Fall damage putting us in combat.
Or you could just stop falling.
Or you could just stop falling.
Please don’t force me to squeeze your nose and twiddle your ears. Because I will… trust me, I will!
working as intended… you fall → you take dmg → you need some time to recover from injury to be ok (and run faster out of combat etc)… i think it sounds even logical
working as intended… you fall -> you take dmg -> you need some time to recover from injury to be ok (and run faster out of combat etc)… i think it sounds even logical
Sometimes, what’s the most logical in real life doesn’t translates do what is the most logical in videogame rules.
Honestly, running slower after taking fall damage seems, to me, like an unnecessary detail that has no meaningful purpose, and has been contributing nothing to the game but being annoying at times. I’m sure that if the devs removed it, GW2 wouldn’t be worse for it.
ofc it has meaningfull purpose… it is there to slow down people when traveling where they shouldnt travel… especially in vertical oriented maps, what would stop you from jumping from mid point in Spirit Watch right to orb? without fall dmg entering combat you would have full hp in almost no time due to out of combat regen which isnt in other games where fall dmg doesnt enter combat…
Dodge+Jump works wonders
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock