Finishers - Unfair class advantages.

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Posted by: Aeonex.7482

Aeonex.7482

Okay, going back to the original thread, avoiding the childish angst….

“It might “bring glass cannon thief back into line with other glass cannons” but it would also severely nerf non-glass cannon thief.” -Syeria + BluePrintEl

^This. Though Glass cannon thieves are only good for stomping in sPvP. So they aren’t very good except to have fun from time to time.

Furthermore, they are glass cannon for a reason. Play a glass cannon thief, try to stomp someone in the middle of say, the Graveyard in Legacy of the Foefire. It won’t happen unless you have invisibility. You won’t be able to unless the entire team is full of level 1’s.

Lastly, Glass Cannon “Ride the Lightning” elementalists with daze+stun+blind. Thieves are the best glass cannon build when stomping? Your argument is invalid.

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Posted by: TheGuy.3568

TheGuy.3568

I guess I wasted my time writing the previous post.

You didn’t but i can sum it up thief is the only class that has a skill like that on the left had side on short cd (more like no cd) that’s all. Everybody else has to take a utility for it.

Honorable mention to the prestige.

Lastly, Glass Cannon “Ride the Lightning” elementalists with daze+stun+blind. Thieves are the best glass cannon build when stomping? Your argument is invalid.

How the hell did you assume that would be good for a stomp? And where did you get blind from?

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

(edited by TheGuy.3568)

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Posted by: zone.1073

zone.1073

Invulnerability and stealth do not allow you to capture points. Why are they allowed to finish people?

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I guess I wasted my time writing the previous post.

You didn’t but i can sum it up thief is the only class that has a skill like that on the left had side on short cd (more like no cd) that’s all. Everybody else has to take a utility for it.

Honorable mention to the prestige.

Sorry about that, looking back I realize my last post was poorly said and came off too harshly.

That was the point. All professions can potentially safe-stomp, but there’s an actual reason people qq about thieves’ finishers and not all the others.

Guardians also block-stomp inherently, no utility needed. And, as you say, Mesmers also have a weaponset-stomp ability and distortion. The Prestige is also a good movie.

So that’s 3/8 professions that don’t have to use a utility, main qq-magnet being thief. The only other finisher I ever see qq about is mistform, which works well for almost all ele builds and most would take it even if they couldn’t also use it to finish.

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Posted by: Blackmoa.3186

Blackmoa.3186

Invulnerability and stealth do not allow you to capture points. Why are they allowed to finish people?

Just logg off and back in if it boterhs you that much. They dont get points or rallys and you can even switch to another char with teh same setup to “reset” cooldown on your elite skill. Is that fairplay? No it isn’t.
is there any punishment for doing this? No there isn’t.
The problem right nows isn’t that Nec, Engie, Guard, Ranger and Warri can’t do anything to prevent a stomp (well theif can’t realy either against several classes) but that ele and mesmer can. This gives Mesmer and Ele the most OP condition removal: getting downed(which is realy stupid xD)
And btw.: necro downed state doesn’t need a buff, it is quiet ok and i think all downed states should be like it(well necros do deal quite a lot of dmg in downed state, sometimes i wish i had a button to blow myself up to increase my dps xD, perhabs a little nerf on necro’s 3 in downed state would be good, it just doesnt feel right to be able to compeltely drain the life of an ele in about 5 seconds from downed state in a power build).

German Caster,
never blinking “specialist”,

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Posted by: Seragi.5910

Seragi.5910

You’re right, sorry I misread. But the difference is that even with stability you can be damaged and have it removed. While invul, you’re good to go regardless of the situation.

this is very true but you have to look at it this way.. they just blew there biggest survival cooldown to stomp someone… if I see this happen I immediately switch to dps this target down cause I know he is now defenseless

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Posted by: Syeria.4812

Syeria.4812

You didn’t but i can sum it up thief is the only class that has a skill like that on the left had side on short cd (more like no cd) that’s all. Everybody else has to take a utility for it.

As was pointed out, both guardian and mesmer also have them “on the left.” Ranger (when traited, but everyone has this trait) also has quickness stomp “on the left.” Necro and Ele have a blind stomp (although it’s a single shot blind) “on the left.” It seems only engineer and warrior lack an option there (although necro and ele’s option is rather poor). Actually, can a focus wielding ele stomp through Obsidian Flesh? Probably not I’m assuming. It seems that the classes who don’t have that option are more rare than those who do.

But I assume for thief you’re referencing CnD, using that would require the thief to still have 6 initiative (if they used HS spam, that’s just not going to happen). Using Steal burns a skill with 45 second CD and depending on the fight length, could still be on CD from being used as a fight opener.

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Posted by: TheGuy.3568

TheGuy.3568

You didn’t but i can sum it up thief is the only class that has a skill like that on the left had side on short cd (more like no cd) that’s all. Everybody else has to take a utility for it.

As was pointed out, both guardian and mesmer also have them “on the left.” Ranger (when traited, but everyone has this trait) also has quickness stomp “on the left.” Necro and Ele have a blind stomp (although it’s a single shot blind) “on the left.” It seems only engineer and warrior lack an option there (although necro and ele’s option is rather poor). Actually, can a focus wielding ele stomp through Obsidian Flesh? Probably not I’m assuming. It seems that the classes who don’t have that option are more rare than those who do.

But I assume for thief you’re referencing CnD, using that would require the thief to still have 6 initiative (if they used HS spam, that’s just not going to happen). Using Steal burns a skill with 45 second CD and depending on the fight length, could still be on CD from being used as a fight opener.

I am disregarding the first part of the first paragraph as you cleverly forgot I said short cd (hint: all those skills have long cds). You also toss in traits that are completely meant for defense in nature and application that can’t be used for stomp consistently. Engis are special case see smoke vent (http://wiki.guildwars2.com/wiki/Smoke_Vent)

Sigh… initiative regens naturally at 1 point per 1.33 second the max cd on a skill like CnD is 8 seconds (that’s completely untraited). That’s a very short cd.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: Seragi.5910

Seragi.5910

You didn’t but i can sum it up thief is the only class that has a skill like that on the left had side on short cd (more like no cd) that’s all. Everybody else has to take a utility for it.

As was pointed out, both guardian and mesmer also have them “on the left.” Ranger (when traited, but everyone has this trait) also has quickness stomp “on the left.” Necro and Ele have a blind stomp (although it’s a single shot blind) “on the left.” It seems only engineer and warrior lack an option there (although necro and ele’s option is rather poor). Actually, can a focus wielding ele stomp through Obsidian Flesh? Probably not I’m assuming. It seems that the classes who don’t have that option are more rare than those who do.

But I assume for thief you’re referencing CnD, using that would require the thief to still have 6 initiative (if they used HS spam, that’s just not going to happen). Using Steal burns a skill with 45 second CD and depending on the fight length, could still be on CD from being used as a fight opener.

I am disregarding the first part of the first paragraph as you cleverly forgot I said short cd (hint: all those skills have long cds). You also toss in traits that are completely meant for defense in nature and application that can’t be used for stomp consistently. Engis are special case see smoke vent (http://wiki.guildwars2.com/wiki/Smoke_Vent)

Sigh… initiative regens naturally at 1 point per 1.33 second the max cd on a skill like CnD is 8 seconds (that’s completely untraited). That’s a very short cd.

considering most glass cannon thieves die in 2 shots 8s is a lifetime

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Posted by: TheGuy.3568

TheGuy.3568

You didn’t but i can sum it up thief is the only class that has a skill like that on the left had side on short cd (more like no cd) that’s all. Everybody else has to take a utility for it.

As was pointed out, both guardian and mesmer also have them “on the left.” Ranger (when traited, but everyone has this trait) also has quickness stomp “on the left.” Necro and Ele have a blind stomp (although it’s a single shot blind) “on the left.” It seems only engineer and warrior lack an option there (although necro and ele’s option is rather poor). Actually, can a focus wielding ele stomp through Obsidian Flesh? Probably not I’m assuming. It seems that the classes who don’t have that option are more rare than those who do.

But I assume for thief you’re referencing CnD, using that would require the thief to still have 6 initiative (if they used HS spam, that’s just not going to happen). Using Steal burns a skill with 45 second CD and depending on the fight length, could still be on CD from being used as a fight opener.

I am disregarding the first part of the first paragraph as you cleverly forgot I said short cd (hint: all those skills have long cds). You also toss in traits that are completely meant for defense in nature and application that can’t be used for stomp consistently. Engis are special case see smoke vent (http://wiki.guildwars2.com/wiki/Smoke_Vent)

Sigh… initiative regens naturally at 1 point per 1.33 second the max cd on a skill like CnD is 8 seconds (that’s completely untraited). That’s a very short cd.

considering most glass cannon thieves die in 2 shots 8s is a lifetime

All glass cannons die quickly how is that a justification? Your statement makes no sense. Are you trying to say thief glass cannon should get some type of exception for just being thieves. That was a joke response right lol I get trolled.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: MaXi.3642

MaXi.3642

wouldn’t a Well of Darkness completely negate any attack based escape from a downed player?

yes this is what i was talking about blind is very strong thing and some abilities can be even casted in midcast so you blind right before he want to stop you, not before you stomp :P

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Posted by: Aeonex.7482

Aeonex.7482

Lastly, Glass Cannon “Ride the Lightning” elementalists with daze+stun+blind. Thieves are the best glass cannon build when stomping? Your argument is invalid.

How the hell did you assume that would be good for a stomp? And where did you get blind from?

Lightning Surge, good sir. Or Blinding Flash. Both Lightning skills, one staff, one scepter. Great for stomping on those hits that count.

(edited by Aeonex.7482)

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Posted by: Bunzy.8674

Bunzy.8674

You realize that one elementalist skill is on a 60-70 second cooldown..

Bunzy – I’m a mother father gentleman
Maguuma
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Posted by: Recently.1043

Recently.1043

I’m actually ok with both stealth and mist form stomps.

Mist form has a really long cd, so if they are using it to stomp you, they are likely wasting it incase another fight breaks out.

As for stealth stomps, people need to learn if a they see a thief go invis by a downed teammate, they should be WILDLY SPAMMING ATTACKS OVER THEIR TEAMMATES BODY instead of trying to res them. As a warrior, whenever i see this happen i IMMEDIATELY throw a blind 100b right on top of my teammate and 9/10 this kills the thief that is trying to stomp my teammate. It really bothers me when people don’t realize this is how you counter it. Same with people trying to stomp invis-downed thieves. I can’t count the number of times i see someone walk away looking for the thief instead of blindly auto attacking the spot they downed-invised at.

Call me when this game gets fixed…. if it ever does….

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Posted by: Syeria.4812

Syeria.4812

You didn’t but i can sum it up thief is the only class that has a skill like that on the left had side on short cd (more like no cd) that’s all. Everybody else has to take a utility for it.

As was pointed out, both guardian and mesmer also have them “on the left.” Ranger (when traited, but everyone has this trait) also has quickness stomp “on the left.” Necro and Ele have a blind stomp (although it’s a single shot blind) “on the left.” It seems only engineer and warrior lack an option there (although necro and ele’s option is rather poor). Actually, can a focus wielding ele stomp through Obsidian Flesh? Probably not I’m assuming. It seems that the classes who don’t have that option are more rare than those who do.

But I assume for thief you’re referencing CnD, using that would require the thief to still have 6 initiative (if they used HS spam, that’s just not going to happen). Using Steal burns a skill with 45 second CD and depending on the fight length, could still be on CD from being used as a fight opener.

I am disregarding the first part of the first paragraph as you cleverly forgot I said short cd (hint: all those skills have long cds). You also toss in traits that are completely meant for defense in nature and application that can’t be used for stomp consistently. Engis are special case see smoke vent (http://wiki.guildwars2.com/wiki/Smoke_Vent)

Sigh… initiative regens naturally at 1 point per 1.33 second the max cd on a skill like CnD is 8 seconds (that’s completely untraited). That’s a very short cd.

A guardian can’t sneeze without put up some form of aegis, it’s not a “long cooldown” issue like you try and claim. Necro’s blind stomp is on an 18 second cooldown. Ele’s option is on a 10 second cooldown. Ranger quickness stomping is an option every ranger carries on a 16 second cooldown.

You obviously have no idea how initiative works though. For CnD to have a “8 second cooldown” would require the thief to use no weapon skills outside of auto-attack for 8 seconds. It’s not an 8 second cooldown because if the thief had 3 initiative, he would have used heartseeker to finish you off that much sooner. Unless the thief explicitly saved initiative to try get a stealth stomp (which means he’s sacrificing the ability to use any other attacks on you) he absolutely will not be able to use CnD. Every other class in the game has cooldowns that work independently of one another. A guardian popping Symbol of Faith has no impact on his ability to use Virtue of Courage. A mesmer utilizing Blurred Frenzy doesn’t impair their ability to pop Distortion. An elementalist can Ride the Lightning without preventing them from using Blinding Flash. A thief that’s out of initiative doesn’t have “an 8 second cooldown” on CnD and a “4 second cooldown” on Heartseeker. Using any of those skills restarts the “cooldown” for all of them.

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Posted by: evilapprentice.6379

evilapprentice.6379

I think we can all agree that the entire point of being “downed” is to be able to fight back and have a SLIM chance at surviving.

But thieves and elementalists negate this basis. What I’m getting at is how thieves can finish in stealth and elementalists can pop vapor form to become untouchable. This is an unfair advantage that makes it almost impossible to fight back (yeslol I have elixir S – Doesn’t make me feel any better about it).

What I plead for, silently (except now) and personally is that activation of any form of stealth or invulnerability should block or interrupt finishers. We should all have a chance to fight back to our last breath, regardless of what class we are.
Who agrees?

My 2 cents.

All classes are not on equal footing when it comes to Armor and HP, your suggestion would be imbalanced. For you to have a “Chance to fight back” against any person who downed you, your downed abilities would have to be roughly effective across all classes. Lets take a warrior glass cannon and an ele glass cannon as an example; if you do enough DPS to the warrior to threaten him while downed, you’re going to WRECK that Ele, who starts at ~80% less base HP and lower armor.

The point is, Elementalist was given the lowest armor and HP in the game, yet his method for stomping is the same as any other class. Without some mechanic which Ele’s can use to get stomps, they’re at a natural disadvantage – Anet decided to give them those skills because without them, it’d be imbalanced against them.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: Kerishan.8460

Kerishan.8460

Lol do you really compare invis stomp of thieves with vapor stomp of ele? Thieves can stay in hide yes, but remember they are always there, hittable; elementalist in vapor form can’t be hit at all (like mesmer with distortion)

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Posted by: Moderator.3964

Moderator.3964

Please refrain from making disrespectful comments and derail the thread to personal insults.
After a major clean up this thread will be watched over closely, if violations of our forum code of conduct still happen at this rate, we’re afraid we’ll have to close this thread.

Thanks for your understanding.

(edited by Moderator)

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Posted by: Akumetsu.8591

Akumetsu.8591

tbh the more paid tournys i have done thieves (i am one) have some of the hardest time finishing people because any time some one is downed the other teams necro will throw wells on the downed body and then some one else will sam aoes and knockbacks. which means as a squishy thief i die if i try to finish. not saying this is imbalanced or unfair! just something thieves have to work around with there team. the only way i have found to stomp some one succesfully is to do the shadowstep trick to be out of the aoe. just a thieves perspective not goign to comment on other classes that i don’t have personal experince using.

One hope, One dream, One Dagger Thief
K U R A Enguard [ENG], Pretty Princess Squad [MEN]

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Posted by: carlos the dwarf.1038

carlos the dwarf.1038

There’s supposed to be some risk associated with stomping someone. You’re essentially spending 2-3 seconds in a completely vulnerable state. With stealth and stability stomps, even if you can’t aoe cc or strip stability to cancel it, at the very least you and your allies can still punish the stomper by beating the crap out of him and even down him if he’s low on health (hence the risk factor). Invulnerable stomps on the other hand remove the risk entirely and leaves you and your allies helpless to do anything, unless of course you can revive before the stomp finishes.

Also, you can’t even attack when you’re invulnerable, how is it possible that you can stomp people? Necros can’t even stomp in DS, eles really shouldn’t be able to stomp in mist form etc.

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Posted by: Fiesbert.9816

Fiesbert.9816

The imbalances in downed states and finishing capabilities are core issues of GW2 PvP. I’d still consider Quickness the top issue though https://forum-en.gw2archive.eu/forum/pvp/pvp/Top-3-issues-of-GW2-PvP-structured/first#post851656

Necro autoattack/minion DPS http://tinyurl.com/8wd6lv6
DS battle tank http://tinyurl.com/8dv5q9p

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Posted by: Valkyriez.6578

Valkyriez.6578

Valid concern IMO. It’s almost impossible to stop being stomped at the moment, and to stop a team mate being stomped is even harder. It’s not just thieves and Ele’s all though the stealth stomp is an isue. The problem with that specifically is they completely avoid damage to themselves and get to do a stomp. Other classes may have stability, but you will get wrecked trying to get a stomp off in a team fight. There’s always exceptions, but its a change I support.

After all, downed state is supposed to be a “chance” for a second life and the ultimate counter to burst is it not? If it isn’t, feel free to tell me what its for. it cant be a counter to anything if as soon as you get dropped, its Quickness + Invis/Mist = Stomp and dead.

Seems redundant if that’s the case.

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Posted by: Visionary.5681

Visionary.5681

I’m sorry but this is garbage every class has access to stealth, stability, or invulnerability.

I’m guessing by the tone of your post, your incapable of mature discussion. I’d just like to ask you to explain your arguement in terms of Necromancers.

They have access to 3s of Stability through a Grand Master Trait, in a trait line which is very rarely used. The vast, vast majority of necromancer specs are unable to gain this ability without making them remove 30traits from a benficial line. Then spending them in a line with little to no synergy in their build.

Compare what i just mentioned to Thieves who can all stealth stomp with ease and no penalty.

You’d consider this perfectly balanced?

If not then this thread and discussion has validity, reguardless of if you agree with the posts made in it.

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Posted by: Dual.8953

Dual.8953

I’m sorry but this is garbage every class has access to stealth, stability, or invulnerability.

I’m guessing by the tone of your post, your incapable of mature discussion. I’d just like to ask you to explain your arguement in terms of Necromancers.

They have access to 3s of Stability through a Grand Master Trait, in a trait line which is very rarely used. The vast, vast majority of necromancer specs are unable to gain this ability without making them remove 30traits from a benficial line. Then spending them in a line with little to no synergy in their build.

Compare what i just mentioned to Thieves who can all stealth stomp with ease and no penalty.

You’d consider this perfectly balanced?

If not then this thread and discussion has validity, reguardless of if you agree with the posts made in it.

Put a stealthed Thief, a stability Warrior and a mist form Ele around a downed Guardian. Who gets the finish?

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Posted by: evilapprentice.6379

evilapprentice.6379

I’m sorry but this is garbage every class has access to stealth, stability, or invulnerability.

I’m guessing by the tone of your post, your incapable of mature discussion. I’d just like to ask you to explain your arguement in terms of Necromancers.

They have access to 3s of Stability through a Grand Master Trait, in a trait line which is very rarely used. The vast, vast majority of necromancer specs are unable to gain this ability without making them remove 30traits from a benficial line. Then spending them in a line with little to no synergy in their build.

Compare what i just mentioned to Thieves who can all stealth stomp with ease and no penalty.

You’d consider this perfectly balanced?

If not then this thread and discussion has validity, reguardless of if you agree with the posts made in it.

Stealth stomp is far more accessible for a thief for a number of reasons.

- No access to stability
- No immune skills
- Lowest Base HP bracket
- Their defense is reliant on dodges and stealth
- Very poor access to Regeneration (about the only consistent access is using Stealth and Shadow Protector, or HiS)

Asking any class to stop what they’re doing for 3s to stomp sucks, but it sucks the worst on a class that can’t guarantee that stomp via stability, Can’t use any of their defensive abilities while stomping (as opposed to throwing up Endure Pain, or Protection, or Regeneration before hand), and is in the lowest base HP bracket in the game.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

(edited by evilapprentice.6379)

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Posted by: Syeria.4812

Syeria.4812

I’m sorry but this is garbage every class has access to stealth, stability, or invulnerability.

I’m guessing by the tone of your post, your incapable of mature discussion. I’d just like to ask you to explain your arguement in terms of Necromancers.

They have access to 3s of Stability through a Grand Master Trait, in a trait line which is very rarely used. The vast, vast majority of necromancer specs are unable to gain this ability without making them remove 30traits from a benficial line. Then spending them in a line with little to no synergy in their build.

Compare what i just mentioned to Thieves who can all stealth stomp with ease and no penalty.

You’d consider this perfectly balanced?

If not then this thread and discussion has validity, reguardless of if you agree with the posts made in it.

I’m guessing by the fact that it’s been mentioned several times in the thread, but you’ve managed to ignore it that you’re incapable of mature discussion.

Necros can use blind for stomps. Blind is a more powerful enhanced stomp than stealth (assuming you’re capable of putting it down correctly, which any necro should) as it also blocks incoming damage, which stealth does not.

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Posted by: Marked One.3125

Marked One.3125

Wow, you must see A LOT of downed state to make a thread about this. I think it’s fine as is, downed state is supposed to be a “slim” chance to get revived as you’ve stated. Since I’m not sure if your referring to a team fight or 1v1, I will mention both.

In a team fight with good players, if that thief or ele goes for the stomp 1-2 seconds late (invuln or not) then that downed guy is getting res’d. Now if you are dropping multiple times before the downed penalty wears off then I suggest asking for help on the Engi forums.

If you were referring to a 1v1 (assuming point holding/bunker) then toss Elixir R. Both a thief and ele will have to either run or die on the point once you self res since they should have basically everything but escape skills on CD.

Keep in mind I’m talking from a tPvP perspective. As stated by others there are several other options against a thief. Don’t have tips for beating ele mist form since they can’t down me in a 1v1 so I don’t have experience on that (random thought: does blinding the mist form stomp work? Never tried it). In a team fight an ele usually won’t pop mist form for a stomp unless it’s absolutely necessary, they would be better off dropping some AOE on the guy to punish people going for the res rather then risk putting one of their best skills on CD in a team fight.

Still, in my opinion downed state is a gimmick to help bads and should be removed from s/tpvp, but I don’t see Anet removing a mechanic they spent so much time developing – so I dealt with it.

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Posted by: Phira.3970

Phira.3970

Add new finisher moves so its more like Mortal Kombat

Finish Him/Her!

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Posted by: Kaizer.7135

Kaizer.7135

No because downed is a cheap mechanic that shouldn’t even be in sPvP, why should I even have to kill the same person twice?

Especially when playing a thief, a downed person can down a thief easily if he doesn’t stealth stomp.

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Posted by: Taobella.6597

Taobella.6597

theif have one of the smallest hp pool in the game i think stealth finsh is balance.

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Posted by: atheria.2837

atheria.2837

Varatha in the screenshot – left side.

Apparently no one knows how good this build really is.

I have rheumatoid arthritis and it’s not easy to play “well” when you have hands that don’t do what you are telling them to do…

I appreciate the time it took to put together a posting and the game-play research that in all actuality helped one person who has been a VERY long time MMO player (back to text dungeons and paper dungeons… yeah, that long).

Hey devs, look at this and build AROUND it for WvW and tournament play – I did die, but nowhere NEAR as much as I have in the past – what – five months?

In all actually, I finally contributed to an SPVP game – I may not be able to do it all the time, but at least I know there is a build that can help a disabled person’s self esteem when they want and love to play Ranger.

I’d love to have every single rune and detail, I didn’t see that in the build – intothemists.com is far better than was posted as far as telling details.

THANK YOU!

I am now proud of my Ranger.

PS. I do still get owned by thieves… but in groups at least I can “survive” a bit longer.

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(edited by atheria.2837)

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Posted by: Jimin.4051

Jimin.4051

The reason why Skovos uses cow finishers is because it pierces through vapor form :/

Gronzy #1 NA Cheerleader

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Posted by: Luthan.5236

Luthan.5236

It’s a team game so you can just have a few of the people with these advantages in your team and it will be balanced. And if it was 1 vs. 1 only it would not matter. The one down always lost(I mean it it were really 1 vs. 1 like a duel where no other guy could interfere while you try to finish).

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Posted by: Otaur.9268

Otaur.9268

I think we can all agree that the entire point of being “downed” is to be able to fight back and have a SLIM chance at surviving.

But thieves and elementalists negate this basis. What I’m getting at is how thieves can finish in stealth and elementalists can pop vapor form to become untouchable. This is an unfair advantage that makes it almost impossible to fight back (yeslol I have elixir S – Doesn’t make me feel any better about it).

What I plead for, silently (except now) and personally is that activation of any form of stealth or invulnerability should block or interrupt finishers. We should all have a chance to fight back to our last breath, regardless of what class we are.
Who agrees?

My 2 cents.

Necro stability on Death shroud, Engineer elixirs, Warrior stability, Ele has Mist Form and Earth GM Trait, Stability on swapping to earth for 2 seconds, Thief stealth…

A lot of classes can do the same things, Ranger has pet swap quickness.

Mist form is also on a 90 second timer, a few professions can avoid the mist form stomp, Ele’s, Mesmers, Thieves are the ones I can think of.

EDIT: Guess this was covered Lol

Blackfang’s Demon Alliance [BfDA]

(edited by Otaur.9268)

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Posted by: nerva.7940

nerva.7940

fully agreed. tired of getting invisi-stability-stomped. quickness is tricky but at least you can still react. thief and ele stomping is absolutely ridiculous

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

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Posted by: Stin.9781

Stin.9781

Ok this is data about thief stomping warrior with stealth:

Warrior hit me 3 times interrupted>hit me 4 more times before i finished him withouth stealth. Average hit was 1400 damage.
Lets count…. 7 hits 1400 dmg + interupt with around 2k damage… thats …basicaly 12k damage i took before i stomped warrior. With thieves 14k hp tell me please how we dont need stealth to stomp… This was test with friend and he let me take him down from 100% to 0% withouth doing damage. If it was actual combat i would be sureless less then 12k hp. I could not possible stomp glass cannon warrior at all. He would always with with vengeance… always. Tell me now how stealth stomp is unfair now? Withouth it thieves have no chance to stomp another glass cannon at all. Only option is shadowstep stomp, which is our only stunbreak and on 50 second cd.

Former Devils Inside Thief R43

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Posted by: Krathalos.3461

Krathalos.3461

A post of mine taken from another thread:

Every class has a way to stomp without interruption, save from stomping a Thief (although teleports work), Elementalist, or Mesmer.
Let’s just go through the list, shall we?
Elementalist: Can stomp in Mist Form or with Stability, completely invulnerable in Mist Form
Guardian: Can stomp with Stability, immune to CC, still takes damage
Mesmer: Can stomp with both Distortion and stealth, completely invulnerable with Distortion, can still be interrupted while in stealth
Thief: Can stomp in stealth
Ranger: Can stomp with Stability, although I wouldn’t recommend it, as it requires an elite
Warrior: Can stomp with Stability or Invulnerability
Necromancer: Can stomp with Stability
Engineer: Can get Stability or Stealth from Toss Elixir S, unsure if they can stomp with Elixir S itself

So, in actuality, stealth is the weakest form of stomping. Invulnerability is obviously the best, with Stability in second. Immune to CC is better than just not being visible. Nerf all classes, buff all downed states. Downed states aren’t OP enough yet.

Thief and Elementalist aren’t the only classes that can stomp without interruption. In fact, every class has the tools available to them. Just because you don’t utilize them doesn’t mean they don’t exist.

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Posted by: Blackmoa.3186

Blackmoa.3186

To be abet to stomp with stability the Necromancer needs his elite(plague can be actiuvated during the stomp) as the 3 seconds from the trait(for which no good necromancer build has the points to get it) is in fact not long enough for a stomp

German Caster,
never blinking “specialist”,

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Posted by: Dual.8953

Dual.8953

To be abet to stomp with stability the Necromancer needs his elite(plague can be actiuvated during the stomp) as the 3 seconds from the trait(for which no good necromancer build has the points to get it) is in fact not long enough for a stomp

Yeah he should ammended that before hand and included blindness stomps.

Registered Altaholic
Part-time Kittenposter

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Posted by: BlueprintLFE.2358

BlueprintLFE.2358

Varatha in the screenshot – left side.

Apparently no one knows how good this build really is.

I have rheumatoid arthritis and it’s not easy to play “well” when you have hands that don’t do what you are telling them to do…

I appreciate the time it took to put together a posting and the game-play research that in all actuality helped one person who has been a VERY long time MMO player (back to text dungeons and paper dungeons… yeah, that long).

Hey devs, look at this and build AROUND it for WvW and tournament play – I did die, but nowhere NEAR as much as I have in the past – what – five months?

In all actually, I finally contributed to an SPVP game – I may not be able to do it all the time, but at least I know there is a build that can help a disabled person’s self esteem when they want and love to play Ranger.

I’d love to have every single rune and detail, I didn’t see that in the build – intothemists.com is far better than was posted as far as telling details.

THANK YOU!

I am now proud of my Ranger.

PS. I do still get owned by thieves… but in groups at least I can “survive” a bit longer.

Gratz mate! Looks like you were tearing it up that game

USMC 1st Battalion 10th Marines
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW