Emmm Stronghold?

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Posted by: Hvaran.6327

Hvaran.6327

Anyone actually queued to get into it and to test it/play it except me?

I understand that mode was SOOO unpopular for people to test that they made it as must in queue preferences so at least someone plays it.

While no pvp streamers played it (from what i’ve seen ofc, understandble that most wanted to try specs…but after or during that, why not?…)

I like alot idea of stronghold and would like to test it more and more, but pugging right now on that mode is insanly unbalanaced. Each match u get a guy who starts with map chat message: “WTF I DIDN’T CHOOSE THIS MAP”, “I hate this map”, “Guys…what to do here?”

Handarand – Handacooon – Handa Panda – Handa Genie

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Posted by: Aizenfaust.2708

Aizenfaust.2708

I honestly like the map and all, the only problem i have with it is that you can’t interrupt hero summoning cast with damage. It’s just doesn’t feel right when ele/warr with tons of stab standing there summoning a hero and showing you the middle finger at the same time.

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Posted by: GrandHaven.1052

GrandHaven.1052

I honestly like the map and all, the only problem i have with it is that you can’t interrupt hero summoning cast with damage. It’s just doesn’t feel right when ele/warr with tons of stab standing there summoning a hero and showing you the middle finger at the same time.

There are counters.
The map is designed around boonstripping and stripping stacks of stability.
Also, treb.

Which is good for competitive, but bad for soloQ.

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Posted by: Hvaran.6327

Hvaran.6327

There are counters.
The map is designed around boonstripping and stripping stacks of stability.
Also, treb.

Which is good for competitive, but bad for soloQ.

i agree with you on that, but point is we won’t have much of competitive right now to balance it, and it’s currently random people who got stronghold making feedback that won’t help much to it…kinda said, because stronghold needs some good organization at this point while there is no common tactics or builds.

Handarand – Handacooon – Handa Panda – Handa Genie

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Posted by: Poliator.7021

Poliator.7021

There are counters.
The map is designed around boonstripping and stripping stacks of stability.
Also, treb.

Which is good for competitive, but bad for soloQ.

i agree with you on that, but point is we won’t have much of competitive right now to balance it, and it’s currently random people who got stronghold making feedback that won’t help much to it…kinda said, because stronghold needs some good organization at this point while there is no common tactics or builds.

Yeah, that’s something that Stronghold lacks. They still need a couple of new maps to match the Conquest system and making it less repetitive with one map.

I also think that channeling is where teamfights should happen and if that’s not the case, you always have Trebuchet (which they made easier to land shots at Hero channel spots with), boonstripping or a faster hands to click the channel before (it’s kinda heartbreaking when you don’t take it for 0’5 seconds xD)

So, hopefully we will get some good maps and competitive Stronghold will start to get some love. It’s just a matter of preference of the community (both players and viewers) in the end, if they love the game mode, competitiveness will rise quickly.

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Posted by: dazydee.1509

dazydee.1509

Had no clue going into this one.

Was exited because there was a treb.

I went to treb and trebbed away killing many doorbusters coming down the way.

Once in a while an ugly Asuran came up and tried to 1v1 me. Didn’t take notice which class, it was easy to kill it with fire and the flames hid it’s moves.

After some while gaining almost no points and the enemy team taking the lead the other broke through the enemies gates and killed the Lord.

Win.

10/10 would treb again.

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Posted by: Spartacus.3192

Spartacus.3192

that map is so freaking boring/annoying unless you are in a premade. I never choose it when solo q.

And then if you are in a premade vs a non premade its even more boring when you wipe the floor with the other team.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Kicker.8203

Kicker.8203

This map is pve. If they removed npcs except lords it would be not boring. I like the idea of capping nodes way more as it is more pvp oriented and strategic

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Posted by: TheGrimm.5624

TheGrimm.5624

I was too busy playing the map the last 3 days to even check the forums yet. Yes was seeing a good number of people playing it. Started missing it after the beta was over yesterday, Conquest felt easy by comparison.

GW/PoTBS/WAR/Rift/WAR/GW2/CU

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