Im sorry, but I cant take this anymore, and this has to be said.
I really tried to endure in PvP, thinking that ‘’It is fine, it is fine, it is fine’’, but it seems like I finally reached my limit.
I am always observing every class, whenever I play PvP,
Which means that there is an easy way to tell a difference between, how much Kit or Skill is involved to play that Elite spec.
Most people could agree that supposed ’’balance’’ patches, more and more have been going downhill and ridiculous.
And now I am going to explain exactly why the guest of this topic is a failed experiment.
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(But before I start, I expect that everyone is aware by now what DH can do and does)
Now lets move on to main problem – Dragon Hunters(DH), one of the most over tuned ’’offensive’’ elite specs out there.
After this recent ’’balance’’ patch, You can now clearly see DH true colors,
but sadly people were always crying,whining about ’’bunkers’’, and never paid attention to insta-kill specs.
Lets go in detail about DH kit, and how should they be changed to finally bring DH back in line:
Whoever designed Dragon Hunter, seriously didnt think this through.
- First, … DH, is the only Elite spec, that has a clear, base buff on their Class Mechanic Skill,
-F1, Unblockable, Piercing Instant cast Chain with Less CDR, more dmg, more utility.
-F2, Leap with Less CDR, double heal.
-F3, 5s long, AoE Block
Combine this with Renewed Focus.
For you this seems like ’’meh’’, but considering that every single DH uses exactly the same Meditrapper build with Renewed Focus skill.
(I dont even see any reason why Anet ever decided to give a buff to DH mechanic skills)
Anet should have never touched these Skills.
These skills deserve to have their cooldowns and/or ’’values’’ reverted back to original.
But of these 3 skills, Shield of Courage(F3) is the most over tuned.
Either reduce Block duration down to 2 seconds or change it to ’’Grants Aegies and additional Aegies every 2 seconds over 4 seconds)
- Second, … True Shot.
As if over tuning Class Mechanics wasnt enough.
Here you have a 4second CD, Kill Shot.
And ‘’Try Dodging’’ isnt universal answer, combined with the amount of stuff that they got- Pull, Knockback, Chained in place, locked in place.
Either double the Cooldown and/or reduce damage by 20% at least.
- Third and final, … Traps
And if you thought that Class mechanics and weapon skills were the only ones that are over tuned, you would be wrong.
Just like everything else in their Kit, traps are over tuned to no end also.
Especially, their ’’Heal’’ trap (Purification), that has the highest base healing out of all healing skills. And combine this with Monks Focus (2k Heal when using meditation Skill)
Suggestion is simple, halve healing amount of this Trap.
Next, Dragons Maw,
Either reduce Duration of cage or double its size, so you could dodge within it.
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Now combine all these skills and their traits, and you got this fantastic, 101% skill requiring MLG420Blaze360no-scope experiment class, who’s skill rotation is as follows – 1,2,3,4,5,6,7,8,9,F1,F2,F3.
And No, it has nothing to do with ’’l2p’’, DH has too much of everything, for little to no pay off, they dont get punished for missing or miss-using skills
There were only 2 classes that could ‘’deal with’’ DH, they were Mesmers and Druids.
Since the class ’’nerfs’’ and Removal of ‘’bunker-ish’’ runes/amulets,
It was like a Heavens call for DH and indirect nerf to any class that had some advantage over DH.
I dont mind being wrecked by Thieves or lets say…scrappers, because those classes actually take a some skill to play and very few people know how.
DH dictionary has no word related with ‘’skill to play’‘.
Every match now is almost decided by whoever got more DH in team, (implying that they know how to ’’rotate’’)
I tried really hard on multiple classes, yet every time i get facerolled, hardly managing to do anything against them.
TL;DR
PvP is a Disaster.
Dragon Hunters are seriously over tuned,
And need some serious adjustments.