I’m not saying I know all, but there’s a glaring issue in GW2 that I think needs to be discussed.
OVERVIEW
GW2 has always be burst verse bunk verse condi.
For example warriors, they deal burst right now, they get unsuspecting foe bonus crit chance, good power from amy, and good crit dmg from the last trait-line.
They wouldn’t be getting near the current + 80~% dmg (from a crit) on their hardest hitting attacks, while being durable, if they didn’t have the bonus crit from unsuspecting foe. But that’s a whole nother thread worth of talk
The game is balanced around extremes, so has massive meta shifts with minor changes. It leads to more (casual fustrating) burst centric or (generally annoying) condi centric or (god forbid) bunker centric metas… it leads to physical dps classes forced to pay burst and burst allone, it leads to condi classes outputting rediculous pure condition dmg and/or being very survivable… any spec that can’t do that is just subpar or bunker.
Allot of people hate allot about that, so that’s what I’d like to address.
HOW IT STARTED
With power/crit/critdmg scaling so well together, you tend to end up netting much more dmg by going burst than the survivability you lose through a more balanced physical dmg build (with the hard CC in this game, it’s not hard at all to get a working burst combo into a spec).
It means physical dmg classes are innately pigeon-holed into burst.
THE PROBLEMS CREATED
-inflated Condi dmg.
-extremely tanky bunkers, short of fighting with a very meta spec
-extremely spastic meta that revolves around bad extremes (condi and bunk mainly)
Physical dmg being burst or bunk creates an EXTREMELY high baseline to balance dmg around, condi dmg (with one stat) has to deal competitive dmg with only condi’s (since anything but stacked power/crit/critdmg is useless) compared to top tier burst (which is very high dmg that you have to spec very nichely to be able to mitigate), bunkers need to have REALLY high survivability to keep up with the top tier burst and of course also the inflated dmg from condi classes.
That leaves it as a ‘burst or condi or bunk’ deal… balanced around extremes, little if any room for middle ground.
Making a game like that, it makes it very hard to stop the game from tilting harshly to one meta or another causing massive fluctuations with minor changes.
If Anet made crit dmg not scale much with power, the meta seem to be in a much more stable situation (make crits mainly give a bonus % of the base ability dmg). Burst dps wouldn’t scale as high and so, relatively, power alone or crit chance alone will deal viable, not near the same as burst, but viable dmg so middle of the line specs can exist without being utterly subpar. That’d let condi dmg be largely nerfed (yet kill very, very few builds) since if a build wants to be more condi based yet deal good dmg, it can go with rabid/carrion/rampager moving a notable part of their dmg over to physical.
Bunker survivability would of course need to be toned down, ideally mainly the personal healing, I liked the idea Anet talked about long ago where survivability is mainly active defense based, not after the fact healing; and who could complain about a bit more of a change towards that
Anyways, discuss.
(edited by garethh.3518)