Either.... or.... Anet. Not Both.

Either.... or.... Anet. Not Both.

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Posted by: Yasi.9065

Yasi.9065

Dear Anet,

please stop trying to mix mechanics.

Either make your seasons purely pip based with pips being the mechanics, and RANDOMLY choose players from a certain pip range and put them RANDOMLY on two teams.
Always matching the teamsize +/-1 if there are teams queueing.

OR:
Make your seasons MMR based, matching players of relatively same mmr together in one team, pitting them against another team in an adequate mmr range against another team.
MMR has to be reset after seasons for this, and there has to be a pre-season for people to play and create their mmr anew. If they dont play, they start with BELOW average mmr and have to work their way up.
Reward pips accordingly (2 for winning against higher mmr team, 1 otherwise, loosing against lower mmr team, loosing 2 pips etc.)
and make the pip system into a result instead of using it for matching.
For this you HAVE to show each players mmr. Otherwise people will whine how they can have an amber on their team against full legendaries.

Mixing both systems has resulted in:
Season1 -> mmr tanking
Season2 -> MMR hell and luck streaks that overrate players immensely
And both seasons have now long queue times, so it didnt change that at all.

Please, for the love of this game… stop mixing these two systems. Pick one and stick with it.

No matter what parts of pvp community say…. just pick one…. and stick with it… make it better each season instead of making a new system each season.

/edit:
I love this game. Im passionate about this gamemode. But Im scared as kitten that season3 will be the next experiment and will fail even more than season1 and season2. Causing this gamemode to be totally abandoned after everybody has grinded his backpiece.
Season3 is your LAST chance. Even better would be changing things NOW, to show the direction for season3. Because if season3 is anything close to season2…. players will just stop bothering. Hell, lots of players have already given up, only playing max 3 games each day for daily – if still necessary.

(edited by Yasi.9065)

Either.... or.... Anet. Not Both.

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Posted by: Fivedawgs.4267

Fivedawgs.4267

Yeah, they had it right ( the algorithm ) last season. What they have to do is :

-only allow folks to teamup with friends one div above or below (easiest way to stop shopping for ambers)
- Cap the number of legendary to 50, I can’t emphasize this enough, when most people get to legendary they just give up; Although prestige were implemented to fulfill that purpose….

Either.... or.... Anet. Not Both.

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Posted by: brannigan.9831

brannigan.9831

Can’t go back to anything resembling the season one if we want league rank to have anything to do with skill. Season 2 is the way to stay with minor adjustments like letting people start in higher leagues based on previous seasons accomplishment. MMR averaging teams is garbage. It’s a dirty secret but some people are reaaallllly bad at this game.

(edited by brannigan.9831)

Either.... or.... Anet. Not Both.

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Posted by: StickerHappy.8052

StickerHappy.8052

Dear Anet,

please stop trying to mix mechanics.

Either make your seasons purely pip based with pips being the mechanics, and RANDOMLY choose players from a certain pip range and put them RANDOMLY on two teams.
Always matching the teamsize +/-1 if there are teams queueing.

OR:
Make your seasons MMR based, matching players of relatively same mmr together in one team, pitting them against another team in an adequate mmr range against another team.
MMR has to be reset after seasons for this, and there has to be a pre-season for people to play and create their mmr anew. If they dont play, they start with BELOW average mmr and have to work their way up.
Reward pips accordingly (2 for winning against higher mmr team, 1 otherwise, loosing against lower mmr team, loosing 2 pips etc.)
and make the pip system into a result instead of using it for matching.
For this you HAVE to show each players mmr. Otherwise people will whine how they can have an amber on their team against full legendaries.

Mixing both systems has resulted in:
Season1 -> mmr tanking
Season2 -> MMR hell and luck streaks that overrate players immensely
And both seasons have now long queue times, so it didnt change that at all.

Please, for the love of this game… stop mixing these two systems. Pick one and stick with it.

No matter what parts of pvp community say…. just pick one…. and stick with it… make it better each season instead of making a new system each season.

/edit:
I love this game. Im passionate about this gamemode. But Im scared as kitten that season3 will be the next experiment and will fail even more than season1 and season2. Causing this gamemode to be totally abandoned after everybody has grinded his backpiece.
Season3 is your LAST chance. Even better would be changing things NOW, to show the direction for season3. Because if season3 is anything close to season2…. players will just stop bothering. Hell, lots of players have already given up, only playing max 3 games each day for daily – if still necessary.

The second option is the best option, just think of the pips as a reward. I told you this before, but I would love matches that are evenly fought even If I lose rather than losing because my teammates want to 3v1 home.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

Either.... or.... Anet. Not Both.

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Posted by: Jourdelune.7456

Jourdelune.7456

… snip…

Make your seasons MMR based, matching players of relatively same mmr together in one team, pitting them against another team in an adequate mmr range against another team.

MMR has to be reset after seasons for this, and there has to be a pre-season for people to play and create their mmr anew. If they dont play, they start with BELOW average mmr and have to work their way up.

Reward pips accordingly (2 for winning against higher mmr team, 1 otherwise, loosing against lower mmr team, loosing 2 pips etc.) and make the pip system into a result instead of using it for matching.

For this you HAVE to show each players mmr. Otherwise people will whine how they can have an amber on their team against full legendaries.

Please… stop asking PIPS grinding to reflect SKILLS. Grinding wins will never show skill. To Show SKILL you need to WINS versus people that have a better MMR than you.

You are right in wanting a skill based rank system. You are wrong in asking to grind it.

Either make it FULLY SKILL based (with MMR and without grinding) or make it fully GRINDING PIPS (without MMR, so we can have strong carry mixed with low players) ride.

Please +1 this and add your own thing in it:
https://forum-en.gw2archive.eu/forum/game/pvp/Skill-based-or-Grind-based-rank-system/first#post6036443

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: StickerHappy.8052

StickerHappy.8052

… snip…

Make your seasons MMR based, matching players of relatively same mmr together in one team, pitting them against another team in an adequate mmr range against another team.

MMR has to be reset after seasons for this, and there has to be a pre-season for people to play and create their mmr anew. If they dont play, they start with BELOW average mmr and have to work their way up.

Reward pips accordingly (2 for winning against higher mmr team, 1 otherwise, loosing against lower mmr team, loosing 2 pips etc.) and make the pip system into a result instead of using it for matching.

For this you HAVE to show each players mmr. Otherwise people will whine how they can have an amber on their team against full legendaries.

Please… stop asking PIPS grinding to reflect SKILLS. Grinding wins will never show skill. To Show SKILL you need to WINS versus people that have a better MMR than you.

You are right in wanting a skill based rank system. You are wrong in asking to grind it.

Either make it FULLY SKILL based (with MMR and without grinding) or make it fully GRINDING PIPS (without MMR, so we can have strong carry mixed with low players) ride.

Please +1 this and add your own thing in it:
https://forum-en.gw2archive.eu/forum/game/pvp/Skill-based-or-Grind-based-rank-system/first#post6036443

SKILL BASED is better, AND ADD TIER LOSS EVERY DIVISION,.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

Either.... or.... Anet. Not Both.

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Posted by: Mysticjedi.6053

Mysticjedi.6053

Keep this season’s matching of similar MMR to create a roster, but put back in last season’s matching teams against similar MMR values (no averaging, that is what sucked last season).

Either.... or.... Anet. Not Both.

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Posted by: Daroon.1736

Daroon.1736

Keep this season’s matching of similar MMR to create a roster, but put back in last season’s matching teams against similar MMR values (no averaging, that is what sucked last season).

Averaging would be fine if you adopt a system which awards more pips to the higher MMR players in the team:

https://forum-en.gw2archive.eu/forum/game/pvp/Suggestion-The-S3-fix/first#post6042308

Either.... or.... Anet. Not Both.

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Posted by: Sirendor.1394

Sirendor.1394

Haven’t you read Kierkegaard?

Either/or

Whatever you pick, you’ll be sorry.

/Cheerful note

^_^

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

Either.... or.... Anet. Not Both.

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Posted by: Yasi.9065

Yasi.9065

… snip…

Make your seasons MMR based, matching players of relatively same mmr together in one team, pitting them against another team in an adequate mmr range against another team.

MMR has to be reset after seasons for this, and there has to be a pre-season for people to play and create their mmr anew. If they dont play, they start with BELOW average mmr and have to work their way up.

Reward pips accordingly (2 for winning against higher mmr team, 1 otherwise, loosing against lower mmr team, loosing 2 pips etc.) and make the pip system into a result instead of using it for matching.

For this you HAVE to show each players mmr. Otherwise people will whine how they can have an amber on their team against full legendaries.

Please… stop asking PIPS grinding to reflect SKILLS. Grinding wins will never show skill. To Show SKILL you need to WINS versus people that have a better MMR than you.

You are right in wanting a skill based rank system. You are wrong in asking to grind it.

Either make it FULLY SKILL based (with MMR and without grinding) or make it fully GRINDING PIPS (without MMR, so we can have strong carry mixed with low players) ride.

Please +1 this and add your own thing in it:
https://forum-en.gw2archive.eu/forum/game/pvp/Skill-based-or-Grind-based-rank-system/first#post6036443

I am NOT asking to grind pips.

The second solution – which you probably thought was grinding – is more according to a leaderboard. Sure, you cant just get to legendary with 20 games (exaggerated, but you know what I mean). BUT, if the mmr margin is wide enough between the two teams (hence “adequate”), you still get lopsided matches, you just dont get total blowouts anymore.
Last season’s 50/50 matching was just wrong, but thats NOT what Im asking for.
Basically, the idea is… keep season1’s matchmaking system with at least two notable differences:
1. Teams are matched with similar mmr
2. Difference between the two teams’ mmr is not bigger than X

Or just make it randomly and pips are the ladder (option 1).

NEITHER is grindbased. Matching teams of similar mmr against each other IS grindbased. Thats what was wrong with season one.

Either.... or.... Anet. Not Both.

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Posted by: cptaylor.2670

cptaylor.2670

If they really wanted it to be skill based they would eliminate profession stacking or actually do even a little bit of balancing.

But instead we wind up with 3 to 4 necros that spam aoe fear, chill, and stun, and let their conditions do the rest while their TWO health bars slowly trickle down making them untouchable unless you’re focusing them down. And then how is your team going to focus them down when they’re being feared constantly or rapidly dying from conditions?

Condition damage in general in pvp needs to be reduced or there needs to be built in mechanics for each class that cleanses conditions without having to sacrifice another more useful or fun ability.

Either.... or.... Anet. Not Both.

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Posted by: morrolan.9608

morrolan.9608

I agree that wholesale changes need to be made but if they get rid of pips they also need to completely redo the ascension achievements, especially given they want all legendaries to be able to be crafted by anyone if they grind long enough.

I’ve said it elsewhere but IMO they should go back to S1 matchmaking with the added anti smurfing measures and no class stacking.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro