Fix The AutoTargeting
Heres another info.
If you have someone on target, he/she wont attack the target unless your character is directly looking at it Which is weird cause in GW1 your character would do this automatically.
Another way to go around this is to play builds that attack your target indirectly, like for example, turret/mine engi.
(edited by SideStep.1347)
While I understand that some people may be pro out-of-your kitten archers, I actually welcome this change as there is no running forward while having you opponent smell your fiery balls of fart.
GW1 might have lacked this feature (yes, a feature) because the combat was more stationary in terms that you had to stand while casting. In GW2, due to being able to cast on the move this sort of must be in place, otherwise a lot of high-speed classes would become ridiculous
I turned off auto target in the options Now if i don’t have a target it just shoots straight or attacks straight until I manually pick up a target. Also with that setting on you can’t run through your target you get ’’Collision’’