Emmm Stronghold?
I honestly like the map and all, the only problem i have with it is that you can’t interrupt hero summoning cast with damage. It’s just doesn’t feel right when ele/warr with tons of stab standing there summoning a hero and showing you the middle finger at the same time.
I honestly like the map and all, the only problem i have with it is that you can’t interrupt hero summoning cast with damage. It’s just doesn’t feel right when ele/warr with tons of stab standing there summoning a hero and showing you the middle finger at the same time.
There are counters.
The map is designed around boonstripping and stripping stacks of stability.
Also, treb.
Which is good for competitive, but bad for soloQ.
There are counters.
The map is designed around boonstripping and stripping stacks of stability.
Also, treb.Which is good for competitive, but bad for soloQ.
i agree with you on that, but point is we won’t have much of competitive right now to balance it, and it’s currently random people who got stronghold making feedback that won’t help much to it…kinda said, because stronghold needs some good organization at this point while there is no common tactics or builds.
There are counters.
The map is designed around boonstripping and stripping stacks of stability.
Also, treb.Which is good for competitive, but bad for soloQ.
i agree with you on that, but point is we won’t have much of competitive right now to balance it, and it’s currently random people who got stronghold making feedback that won’t help much to it…kinda said, because stronghold needs some good organization at this point while there is no common tactics or builds.
Yeah, that’s something that Stronghold lacks. They still need a couple of new maps to match the Conquest system and making it less repetitive with one map.
I also think that channeling is where teamfights should happen and if that’s not the case, you always have Trebuchet (which they made easier to land shots at Hero channel spots with), boonstripping or a faster hands to click the channel before (it’s kinda heartbreaking when you don’t take it for 0’5 seconds xD)
So, hopefully we will get some good maps and competitive Stronghold will start to get some love. It’s just a matter of preference of the community (both players and viewers) in the end, if they love the game mode, competitiveness will rise quickly.
Had no clue going into this one.
Was exited because there was a treb.
I went to treb and trebbed away killing many doorbusters coming down the way.
Once in a while an ugly Asuran came up and tried to 1v1 me. Didn’t take notice which class, it was easy to kill it with fire and the flames hid it’s moves.
After some while gaining almost no points and the enemy team taking the lead the other broke through the enemies gates and killed the Lord.
Win.
10/10 would treb again.
that map is so freaking boring/annoying unless you are in a premade. I never choose it when solo q.
And then if you are in a premade vs a non premade its even more boring when you wipe the floor with the other team.
“Buff my main class, nerf everything else. "
This map is pve. If they removed npcs except lords it would be not boring. I like the idea of capping nodes way more as it is more pvp oriented and strategic
6k+ PvP games
I was too busy playing the map the last 3 days to even check the forums yet. Yes was seeing a good number of people playing it. Started missing it after the beta was over yesterday, Conquest felt easy by comparison.
De Mortuis Nil Nisi Bonum.