Elite specs were designed for PVE
Nope, I think most of them were designed for pvp. Mind you some elements are pve-reletated like reaper greatsword. But elements like function gyro, the stability, the chill focus of reaper, … point more towards a pvp design.
Scrapper, DH longbow, GS reaper are pretty much never seen in raids. So no I don’t think they designed these around raids.
The weapons might be underwhemling for one reason or another but the traits certainly have a decent balance to them.
There is usually one choice per tier (for Berserker, Tempest, Druid – the ones I know well) that is good when picked for either PvE or PvP. It quite often comes down to defensive options fitting PvP and offensive options fitting PvE.
elite specs were designed to make people buy HoT, thats all
elite specs were designed to make people buy HoT, thats all
^^ this ^^
I’d say they were designed to pull people into buying HoT but while being designed, were adjusted to balance in PVE. Just because people don’t use elite spec weapons in raids doesn’t mean the initial balance/skill design was not more orientated for PVE content.
IMO if elites were designed for PVP the first thing arena net would have considered would’ve been build diversity and balance for a healthy competitive scene. Then most likely dragon hunter would’ve never gotten that F3 skill. Alacrity would’ve only been 15% and mesmer shield would’ve been a single block. Thieves would have gotten new dodge animations OR 3 dodges NOT both. I would say stuff about other classes but I don’t play them, so I wouldn’t know how to nerf them lol
(edited by DoomKnightMax.6592)
Anet wants the game balanced around Elite specs, not core specs. 2-3 Expansions from now, there will be 2-3 Elite Specs per class. All that will matter is that e.g. Daredevil is balanced against Thief Elite 2 and Thief Elite 3.
elite specs were designed to make people buy HoT, thats all
^^ this ^^
Yeeeeeeeep.