and ranked soloq, but I doubt that will happen.
+Unranked
+Ranked team
+Ranked soloRemove Hotjoin
Keep customs
All problems solved.
almost, leave hotjoin. sometimes u just want to play some pvp w/o a queue, w/o worry about team comps. w/o worry about win/lose. just play pvp to be entertained for 5 mins.
OP, you could perhaps try Practice mode!
It has been over 20 games now where i have ONLY seen premades in unranked. I stopped playing ranked for simply this exact reason.
yet in unranked its ALWAYS 2-3 teamed up, with the rest being pugs. Someones its 2/2pug vs 3/2pug. You get the idea.
However this is UNACCEPTABLE for any solo player, or anyone who is simply in the mood for some quick games.
If you are so afraid of bringing solo queue back for fear of increasing premade queues, at least reserve ranked for premades while change unranked to be solo friendly. Its pretty ironic for a MMO which is advertised as solo friendly to be so unfriendly in sPVP, arguably where solo vs premade makes the greatest difference
Please Anet, fix this. I have yet to face a full pug in unranked for a while now.
if you keep getting 10 minutes que times (Even more) ofc you gonna end up in unranked…not gonna wait 10+ minutes for a 7 minutes match lol….and all of that for a crap mini lama that any braindead turret engi already has anyway (Let alone i already have 3 lamas on 2 accounts so not even giving a single kitten to it)
once i start getting 2 minutes q times while 3queing in ranked at 11 pm i’m not gonna go unranked anymore…i swear to god..but since 3q (read again…3q, not full premade) even during prime times is 8 minutes average i’m not gonna wait for it rubbing my kitten in hom for basically no skill-based rewards…and going unranked is the obvious solution
wanna face less premade teams tyrharding in unranked? Give ppl decent qtimes in ranked first, make a skill/mmr-based ladder and give decent unique rewards for it. Easy as that until then, for high tier players that don’t give a single kitten to lamas and pve farm-based ladder, ranked it’s all about waiting more time for playing…nothing else..
(edited by Archaon.9524)
Looking at your game history over the last few days, there were only two games you lost where the enemy team had a larger party than was on your team.
Remember that when you solo queue, the rest of YOUR team could be in a party, and you were paired with an equal opposing team. Also, checking for players that queued together by attempting a party invite will at best reveal they are paired with a single other person. Players could have even partied after joining a match.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
What is even the point of unranked? It is just splitting the community for no reason at all
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
I love Evan. I know you don’t intentionally smash QQ’ers dreams into the ground, but I find it amusing when you do. Player comes on after a single bad match and says, the past 20! games were against premades; only to get shot down by the truth.
Also confused at OP, he says Anet is afraid to bring solo Q back, so instead just keep premades in ranked…. …… …. So unranked will be…you guessed it! SOLO Q!!…that’s the same thing m8….
(edited by Puppet.8139)
Looking at your game history over the last few days, there were only two games you lost where the enemy team had a larger party than was on your team.
Remember that when you solo queue, the rest of YOUR team could be in a party, and you were paired with an equal opposing team. Also, checking for players that queued together by attempting a party invite will at best reveal they are paired with a single other person. Players could have even partied after joining a match.
i knew i was gonna get a post like this Evan.
However why do i even have to WORRY about being matched vs premades while queuing solo?
The fact that im getting premades on both sides means that there are more flaws in the system, not less. Its just that for these past few games i happened to get the “better” premade or it would be more losses than that.
All we are asking is for a semi competitive game mode where solo players don’t have to worry about an extra RNG factor.
We are not asking you to remove any of the game features, we are simply asking for you to accommodate players who prefer a particular game style which GW2 is advertised to cater to.
Right now, walking into ranked as solo is pretty much suicide and everyone is aware of. im cool with that.
However right now it feels as if im being PENALIZED for queuing solo, even by simply having to worry and mouse over the opposing team before the game starts.
And last but not least, you guys already have a good system in place, which was the solo Queue. I think it worked perfectly. its true that premades had to wait a long time to get matched but at least it was fair for all the solo players out there.
Impossible to stop premade teams.. They just have to sign up into different guilds & voila.. no way to know if they are or not.
However why do i even have to WORRY about being matched vs premades while queuing solo?
The fact that im getting premades on both sides means that there are more flaws in the system, not less. Its just that for these past few games i happened to get the “better” premade or it would be more losses than that.
Why do you have to worry?
If a 4+1 versus a 4+1 is an even match, why shouldn’t we make it? There is no right or wrong answer here, just curious as you seem to not think this is a good idea.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
All we are asking is for a semi competitive game mode where solo players don’t have to worry about an extra RNG factor.
kitten? You don’t want RNG, yet you Q solo? No matter what they do (even bring back solo Q), you get RNG with who gets put on your team. Want to get rid of RNG Q’ing….Q as a team.
Also how is entering a match solo and the rest of you team partied in say a 2/2 fashion, against an enemy team of 2/2/1 as well; unfair?? or 4/1 vs 4/1. You are at the same advantage as the other team… This doesn’t place the solo Q’er at a disadvantage. The match is fair and even…
You CANNOT please everyone in PvP…that is a fact, along with the rest of the game; AND every other game. So what do you do? You please the majority. The majority is NOT solo Q’ers… Most people Q with at least 1 friend and that makes them a partial premade (can’t solo Q). The game is catered to the majority and most people have friends they Q with.
So what are the options? Have Solo Q and make the majority of the PvP community wait twice as long for matches??? Or do you merge them together and have shorter Q times for the majority, with only slightly longer times for the Soloers (minority). Being logical is the correct option.
EDIT::
Why do you have to worry?
If a 4+1 versus a 4+1 is an even match, why shouldn’t we make it? There is no right or wrong answer here, just curious as you seem to not think this is a good idea.
Exactly…. the match is even as I said as well….how is this unfair to you, as the soloer?
I went to the Super Bowl this year (Patriots/Seahawks)!
The Seahawks were short two people, so they pulled me and another random person in from the stadium to play with them.
We did a great job, I had fun; but the other person didn’t. He didn’t know the plays, couldn’t hear the calls well, and couldn’t keep up with the others.
. . .
It’s ok, the Patriots had the same problem. They had to pull 2 players in as well and 1 of those players had the same issue as your guy. At least the match was still even.
However why do i even have to WORRY about being matched vs premades while queuing solo?
The fact that im getting premades on both sides means that there are more flaws in the system, not less. Its just that for these past few games i happened to get the “better” premade or it would be more losses than that.
Why do you have to worry?
If a 4+1 versus a 4+1 is an even match, why shouldn’t we make it? There is no right or wrong answer here, just curious as you seem to not think this is a good idea.
Why did you guys remove solo queue in the first place? Serious question. I think it would be good to put it back in.
I went to the Super Bowl this year (Patriots/Seahawks)!
The Seahawks were short two people, so they pulled me and another random person in from the stadium to play with them.
We did a great job, I had fun; but the other person didn’t. He didn’t know the plays, couldn’t hear the calls well, and couldn’t keep up with the others.
. . .
This analogy assumes we don’t do matchmaking when combining the 4 players with the 1. Since parties get a slight mmr bump, the solo players is often more skilled than the others. Yes, if those 4 are using voip or party chat, the solo will be left out of some planning, but there shouldn’t be a large skill discrepancy. This is the consequence of allowing any party size to queue, but in my opinion is far less of a problem than splitting up the community.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
(edited by Evan Lesh.3295)
but in my opinion is far less of a problem than splitting up the community.
Well I guess everyone is entitled to their opinion. I remember having a lot more fun with the old ranked soloqueue.
This is the consequence of allowing any party size to queue, but in my opinion is far less of a problem than splitting up the community.
I would much rather have one queue for my team games (or +1ing a 4-man queue) and one queue specifically for my solo games than 2 queues for the same team play.
Evan, could you also look at my games? And my mmr? I know I won 2 games against teams with more grouped players, but one of those groups was just bad – landslide win. But I’ve also lost a bunch of games against grouped players. Or so it seems.
I’d really like if you could check out my games from the last week or so and let me know if this is just me, or if it’s accurate. Because I don’t enjoy playing games as a solo player against high level tournament players grouped up with their high level friends.
I went to the Super Bowl this year (Patriots/Seahawks)!
The Seahawks were short two people, so they pulled me and another random person in from the stadium to play with them.
We did a great job, I had fun; but the other person didn’t. He didn’t know the plays, couldn’t hear the calls well, and couldn’t keep up with the others.
. . .
at least now i know why you threw that last pass… it all makes sense! you are russell wilson! with your football mmr u should have known… beast mode! if only u had ts you wouldn’t have passed…
However why do i even have to WORRY about being matched vs premades while queuing solo?
The fact that im getting premades on both sides means that there are more flaws in the system, not less. Its just that for these past few games i happened to get the “better” premade or it would be more losses than that.
Why do you have to worry?
If a 4+1 versus a 4+1 is an even match, why shouldn’t we make it? There is no right or wrong answer here, just curious as you seem to not think this is a good idea.
Evan, i have to worry because more often than not i see premades in my games.
The fact that a premade can also happen to be in my team is simply luck, or RNG. More often than not it works againt me, which is again…RNG.
My point is that as a solo queue-er you already have to deal with less than desirable teammates, which usually involves you giving 120% to make up for their lack of skill. Now you have to also deal with the possibility of facing 3 people on teamspeak who will most likely roll over your team. hence another RNG component.
Competitive activities usually tend to MINIMIZE the effect of RNG, or luck, as you might call it. The current system stacks the odds against the solo player, which is simply, not fair.
And to further add to my point:
From a statistical point of view, it might all work out. Since most games will have a 2 or a 3 person premade, some of them on my team, some on the other. So in the end the wins or the loses from the respective situations will balance out, but at the end of the day, i come out learning nothing from these games.
Normally after a game you would wonder what you did that made you win or lose, as well as how you can further improve on. However, if im getting carried one game, and crushed 500-40 the other, i might as well not bother trying to improve, or get better with my character, as things are pretty much predetermined from the RNG draw. Haven’t you had your fill of seeing players afk when their team is getting crushed. This is exactly what this current system will lead to.
“Oh kitten, 4 man premade, gg all, afk” is a trend which is slowly starting to develop, especially when you get 3 capped 1 min into the game, and when you get zerged 1v3 the moment you step into far. Even if players are willing to play against the odds at the start of the match, not many will play till the end.
I went to the Super Bowl this year (Patriots/Seahawks)!
The Seahawks were short two people, so they pulled me and another random person in from the stadium to play with them.
We did a great job, I had fun; but the other person didn’t. He didn’t know the plays, couldn’t hear the calls well, and couldn’t keep up with the others.
. . .
This analogy assumes we don’t do matchmaking when combining the 4 players with the 1. Since parties get a slight mmr bump, the solo players is often more skilled than the others. Yes, if those 4 are using voip or party chat, the solo will be left out of some planning, but there shouldn’t be a large skill discrepancy. This is the consequence of allowing any party size to queue, but in my opinion is far less of a problem than splitting up the community.
I do understand where you come from, I truly do. I came to accept the rules of the game and by accepting them I have been able to improve my experience. What I will never understand is why the daily profession is still present, this feature alone maximise 10x the problem of premade vs solo players.
I can understand that you don’t want to split the community by having different queue, fair enough but what is the explanation for the daily profession, basically to new players you add players who have no desire to play PvP at all.
I disagree. Very often I want to play with my guildies, who are completely new to PVP. I hate the hotjoin and I don’t want to lose rank points so we have to resort to unranked games. We lose the majority of our games and we don’t bother with voice chats. And I’m willing to bet these sort of ‘casual’ groups are the majority out there, out of all the premades.
I think the only thing that might remedy this is how much more likely are premades to win against a full solo queue, or a smaller premade? Actual statistical data. I solo queue a decent amount and I gotta be honest, I literally don’t even notice if a team is a premade unless it’s the same guild tag. I’ve done some 500-40, on both sides, as a team queue and solo queue, but they certainly aren’t a norm. It’s hard to not just take the complaining as a hyperbole after a few bad games.
This is the consequence of allowing any party size to queue, but in my opinion is far less of a problem than splitting up the community.
Well, no disrespect intended but have you paid much attention to the general outlook most people have on the current state of PvP/matchmaking/the queue system?
This is the consequence of allowing any party size to queue, but in my opinion is far less of a problem than splitting up the community.
Well, no disrespect intended but have you paid much attention to the general outlook most people have on the current state of PvP/matchmaking/the queue system?
No matter what they do, some will be vocal in their hatred of the solution. People complain. In the past 24 hours I’ve seen tons of complaining on the forum even just glancing at it, and tons of complaining in gw1 even. Why? Because people complain.
As was said up, you cannot possibly please everyone. In old system 4 people couldn’t queue up together unless they found a 5th from HotM. They now can queue up and have one assigned. They have said many times that after they added the SoloQ that it was splitting the community too much. Now they have once again integrated it. I am sure there is more that can be done to improve it, but all the reasons for and against separating it originally, combining it, and separating it again were given. Continuing to argue it, and in some cases possibly attacking devs over it (general complaint due to things I’ve been seeing more recently when devs actually try to communicate and are effectively being punished by the community over it, not directed at poster in quote), gets really no where. 4+1 vs 4+1 is fair.
However why do i even have to WORRY about being matched vs premades while queuing solo?
The fact that im getting premades on both sides means that there are more flaws in the system, not less. Its just that for these past few games i happened to get the “better” premade or it would be more losses than that.
Why do you have to worry?
If a 4+1 versus a 4+1 is an even match, why shouldn’t we make it? There is no right or wrong answer here, just curious as you seem to not think this is a good idea.
I couldn’t let this one go by. There is no right or wrong answer here?
Of course there is a right or wrong answer here, Evan.
Premades should NEVER fight PUG teams. Ever. It’s not balanced and it’s not fair.
You’re placing too much faith on your precious algorithm and you’re not paying attention to actual gameplay.
It’s not fun. It’s not fair, for both sides. When PUGS fight premades, it’s horrible. It’s as if you have one weapon, or less traits. It’s not fair. VOIP and real-time strategy + tactical choices whilst building the team will trump most of the times the poor PUG team.
When the premades fight a PUG, it’s not fun for them neither. Sure it’s fun to win 500-100 for a few times but after a while, real PvPers will become bored.
If you have to know, PvP is all about competition, it’s not about beating a kitten over and over again.
What’s your reasoning for saying that it’s not wrong to allow premades vs PUGs? Even if it’s 4+1 vs 4+1 (or similar to that) it’s not fair, you do not know what choices one team made and the “randomness” that the PUG will bring.
And, now the important part: a lot of times it’s full 5vs 1+1+1+1+1 or 4+1 vs 2+2+1 or stuff like that. And it’s not fair.
The more you move away from 4+1 (say, 3+2, or 3+1+1 or 2+2+1, etc..) it gets worse and worse.
This is not exactly rocket-science. This is not also anything new or ground-breaking stuff. This is something known for any real PvPer, it’s something that should not be done.
Last but not the least…why do you keep dissmissing your player’s concerns so lightly? Everyone complains about premade vs PUGs, during battles, ingame, on the lobby, on the forums….
But you try to convince us that everything is fine, that the precious algorithm makes everything fair and smooth and balanced.
I dare you to go play for a few days and change your mind.
It’s not balanced. Not even close.
And it’s telling that our PvP Devs have more faith on a stupid test algorithm than their own players.
PS – people saying that’s ok to fight premades vs pugs are not real competitive PvPers. Sorry, but they are not. Go ask in any competitive game, be it electronic, or real sports and they will tell you the same answer. Any random PUG team will ALWAYS loose to an equally-skilled premade team. And it’s not even a close match. Training with your fellow players, common tactics and strategy is too much for a PUG team to overcome.
This is why we have teams in sports and not just random pool of players to pick from for every match.
(edited by Bio Flame.4276)
Why do you have to worry?
If a 4+1 versus a 4+1 is an even match, why shouldn’t we make it? There is no right or wrong answer here, just curious as you seem to not think this is a good idea.
Because the game becomes less competitive when teams are not clearly defined. Is it a 2+3? Is it a 4+1? Is it a 5 man premade? Who knows?
For example, in a 4+1, the solo player is under the illusion that his performance is excellent when in reality he is being carried by his 4-man premade. The choices and strategies he makes can be extremely toxic and loss-deserving, but he gets away with it, and those toxic habits become reinforced = less competitive. Had it been true solo queue, each individual choice and performance has a clear impact; the solo player understands that his own poor performance is out of his own fault (not because he was vs a “premade”, not because his own premade was bad, etc), and therefore learns how to improve.
It goes both ways. A 5 man premade learns little from playing against a non 5 man premade = no improvement, reinforcement of toxic habits, and less competitiveness.
(edited by zone.1073)
This is the consequence of allowing any party size to queue, but in my opinion is far less of a problem than splitting up the community.
Well, no disrespect intended but have you paid much attention to the general outlook most people have on the current state of PvP/matchmaking/the queue system?
He reminds me of a politician (no offense Evan!) that keeps telling his people that everything is fine and all is well….while people are suffering and have no money.
aka: out of touch with the reality….
(edited by Bio Flame.4276)
It is actually fine, when you think about it alongside other well known PvP games, like League of Legends, where they do allow soloQ alongside duoQ in ranked, as well as any sized Q along with pugs in unranked games. The reason it works even better in GW2 is that matches are much shorter, so you can play more of a variety of matches. Unfortunately however, GW2 has a much broader PvE side that’s likely drawing in a lot of this “I want to play the game exactly my own way” attitude, instead of seeing a bigger picture.
When players make an incomplete group and are on voice comm, the remaining players are still afforded the opportunity to have fun and to win, and the opposing players are afforded the opportunity to go against players that have had their MMR slightly artificially boosted, that they might be able to outplay more easily. It really shouldn’t be happening 19 out of 20 games, but even if it does, then so what? Being an avid soloQ player myself, I’m constantly surprised by some of the decisions and various skill levels of group-Qers, and I welcome that opportunity to see what goes on in their minds.
Looking at your game history over the last few days, there were only two games you lost where the enemy team had a larger party than was on your team.
Remember that when you solo queue, the rest of YOUR team could be in a party, and you were paired with an equal opposing team. Also, checking for players that queued together by attempting a party invite will at best reveal they are paired with a single other person. Players could have even partied after joining a match.
Evan, every week we’re having the same discussions with you coming on the board informing people of the compositions they’re actually facing. Would it not be easier, to avoid this issue, by either highlighting players who are in a team (on the scoreboard) or by allowing solo and ranked queues. Surely it would save so many issues?
How do I even know who is a premade? They do not necessarily need to share the same guild tag. Is there any other means of finding out?
I went to the Super Bowl this year (Patriots/Seahawks)!
The Seahawks were short two people, so they pulled me and another random person in from the stadium to play with them.
We did a great job, I had fun; but the other person didn’t. He didn’t know the plays, couldn’t hear the calls well, and couldn’t keep up with the others.
. . .
This analogy assumes we don’t do matchmaking when combining the 4 players with the 1. Since parties get a slight mmr bump, the solo players is often more skilled than the others. Yes, if those 4 are using voip or party chat, the solo will be left out of some planning, but there shouldn’t be a large skill discrepancy. This is the consequence of allowing any party size to queue, but in my opinion is far less of a problem than splitting up the community.
I know there’s some kind of mathematical justification for this… But the bottom line is that it’s just not fun.
Looking at your game history over the last few days, there were only two games you lost where the enemy team had a larger party than was on your team.
Remember that when you solo queue, the rest of YOUR team could be in a party, and you were paired with an equal opposing team. Also, checking for players that queued together by attempting a party invite will at best reveal they are paired with a single other person. Players could have even partied after joining a match.
LOL this truth tea is bitter to sip on. I love when the devs come in here with data and rekt people who give unwarranted complaints.
While this is sometimes an issue, I agree that unranked is for casual play whether you have a team or not. I dislike this recent trend where people frown upon teams queuing in unranked. Direct your criticism to Anet, not your fellow players who are doing nothing wrong.
“The jealous are troublesome to others, but certainly a torment to themselves.”
However why do i even have to WORRY about being matched vs premades while queuing solo?
The fact that im getting premades on both sides means that there are more flaws in the system, not less. Its just that for these past few games i happened to get the “better” premade or it would be more losses than that.
Why do you have to worry?
If a 4+1 versus a 4+1 is an even match, why shouldn’t we make it? There is no right or wrong answer here, just curious as you seem to not think this is a good idea.
While I understand some people exaggerate their pvp experience and how much they face premades, this is not totally true. The fact you have 4 premades on your team could mean basically nothing for you, because you’re the solo player. You cannot pick your team composition, use voice com or just play with people that you know and are good. It might seem even in your eyes, but it’s really not. You’re basically making players depend on other people partying up, which is not ok either because you have no say in it. It’s an illusion of a fair match. Also, it’s not really fun for the two solo players being matched with 4 people in a party, such teams will usually ignore their 5th player.
I know you have your numbers and statistic, but it doesn’t say much about the pvp experience itself. While it might look good on your papers, it might be a horrible experience for some players. Matching premades and solo is just not okay and should be removed from the game before everyone gives up on pvp.
On the contrary, @Laraley. I can say with confidence that most premades I’ve been queued with don’t ignore me. The experience is better than if I were just with a group of pugs whom aren’t typically interested in any form of communication.
Whenever I’m with a group, the first thing I say is “wassup -insert guild name-. I’m running -insert build & ammy-. Tell me what role you’d like me to fill for your team.” and things usually go well for the most part.
“The jealous are troublesome to others, but certainly a torment to themselves.”
On the contrary, @Laraley. I can say with confidence that most premades I’ve been queued with don’t ignore me. The experience is better than if I were just with a group of pugs whom aren’t typically interested in any form of communication.
Whenever I’m with a group, the first thing I say is “wassup -insert guild name-. I’m running -insert build & ammy-. Tell me what role you’d like me to fill for your team.” and things usually go well for the most part.
Well, obviously two people will have a different experience. Hence why I said while some players have a good one, others have a bad one. It still doesn’t change the fact matching premades and solo is not ok.
All these people complaining about solo and premades and I’ve never one seen someone say that you have to have a solo queue player with a 4 stack.. Yes it’s an issue if it’s all solo players on 1 team and premades on the other,but does anyone have evidence of that the case, people can be in parties and on some form of void without you knowing..
http://academygamingnet.com/author/omnipotent-toaster/
Fair opinion. I just mostly took gripe with this quote, which didn’t reflect on my experiences.
Also, it’s not really fun for the two solo players being matched with 4 people in a party, such teams will usually ignore their 5th player.
I think in an ideal world, it makes sense to have separate queues. Unfortunately, we’re still trying to get pvp to an ideal place.
“The jealous are troublesome to others, but certainly a torment to themselves.”
Well, if you allow premade groups of 4 in a game mode that does 5 on 5 matches, you have to put in a single player, no way around that. No separate queues will ever solve this.
So you cannot allow premades of 4 (or 3, or 2). Only solo players or full premades and then two queues. Which means that the full premade teams will potentially have to wait a veeeery long time for matches.
I have recently started to play WoT again, which has more or less the same problem. But: they have team sizes of 15 and only allow premades of up to 3 players to participate. That is way less noticeable. But it is not feasible here. You could have a nonranked queue with 8v8 matches, where premades with up to 3 players are allowed, but no more than 1 premade group per team.
It’s a tough problem to tackle. There will be no perfect solution.
I have no issues with solos vs 2+2+1.
3+2 is pushing it but I can live with that.
It has been a while since i’ve been in a solo vs premade matchup. So I applaud the devs for making matchmaking that much better.
I think there should be different queue times for a Premade team. If you’re in a premade, the queue times should reflect that of other premade’s wait line. Same for solo players, duos, etc.
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And to further add to my point:
From a statistical point of view, it might all work out. Since most games will have a 2 or a 3 person premade, some of them on my team, some on the other. So in the end the wins or the loses from the respective situations will balance out, but at the end of the day, i come out learning nothing from these games.Normally after a game you would wonder what you did that made you win or lose, as well as how you can further improve on. However, if im getting carried one game, and crushed 500-40 the other, i might as well not bother trying to improve, or get better with my character, as things are pretty much predetermined from the RNG draw. Haven’t you had your fill of seeing players afk when their team is getting crushed. This is exactly what this current system will lead to.
“Oh kitten, 4 man premade, gg all, afk” is a trend which is slowly starting to develop, especially when you get 3 capped 1 min into the game, and when you get zerged 1v3 the moment you step into far. Even if players are willing to play against the odds at the start of the match, not many will play till the end.
Well, yesterday, I had ONE game, where I was totally outmatched and got mauled hard.
The thing is, it was still my fault. Yes, the opponents were better, had better coordination, jumped me on sight, etc…
But I still played like we were evenly skilled. I still tried to look for solo snipes on low health players or for 1v1 kills, even though I KNEW, their mesmer was so good, he’d just frag me with chained interrupts, when I do things kitten. This got me killed way too often. Yes, the rest of my team was also constantly wiping, so I didn’t have many openings. But due to my over-eagerness to immediately jump into D/P range and duke it out, I was never in a place to spot openings anyway, which means, I wasn’t in a position to help my team, which led to my team not being able to create openings for me. Your own actions determine, how well your team can help you. Yes, it didn’t help, that I spent half an hour in the PvP lobby, waiting for my friggin mate to unlock a skin and wanted to vent my frustration at the first Mesmer, I spotted. Playing with such a state of mind will just wreck your gameplay. That being said, even if I played at my peak, we still would have lost.
Yes, situations, where you are outmatched happen. The problem is, you can only tell, you are outmatched, once you get mauled hard. It goes like “ok this guy is better than me.” “Ok this guy is better than me, too.” “Ok, I finally get it. I am the weakest link on this team.”
The big problem with conquest mode is, that the initial contact counts for a lot and sets the pace for the rest of the game. As you don’t know the difference in strength between the teams, being careless at first contact could be fatal.
Especially on Foefire, it’s really hard to play from behind. But I’m totally fine with this. That’s just how the game is. That’s just how competitive games are. You underestimate the opponent, you get mauled. The problem is not with the matchmaking. I’ve seen worse. The problem is, that many people got their objectives backwards. The daily system is partly to blame for this. Many players want to have their easy win and be done with it.
The mob has spoken and the turrets shall be burnt at the stake.