Elementalist is very OP
People can cry and argue all they want, Arenanet has often said that they don’t balance around duels and 1v1. They balance for the whole game(mode). As it should be.
Thieves hardcountered mesmers and any and all zerker specs. Guardians hard countered thieves.
Now the meta has changed and not even settled yet thieves can’t deal with not hard countering everyone again. This is what I get from this conversation.
Blinding ashes isn’t skilled at all. It hard countered one of the best thieves on NA and I wasn’t even trying. When something is so effortless versus someone so skilled, then no…It’s not fine.
But all the countless passive thief procs are fine? Please stop your crusade to get ele nerfed when the meta hasn’t even settles, it’s really annoying. Thief has SO MANY passives, compared to eles that have only a handful.
Haste proc on autoattacks? Check. Do ALL THE THINGS when using steal? Check. Thief list of passive traits is almost endless, like it is for most other classes.
I main an ele. Thief is my 2nd class. Yes, thief is rng. But right now, eles and mesmers are too strong compared to the rest of the meta. This is coming from a high level pvp standpoint. Thief is probably around 4th at the moment in the current meta standings. Try playing a flame legion cele ele with 1 1 3 in fire line and you’ll just see that it’s as rng as thief is at the moment but hard counters thieves. Thieves should at least be able to dps the ele, so should a ranger. When an ele doesn’t fight back vs a ranger for 5 minutes and actually forces said ranger to heal every 30 secs or so…You cannot tell me this is balanced. I literally can’t beat the ele as a ranger even if i played so optimally. The dps just isn’t there even as zerk.
You’re telling me that you’re fighting a bunker for 5m with a burst class on a point?…
Sorry where the high end pvp scenery starts? Thieves and rangers LB do exactly what they’re supposed to do and they do it well…ever heard about +1 fights?..guess you didn’t ‘cause you still go and 1vs1 a bunker at far for 5m, can’t believe that you’re still going with your baseless claims…Ele doesn’t fight back for 5m? Thief can’t dps ele?..will you just stop with this absurd crap? Do you really expect anybody to take you seriously while you’re blowing things off like this?
This is from a dueling standpoint. I’m a hardcore duelist. You’ve seen our servers quite often. We even held a gambling server a few times. When I say high end pvp, it’s from a skill standpoint. Perhaps you should have asked me to clarify before spewing garbage. Eles are even stronger in team fights. Did you or did you not watch the double ele abjured comp last ESL?
The question is..are you on the same level of Phantaram?
Wakkey?
If the best soccer team wins a major tournament with a 3-4-3 , it doesn’t mean that any team can win using the same set up
Can you prove it that every team that uses 2 eles gain an unfair advantage? No..you can’t! Yours is an assumption, a ridiculous assumption based on the best team in gw2
Eles are even stronger during teamfight?When you get focused by decent players?…just against who are you playing?
Blinding ashes isn’t skilled at all. It hard countered one of the best thieves on NA and I wasn’t even trying. When something is so effortless versus someone so skilled, then no…It’s not fine.
But all the countless passive thief procs are fine? Please stop your crusade to get ele nerfed when the meta hasn’t even settles, it’s really annoying. Thief has SO MANY passives, compared to eles that have only a handful.
Haste proc on autoattacks? Check. Do ALL THE THINGS when using steal? Check. Thief list of passive traits is almost endless, like it is for most other classes.
I main an ele. Thief is my 2nd class. Yes, thief is rng. But right now, eles and mesmers are too strong compared to the rest of the meta. This is coming from a high level pvp standpoint. Thief is probably around 4th at the moment in the current meta standings. Try playing a flame legion cele ele with 1 1 3 in fire line and you’ll just see that it’s as rng as thief is at the moment but hard counters thieves. Thieves should at least be able to dps the ele, so should a ranger. When an ele doesn’t fight back vs a ranger for 5 minutes and actually forces said ranger to heal every 30 secs or so…You cannot tell me this is balanced. I literally can’t beat the ele as a ranger even if i played so optimally. The dps just isn’t there even as zerk.
You’re telling me that you’re fighting a bunker for 5m with a burst class on a point?…
Sorry where the high end pvp scenery starts? Thieves and rangers LB do exactly what they’re supposed to do and they do it well…ever heard about +1 fights?..guess you didn’t ‘cause you still go and 1vs1 a bunker at far for 5m, can’t believe that you’re still going with your baseless claims…Ele doesn’t fight back for 5m? Thief can’t dps ele?..will you just stop with this absurd crap? Do you really expect anybody to take you seriously while you’re blowing things off like this?
This is from a dueling standpoint. I’m a hardcore duelist. You’ve seen our servers quite often. We even held a gambling server a few times. When I say high end pvp, it’s from a skill standpoint. Perhaps you should have asked me to clarify before spewing garbage. Eles are even stronger in team fights. Did you or did you not watch the double ele abjured comp last ESL?
The question is..are you on the same level of
Phantaram?
Wakkey?
If the best soccer team wins a major tournament with a 3-4-3 , it doesn’t mean that any team can win using the same set upCan you prove it that every team that uses 2 eles gain an unfair advantage? No..you can’t! Yours is an assumption, a ridiculous assumption based on the best team in gw2
Eles are even stronger during teamfight?When you get focused by decent players?…just against who are you playing?
Who knows? Quite possibly. And yeah, eles are even stronger during team fights, especially if they provide healing for each other and boons. I thought that much was obvious? Anyways, I’m done arguing. I’ll let anet decide who to listen to. Cry for a nerf, and you might just kill the class if they listen to every nerf you ask for. What I’m trying to do here is to suggest REASONABLE nerfs, instead of baseless nerfs that just renders the class useless.
Okay so you are simply stating stone heart is OP on paper, you have no real evidence of it being an actual issue. This is not how balance changes should be approached, you need to provide evidence.
Have you ever thought about the fact I might have tried playing with it?
Make a video then, provide evidence that stone heart is imbalanced.
Okay so you are simply stating stone heart is OP on paper, you have no real evidence of it being an actual issue. This is not how balance changes should be approached, you need to provide evidence.
Have you ever thought about the fact I might have tried playing with it?
Make a video then, provide evidence that stone heart is imbalanced.
After you make a video it’s balanced. Seriously, these arguments, jeez.
Blinding ashes isn’t skilled at all. It hard countered one of the best thieves on NA and I wasn’t even trying. When something is so effortless versus someone so skilled, then no…It’s not fine.
But all the countless passive thief procs are fine? Please stop your crusade to get ele nerfed when the meta hasn’t even settles, it’s really annoying. Thief has SO MANY passives, compared to eles that have only a handful.
Haste proc on autoattacks? Check. Do ALL THE THINGS when using steal? Check. Thief list of passive traits is almost endless, like it is for most other classes.
I main an ele. Thief is my 2nd class. Yes, thief is rng. But right now, eles and mesmers are too strong compared to the rest of the meta. This is coming from a high level pvp standpoint. Thief is probably around 4th at the moment in the current meta standings. Try playing a flame legion cele ele with 1 1 3 in fire line and you’ll just see that it’s as rng as thief is at the moment but hard counters thieves. Thieves should at least be able to dps the ele, so should a ranger. When an ele doesn’t fight back vs a ranger for 5 minutes and actually forces said ranger to heal every 30 secs or so…You cannot tell me this is balanced. I literally can’t beat the ele as a ranger even if i played so optimally. The dps just isn’t there even as zerk.
You’re telling me that you’re fighting a bunker for 5m with a burst class on a point?…
Sorry where the high end pvp scenery starts? Thieves and rangers LB do exactly what they’re supposed to do and they do it well…ever heard about +1 fights?..guess you didn’t ‘cause you still go and 1vs1 a bunker at far for 5m, can’t believe that you’re still going with your baseless claims…Ele doesn’t fight back for 5m? Thief can’t dps ele?..will you just stop with this absurd crap? Do you really expect anybody to take you seriously while you’re blowing things off like this?
This is from a dueling standpoint. I’m a hardcore duelist. You’ve seen our servers quite often. We even held a gambling server a few times. When I say high end pvp, it’s from a skill standpoint. Perhaps you should have asked me to clarify before spewing garbage. Eles are even stronger in team fights. Did you or did you not watch the double ele abjured comp last ESL?
The question is..are you on the same level of
Phantaram?
Wakkey?
If the best soccer team wins a major tournament with a 3-4-3 , it doesn’t mean that any team can win using the same set upCan you prove it that every team that uses 2 eles gain an unfair advantage? No..you can’t! Yours is an assumption, a ridiculous assumption based on the best team in gw2
Eles are even stronger during teamfight?When you get focused by decent players?…just against who are you playing?
Who knows? Quite possibly. And yeah, eles are even stronger during team fights, especially if they provide healing for each other and boons. I thought that much was obvious? Anyways, I’m done arguing. I’ll let anet decide who to listen to. Cry for a nerf, and you might just kill the class if they listen to every nerf you ask for. What I’m trying to do here is to suggest REASONABLE nerfs, instead of baseless nerfs that just renders the class useless.
yeah?
So you need a partner like @Phanta or Wakkey if you hope to play an offensive ele build ( the fire one) , with blinding ashes which is completely useless during team fights and possibly stronger in a 1vs1 scenario.
Then again other than protection on earth and healing..the fire ele got basically no other defenses against major burst , delivered from range.
When you can’t count on the help of an ESL level ele that supports you …. guess what will happen?.. you get screwed over and over during a team fight with the level of current burst if you don’t have stone heart and this comes from a dedicated staff ele, without stone heart and with a PUG team..I wouldn’t even reach mid point majority of times, I would receive over 12k dmg out of nowhere from stealth (mesmer ), followed by a 9k backstab
Pls @laraley tell me how skilled is to sit in stealth (that can get extended while being stealthed) and burst somebody down without tell, I’m sure that you hate stone heart quite a lot
-edit- This discussion is pointless stone heart should be changed ..when stealth burst get removed, not before that, for these kind of complaints to come from somebody playing a profession that possess the most broken implementation of stealth I ever seen in a MMO…it’s simply ridiculous
(edited by Supreme.3164)
Pls @laraley tell me how skilled is to sit in stealth (that can get extended while being stealthed) and burst somebody down without tell, I’m sure that you hate stone heart quite a lot
I’m not quite sure where you’re going with this. As far as I’m aware elementalist does not have an access to stealth and have no clue what this should point out. Are you trying to say that mesmer/thief’s burst from stealth is not skilled? Well, pressing one button isn’t either. The fact there are broken mechanics in game doesn’t mean it’s okay to add more/ignore it.
Okay so you are simply stating stone heart is OP on paper, you have no real evidence of it being an actual issue. This is not how balance changes should be approached, you need to provide evidence.
Have you ever thought about the fact I might have tried playing with it?
Make a video then, provide evidence that stone heart is imbalanced.
After you make a video it’s balanced. Seriously, these arguments, jeez.
What you just said proves that you live to argue even if it’s invalid. When someone suggests a nerf, they should be the one to provide evidence as to why it deserves a nerf. Otherwise…Nerf isn’t happening. Anet designed stone heart knowing it’s balanced. To prove otherwise, show why IT’S NOT. Now thanks for that statement. I know you just argue for the sake of arguing now. It’s clear as day.
Okay so you are simply stating stone heart is OP on paper, you have no real evidence of it being an actual issue. This is not how balance changes should be approached, you need to provide evidence.
Have you ever thought about the fact I might have tried playing with it?
Make a video then, provide evidence that stone heart is imbalanced.
After you make a video it’s balanced. Seriously, these arguments, jeez.
What you just said proves that you live to argue even if it’s invalid. When someone suggests a nerf, they should be the one to provide evidence as to why it deserves a nerf. Otherwise…Nerf isn’t happening. Anet designed stone heart knowing it’s balanced. To prove otherwise, show why IT’S NOT. Now thanks for that statement. I know you just argue for the sake of arguing now. It’s clear as day.
How is that arguing? That’s just asking him the same stupid question he asked me, seems pretty legit to me. And you were the one with the need of repyling to this post to…argue. I don’t have to prove anything to anyone, I’m quite sure I’m allowed to express my opinion and that’s what I did. I don’t really care what you think, though. Yes, ANet designed everything knowing it’s balanced and we have no broken things in the game. Great logic.
Okay so you are simply stating stone heart is OP on paper, you have no real evidence of it being an actual issue. This is not how balance changes should be approached, you need to provide evidence.
Have you ever thought about the fact I might have tried playing with it?
Make a video then, provide evidence that stone heart is imbalanced.
After you make a video it’s balanced. Seriously, these arguments, jeez.
What you just said proves that you live to argue even if it’s invalid. When someone suggests a nerf, they should be the one to provide evidence as to why it deserves a nerf. Otherwise…Nerf isn’t happening. Anet designed stone heart knowing it’s balanced. To prove otherwise, show why IT’S NOT. Now thanks for that statement. I know you just argue for the sake of arguing now. It’s clear as day.
How is that arguing? That’s just asking him the same stupid question he asked me, seems pretty legit to me. And you were the one with the need of repyling to this post to…argue. I don’t have to prove anything to anyone, I’m quite sure I’m allowed to express my opinion and that’s what I did. I don’t really care what you think, though. Yes, ANet designed everything knowing it’s balanced and we have no broken things in the game. Great logic.
You see that? That’s my point flying over your head. Anet designed the game thinking it’s balanced. Otherwise, why would they implement all those changes? When they beta tested the trait changes, they think, oh ok, it’s balanced. But in a live setting, all hell broke loose across all professions including burning. They acknowledged that and are working on it. But you, like the idiot you are, are asking for a nerf to stone heart which in the first place is rarely used by most earth eles…Are asking for a video to support why it’s balanced? Anet implemented it thinking it’s balanced. Other people are telling you, it’s balanced. You’re the only one saying it’s not. Prove it to us…why it’s not. Otherwise, it’ll never get a nerf because you’re the only one complaining about it thus far. Seriously, of all the traits to ask for a nerf…you choose stone heart? That alone just destroys any credibility you have.
(edited by Lettuce.2945)
Pls @laraley tell me how skilled is to sit in stealth (that can get extended while being stealthed) and burst somebody down without tell, I’m sure that you hate stone heart quite a lot
I’m not quite sure where you’re going with this. As far as I’m aware elementalist does not have an access to stealth and have no clue what this should point out. Are you trying to say that mesmer/thief’s burst from stealth is not skilled? Well, pressing one button isn’t either. The fact there are broken mechanics in game doesn’t mean it’s okay to add more/ignore it.
Ok then! Do you know how many mechanics I find broken in this game?
1 stealth – utterly broken, absurd
2 condition damage – laughable implementation, takes zero effort to use
3 instant damage – they removed cast bars to promote active play..then introduce kitten load of insta skills that remove any resemblance of active play because..logic
4 AI pets doing the damage for the players while they run in circle like idiots or go stealth
And i can go on and on..so gz you recognized a “broken mechanic” and you want it removed, bravo!
But pls don’t stop there! We have to remove ALL of them, not just one, the more inconvenient to you personally
1st of all, ya’ll are a bunch of internet bullies.
Secondly, isn’t stone heart active (rather than passive) play? If an Ele sees a big burst coming, they can switch into Earth, right? It’s not like anyone sits in Earth, or am I mistaken? (I don’t play ele).
Pls @laraley tell me how skilled is to sit in stealth (that can get extended while being stealthed) and burst somebody down without tell, I’m sure that you hate stone heart quite a lot
I’m not quite sure where you’re going with this. As far as I’m aware elementalist does not have an access to stealth and have no clue what this should point out. Are you trying to say that mesmer/thief’s burst from stealth is not skilled? Well, pressing one button isn’t either. The fact there are broken mechanics in game doesn’t mean it’s okay to add more/ignore it.
Ok then! Do you know how many mechanics I find broken in this game?
1 stealth – utterly broken, absurd
2 condition damage – laughable implementation, takes zero effort to use
3 instant damage – they removed cast bars to promote active play..then introduce kitten load of insta skills that remove any resemblance of active play because..logic
4 AI pets doing the damage for the players while they run in circle like idiots or go stealthAnd i can go on and on..so gz you recognized a “broken mechanic” and you want it removed, bravo!
But pls don’t stop there! We have to remove ALL of them, not just one, the more inconvenient to you personally
I don’t understand the point of your post really. Are you telling me we should just leave everything as it is no matter how broken it is? Are you just replying to me for the sake of yelling at someone? You have no clue about what I think is broken or not what I want to be removed or not so please restrain yourself from posts like this.
1st of all, ya’ll are a bunch of internet bullies.
Secondly, isn’t stone heart active (rather than passive) play? If an Ele sees a big burst coming, they can switch into Earth, right? It’s not like anyone sits in Earth, or am I mistaken? (I don’t play ele).
Essentially, I would say yes. However, you’re going to be in earth even when you’re not getting bursted. Most eles will just go on with their combos, which will force you to swap to earth from time to time for might. Hence why I said it’s partially passive, not completely passive.
Okay so you are simply stating stone heart is OP on paper, you have no real evidence of it being an actual issue. This is not how balance changes should be approached, you need to provide evidence.
Have you ever thought about the fact I might have tried playing with it?
Make a video then, provide evidence that stone heart is imbalanced.
After you make a video it’s balanced. Seriously, these arguments, jeez.
What you just said proves that you live to argue even if it’s invalid. When someone suggests a nerf, they should be the one to provide evidence as to why it deserves a nerf. Otherwise…Nerf isn’t happening. Anet designed stone heart knowing it’s balanced. To prove otherwise, show why IT’S NOT. Now thanks for that statement. I know you just argue for the sake of arguing now. It’s clear as day.
How is that arguing? That’s just asking him the same stupid question he asked me, seems pretty legit to me. And you were the one with the need of repyling to this post to…argue. I don’t have to prove anything to anyone, I’m quite sure I’m allowed to express my opinion and that’s what I did. I don’t really care what you think, though. Yes, ANet designed everything knowing it’s balanced and we have no broken things in the game. Great logic.
I didn’t ask a question, I made a statement. I have logic behind that statement, you are accusing a trait of being broken but provide no evidence, I would like to see proof of this trait being exploited to the point of being broken. I am not going to go out of my way to provide the evidence for you because I am not concerned about Stone Heart, I think its fine.
(edited by Grimreaper.5370)
Okay so you are simply stating stone heart is OP on paper, you have no real evidence of it being an actual issue. This is not how balance changes should be approached, you need to provide evidence.
Have you ever thought about the fact I might have tried playing with it?
Make a video then, provide evidence that stone heart is imbalanced.
After you make a video it’s balanced. Seriously, these arguments, jeez.
What you just said proves that you live to argue even if it’s invalid. When someone suggests a nerf, they should be the one to provide evidence as to why it deserves a nerf. Otherwise…Nerf isn’t happening. Anet designed stone heart knowing it’s balanced. To prove otherwise, show why IT’S NOT. Now thanks for that statement. I know you just argue for the sake of arguing now. It’s clear as day.
How is that arguing? That’s just asking him the same stupid question he asked me, seems pretty legit to me. And you were the one with the need of repyling to this post to…argue. I don’t have to prove anything to anyone, I’m quite sure I’m allowed to express my opinion and that’s what I did. I don’t really care what you think, though. Yes, ANet designed everything knowing it’s balanced and we have no broken things in the game. Great logic.
I didn’t ask a question, I made a statement. I have logic behind that statement, you are accusing a trait of being broken but provide no evidence, I would like to see proof of this trait being exploited to the point of being broken. I am not going to go out of my way to provide the evidence because I am not concerned about Stone Heart, I think its fine.
There’s really no point in talking to you. I have no need to prove anything either, so we can just leave it as it is and not continue talking about it. A trait doesn’t need to be exploited to be too strong.
Seeing as you edited your post: There’s logic behind my statement, too. I’ve even typed it several times, all I heard from you was: It’s not broken.
1st of all, ya’ll are a bunch of internet bullies.
Secondly, isn’t stone heart active (rather than passive) play? If an Ele sees a big burst coming, they can switch into Earth, right? It’s not like anyone sits in Earth, or am I mistaken? (I don’t play ele).
Essentially, I would say yes. However, you’re going to be in earth even when you’re not getting bursted. Most eles will just go on with their combos, which will force you to swap to earth from time to time for might. Hence why I said it’s partially passive, not completely passive.
Could a stone heart Ele be countered hard by conditions then, as opposed to zerkers? Or is their condi cleanse too good?
1st of all, ya’ll are a bunch of internet bullies.
Secondly, isn’t stone heart active (rather than passive) play? If an Ele sees a big burst coming, they can switch into Earth, right? It’s not like anyone sits in Earth, or am I mistaken? (I don’t play ele).
Essentially, I would say yes. However, you’re going to be in earth even when you’re not getting bursted. Most eles will just go on with their combos, which will force you to swap to earth from time to time for might. Hence why I said it’s partially passive, not completely passive.
Could a stone heart Ele be countered hard by conditions then, as opposed to zerkers? Or is their condi cleanse too good?
Well, assuming a stone heart ele will run Water, they will have quite good condi cleanse. This goes if you’re playing celestial d/d or d/f (but that would go fire most likely) ele. You have one condition removal on attuning to water (9 sec), then one on dodge (9 sec), cleansing fire (three condition removed) and if you have Soothing Distruption, each of your cantrips cleanses one condition more. So I would say you have some strong defenses against conditions, too.
1st of all, ya’ll are a bunch of internet bullies.
Secondly, isn’t stone heart active (rather than passive) play? If an Ele sees a big burst coming, they can switch into Earth, right? It’s not like anyone sits in Earth, or am I mistaken? (I don’t play ele).
Essentially, I would say yes. However, you’re going to be in earth even when you’re not getting bursted. Most eles will just go on with their combos, which will force you to swap to earth from time to time for might. Hence why I said it’s partially passive, not completely passive.
Could a stone heart Ele be countered hard by conditions then, as opposed to zerkers? Or is their condi cleanse too good?
They have almost zero condi clear in earth, so spamming condis while they’re in earth if using stone earth is the way to go, still a burst coming from multiple source will bring down an ele sitting in earth regardless..
Well, its a ~25-33% damage reduction (on average, depending on amulet) against a power class, so comparable to the 33% from protection or ~32% from weakness. That’s pretty strong, especially since all three of those can stack.
For a comparison, if traited, a necro can spam aoe perma-weakness if they are flashing shroud. Also really strong.
Shrug No opinions on the matter thus far.
Okay so you are simply stating stone heart is OP on paper, you have no real evidence of it being an actual issue. This is not how balance changes should be approached, you need to provide evidence.
Have you ever thought about the fact I might have tried playing with it?
Make a video then, provide evidence that stone heart is imbalanced.
After you make a video it’s balanced. Seriously, these arguments, jeez.
What you just said proves that you live to argue even if it’s invalid. When someone suggests a nerf, they should be the one to provide evidence as to why it deserves a nerf. Otherwise…Nerf isn’t happening. Anet designed stone heart knowing it’s balanced. To prove otherwise, show why IT’S NOT. Now thanks for that statement. I know you just argue for the sake of arguing now. It’s clear as day.
How is that arguing? That’s just asking him the same stupid question he asked me, seems pretty legit to me. And you were the one with the need of repyling to this post to…argue. I don’t have to prove anything to anyone, I’m quite sure I’m allowed to express my opinion and that’s what I did. I don’t really care what you think, though. Yes, ANet designed everything knowing it’s balanced and we have no broken things in the game. Great logic.
I didn’t ask a question, I made a statement. I have logic behind that statement, you are accusing a trait of being broken but provide no evidence, I would like to see proof of this trait being exploited to the point of being broken. I am not going to go out of my way to provide the evidence because I am not concerned about Stone Heart, I think its fine.
There’s really no point in talking to you. I have no need to prove anything either, so we can just leave it as it is and not continue talking about it. A trait doesn’t need to be exploited to be too strong.
Seeing as you edited your post: There’s logic behind my statement, too. I’ve even typed it several times, all I heard from you was: It’s not broken.
I don’t think you know what the word exploit means, the trait by it self with no other traits would be garbage but with synergy from other traits, stone heart can be strong. I’m sorry you feel like I am attacking you Laraley, I’m trying to provide you with constructive criticism so you may hopefully prove your point.
1st of all, ya’ll are a bunch of internet bullies.
Secondly, isn’t stone heart active (rather than passive) play? If an Ele sees a big burst coming, they can switch into Earth, right? It’s not like anyone sits in Earth, or am I mistaken? (I don’t play ele).
Essentially, I would say yes. However, you’re going to be in earth even when you’re not getting bursted. Most eles will just go on with their combos, which will force you to swap to earth from time to time for might. Hence why I said it’s partially passive, not completely passive.
Dude, no matter what you say, Stone Heart is not op (ok that’s argumentative) and it is not passive play (this isn’t).
You may have a valid argument if you edited your “Stone Heart” posts to “Diamond Skin” or “Fire/Air” sigils or pick any other passive items the Ele may have. Then maybe you’ll have some one on this thread who actually agrees with you.
Currently nobody does.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
(edited by Saiyan.1704)
If in this new meta-era you are losing constantly to elementalist profession, you should change your own class. Because it means that you are neither skilled, nor aware of the environment with it.
Ele’s are the last thing to worry. For the thieves, it is usually the easiest class to slay. Wait for ele to cast, then attack and deal damage like a truck. Easy it is. If it is dagger dagger, initiate, roll back, initiate again at the right time. Celestial amulets are the only option for the ele builds. With marauder/zerker, elementalist’s die too easy. And you are talking about stone heart? If the bloody elementalist stays in the earth attunement it is perfect! No burst, no heal, no condi cleanse, no stun… Too much defense never wins in Gw2 sadly. Timing is the most valuable asset for pvp. Before complaining about something (which is your uttermost right, I am not objecting it) maybe you should ask some advice from someone that uses your profession in the game. That always opens new paths and perspectives.
If in this new meta-era you are losing constantly to elementalist profession, you should change your own class. Because it means that you are neither skilled, nor aware of the environment with it.
Ele’s are the last thing to worry. For the thieves, it is usually the easiest class to slay. Wait for ele to cast, then attack and deal damage like a truck. Easy it is. If it is dagger dagger, initiate, roll back, initiate again at the right time. Celestial amulets are the only option for the ele builds. With marauder/zerker, elementalist’s die too easy. And you are talking about stone heart? If the bloody elementalist stays in the earth attunement it is perfect! No burst, no heal, no condi cleanse, no stun… Too much defense never wins in Gw2 sadly. Timing is the most valuable asset for pvp. Before complaining about something (which is your uttermost right, I am not objecting it) maybe you should ask some advice from someone that uses your profession in the game. That always opens new paths and perspectives.
Maybe you should duel my ele and just see how well you do on your thief because I can promise that you’ll be the one pressured.
(edited by Lettuce.2945)
If in this new meta-era you are losing constantly to elementalist profession, you should change your own class. Because it means that you are neither skilled, nor aware of the environment with it.
Ele’s are the last thing to worry. For the thieves, it is usually the easiest class to slay. Wait for ele to cast, then attack and deal damage like a truck. Easy it is. If it is dagger dagger, initiate, roll back, initiate again at the right time. Celestial amulets are the only option for the ele builds. With marauder/zerker, elementalist’s die too easy. And you are talking about stone heart? If the bloody elementalist stays in the earth attunement it is perfect! No burst, no heal, no condi cleanse, no stun… Too much defense never wins in Gw2 sadly. Timing is the most valuable asset for pvp. Before complaining about something (which is your uttermost right, I am not objecting it) maybe you should ask some advice from someone that uses your profession in the game. That always opens new paths and perspectives.
Maybe you should duel my ele and just see how well you do on your thief because I can promise that you’ll be the one pressured.
Maybe you should start to realize that this game isn’t about dueling, and never will be.
(edited by SchmendrickTheMagician.8247)
…it is very much the same ele that was falling out of the meta before patch only with the extra grandmaster everyone received…
That every class gets an extra traitline does not mean every class benefits to the same extent.
I’ll just leave this here. Zerk ranger trying to kill the cele ele without the cele ele fighting back. Take note that he’s fire, not earth. And he’s not even d/f. If it was d/f, it woulda been worse. If he fought back, he would have killed the ranger about 5-6 times in the duration of the video. No matter if the ranger outskills the ele, it’s too much a hard counter thanks to the passive rng traits like blinds, soothing ice, burns from flame legion + BA rune. Just look at how often the ranger has to heal and the ele isn’t doing a single thing.
But hey, #Balanced. Let’s nerf stoneheart. (Trollface). Not even using earth traitlines.
Now can we discuss genuine reasonable nerfs?
I propose a raise in the icd of blinding ashes to 10 seconds or so.
A raise to the icd of soothing ice or remove the regen portion of it.
A rework to diamond skin to proc resistance for 4 secs every time you go in earth above 75% health threshold or something of the sort to promote more “skillful” play.
Scale down burning across all professions.
And I think eles will be in a good spot after those things get implemented.
(edited by Lettuce.2945)
I’ll just leave this here. Zerk ranger trying to kill the cele ele without the cele ele fighting back. Take note that he’s fire, not earth. And he’s not even d/f. If it was d/f, it woulda been worse. If he fought back, he would have killed the ranger about 5-6 times in the duration of the video. No matter if the ranger outskills the ele, it’s too much a hard counter thanks to the passive rng traits like blinds, soothing ice, burns from flame legion + BA rune. Just look at how often the ranger has to heal and the ele isn’t doing a single thing.
But hey, #Balanced. Let’s nerf stoneheart. (Trollface). Not even using earth traitlines.
Now can we discuss genuine reasonable nerfs?
I propose a raise in the icd of blinding ashes to 10 seconds or so.
A raise to the icd of soothing ice or remove the regen portion of it.
A rework to diamond skin to proc resistance for 4 secs every time you go in earth above 75% health threshold or something of the sort to promote more “skillful” play.
Scale down burning across all professions.
And I think eles will be in a good spot after those things get implemented.
This is bs, you’re obviously not trying hard enough. JK I was the ele.
I also think ring of earth doesn’t need to block projectiles when it lands on nothing, it should at least have to land on a target to get the blocking projectile effect. That was basically the main reason I was able to survive for so long.
(edited by Grimreaper.5370)
I’ll just leave this here. Zerk ranger trying to kill the cele ele without the cele ele fighting back. Take note that he’s fire, not earth. And he’s not even d/f. If it was d/f, it woulda been worse. If he fought back, he would have killed the ranger about 5-6 times in the duration of the video. No matter if the ranger outskills the ele, it’s too much a hard counter thanks to the passive rng traits like blinds, soothing ice, burns from flame legion + BA rune. Just look at how often the ranger has to heal and the ele isn’t doing a single thing.
But hey, #Balanced. Let’s nerf stoneheart. (Trollface). Not even using earth traitlines.
Now can we discuss genuine reasonable nerfs?
I propose a raise in the icd of blinding ashes to 10 seconds or so.
A raise to the icd of soothing ice or remove the regen portion of it.
A rework to diamond skin to proc resistance for 4 secs every time you go in earth above 75% health threshold or something of the sort to promote more “skillful” play.
Scale down burning across all professions.
And I think eles will be in a good spot after those things get implemented.
Regen is really absurd for ele, and thats not counting how effeciently they stack and make use of might will all of that regen/cleanse/damage
Also leaving this here. My d/f ele could 1 v 2 as well. It’s too OP at this point.
Never thought i’d agree with Henry but he has a point here.
Lettuce, your “demonstration” is just silly. It is a zerker ranger playing like he is a PvE Bearbow ranger – using skills right off CD, not counting any dodges, and just camping longbow. He isn’t even standing at max range to maximize damage, or properly using CC.
Also, the ranger is playing a spec that specializes in +1’ing opponents, while fighting an opponent who is an excellent duelist. Of course the ele who is going through an entire rotation isn’t going to take any damage from a glorified rifle-turret.
That isn’t to say that eles couldn’t use a shave, especially in the sustain from water/arcana. I think the best (first) place to start is cleansing water from evasive-arcana dodge: there is a reason it was nerfed in pvp before. They could remove the healing from the water dodge, and the trait would still be excellent.
I also like the suggestion that soothing ice not grant regen – it makes the trait just another “this is another condi cleanse trait” with an added benefit of reducing power-damage too, as opposed to presenting a real choice. To be honest, I hate that the trait is so passive to begin with.
Also, I think they could undo some of the small buffs done in the past: burning speed doesn’t really need to evade, and there isn’t really a need for a blast on frozen burst.
I think they should reduce the protection durations from elemental attunement and elemental contingency a bit – these two traits are enough for perma-prot without even going into earth or taking armor of earth. Maybe they are about to up the amount of boonstrip a ton, but if not, this is just too much, too easily. Before when eles couldn’t take both ele contingency AND ele attunement, at least they didn’t get perma-prot so easily and swapping to earth was an actual timing thing.
I hate diamond skin because of how passive it is – rework the trait in some way to require having a brain rather than just spamming healing skills to stay above 90% health. It is a stupid trait, that now can be abused because you no longer have to give up water/arcana to get it.
Finally, I think everyone agrees that burning needs to get reduced a decent amount now.
Some of these changes might bring ele out of the stratosphere, but they won’t address the “pigeon-holed into water/arcana” problem. However, I am pretty sure Anet doesn’t have the will to do more extensive work including further nerfing of these sustain traits with simultaneous buffing of weapon-skills and utilities (stronger and/or lower cooldowns) to make the class less rotation-based.
Also leaving this here. My d/f ele could 1 v 2 as well. It’s too OP at this point.
uhmm lettuce can you post clearer videos next time, if you can?
like at least 720p
Also leaving this here. My d/f ele could 1 v 2 as well. It’s too OP at this point.
uhmm lettuce can you post clearer videos next time, if you can?
like at least 720p
They’re not my videos.
Also leaving this here. My d/f ele could 1 v 2 as well. It’s too OP at this point.
My build was
AMULET: Celestial
TRAITS :fire(1/3/1) water(1/1/1) Arcana(2/2/3)
RUNES: Hoelbrak
Sigils: Energy/Generocity
WEAPONS: D/D
I won 1 out of 4 attempts. Both guardians are from my guild and know how to play.
And just to put in my opinion I’d prefer d/d was balanced around the idea of high damage, moderate sustain. d/f is the new bunker meta, d/d doesn’t need to try and fill in the same role.
Lettuce, your “demonstration” is just silly. It is a zerker ranger playing like he is a PvE Bearbow ranger – using skills right off CD, not counting any dodges, and just camping longbow. He isn’t even standing at max range to maximize damage, or properly using CC.
Also, the ranger is playing a spec that specializes in +1’ing opponents, while fighting an opponent who is an excellent duelist. Of course the ele who is going through an entire rotation isn’t going to take any damage from a glorified rifle-turret.
That isn’t to say that eles couldn’t use a shave, especially in the sustain from water/arcana. I think the best (first) place to start is cleansing water from evasive-arcana dodge: there is a reason it was nerfed in pvp before. They could remove the healing from the water dodge, and the trait would still be excellent.
I also like the suggestion that soothing ice not grant regen – it makes the trait just another “this is another condi cleanse trait” with an added benefit of reducing power-damage too, as opposed to presenting a real choice. To be honest, I hate that the trait is so passive to begin with.
Also, I think they could undo some of the small buffs done in the past: burning speed doesn’t really need to evade, and there isn’t really a need for a blast on frozen burst.
I think they should reduce the protection durations from elemental attunement and elemental contingency a bit – these two traits are enough for perma-prot without even going into earth or taking armor of earth. Maybe they are about to up the amount of boonstrip a ton, but if not, this is just too much, too easily. Before when eles couldn’t take both ele contingency AND ele attunement, at least they didn’t get perma-prot so easily and swapping to earth was an actual timing thing.
I hate diamond skin because of how passive it is – rework the trait in some way to require having a brain rather than just spamming healing skills to stay above 90% health. It is a stupid trait, that now can be abused because you no longer have to give up water/arcana to get it.
Finally, I think everyone agrees that burning needs to get reduced a decent amount now.
Some of these changes might bring ele out of the stratosphere, but they won’t address the “pigeon-holed into water/arcana” problem. However, I am pretty sure Anet doesn’t have the will to do more extensive work including further nerfing of these sustain traits with simultaneous buffing of weapon-skills and utilities (stronger and/or lower cooldowns) to make the class less rotation-based.
While I do get your point, but 1v1 happens all the time, so what if that happens? the ranger will surely lose all those times, even if he was playing bear, there is no doubt how much regen the ele gets, even with a different pet or tactic, this will still be a very very hard fight for rangers.
How? Zerk rangers will have limited condi cleanse for burns,geomancy,poison while taking considerable damage with high might stacks.
I think the point of the video is sustain is too stupidly strong. While doing high damage if he ever fought back.
With all the aoes from fire and earth, the pet wouldn’t last very long.
Lettuce, your “demonstration” is just silly. It is a zerker ranger playing like he is a PvE Bearbow ranger – using skills right off CD, not counting any dodges, and just camping longbow. He isn’t even standing at max range to maximize damage, or properly using CC.
Also, the ranger is playing a spec that specializes in +1’ing opponents, while fighting an opponent who is an excellent duelist. Of course the ele who is going through an entire rotation isn’t going to take any damage from a glorified rifle-turret.
That isn’t to say that eles couldn’t use a shave, especially in the sustain from water/arcana. I think the best (first) place to start is cleansing water from evasive-arcana dodge: there is a reason it was nerfed in pvp before. They could remove the healing from the water dodge, and the trait would still be excellent.
I also like the suggestion that soothing ice not grant regen – it makes the trait just another “this is another condi cleanse trait” with an added benefit of reducing power-damage too, as opposed to presenting a real choice. To be honest, I hate that the trait is so passive to begin with.
Also, I think they could undo some of the small buffs done in the past: burning speed doesn’t really need to evade, and there isn’t really a need for a blast on frozen burst.
I think they should reduce the protection durations from elemental attunement and elemental contingency a bit – these two traits are enough for perma-prot without even going into earth or taking armor of earth. Maybe they are about to up the amount of boonstrip a ton, but if not, this is just too much, too easily. Before when eles couldn’t take both ele contingency AND ele attunement, at least they didn’t get perma-prot so easily and swapping to earth was an actual timing thing.
I hate diamond skin because of how passive it is – rework the trait in some way to require having a brain rather than just spamming healing skills to stay above 90% health. It is a stupid trait, that now can be abused because you no longer have to give up water/arcana to get it.
Finally, I think everyone agrees that burning needs to get reduced a decent amount now.
Some of these changes might bring ele out of the stratosphere, but they won’t address the “pigeon-holed into water/arcana” problem. However, I am pretty sure Anet doesn’t have the will to do more extensive work including further nerfing of these sustain traits with simultaneous buffing of weapon-skills and utilities (stronger and/or lower cooldowns) to make the class less rotation-based.
Maybe you should rewatch the video. I actually combo’ed my skills and counted dodges. Watch it from my perspective. I even combo’ed immobil + taunt and fear with a rapid fire chain. It does nothing. I’ve gotten him to 15-20% a few times but he just heals up back with cantrips/regen/water attunement heals/skills. If I went into GS, it’s suicide vs an ele especially with the BA trait. A ranger has to stay ranged vs an ele, but my point was more rather…A zerk ranger’s dps alone isn’t even enough to kill a cele ele because of all the passive defense they have and the regen/prot rotations. Not to mention, I got retal a couple of times on me + burning, so i had to heal up. But mostly, i used my survival skills to keep perma fury up just to keep up the dps. If it was a real duel, a ranger wouldn’t stand a chance nor would most specs vs that set up. I picked ranger because it’s one of the burstier spec with some nice cc’s to prove a point about the passive level of eles now.
I main an ele and always mained it since I started the game. And I was always proud of my level of ele gameplay. But now, I’m not proud anymore. They dumbed down the profession so much that the average monkey could play well on it. Now it’s hard to differentiate the skilled eles from the bad ones. And that’s where my problem with this patch is. They also nerfed acro thieves which had one of the highest skill cap (and highest outplay potential) in the game and pigeonholed thieves into the 60606 build which is also pretty rng in itself. So if they nerf eles a bit, deservedly so, I’ll make do with it because I know I’m skilled enough to embrace the changes. And it’ll reduce the amount of eles out there that think they’re good at all and kittenhem away from the class to play something “easier”. Right now, there’s a plethora of eles since the patch and I can see why. And I’m not proud of it.
And my bearbow does great versus many builds 1 v 1 wise. So it’s not the point here anyways. And I don’t really run zerk rangers at all. It’s either marauders or knights. I just went zerk for the sole purpose of dps as a demonstration.
(edited by Lettuce.2945)
Lettuce, your “demonstration” is just silly. It is a zerker ranger playing like he is a PvE Bearbow ranger – using skills right off CD, not counting any dodges, and just camping longbow. He isn’t even standing at max range to maximize damage, or properly using CC.
He prevented me from doing a few ring of earths and heals during some of our tests and I did start taking more damage but could also eventually recover. I find it a little silly how ele hard counters lb witha combination of blinds, ring of earth, regen, heals, dodges and evasive maneuvers.
It seems every class is op on this part of the forum. Well, every class IS op if you don’t know how to play your class. Sorry.
It seems every class is op on this part of the forum. Well, every class IS op if you don’t know how to play your class. Sorry.
Watch the videos of me playing ele that werr posted in this thread and then tell me how you feel about the classes balance.
So there are macho guys constantly saying 1v1 again. Why? Why should a thief or a ranger go 1v1 in spvp? It is a team fight and your job is simple. Ele’s seem strong to many people because it was not the most powerful profession for quite some time. So only real ele fans played it and learned very well. What you are talking is experience and reading the situation. One guy playing a perfect game does not mean the class is strong. If you still think it is strong, open an ele and do spvp matches as a ele newbie. If you win constantly against everyone then you can ignore others and form your own true idea.
But remember, spvp is not about dueling. It is a bloody team fight.
So there are macho guys constantly saying 1v1 again. Why? Why should a thief or a ranger go 1v1 in spvp? It is a team fight and your job is simple. Ele’s seem strong to many people because it was not the most powerful profession for quite some time. So only real ele fans played it and learned very well. What you are talking is experience and reading the situation. One guy playing a perfect game does not mean the class is strong. If you still think it is strong, open an ele and do spvp matches as a ele newbie. If you win constantly against everyone then you can ignore others and form your own true idea.
But remember, spvp is not about dueling. It is a bloody team fight.
IF you’re capping a point and someone comes, you will be in a 1v1, no one is talking about dueling here.
You will see a lot of 1v1 scenarios in pvp if you play a lot. Especially we are talking about PUGS here.
Also, that high sustain/regen the ele is getting, don’t tell me that is skilled play. The multiplier on health regen is just too much.
So there are macho guys constantly saying 1v1 again. Why? Why should a thief or a ranger go 1v1 in spvp? It is a team fight and your job is simple. Ele’s seem strong to many people because it was not the most powerful profession for quite some time. So only real ele fans played it and learned very well. What you are talking is experience and reading the situation. One guy playing a perfect game does not mean the class is strong. If you still think it is strong, open an ele and do spvp matches as a ele newbie. If you win constantly against everyone then you can ignore others and form your own true idea.
But remember, spvp is not about dueling. It is a bloody team fight.
Youre right Alain! It is a game based on team play! It’s also true that 1v1 does happen in spvp, and I think its a very reasonable request to ask that each class at least have a shot at competing with another class, dont you agree?
So there are macho guys constantly saying 1v1 again. Why? Why should a thief or a ranger go 1v1 in spvp? It is a team fight and your job is simple. Ele’s seem strong to many people because it was not the most powerful profession for quite some time. So only real ele fans played it and learned very well. What you are talking is experience and reading the situation. One guy playing a perfect game does not mean the class is strong. If you still think it is strong, open an ele and do spvp matches as a ele newbie. If you win constantly against everyone then you can ignore others and form your own true idea.
But remember, spvp is not about dueling. It is a bloody team fight.
Tell me, why did Engi’s turrets get nerfed again? It definitely wasn’t because they excelled exceptionally well in TPvP or tournament play.
You’re saying experience is what wins a duel but this is not the case.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
So there are macho guys constantly saying 1v1 again. Why? Why should a thief or a ranger go 1v1 in spvp? It is a team fight and your job is simple. Ele’s seem strong to many people because it was not the most powerful profession for quite some time. So only real ele fans played it and learned very well. What you are talking is experience and reading the situation. One guy playing a perfect game does not mean the class is strong. If you still think it is strong, open an ele and do spvp matches as a ele newbie. If you win constantly against everyone then you can ignore others and form your own true idea.
But remember, spvp is not about dueling. It is a bloody team fight.IF you’re capping a point and someone comes, you will be in a 1v1, no one is talking about dueling here.
You will see a lot of 1v1 scenarios in pvp if you play a lot. Especially we are talking about PUGS here.
Also, that high sustain/regen the ele is getting, don’t tell me that is skilled play. The multiplier on health regen is just too much.
Keep in mind there were other factors keeping me alive too, blinds, evades, dodges, rng procs and projectile block being a huge one. If I had to pick some stuff to nerf id choose between regen boon, burn, burn duration runes, soothing ice, and requiring ring of earth to land in order to block projectiles.
(edited by Grimreaper.5370)
Seriously this has to be one of the funniest thread on this forum.
Eles are anything but OP.
I just won my first 1v2 in a long time (from start to finish, without anyone helping) on a class I never played before today: used rampage on Warrior, randomly pressed all they keys, got 2 downs and spiked them both.
Before that yesterday I played my old guardian I didn’t touch in 1 year, used a meta battle build, after 1 hour I could 1-shot people. Barely died.
I could say I tried engi, but 1-shotting people pressing 1 button using grenade barrage was to low to go for me after 1 match.
Meanwhile, a mesmer shatter spike is 18k, a thief backstab and heartseeker combo gets you down in a second.
On my elementalist, with over 4000 hours of experience, I still have to dodge like crazy, blast might and pull off crazy combo to get similar results, and the elites are still useless. If there is one lass that doesn’t need nerfing right now it’s the elementalist. For the risk factor the reward level is well below what it should be.
Seriously this has to be one of the funniest thread on this forum.
Eles are anything but OP.I just won my first 1v2 in a long time (from start to finish, without anyone helping) on a class I never played before today: used rampage on Warrior, randomly pressed all they keys, got 2 downs and spiked them both.
Before that yesterday I played my old guardian I didn’t touch in 1 year, used a meta battle build, after 1 hour I could 1-shot people. Barely died.
I could say I tried engi, but 1-shotting people pressing 1 button using grenade barrage was to low to go for me after 1 match.
Meanwhile, a mesmer shatter spike is 18k, a thief backstab and heartseeker combo gets you down in a second.
On my elementalist, with over 4000 hours of experience, I still have to dodge like crazy, blast might and pull off crazy combo to get similar results, and the elites are still useless. If there is one lass that doesn’t need nerfing right now it’s the elementalist. For the risk factor the reward level is well below what it should be.
Do you vs premades or pugs usually? I dont think anyone is under the impression that ele is the only class that needs tweaks, at least id hope not. Im not sure what build you play, but the builds ive found for ele seem a little over the top atm to me. Id prefer more damage and less sustain for the cele builds currently out there. How about you?
Oh how I missed the forum logic " lets take some parts from a speech and ignore the rest". Friends, personal experience matters greately in pvp. Also there are some classes/builds that are especially strong against your class, and there will be. You can not change this rock-paper-scissors logic in mmorpg. And sadly sometimes you have to run away from certain opponents, ask help from your team, or device a new strategy.
High sustain part is right, it is solid. But there are other professions that can reach this sustain and even put out a good damage. To be able to balance elementalist, other classes should be arranged too.
And that engineer turret thingy was a kitten by the way. This is an “ENTIRELY DIFFERENT SUBJECT FROM ELEMENTALISTS” but you are right. Turrets that suffer from bleed? How the bibbity bobbity kitten is this possible? Just like thief’s pistol, this was not just.
Like I said friends. If you are thinking that some profession/build is op at the moment. Just try it in spvp. You will have your true answer without any theorycrafting or meditating on the subject. My opinions are based on my playstyle, experience and knowledge. They might not suit your reality. Best way to learn is to experience it.