Engi Automated Response is Overpowered.

Engi Automated Response is Overpowered.

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Posted by: Dirame.8521

Dirame.8521

Automated Response is a really good trait. To be honest, it’s too good.

Automated Response grants the Engineer 100% duration reduction to all conditions as long as they remain at 25% health. For a player that is purely focused on applying conditions, this is like an I win button. I cannot tell you how many times I have survived the onslaught of a Necro just because this trait kicked in at 25% health. And I feel it gives the Engi an unfair advantage for it to not have a duration and cooldown.

So this is my suggestion, change Automated Response to “Cure 2 conditions and become Immune to all conditons for 5s” on a 60s cooldown or “Activate Cleansing Burst when you have more than 2 unique conditions on you. (with water field)” on a 30s cooldown. Because right now, good engies can outlast almost any condi spec just because of this trait.

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Posted by: Brigg.6189

Brigg.6189

I’d agree it seems out of line with anti-condi traits from other classes. But then again, maybe this is the kind of trait that would make bunker engi a reasonable option over guardian for bunkering against condi teams.

I’m not sure that’s a bad thing, especially considering direct damage classes have had to accept not being able to reasonably burst bunkers 1v1 for pretty much the whole game. Also at 25% just having a warrior or thief around to sneeze on the engi should be able to finish him.

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Posted by: Ostricheggs.3742

Ostricheggs.3742

it’s very easy to deal with. Just don’t fight the engi with autoimmune response alone OR attempt to get his condi clears on CD and burst him before he clears them off at under 25%.

It’s a grandmaster trait for cryin out loud that only applies in 1v1s against certain classes/specs and doesn’t immediately make a fight “I win”.

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Posted by: Manuhell.2759

Manuhell.2759

I would like to point out that it is a grandmaster trait and it doesn’t work on conditions applied before its activation.
Also, 25% hp is low enough that anyone with some decent power can burst him down. Sure, it is strong versus people who specialize in conditions…but that’s exactly the point of the trait.
(and the wording has changed with the last patch – before it said that they were immune, so the trait may have been stealth changed)

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Posted by: nakoda.4213

nakoda.4213

Reduced 100% means those crazy necro bleed specs with 133% duration still get one tick, for example.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

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Posted by: Neare.9703

Neare.9703

Yeah as has been mentioned, it doesn’t clear conditions applied before 25%. Which is little enough HP that the stacks already on you from condition builds will likely kill you. If they heal then you can once again apply the stacks, no player even with the trait feels comfortable hanging around at under 25% hp.

It’s not as practical as it seems and even condition builds are able to apply direct damage.

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Posted by: Divus.3175

Divus.3175

@Manuhell: this trait was nerfed with latest patch. Before it cured all conditions at 25% hp and make engi immune to conditions as long as they’re lower than 25% hp.

It was resonable option to take as bunker engi, but with current amount of damage over time conditions, it’s kinda weak. Engi won’t last long, even with this trait, as a pure bunker.

To OP: this trait was ultimate counter to condi burst builds, and it was on same tier as hgh, so no dps would take it. It was really good, maybe a bit op.

[KING] Desolation – Pikan Parom (engineer), Grace Parom (ele)

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Posted by: Manuhell.2759

Manuhell.2759

Are you sure about the part regarding curing conditions? I was using it even before the patch, yet it never occurred to me. And it would have been quite noticeable, after all.
Anyway, officially the trait wasn’t changed – there is no mention of it on the patch notes. It could be they simply reworded it, and not actually changed anything.

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Posted by: uberkingkong.8041

uberkingkong.8041

Are you sure about the part regarding curing conditions? I was using it even before the patch, yet it never occurred to me. And it would have been quite noticeable, after all.
Anyway, officially the trait wasn’t changed – there is no mention of it on the patch notes. It could be they simply reworded it, and not actually changed anything.

It never cured conditions before the patch. I’m not sure why they changed the wording.

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Posted by: Dirame.8521

Dirame.8521

I know it’s a GM trait but I feel it just feels like too much of a hard counter to condi builds.

I make guides to builds you may not have heard of;
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Posted by: Eviator.9746

Eviator.9746

When you say “feels like” does that mean “I saw this trait and thought ‘dang that sucks for condi builds’”, or did you own or get owned by this trait?

Sheldor the Eidetic (Group Engi) | Shorty McShinkicker (Solo Engi) |Turanga (Solo Mes)
Doing what I can for DB during EU primetime

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Posted by: Dirame.8521

Dirame.8521

I pwned with the trait myself and it took me ages to pwn someone with that trait.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Proven.2854

Proven.2854

It’s not the only grandmaster trait that’s specific to countering condition builds. Mesmer’s have a trait that cause every shatter to remove conditions. It’s still not a great choice because of how much you’re giving up to get that grandmaster.

Call me Smith.

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Posted by: garethh.3518

garethh.3518

Sure ‘automated response’ is balanced… but so is flipping a coin.
The point of a game is to be fun… balance is nothing but a sidenote in the path to making a game entertaining.
Large chunks of the kitten in GW2 is not fun.

This is one of the pieces.

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Posted by: Zelulose.8695

Zelulose.8695

Engi can out heal all damage as long as it has this trait. I have often faced un-killable engineers that could not be conditioned and used boon spamming to stay at 25% hp. Eventually their aoe does enough damage for them to outlast any non bunkers.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: KarlaGrey.5903

KarlaGrey.5903

Already made a thread on necro forums about this stupid trait months ago, as it is really broken vs pure condi specs…Pretty much an autowin button.
Obviously nothing was done about it, but at least the newest necro spec can finish off such crap with dagger/staff auto, and DS 1. Pity anyone speccing 0 in power or running no minions is pretty much screwed.

And because people seem to believe it’s fine to have such a trait on no ICD, no limitations whatsoever, I demand, as a necro, a trait to give me immunity to all sources of damage apart for conditions as soon as I hit 25%. Funny how it wouldn’t be even remotely as broken though.

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(edited by KarlaGrey.5903)

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Posted by: Romek.4201

Romek.4201

I am testing this trait since patchrelease to find something to can fight all this necros and condispam we have atm. And guess what? It just fails.

Sure sometimes there is a necro running for his life when target not die instant and fail kitten being OP. But seriously – just dont stop to hit the Engi with all your Buttons and he die fast cause 25% is lower than 5k hp and this even with autoattacks.

Whining bout a Engi or a trait from Engi or any other class as Necro in the Current balancing situation is just a joke

bye

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Posted by: Manuhell.2759

Manuhell.2759

Engi can out heal all damage as long as it has this trait. I have often faced un-killable engineers that could not be conditioned and used boon spamming to stay at 25% hp. Eventually their aoe does enough damage for them to outlast any non bunkers.

A similar engineer would be specced 10/0/30/30/0. Because to stay alive below that threshold he would have to get both toughness and vitality, so soldier’s equipment and related runes. A similar bunker hits like a wet noodle (and bombs are easily avoidable, either way).

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Posted by: Rozbuska.5263

Rozbuska.5263

Imo this trait is fine. In 90% of builds you havent place for this trait even. It fits only in super bunker builds where 25% HP isnt instakill on next hit. If some bunker engi kill you its a bit shame:-D
If you dont know reason of those bunker builds is survive multiple enemies and hold point till some dmg friends come. If this trait prevent fast condi kill from ONE necro its perfectly fine and on its place.

Tekkit Mojo – Engineer
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Posted by: Dirame.8521

Dirame.8521

Even if the current situation is the way it is, we can still out-sustain and out CC the Necros so in my opinion, this trait is just a super jump over the Necros and other Engies or condi specced classes.

Mesmers might be able to remove condis based on shatters but the trait hasn’t been proven to be stepping across the balance line yet. This Engie trait however just makes condis look like a joke right now. Yea lenghty condis can get through but from what I’ve experienced, it has to be a really well timed lenghty condition.

I think even if they took my suggestion from the original post, it would still be a great GM trait. Only that then the immunity wouldn’t last forever anymore.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
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Posted by: Romek.4201

Romek.4201

it is NO imunity – seriously

you write just to write something? Dont even get your point – wanna say engi is op now? engi to strong?

get some fresh air

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Posted by: Rozbuska.5263

Rozbuska.5263

Even if the current situation is the way it is, we can still out-sustain and out CC the Necros so in my opinion, this trait is just a super jump over the Necros and other Engies or condi specced classes.

Mesmers might be able to remove condis based on shatters but the trait hasn’t been proven to be stepping across the balance line yet. This Engie trait however just makes condis look like a joke right now. Yea lenghty condis can get through but from what I’ve experienced, it has to be a really well timed lenghty condition.

I think even if they took my suggestion from the original post, it would still be a great GM trait. Only that then the immunity wouldn’t last forever anymore.

Just make power or hybrid build. Problem solved.
Every tactic must have some counter this is how its work. You cant have win win class with ultimate build what kill everything at all circumstances.

//Edit: your sugestion is totaly sux. Alongside Cleansing Formula 409 it will be laughable useless trait if it will be changed this way. Its GM so if you can change something it must be like 33% condi duration reduction all the time.

Tekkit Mojo – Engineer
Tekkit’s Workshop

(edited by Rozbuska.5263)

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Posted by: Ostricheggs.3742

Ostricheggs.3742

@Manuhell: this trait was nerfed with latest patch. Before it cured all conditions at 25% hp and make engi immune to conditions as long as they’re lower than 25% hp.

It was resonable option to take as bunker engi, but with current amount of damage over time conditions, it’s kinda weak. Engi won’t last long, even with this trait, as a pure bunker.

To OP: this trait was ultimate counter to condi burst builds, and it was on same tier as hgh, so no dps would take it. It was really good, maybe a bit op.

For the record it never cleared conditions…

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Already made a thread on necro forums about this stupid trait months ago, as it is really broken vs pure condi specs…Pretty much an autowin button.
Obviously nothing was done about it, but at least the newest necro spec can finish off such crap with dagger/staff auto, and DS 1. Pity anyone speccing 0 in power or running no minions is pretty much screwed.

And because people seem to believe it’s fine to have such a trait on no ICD, no limitations whatsoever, I demand, as a necro, a trait to give me immunity to all sources of damage apart for conditions as soon as I hit 25%. Funny how it wouldn’t be even remotely as broken though.

The fact that you cannot see beyond the limitations of this trait is beyond me. I’ve fought engis before with this trait as a pure rabid condi engi. I’ve killed over 50% of them on my own.

The sheer amount of kitten that you need to sacrifice to get that trait is completely in line with its power (which isn’t very strong to begin with). It can be a frustrating experience but its one that you need to accept and either call in another DPS or try using some of the tips this thread suggested. Simply do not attempt to 1v1 said engi and you will be fine.

If you cannot deal with an Automated Response engi then I’d suggest you try playing one to see how “overpowered” the trait actually is. I’d be interested to see the results…

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Posted by: Felxm.8063

Felxm.8063

Automated Response is a really good trait. To be honest, it’s too good.

Automated Response grants the Engineer 100% duration reduction to all conditions as long as they remain at 25% health. For a player that is purely focused on applying conditions, this is like an I win button. I cannot tell you how many times I have survived the onslaught of a Necro just because this trait kicked in at 25% health. And I feel it gives the Engi an unfair advantage for it to not have a duration and cooldown.

So this is my suggestion, change Automated Response to “Cure 2 conditions and become Immune to all conditons for 5s” on a 60s cooldown or “Activate Cleansing Burst when you have more than 2 unique conditions on you. (with water field)” on a 30s cooldown. Because right now, good engies can outlast almost any condi spec just because of this trait.

Clearly you have never played engineer or hardly played it seriously before patch, since you don’t even know it’s been nerfed just now which means it has been better before the patch(immune to condition when at/below 25%).

For me its pretty obvious that you have been playing something else before patch. After patch you switched to necro since they got buffed alot. You were facerolling your keyboard when playing necro after patch until you encountered an engineer who ran this trait. Suddenly you found out that you couldn’t faceroll anymore against him/her and eventually got owned. Then you came to the forum and started to whine because you found out that there was a trait called “Automated Response”. Suddenly you decided that instead of improving your own skill in playing necromancer, this trait cannot exist or has to be changed.

Nice story making bro, but cool story won’t make you a better player, so I’d like to say “better luck next time” .

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Posted by: KarlaGrey.5903

KarlaGrey.5903

The trait is OP vs pure condimancers, simply because the entire damage of a condition-inflicting skill (which is hitting like a wet noodle anyway) is also negated, whether that is actually intended or not. A condi nec with a spec of, let’s say 0 x x 0 x can deal raw damage only with ds 1 and 4, scepter 3 and staff auto. An engi can easily outregen that, especially because of protection. Also, I’m quite certain condi engis have access to more/better raw damage skills as a pure condi necros do, so finishing off a target on 25% isn’t even remotely as painful as on a condimancer. If your solution is ‘spec in power’, then stop complaining about the current 30 30 10 spec, at least.

Besides, it’s not always possible to save up your condi burst for the 25%, because you usually used it to bring the target that low to start with.

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(edited by KarlaGrey.5903)

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Posted by: Rozbuska.5263

Rozbuska.5263

The fact that you cannot see beyond the limitations of this trait is beyond me.

They all cry on bad trait due to lack of understanding of our class:-) Its same like cry topics about HGH. All cry about HGH trait and in both cases is real strength actualy in Cleansing Formula 409 and right timing:-)

Tekkit Mojo – Engineer
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Posted by: Manuhell.2759

Manuhell.2759

Engineers have no reliable access on protection, though, aside from a couple major traits (3 seconds of protection on being critted on 20s cooldown and 3s protection when disabled on 5s cooldown).
Also, as i already said above, to stay alive with those few hit points you will likely have to spec with soldier equipment and you will deal negligible damage. It will work fine versus condition builds cause you will be able to bear them, but it won’t do anything versus power ones.
So, basically, just ask any power-based build to take care of a similar opponent. It is a team-based mode, after all.

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Posted by: Dirame.8521

Dirame.8521

//Edit: your sugestion is totaly sux. Alongside Cleansing Formula 409 it will be laughable useless trait if it will be changed this way. Its GM so if you can change something it must be like 33% condi duration reduction all the time.

How would it be a laughably useless trait if it removed 2 condis and then made you immune to reapplication for 5 seconds? or if it activated Cleansing burst (cleansing burst removes 2 condis, just in case you forgot) whilst also creating the water field?

I guess we both have different takes on what would be “useless”.

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(edited by Dirame.8521)

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Posted by: Felxm.8063

Felxm.8063

//Edit: your sugestion is totaly sux. Alongside Cleansing Formula 409 it will be laughable useless trait if it will be changed this way. Its GM so if you can change something it must be like 33% condi duration reduction all the time.

How would be a laughably useless trait if it removed 2 condis and then made you immune to reapplication for 5 seconds? or if it activated Cleansing burst (cleansing burst removes 2 condis, just in case you forgot) whilst also creating the water field?

I guess we both different takes on what would be “useless”.

Seriously, stop posting please? In my previous post I clearly pointed out that you had no idea about engineers and it was pretty obvious that you have never played one or never played one seriously. You just got owned by some engineer when you played on your necro, then came to the forum and whine.

You are not the best engineer player nor one of the best in any top pvp team. It’s pretty laughable that someone makes a thread like this saying “I am a class A player, and I think my class should be nerfed because I am too OP and I own everyone because of ONE trait”. This pretty much equal to “I play class B and I got own by another class called A, so they have to be nerfed because I don’t want to improve myself.”

So this is really pointless already, stop posting and pretending that you play engineer. You don’t even know what that trait has been before patch, so clearly you don’t play engineer. Your suggestion is meaningless.

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Posted by: Dirame.8521

Dirame.8521

Automated Response is a really good trait. To be honest, it’s too good.

Automated Response grants the Engineer 100% duration reduction to all conditions as long as they remain at 25% health. For a player that is purely focused on applying conditions, this is like an I win button. I cannot tell you how many times I have survived the onslaught of a Necro just because this trait kicked in at 25% health. And I feel it gives the Engi an unfair advantage for it to not have a duration and cooldown.

So this is my suggestion, change Automated Response to “Cure 2 conditions and become Immune to all conditons for 5s” on a 60s cooldown or “Activate Cleansing Burst when you have more than 2 unique conditions on you. (with water field)” on a 30s cooldown. Because right now, good engies can outlast almost any condi spec just because of this trait.

Clearly you have never played engineer or hardly played it seriously before patch, since you don’t even know it’s been nerfed just now which means it has been better before the patch(immune to condition when at/below 25%).

For me its pretty obvious that you have been playing something else before patch. After patch you switched to necro since they got buffed alot. You were facerolling your keyboard when playing necro after patch until you encountered an engineer who ran this trait. Suddenly you found out that you couldn’t faceroll anymore against him/her and eventually got owned. Then you came to the forum and started to whine because you found out that there was a trait called “Automated Response”. Suddenly you decided that instead of improving your own skill in playing necromancer, this trait cannot exist or has to be changed.

Nice story making bro, but cool story won’t make you a better player, so I’d like to say “better luck next time” .

If you want a screenshot of my most played classes I can definitely provide it. In fact, you can find it attached if you’re so inclined to find out what I play the most.

The truth is I played it myself and I could feel the trait was definitely giving me a leg up I otherwise probably wouldn’t have if I didn’t have the trait.

My whole thing is, it shouldn’t last as long as it does. And that’s pretty much it.

Attachments:

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(edited by Dirame.8521)

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Posted by: Felxm.8063

Felxm.8063

Automated Response is a really good trait. To be honest, it’s too good.

Automated Response grants the Engineer 100% duration reduction to all conditions as long as they remain at 25% health. For a player that is purely focused on applying conditions, this is like an I win button. I cannot tell you how many times I have survived the onslaught of a Necro just because this trait kicked in at 25% health. And I feel it gives the Engi an unfair advantage for it to not have a duration and cooldown.

So this is my suggestion, change Automated Response to “Cure 2 conditions and become Immune to all conditons for 5s” on a 60s cooldown or “Activate Cleansing Burst when you have more than 2 unique conditions on you. (with water field)” on a 30s cooldown. Because right now, good engies can outlast almost any condi spec just because of this trait.

Clearly you have never played engineer or hardly played it seriously before patch, since you don’t even know it’s been nerfed just now which means it has been better before the patch(immune to condition when at/below 25%).

For me its pretty obvious that you have been playing something else before patch. After patch you switched to necro since they got buffed alot. You were facerolling your keyboard when playing necro after patch until you encountered an engineer who ran this trait. Suddenly you found out that you couldn’t faceroll anymore against him/her and eventually got owned. Then you came to the forum and started to whine because you found out that there was a trait called “Automated Response”. Suddenly you decided that instead of improving your own skill in playing necromancer, this trait cannot exist or has to be changed.

Nice story making bro, but cool story won’t make you a better player, so I’d like to say “better luck next time” .

If you want a screenshot of my most played classes I can definitely provide it. In fact, you can find it attached if you’re so inclined to find out what I play the most.

The truth is I played it myself and I could feel the trait was definitely giving me a leg up, I otherwise probably wouldn’t have if I didn’t have the trait.

My whole thing is, it shouldn’t last as long as it does. And that’s pretty much it.

First, no one can know if the SS was yours or not. Second, if you claim that you have played engineer so much how come you don’t know that the trait has been nerfed already? So basically it has been nerfed just now but you still come to the forum and whine that it is too OP? For me it is pretty obvious that you don’t even know this trait before and suddenly find out that “oh look, a trait, too OP!” Besides, how can one trait make a class OP? And again, pretty much when someone makes thread like this that requires their own class to be nerfed is just plain stupid and arrogant. Let me just ask you two questions:Do you acknowledge that that trait has been better before this patch and Who do you think you are that you require engineer to be nerfed/changed because of you feel yourself OP with one trait?

Besides, if you think yourself too OP when playing with that trait, simply don’t pick it. Or does it bother you so that you also don’t want other engineers to pick it? Either the way, I don’t see the point that someone wants their OWN class to be nerfed, pretty flaw logic.

(edited by Felxm.8063)

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Posted by: Manuhell.2759

Manuhell.2759

So you suggest we should instead get a reduced version of an elementalist grandmaster trait on triple the cooldown?
Oh, that sure would be fine, right.

It is an extremely specialized trait with a strict activation requirement that can be decently used only by bunker builds. Stop whining.

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Posted by: miriforst.1290

miriforst.1290

Protip, he gain regeneration when bleed is converted by his minor trait, stop attacking him until hes back at 25%-35% (preferably with a margin to stack properly) by his regen then condiburst him like the kitten you necros are right now.

Oh how lovely to be able to tell all of the necros right now who are so eager to spout this themselves: l2p.

An engineer trolling you with this have to be levitating between 1-24 percent hp which means that as soon as it isn’t a 1 vs 1 against one specific build (scepter/staff necro without golem or lich as elite) it is a highly dangerous game. Just touching that 25% health again and you are necromancer sandwich again. Its actually one of the few “good” counters against the ridiculous condispamming today. And as a grandmaster trait it only fully pays of in the situation of a 1 vs 1 against a fully condition based class without any direct damage. That is too say full condition necros with jack for anything but m04r c0ndition d4mage. And since all those pro fotm players are smelling the new op coming from the necromancers direction and hoping to roll a necro and face roll anything in their path they spread out and destroy everything. And if anything is left standing after their cataclysmic bombing its op? You get feared around like a ragdoll nowadays while eating big fat Macconditions, and if you have failed to notice engineers lacks stability. This is a neat way to strike back. And if this is a problem at tournament level of play i don’t know what to say…. You are running a team of 5 condition necros with plague? Even then you can deathshroud him for physical pressure to bring him down. He hangs around at less than 4-6k hp depending on his base health. A thief can literally hit 1 button to kill him at that phase.

So here is how it works: A wild necr- i mean condition based class encounters a engineer with this trait and burst him like a fat kid in a candy shop. The engineer stunbreaks at 25% health and uses elixir C (for example of what i roll when i troll) upon which this happens in my mind:

From then on all conditions applied are reduced by 100% duration and have a 8 percent chance of being transfered into a boon (that means cripple to swiftness, bleeding to regeneration and fear into stability). It is vital that he uses his stunbreak and follow up with a condition cleanse as he will die anyways otherwise to the conditions applied above 25% health as the trait DOES NOT CLEANSE CONDITIONS BY ITSELF. A smart conditionmancer without any slightest hint of power and unwilling to go into death shroud can still use his traits against him. Remember how bleeding stacks regen? Get him some regen and then stop attacking for a few seconds instead of complaining that your auto is outhealed. Because that is exactly what he is trying to achieve, a balance between your autos and his regen. As soon as he is at 25% he is vulnerable as usual to your conditions, which means that if you let him up at say 35% for a bit of a margin for stacking up and then bursting him again (with what, a 20sec cooldown on fear and a 40 sec cooldown on his stunbreak?) will put him in deep kitten like every other class in this necro infested meta.

Speaking of impossible to win against, how are those warriors feeling about fighting you necro pals?

But my heart is bleeding for you poor necromancers who have found one weakness to your build.How goes it, if people loose to you they haven’t adapted to the meta, need to learn to play and so on and if they counter you they are OP? Way to go mesmer, necros.

Or is it just a case of us needing to l2p so that you don’t have to?

As for tourny play, if you cant call in a power based character to finish him in a couple of seconds maybe your team isn’t fit for duty.

So it is a grandmaster trait that in combination with full condition cleanses and another skill for a stunbreak and defensive stats that is overpowered in 1 vs 1 versus what is currently one of the strongest classes in the meta running the most insane condition burst builds when there is no one in your team willing to spare a few seconds to assist you? And even then you can counter it with smart play. And i find it hard to believe that they can put out the offensive to kill you.

They like to claim that the necromancer is still just a part of rock paper scissors when currently it is more like rock paper shotgun. Well hello there shotgun, meet nanosuit.

(edited by miriforst.1290)

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Posted by: Felxm.8063

Felxm.8063

Automated Response is a really good trait. To be honest, it’s too good.

Automated Response grants the Engineer 100% duration reduction to all conditions as long as they remain at 25% health. For a player that is purely focused on applying conditions, this is like an I win button. I cannot tell you how many times I have survived the onslaught of a Necro just because this trait kicked in at 25% health. And I feel it gives the Engi an unfair advantage for it to not have a duration and cooldown.

So this is my suggestion, change Automated Response to “Cure 2 conditions and become Immune to all conditons for 5s” on a 60s cooldown or “Activate Cleansing Burst when you have more than 2 unique conditions on you. (with water field)” on a 30s cooldown. Because right now, good engies can outlast almost any condi spec just because of this trait.

Clearly you have never played engineer or hardly played it seriously before patch, since you don’t even know it’s been nerfed just now which means it has been better before the patch(immune to condition when at/below 25%).

For me its pretty obvious that you have been playing something else before patch. After patch you switched to necro since they got buffed alot. You were facerolling your keyboard when playing necro after patch until you encountered an engineer who ran this trait. Suddenly you found out that you couldn’t faceroll anymore against him/her and eventually got owned. Then you came to the forum and started to whine because you found out that there was a trait called “Automated Response”. Suddenly you decided that instead of improving your own skill in playing necromancer, this trait cannot exist or has to be changed.

Nice story making bro, but cool story won’t make you a better player, so I’d like to say “better luck next time” .

If you want a screenshot of my most played classes I can definitely provide it. In fact, you can find it attached if you’re so inclined to find out what I play the most.

The truth is I played it myself and I could feel the trait was definitely giving me a leg up I otherwise probably wouldn’t have if I didn’t have the trait.

My whole thing is, it shouldn’t last as long as it does. And that’s pretty much it.

Now I have just checked your posts. 19 hours ago from now you posted in another thread called “TEST-Concept-To-Kill-a-Necro” I will c/p your post so that everyone can see that I was talking the truth, so here it goes:

“Playing as a necro myself and not playing the current rave that is the Dhuumfire build, I am currently playing a Deathshroud build. And I found that, I usually win when I start my CC chain before they can put enough condi pressure on me.Even if they do get condis on me, I can just let it tick in DS allowing most of the damage to waste away.Also Engineers definitely need Automated Response in order to not get rolled completely. The simple fact that Necros can flip the condis you put on them, back to you is what makes it hard for engies. Also, no stability. "

Must I say more?

(edited by Felxm.8063)

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Posted by: jportell.2197

jportell.2197

Its a Gm trait to help a class that is on the lower end of Condi removal get some breathing room this is most definitely not an overpowered trait. I honestly think there needs to be more traits like this the amount of condition spam air that is running aroundthese kmatches is ridiculous and unless u have condition removal that can match a pre-nerf d/d cleric ele you are kinda done for….
Tldr: having defense against conditions at 25% health no less is far from OP

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: miriforst.1290

miriforst.1290

“I think the problem here is that Necros are now good on a 1v1 scenario and people can’t handle it…. yet.”

So now we can, problem?

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Posted by: KarlaGrey.5903

KarlaGrey.5903

I made the thread on this trait months ago in the necro forum sections, so I’m afraid you can’t lump me together with the fotm bandwagon – my old condi build has had but a single change since the patch.

My main issue isn’t the trait’s effect per say (although it is impossible to finish an engi with that trait when their opponent is roughly at the same amount of hp remaining and has negligable sources of raw damage), but the fact it has no ICD. There isn’t a single necro trait without an ICD, even when the skill description doesn’t state one, and I’m certain the same applies to most other classess’ traits, so I fail to understand as to why an immunity trait was made exception to this practice.

It also brings me back to the other issue pointed out in my thread: Why is the raw damage of a condition-inflicting skill being ignored altogether? It has to be a bug.

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(edited by KarlaGrey.5903)

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Posted by: Dirame.8521

Dirame.8521

Well, I have certain principle. If I’m going to complain about Dhuumfire, Phantasm Mesmers, unkillable Rangers, Blind spamming Thieves etc I should also be able to look at the class that I play or the specs that I play and discern what could possibly make them too good.

I don’t believe the trait was nerfed. It feels more like the text was just changed to reflect how much it affected condis. The old trait said “Become immune to condis at 25% health” now it says “Condition duration is reduced by 100%” but I’ve tested it and even if you do have more than 100% bleed duration Engies are still immune.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Felxm.8063

Felxm.8063

I made the thread on this trait months ago in the necro forum sections.
My main issue isn’t the trait’s effect per say (although it is impossible to finish an engi with that trait when their opponent is roughly at the same amount of hp remaining and has negigable sources of raw damage), if they could bring , but the fact it has no ICD. There isn’t a single necro trait without an ICD, even when the skill description doesn’t state one, and I’m certain the same applies to most other classess’ traits, so why making an immunity trait be exception to this rule of thumb.

It also brings me back to the question posed in my own thread: Why is the raw damage of a condition-inflicting skill being ignored?

So again basically you play a necro and have been facerolling people after patch. But suddenly you find out that you can’t do that to all classes because theres one trait of one class that counters you when they go below 1/4 of their total HP. So in order to achieve your facerolling stomping fun this has to be nerfed, right?

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Posted by: KarlaGrey.5903

KarlaGrey.5903

Well, I haven’t been exactly facerolling people (but I do know it is easier to win in certain situations than it used to be), because I usually look for rooms that include more than just the classic cannon fodder. I’ve faced several warriors that have posed significant challenge and even killed me several times, simply because overload of CC, good condi cleanse(s) and well timed shield blocks are key to fighting vs necros, and also because I don’t roll cookie cutters but stick to what is more balanced in my view.

P.S. Stop being so bitter about necros, it’s a rather funny/sad view to see such childish whine, especially given how the necro’s tradition of being a ragball himself.

Btw, are you even reading my posts, or is your reading comprehension too clouded by your necro hate?

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(edited by KarlaGrey.5903)

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Posted by: Dirame.8521

Dirame.8521

If you want a screenshot of my most played classes I can definitely provide it. In fact, you can find it attached if you’re so inclined to find out what I play the most.

The truth is I played it myself and I could feel the trait was definitely giving me a leg up I otherwise probably wouldn’t have if I didn’t have the trait.

My whole thing is, it shouldn’t last as long as it does. And that’s pretty much it.

Now I have just checked your posts. 19 hours ago from now you posted in another thread called “TEST-Concept-To-Kill-a-Necro” I will c/p your post so that everyone can see that I was talking the truth, so here it goes:

“Playing as a necro myself and not playing the current rave that is the Dhuumfire build, I am currently playing a Deathshroud build. And I found that, I usually win when I start my CC chain before they can put enough condi pressure on me.Even if they do get condis on me, I can just let it tick in DS allowing most of the damage to waste away.Also Engineers definitely need Automated Response in order to not get rolled completely. The simple fact that Necros can flip the condis you put on them, back to you is what makes it hard for engies. Also, no stability. "

Must I say more?

I’m not sure how that proves me wrong…. ?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Manuhell.2759

Manuhell.2759

Dunno, are you sure it is actually being ignored? There is a trait that gives a sort of regen while using kits, and a bunker build will probably also have elixir-infused bombs, so they’ll get a bit of hp with them. If your normal attack is really low, it may be possible that they simply outheal it.

Regarding the ICD, there is none simply because it would make it completely useless. The activation requirement is already strict enough to make its use feasible only to bunker builds.

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Posted by: miriforst.1290

miriforst.1290

Not to mention dying or being close to dying against a NON HGH 30 alchemy engi with defensive utilities is pretty impressive.

Should scope get a icd? 10% extra chance to crit at 600+ range?

Does terror have a internal cooldown?

It does not have a cooldown because it does not have a duration but a requirement.

Hemophilia should totally be nerfed with a 10 sec cooldown. So should lingering curse.

Greater marks could do with 15 sec too.

Or this gem: Deathly perception. 50% increased crit chance? omgop 30 sec icd.

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Posted by: KarlaGrey.5903

KarlaGrey.5903

Heh, it shouldn’t be too high of a CD (between 5 and 10s).

And I reckon it must be ignored because I see no numbers popping and no decrease in hp, and can only attribute this to a bug.

Edit: At above, I suppose I was referring to defensive traits that affect the (state of the) user, because that is what the trait in question does (in the sense of applying different effects to the user). I should have especially stated that though, my bad.

But given this trait provides virtually infinite immunity to certain soruces of damage, an ICD is rather warranted.

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(edited by KarlaGrey.5903)

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Posted by: Felxm.8063

Felxm.8063

Well, I haven’t been exactly facerolling people (but I do know it is easier to win in certain situations than it used to be), because I usually look for rooms that include more than just the classic cannon fodder. I’ve faced several warriors that have posed significant challenge and even killed me several times, simply because overload of CC, good condi cleanse(s) and well timed shield blocks are key to fighting vs necros, and also because I don’t roll cookie cutters but stick to what is more balanced in my view.

P.S. Stop being so bitter about necros, it’s a rather funny/sad view to see such childish whine, especially given how the necro’s tradition of being a ragball himself.

Btw, are you even reading my posts, or is your reading comprehension too clouded by your necro hate?

First, read the thread title, second, let me fix it for you.

Stop being so bitter about engineers, it’s a rather funny/sad view to see such childish whine, especially given how the engineer’s tradition of being a ragball himself.

Btw, are you even reading my posts, or is your reading comprehension too clouded by your engineer hate?

Now, let me ask you, this thread is about you whine engineers or about engineers whine necros?

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Posted by: Divus.3175

Divus.3175

@Ostricheggs: I’m pretty sure it cleared all condis at 25% hp. I’ve been running full bunker build with this trait for more than 100 tourney matches. I can’t provide video, so any argumentation from my point can’t be proven. If you can provide a video, using this trait before patch, please do. If not, only devs can clarify it.

Best regards.
Divus

[KING] Desolation – Pikan Parom (engineer), Grace Parom (ele)

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Posted by: Felxm.8063

Felxm.8063

If you want a screenshot of my most played classes I can definitely provide it. In fact, you can find it attached if you’re so inclined to find out what I play the most.

The truth is I played it myself and I could feel the trait was definitely giving me a leg up I otherwise probably wouldn’t have if I didn’t have the trait.

My whole thing is, it shouldn’t last as long as it does. And that’s pretty much it.

Now I have just checked your posts. 19 hours ago from now you posted in another thread called “TEST-Concept-To-Kill-a-Necro” I will c/p your post so that everyone can see that I was talking the truth, so here it goes:

“Playing as a necro myself and not playing the current rave that is the Dhuumfire build, I am currently playing a Deathshroud build. And I found that, I usually win when I start my CC chain before they can put enough condi pressure on me.Even if they do get condis on me, I can just let it tick in DS allowing most of the damage to waste away.Also Engineers definitely need Automated Response in order to not get rolled completely. The simple fact that Necros can flip the condis you put on them, back to you is what makes it hard for engies. Also, no stability. "

Must I say more?

I’m not sure how that proves me wrong…. ?

It proves that you play a necro and know that Automated Response prevents necros from total facerolling engineers so that you cannot stand it which causes the reason you come to the forum and whine.

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Posted by: redslion.9675

redslion.9675

Already made a thread on necro forums about this stupid trait months ago, as it is really broken vs pure condi specs…Pretty much an autowin button.
Obviously nothing was done about it, but at least the newest necro spec can finish off such crap with dagger/staff auto, and DS 1. Pity anyone speccing 0 in power or running no minions is pretty much screwed.

And because people seem to believe it’s fine to have such a trait on no ICD, no limitations whatsoever, I demand, as a necro, a trait to give me immunity to all sources of damage apart for conditions as soon as I hit 25%. Funny how it wouldn’t be even remotely as broken though.

As some necros say it:

Automated Response not OP. Necros need to L2P.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

(edited by redslion.9675)

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Posted by: miriforst.1290

miriforst.1290

Divus, it did not.

You know we engineers like to test how our trait works, and if they actually works at all (see scope) so it was quite tested and theory crafted about. And even if it had done that, even if it made us eat babies and grow horns as well as voting for kim jung for president in the USA what matters is what it does now.