because he doesn’t know it himself
Does engi really haz high skill floor?
because he doesn’t know it himself
How is a grenade any harder to land than a Cluster Bomb Ostrich?
They are equally hard to hit but an important fact is that engi commits to the fight and will die when missing while thief can disengage (even though this will be suboptimal for the team on the long term).
I see plenty nades engis running with rocket boots, thats a solid disengage
Really stupid waste of space to use that instead of Tool Kit or Bomb Kit.
Not if you’re already running Bomb Kit and/or nade kit. Tool Kit really isn’t that useful, unless you’re on Skyhammer. Rocket Boots are also extremely good for the blast finisher.
3 second block on a 20 second cooldown, a pull on a 25 second cooldown and 5 stacks of confusion for 5 seconds every 15 seconds is worse than more mobility that doesn’t help them stand on the point as their conditions are ticking. Just the block alone makes it 10x better than most utilities in the game.
How is a grenade any harder to land than a Cluster Bomb Ostrich?
They are equally hard to hit but an important fact is that engi commits to the fight and will die when missing while thief can disengage (even though this will be suboptimal for the team on the long term).
I see plenty nades engis running with rocket boots, thats a solid disengage
Really stupid waste of space to use that instead of Tool Kit or Bomb Kit.
Not if you’re already running Bomb Kit and/or nade kit. Tool Kit really isn’t that useful, unless you’re on Skyhammer. Rocket Boots are also extremely good for the blast finisher.
3 second block on a 20 second cooldown, a pull on a 25 second cooldown and 5 stacks of confusion for 5 seconds every 15 seconds is worse than more mobility that doesn’t help them stand on the point as their conditions are ticking. Just the block alone makes it 10x better than most utilities in the game.
It’s a melee weaponset without, realistically speaking, a wide range of utility. The condi cleanse and mobility improvement with Rocket Boots on a short CD, on the other hand, is extremely useful. You already have Bomb kit and Grenade kit, adding a third kit is extremely limiting to your abilities. Anyways, Concussion Bomb already deals 5s confusion on an 18s CD (but it’s also an AoE), and the push/finisher from BoB is more useful than the pull on Magnet (unless, again, you’re on Skyhammer). Rocket Boots just makes you more versatile.
How is a grenade any harder to land than a Cluster Bomb Ostrich?
They are equally hard to hit but an important fact is that engi commits to the fight and will die when missing while thief can disengage (even though this will be suboptimal for the team on the long term).
I see plenty nades engis running with rocket boots, thats a solid disengage
Really stupid waste of space to use that instead of Tool Kit or Bomb Kit.
Not if you’re already running Bomb Kit and/or nade kit. Tool Kit really isn’t that useful, unless you’re on Skyhammer. Rocket Boots are also extremely good for the blast finisher.
3 second block on a 20 second cooldown, a pull on a 25 second cooldown and 5 stacks of confusion for 5 seconds every 15 seconds is worse than more mobility that doesn’t help them stand on the point as their conditions are ticking. Just the block alone makes it 10x better than most utilities in the game.
It’s a melee weaponset without, realistically speaking, a wide range of utility. The condi cleanse and mobility improvement with Rocket Boots on a short CD, on the other hand, is extremely useful. You already have Bomb kit and Grenade kit, adding a third kit is extremely limiting to your abilities. Anyways, Concussion Bomb already deals 5s confusion on an 18s CD (but it’s also an AoE), and the push/finisher from BoB is more useful than the pull on Magnet (unless, again, you’re on Skyhammer). Rocket Boots just makes you more versatile.
I don’t see how it doesn’t have utility since its pretty much the utility kit. The only way it’s melee is if you have a power build with its massive auto attack damage but the rest are all utility. http://wiki.guildwars2.com/wiki/Elixir_gun is pretty much better when it comes to mobility, utility, and support compared with Rocket Boots besides point to point mobility.
It’s in the middle. It’s not a complete faceroll class like thief …. just spams things off cooldown.
who is more facerolling ….. ingi with his kits, f1-f4, weaponskills1-5, permavigor, shrink, condi immunity, eliteturrets; CCs and kitchange/weaponchange again , again , again, see ya couldowns
the thief?! …. limited Initiative, 1-5 weaponskills, no rdyup skills at weaponchange, no knockdowns/knockbacks, much less conditions variety, 35 sec steal, no immunity to anything?!?!so which class has to bring on more skill and tactic ….
yeah im sure EVERYONE can run 30/30/30/30/30 build with 17 utilities as engi huh LOL you troll turrets take utility slots elite turrets take elite slot perma vigor requires sacrificing 2 trait slots condi imunity is at 25% hp wich = 4k hp gg surviving each kit is a utility so tell me how can i play the super engi class you described i totally wanna try it
meanwhile “Pro” thief = stealth/F1/back stab/ stomp or the same and #2 spam who requires more skill again?
engineers cant stealth permanently and reset combat when losing
ALL classes should be like engis
to make it short
all classes should have 3 utilities called offensiv,defensive,passive(hybrid)
and all 3 Utilities would change the spells on the Weaponset they are using
would give this game so much more depth – but looks like after ele + engi the designers gave up^^
We are also very limited on stunbreaks (one every 60s MAX) and run with THE LEAST condi clear of any viable class in the game (one that’s tied to our heal)
No. Engis have more stun breaks. Thumper Turret, Elixer gun and Slick Shoes toolbelt skills are all stun breaks on 40~30 sec cooldown each. That’s a wide range of options.
Traited engis are able to convert one condi to a boon every 10 secs and they have the option to take Elixer C for a full condi clear that also converts the boons and it’s on a 40 second CD.
With nades yes you have to account for the projectile velocity and distance travelled such that you have to aim it a little or a lot ahead(in the direction they are moving) of your intended target based on how far away you are shooting. But, saying that it is a hard skillshot is a gross overexaggeration. Yes, it may be a slightly harder skill to land in a sea of skills that all require little to no skill, but that’s not saying much. I would grant that it would have been a hard skill to land if this game had juking rather than dodgerolls that give evasion frames. If dodge roll only gave relocation and no evasion then yes, grenades would be able to be “juked” easily. But, such is not the case. People just avoid grenades in the same way they would avoid a regular targetted attack, with a dodgeroll through (not away from) the grenades, relying on evasion frames.
One oddity of the game is that you control your camera (and also the direction your character is facing) with the right click and you control your AoE placement also with the mouse. However, all targetted AoEs in the game (nades are no exception) does not require LoS.
Now consider a persistent AoE like poison grenade and compare it to Ao Kuang Tornado in Smite. An Ao Kuang can strategically place a Tornado to split an enemy from incoming support drastically changing the dynamics of a team fight. By contrast, in GW2 if you are fighting at a point it is not rocket science as to where to put your poison field. If you are not fighting at a point people can just dodgeroll through the field to avoid going around it.
As for micromanaging buttons and toolkits. Take the following example: Lets say you have Thumper Turret, Rifle Turret and Healing Turret. You can place all three turrets, overcharge your Healing Turret and Thumper Turret and then destroy all three and then follow up with a Rumble to get a whopping five blast finishers on your water field for a total of 9~10K+ self healing and around 6k area healing. You might be inclined to say: that requires a lot of skill to press all those buttons; to that I respond with one word: macros.
(edited by Geff.1930)
Sorry but rocket boots is only better than a kit if you already have 2 and even then I would pick elixir R or a stunbreak over it.
Sorry but rocket boots is only better than a kit if you already have 2 and even then I would pick elixir R or a stunbreak over it.
Elixir Gun comes with a stun break too.
1v1 not really high skill floor but relatively fair. Team fight no. Stand on a ledge throw bombs into the pit, carry your team to victory gg.
“Maybe I was the illusion all along!”
Phoenix is far more difficult to land than grenades. Do you really believe that landing grenades is harder than ele staff AoE at those ranges?
This caffynated guy is an obvious troll. I should have known before going in and feed him.
Phoenix is far more difficult to land than grenades. Do you really believe that landing grenades is harder than ele staff AoE at those ranges?
This caffynated guy is an obvious troll. I should have known before going in and feed him.
I’m going to choose to believe that you’re just ignorant, so I will educate you.
Phoenix moves slower than grenades or even a player with swiftness. It has to be placed perfectly so that the actual phoenix passes through the target, explodes and then returns through the target or it’s damage is cut in half. Literally no intelligent person would say that grenades are more difficult to land than phoenix, unless they had no idea how the skills function.
As far as staff, eruption has a long cast time and a long delay after casting where the effect is visible on the ground with a giant red ring that warns players to move away.
Ice spike is similar. Not only do these two skills take longer to cast and have a longer delay before effect than grenades, but they’re massively telegraphed.
Gust and shockwave aren’t difficult to land on moving targets at medium+ range, they’re pretty much impossible. In order to have any chance of hitting a target moving laterally, you have to deselect them and manually aim the skills using your camera. The odds of that working are pretty much Jack and kitten, and Jack left town.
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet