Since this is a controversial topic, please don’t respond without reading this ENTIRE post, because there’s a good chance that your response will be addressed within the following. If it’s not, comment away – I’m all ears.
This topic has been discussed a number of times, and in my experience the community has actually been pretty split on the subject. It may not seem that way because most of the people who really hate the downed state have long ago walked away from these forums (and likely SPvP entirely) but I’m bringing it up again. Hoping for sincere, reasonably mature discussion on this topic.
The best way to look at the downed state objectively is to consider the pros and cons. I’ll start with the cons, and you guys can cover the pros, as none come to mind for me.
1) It makes 1 versus X fights impossible for the already disadvantaged party
If you are fighting two players on your own, chances of you winning are very slim, even if you outplay them considerably. You will not find time to execute a player when another player is focusing you, unless you’re fighting a pair of blind quadriplegics. Furthermore, the player you down will have numerous escapes or crowd controls you need to avoid in order to actually complete that execute. It’s just not going to happen. This removes variability in combat. If you’re outnumbered, more often than not your only option is to run.
2) It encourages (demands?) zerging
Might sound like the same point, but I want to further advance this by saying it actually affects the entire flow of the battle. Because of the revive system, the control your allies offer to protect you while you’re down, and the fact that some classes are exceedingly difficult to execute for one person…the best strategy is almost invariably to move as one big unit. This gets very stale, very fast and is a huge factor in that, “Wow, what a mess of entities and particle effects.” feeling that so many players express when they’re new to PvP (aside from the swarms of AI, but that’s another topic for another day).
3) It greatly limits build diversity
Long ago, before warriors were the monsters they are now, I played a glass cannon greatsword warrior. Using a well-placed knockdown, as much of hundred blades as could be channeled, and then a whirlwind, I could often drop a given target who wasn’t particularly using his dodges/cc/kiting options well. It was impossible for me to then execute them in a teamfight. If you are made of paper, standing still for that 1.5s cast is much harder than it is for a tank.
Currently, as I’m playing a much tankier build (like nearly every non-thief/mesmer in SPvP), I just sit in a teamfight all day and roll in points and glory. As a tank, getting those executes off is much easier. Sure, they teleport away, have friends to control me, or CC me themselves…but I can survive through these effects. For many classes, the downed state makes toughness/vitality in large quantities mandatory.
4) It slows the game down
Zybak mentioned this in a video on the subject from 2012 and the issue is still true, though he didn’t really give the needed details. The gameplay is very clunky with the downed state, and makes certain cooldowns mandatory for getting a kill in a teamfight situation. Often in a direct teamfight, you must activate a stability cooldown to make a kill happen. This makes kills overly dependent on these CDs because the downed state just requires you to commit too much to make a kill happen
5) It can last absurdly long, despite being a lot less fun than the actual gameplay
This is opinion based, as some of you might be just like, “Oh yeah, throwing rocks! Woo! Yeah rocks!” but I’m not the first to feel this way. Often times, because of how hard you can be to execute, you get stuck in the downed state for a long, long time. You just sit there, violently throwing rocks. You wish you could just die and get back into the game – playing your class and build as you designed and enjoy it. Alas, you get to sit on the ground throwing rocks.
It’s also not fun to fight against. For me, it robs me of the dramatic moment of the play that actually landed the kill. Maybe a clutch last-minute attack wins you a fight, but now you’re probably going to be downed as well, if you’re low, and you can just sit there and throw rocks at each other. Didn’t FFXIV get completely remade because their game had too much rock throwing?
6) It looks kind of stupid
I won’t go into a lot of detail here, but when you have a rifle, a giant sword, flaming waves of magical death, or a horde of undead abominations…looks pretty dumb when you have to run over and slowly perform a single punch to kill your opponent.
Pros – The ball is in your court, downed state lovers.