Effective "Alternate" strategies
Yes, yes, of course. My favorite alternate strategy, when playing spvp, is to run straight to the point and cap it. I find that running to mid in the beginning and putting everything into winning that fight really throws the opponents off guard. This is especially effective when one player on the enemy team decides to avoid mid, for some odd reason.
Another excellent alternate strategy is to wait for an enemy player to get out of position and use that opportunity to create a +1 scenario against the other enemy players. I find the 4v3 battle to be the all time best way to win the game. You’ll usually end up wiping half the enemy team, then it will be 5v2 for a little while. The chances are they’ll never recover from this.
My all time favorite strategy is to decap the enemy home point when their players rotate out of position and hold it as long as possible, or simply decap it and run back to mid (to avoid a -1 fight there…
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons
Yes, yes, of course. My favorite alternate strategy, when playing spvp, is to run straight to the point and cap it. I find that running to mid in the beginning and putting everything into winning that fight really throws the opponents off guard. This is especially effective when one player on the enemy team decides to avoid mid, for some odd reason.
On the other hand, it’s equally likely that someone on your team will decide to go far or something and then the 4v3 will be against you…
I guess the OP is talking about strategies that can be executed solo – like what you said about decapping a point after they’ve rotated out…
How are these alternate strategies? Aren’t these just normal strategies that you use when you have the chance?
I like to do things like in the OP. As a heathen Thief that rarely uses a Shortbow, I really like the idea of capping a point, then intercepting opponents before they can get close. I have a much better shot at “holding” the point if I can keep the fight away from it :-P
But I do love to tie up as many opponents as I can. Infiltrator’s Strike can make the situation so silly at times. You could almost put the Benny Hill theme song behind some of my “fights” with the way opponents are chasing me around.
Before the patch, I could run a “bunker” build that would usually take three opponents focusing on me before they could kill me. I couldn’t quite hold a point, but I could keep it contested.
But like in the OP, I also like to go bang on the gate. I’ll usually take it down, then go hit the Lord once or twice, then get back to capping points. If one or two of the opponents do get drawn to defend their lord, that’s really where the Sword shines. I just run around in their base until they get tired of me or we win.
Hehe, and don’t get me started on Khylo and trolling the clock tower with the Sword :-P
Ps. I would love for the Thief to be able to kill or at least control opponents enough so a Thief can literally keep opponents between points. That would be a true role for a roamer.
(edited by Kageseigi.2150)
Yes, yes, of course. My favorite alternate strategy, when playing spvp, is to run straight to the point and cap it. I find that running to mid in the beginning and putting everything into winning that fight really throws the opponents off guard. This is especially effective when one player on the enemy team decides to avoid mid, for some odd reason.
Another excellent alternate strategy is to wait for an enemy player to get out of position and use that opportunity to create a +1 scenario against the other enemy players. I find the 4v3 battle to be the all time best way to win the game. You’ll usually end up wiping half the enemy team, then it will be 5v2 for a little while. The chances are they’ll never recover from this.
My all time favorite strategy is to decap the enemy home point when their players rotate out of position and hold it as long as possible, or simply decap it and run back to mid (to avoid a -1 fight there…
lol +1
Yes, yes, of course. My favorite alternate strategy, when playing spvp, is to run straight to the point and cap it. I find that running to mid in the beginning and putting everything into winning that fight really throws the opponents off guard. This is especially effective when one player on the enemy team decides to avoid mid, for some odd reason.
Another excellent alternate strategy is to wait for an enemy player to get out of position and use that opportunity to create a +1 scenario against the other enemy players. I find the 4v3 battle to be the all time best way to win the game. You’ll usually end up wiping half the enemy team, then it will be 5v2 for a little while. The chances are they’ll never recover from this.
My all time favorite strategy is to decap the enemy home point when their players rotate out of position and hold it as long as possible, or simply decap it and run back to mid (to avoid a -1 fight there…
Loool so much.
Man, I would love to run with some of you people. As part of the Legendary, I still have to run 3 Ranked matches every day for fifteen days, and more or less 3 times out of 3, I will lose. Why? Because either no one else has a strategy and doesn’t care about them, or they keep parroting the same old tired “1 to home, everyone else to mid” strategy that -as far as I can tell- is a TERRIBLE strat for places like the Forest of Nifhel.
(Seriously. Consider for a moment that not only is mid a terrible defensive position when people can run up the stairs, tag you with conditions and make you chase them, out of eyesight of everyone else’s attacks, or snipe you from the edges up top, where it’s harder to him them, but it also provides terrible routes to both the other points AND the forest animals. Holding mid in FoN to me seems like a terrible waste of time when the side points provide much better access to the forest mobs.)
Man, I would love to run with some of you people. As part of the Legendary, I still have to run 3 Ranked matches every day for fifteen days, and more or less 3 times out of 3, I will lose. Why? Because either no one else has a strategy and doesn’t care about them, or they keep parroting the same old tired “1 to home, everyone else to mid” strategy that -as far as I can tell- is a TERRIBLE strat for places like the Forest of Nifhel.
(Seriously. Consider for a moment that not only is mid a terrible defensive position when people can run up the stairs, tag you with conditions and make you chase them, out of eyesight of everyone else’s attacks, or snipe you from the edges up top, where it’s harder to him them, but it also provides terrible routes to both the other points AND the forest animals. Holding mid in FoN to me seems like a terrible waste of time when the side points provide much better access to the forest mobs.)
Hey on that note, how are the queue times? I’m worried about hitting legendary and will struggle to do the 3 games a day thing