Downed state in pvp is no va
i like it, but should be a range limit on how far you can rally off someone.
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Adjust the number of people that rally off a stomp and some small tweaks to individual professions’ down state skills and it’s fine.
There are a million topics about this. It’s been explained why it’s a good thing. Search for them.
i’m not a fan of downed state, especially in deathmatch.
deathmatch needs to be, if you go down, you go down.
you don’t magically resurrect because someone who got tagged by your aoe just died half the map away.
Downed state is a big part of this game, it makes it so much more interesting. I want it to stay exactly the way it is.
It’s a wonderfull mechanic, it could probably be slightly improved though. I myself get really annoyed by the fact that there is no chance whatsoever for my Thief to beat a Ranger in downed state, even if I down them say 5 seconds before I go down myself. Not sure if they are overpowered, or if Thieves are weaker in downed state because they get so much mobility instead :P
It’s a wonderfull mechanic, it could probably be slightly improved though. I myself get really annoyed by the fact that there is no chance whatsoever for my Thief to beat a Ranger in downed state, even if I down them say 5 seconds before I go down myself. Not sure if they are overpowered, or if Thieves are weaker in downed state because they get so much mobility instead :P
But thieves are a lot stronger than rangers when alive, so it’s fair
I like downed state idea. in team fights it’s shine
I myself get really annoyed by the fact that there is no chance whatsoever for my Thief to beat a Ranger in downed state, even if I down them say 5 seconds before I go down myself.
love having a wolf as my alt pet, fear, knock down, interrupt.
it gives the ranger a large enough window to use their self rez
plus thief downstate sucks.
Healing a player in downed state should be reduced to like 50% of what it is now. 1 interrupt and they ress.
Its dumb and broken.
It’s like saying the turtles in a mario game are broken -.-
There was a time, you were not used to deal with the GW2 Dodge mechanic, because it was something new, and I ensure you, you’ll get used to the down-state mechanic. It’s fun to play with, and give the game more depth!
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend
There are a million topics about this. It’s been explained why it’s a good thing. Search for them.
Don’t forget to ignore the bad points too.
Such an awesome mechanic!
and snares my capability, in fairness of vantage…
Discuss: https://forum-en.gw2archive.eu/forum/game/gw2/PvP-Down-state-Evaluation/first
i like it, but should be a range limit on how far you can rally off someone.
This. That’s the only problem i have with downed state.
There are a million topics about this. It’s been explained why it’s a good thing. Search for them.
Don’t forget to ignore the bad points too.
Such an awesome mechanic!
Except for the multi rez per downed, most of the bad points amounts to “QQ I hate change no other mmorpg has this feature”.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
Downed state encourages teamwork.
Notice the better/best teams actually rez downed people?
Also reminds me of D&D, lol.
Downed state isn’t a problem…its not really balanced, but its ok.
the problem is rally. Rally gives people free resurrects with no risk.
I and other notable pvp/game reviewers have brought it up before. (since beta actually).
Reviving someone should require you to stop what your doing and heal that person (or use an ability to revive them). I understand rally in pve, but pvp it should be a conscious choice to stop what your doing to save your friend, or continue killing your enemy.
Also 5v5 team fights are a mess, and things snowball very quickly due to rally. It would be best for it to just go entirely from spvp.
Except for the multi rez per downed, most of the bad points amounts to “QQ I hate change no other mmorpg has this feature”.
In other words: “I don’t agree with this —> draw abstract conclusion.”
and snares my capability, in fairness of vantage…
Discuss: https://forum-en.gw2archive.eu/forum/game/gw2/PvP-Down-state-Evaluation/first
There are a million topics about this. It’s been explained why it’s a good thing. Search for them.
Judging by the number and size of the threads that have been posted about the downsides (pun!) of downed state/rallying, I would say it’s in the top 3 of most disliked combat mechanics in this game. I personally know (pvp/competitive) friends who won’t touch this game because of it, and others who moved on because of it. I’ve been playing since beta, and I still hate it.
I’d even go so far to suggest it’s one of the core reasons why GW2 PVP has unequivocally bombed.
aside from downed states being extremely unbalanced imo (my ranger shines so much when i’m down!) I like it.
Judging by the number and size of the threads that have been posted about the downsides (pun!) of downed state/rallying, I would say it’s in the top 3 of most disliked combat mechanics in this game. I personally know (pvp/competitive) friends who won’t touch this game because of it, and others who moved on because of it. I’ve been playing since beta, and I still hate it.
I’d even go so far to suggest it’s one of the core reasons why GW2 PVP has unequivocally bombed.
Forums are a haven for people who are unhappy. When people are happy, they generally don’t visit the forums or post as much.
And GW2 PvP definitely did not suffer because of the downed state mechanic. If you understand its purpose, it actually adds to gameplay depth.
Reviving someone should require you to stop what your doing and heal that person (or use an ability to revive them). I understand rally in pve, but pvp it should be a conscious choice to stop what your doing to save your friend, or continue killing your enemy.
Where the downed mechanic really shines imo is when you come to save your downed ally fighting your downed enemy, with the enemy having more health. The fact that you have to quickly choose if you should kill the enemy with damage, stomp them or revive your ally instead provides a lot of depth
It’s one of the few things that add a skill layer to the game.
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
It’s one of the few things that add a skill layer to the game.
Skill layer as in, ‘drop all your aoe on the dea…downed dude over there’ or ‘I like watching you die a slow and painful death’?
Anyhow, OP=dejavu.
Reviving someone should require you to stop what your doing and heal that person (or use an ability to revive them). I understand rally in pve, but pvp it should be a conscious choice to stop what your doing to save your friend, or continue killing your enemy.
Where the downed mechanic really shines imo is when you come to save your downed ally fighting your downed enemy, with the enemy having more health. The fact that you have to quickly choose if you should kill the enemy with damage, stomp them or revive your ally instead provides a lot of depth
it SHOULD have depth. Risk/reward. saving a team mate should not be a walk in the park. right now, in the midst of a team fight, I can go down..and my allies can resurrect me without even risking anything or even consciously making the decision to do it. its not a decision, they were attacking someone…they can just continue attacking people. I’m mindlessly resurrected as a result of a mechanic that took no choice or thought on their part. no risk, no change in strategy. they just keep on attacking stuff and because I’m the vicinity or happened to damage the guy who died, I come back.
this is the problem. rally allows for no effort resurrects. resurrecting should ALWAYS require a risk and always be a decision. stop what your doing to help your friend, or continue on fighting and try to keep them off your friend till you can kill your enemy THEN return to resurrect.
also, rally causes snowballs in team fights. the moment someone managed to kill someone on the other team, even if 3 of your teammates were downed, they all resurrect and instantly you have the upper hand.
I guarantee if it never existed, no one would complain that the game needed it. its just one of those things some people have grown accustom to so hate to see it go, but tbh it would be a more interesting game if it did not exist.
Down state is great, it makes the game more diverse. You can interrupt enemies trying to finish allies, you can look for ways to counter the downed enemy’s escape or interrupt skill, you can look for ways to resurrect your downed allies more safely (e.g. stealth them right before they go down) and so on.
I like the concept of it but it is much too powerful in the current form. I find it harder to finish players in down state than to beat them in the first place. If i’m lucky enough to down two players I may as well just run away. I can’t finish them without being killed.