Fix The AutoTargeting

Fix The AutoTargeting

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Posted by: SideStep.1347

SideStep.1347

Everytime you have a foe on lock, the only way to keep auto attacking that foe is to move the camera.

If the foe is monkeying around, your character wont auto attack him unless you manually look at the position he/she is looking.

The only way I have found to go around this problem, while they fix it, is to keep pressing the “nearest for target” key before doing a skill.

A flaw that GW2 has… if you are any class and you want to avoid attacks, what the players seem to do (especially ranger with range weapons) is they get near your character and just start going around in circle.

I dont remember having this problem in GW 1.

Fix The AutoTargeting

in PvP

Posted by: SideStep.1347

SideStep.1347

Heres another info.

If you have someone on target, he/she wont attack the target unless your character is directly looking at it Which is weird cause in GW1 your character would do this automatically.

Another way to go around this is to play builds that attack your target indirectly, like for example, turret/mine engi.

(edited by SideStep.1347)

Fix The AutoTargeting

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Posted by: Starflame.5301

Starflame.5301

While I understand that some people may be pro out-of-your kitten archers, I actually welcome this change as there is no running forward while having you opponent smell your fiery balls of fart.
GW1 might have lacked this feature (yes, a feature) because the combat was more stationary in terms that you had to stand while casting. In GW2, due to being able to cast on the move this sort of must be in place, otherwise a lot of high-speed classes would become ridiculous

Fix The AutoTargeting

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Posted by: Detahmaio.2014

Detahmaio.2014

I turned off auto target in the options Now if i don’t have a target it just shoots straight or attacks straight until I manually pick up a target. Also with that setting on you can’t run through your target you get ’’Collision’’