Fix ranger pets - revisited
Forgot one thing, as some mentioned already:
- pets hitting like a truck while their masters are bunker-specced
But pets can hit only 1 target. What’s the problem with the bigger damage compared to every mele weapon that have cleave attaks?
I remember, one day…lost into the mist of the past ppl whining all day for 8-9k backstabs….clearly no problem with a bunker spec dealing 5k+ dmg with high tough and healing (And maybe some cond dmg too), working as all other bunkers right?
I can do up to 5’000 dmg with a sinlge attack as a full-bunker… oh wait it’s 50 dmg.
Forgot one thing, as some mentioned already:
- pets hitting like a truck while their masters are bunker-specced
But pets can hit only 1 target. What’s the problem with the bigger damage compared to every mele weapon that have cleave attaks?
I remember, one day…lost into the mist of the past ppl whining all day for 8-9k backstabs….clearly no problem with a bunker spec dealing 5k+ dmg with high tough and healing (And maybe some cond dmg too), working as all other bunkers right?
I can do up to 5’000 dmg with a sinlge attack as a full-bunker… oh wait it’s 50 dmg.
I can destroy kyhlo’s barrels with my bunker guardian…well it takes some time but i can do it, definately some serious dps…i also managed to kill a jagged horror once…i swear..
(edited by Archaon.6245)
^lol
Anyhow, how is hitting one target an argument against bunker specs being able to kill to start with. Some posters apparently prefer to post first and think later, if at all.
(edited by KarlaGrey.5903)
Since conditions are based solely on one stat it’s easy for them to ignore everything including power and crit chance in favor of toughness, vitality, and healing power.
this is a huge problem with the stats in general, 100% agree.
another simple change could be to increase the petswap timer ( i hate myself for even suggesting it b/c i love it so ) to give a greater window of opportunity to put the pet down.
i gave other suggestions in other threads as well: lower leash range by 1,000 & have pet leash back to player if it doesn’t hit a target within X seconds outside of 1,200 range. revert stealth AI change.
http://www.youtube.com/channel/UCfhikZxZ-rtr_knUtXZNJMw
http://twitch.tv/cutsu
i would love to see pets scale with our stats. i can already envision builds to accomodate every underused pet.
Pet Affinity could change to:
Base 10% Scaling with Ranger stats + 1% per point of Pet Affinity. ( % not balanced, only figurative )
i don’t want to play a bunker, but i do want to play a beastmaster. i play the hand i’m dealt, & i’ve been dealt a tree that gives me +300 healing & a monster on a very long leash.
they could shake up the spec a lot by changing SoWild’s passive to something other than healing. it’s so kitten strong & i hate having a utility on my bar that i barely ever use, b/c the passive healing is just too good.
at least SoHunt & SoRenewal have valid incentive for using the active ( although Hunt doesn’t help the current situation—13k Blinding Slash in tPvP ftw, gg Mug nerf ).
http://www.youtube.com/channel/UCfhikZxZ-rtr_knUtXZNJMw
http://twitch.tv/cutsu
i would love to see pets scale with our stats. i can already envision builds to accomodate every underused pet.
Pet Affinity could change to:
Base 10% Scaling with Ranger stats + 1% per point of Pet Affinity. ( % not balanced, only figurative )
i don’t want to play a bunker, but i do want to play a beastmaster. i play the hand i’m dealt, & i’ve been dealt a tree that gives me +300 healing & a monster on a very long leash.
they could shake up the spec a lot by changing SoWild’s passive to something other than healing. it’s so kitten strong & i hate having a utility on my bar that i barely ever use, b/c the passive healing is just too good.
at least SoHunt & SoRenewal have valid incentive for using the active ( although Hunt doesn’t help the current situation—13k Blinding Slash in tPvP ftw, gg Mug nerf ).
Base + % increase or just % from Ranger stats? Also there are other specs rangers can use, your suggestions would hit them way harder than BM. Signets were pretty bad before the last patch and now you want to nerf them again? Most of the suggestions here would require complete overhaul of the ranger class so i dont think its possible.
i would love to see pets scale with our stats. i can already envision builds to accomodate every underused pet.
Pet Affinity could change to:
Base 10% Scaling with Ranger stats + 1% per point of Pet Affinity. ( % not balanced, only figurative )
i don’t want to play a bunker, but i do want to play a beastmaster. i play the hand i’m dealt, & i’ve been dealt a tree that gives me +300 healing & a monster on a very long leash.
they could shake up the spec a lot by changing SoWild’s passive to something other than healing. it’s so kitten strong & i hate having a utility on my bar that i barely ever use, b/c the passive healing is just too good.
at least SoHunt & SoRenewal have valid incentive for using the active ( although Hunt doesn’t help the current situation—13k Blinding Slash in tPvP ftw, gg Mug nerf ).
Base + % increase or just % from Ranger stats? Also there are other specs rangers can use, your suggestions would hit them way harder than BM. Signets were pretty bad before the last patch and now you want to nerf them again? Most of the suggestions here would require complete overhaul of the ranger class so i dont think its possible.
Solution?
Pets with 0 base stats and they change according to owner’s ones….crap power/prec spec? Crap power/prec pet no matter which animal you take…only pet’s skill differs from one to another…as it should be…no more bunkers with pocket warriors on demand..
Done, some easy and fast balance
(edited by Archaon.6245)
Rangers needed buffs no doubt. Did the devs take it too far? I don’t know. But what I do know is that I’m encountering a buttload more rangers in pvp these days. That tells me that something is up. Must investigate more.
I’d like to know which buffs are these that have gone too far.
Que?
This thread just gave me cancer.
I think somewhere along the way, you guys forget, that for the pet to hit 5k damage, it has to be under the following conditions:
- 40 points spent 30 in BM and 10 in Skirmishing for 30% crit damage.
- Has to be a Raven
- Has to crit on both attacks, the attacks are slower because the raven deals damage twice.
- Only deals 5k to low toughness builds
It seems there’s always the amazing trio QQing about ranger, when in fact, kiting the pet is something very easy to do. And stop with this Rangers can bunker and have glass cannon damage mentality already.
The normal ranger build has the pet dealing 40% of the ranger’s damage, the only change from normal to beastmaster is that percentage, which goes to somewhere like 60/40.
40% being the ranger’s damage while under defensive stats like tough/healing/condi. So the pet doesnt “become a god” with 30 points in beastmastery. In fact, it’s more of a 15% damage/survivability increase.
Play the ranger, know the ranger, kill the ranger.
(edited by AlexRD.7914)
Rangers need pets. We should accept this. Since so much of their utilities and traits are reliant on them, they should be buffed to where they are of actual use.
Stupid things like the pet outhealing damage done to the ranger underwater are dumb and need to go though.
I think that needs to be nerfed in WvW and PvP only, Smooth. Because in PvE…well, nobody really complains about survival in PvE.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Rangers need pets.
And that is where Anet made a grave mistake.
Same applies to the mesmer, or any class which is designed around AI.
As I already mentioned elsewhere, I would gladly see both classes scrapped and redesigned without the AI crap. Sadly, that doesn’t even qualify for an if-scenario, so all we can do is btch about it and hope they eventually, by some miracle, at least bring such classes in line with other, non-trolIish proffessions.
Rangers need pets.
And that is where Anet made a grave mistake.
Same applies to the mesmer, or any class which is designed around AI.As I already mentioned elsewhere, I would gladly see both classes scrapped and redesigned without the AI crap. Sadly, that doesn’t even qualify for an if-scenario, so all we can do is btch about it and hope they eventually, by some miracle, at least bring such classes in line with other, non-trolIish proffessions.
And this is what it was like in GW1 (and why some of us went to these classes asap … not all of us are fotm-rerollers or Legolas-fanbois).
The best solution would be to un-tie us from an AI that does 40%+ of our damage (or at least make it optional). Unfortunately that is also the most unrealistic one.
[…] It hurts seeing a proffession that was one of the hardest, if not the hardest (referring to the standard apply poison r/mo, of course), to master on GW1 turn into the pile of shiat that is the GW2 ronger.
[…]
Memories…
Feel really sad for that profession.
AkaTehDshot.
Forgot one thing, as some mentioned already:
- pets hitting like a truck while their masters are bunker-specced
But pets can hit only 1 target. What’s the problem with the bigger damage compared to every mele weapon that have cleave attaks?
I remember, one day…lost into the mist of the past ppl whining all day for 8-9k backstabs….clearly no problem with a bunker spec dealing 5k+ dmg with high tough and healing (And maybe some cond dmg too), working as all other bunkers right?
I made a ranger today and did some tests with a friend thief. My ranger stats are
3200 armor, 1200 cond. dmg, 940 healing, 16k hp, pet was hitting for about 900-1500 non critical.
He just gave up the fight at a point, he stated that:
placing a backstab was hard as hell cause i had lot of evasion and when he got me right he did less than 4k, whenever he had to stop attacking cause conditions ad pet was killing him, i could refil my hp, while he could get back at best 50%.
The funny thing was when we noticed that his damage on me was slightly more than my pet’s damage on him… LOL
Why should we even play other classes ? Rangers can be bunky, can do condition damage and direct damage with pets, and they got the best heal in game for a teamfight.
Seems like many thought the same, cause last week, there was spirit watch map on tourneys, and it was rare to see a party with less than 2 rangers. Yeh, not joking, i found groups with 3 or even 4 rangers.
There are thieves out there fully capable of burning down a bunker ranger in a few short seconds, cuge, so your point here is invalid.
There are thieves out there fully capable of burning down a bunker ranger in a few short seconds, cuge, so your point here is invalid.
No. He made a ranger, and his thief friend couldn’t kill him! His point is completely valid and rangers need a nerf. Actually whatever just killed me needs a nerf too!
[…] It hurts seeing a proffession that was one of the hardest, if not the hardest (referring to the standard apply poison r/mo, of course), to master on GW1 turn into the pile of shiat that is the GW2 ronger.
[…]Memories…
Feel really sad for that profession.
AkaTehDshot.
Yeah outside oath and rao ranger was pretty nice to play in gw1…here you just have to let autoattack go while pets do the job..
Ok, I guess it isn’t a bug that a pet starts rezzing again immediately after being feared. Or maybe its just the cougar that likes to troll me when I’m downed and save up my mighty fear for its rez, only to see it resume the rez immediately.
Anet, your game is really good.
(edited by KarlaGrey.5903)
Forgot one thing, as some mentioned already:
- pets hitting like a truck while their masters are bunker-specced
But most pets can hit only 1 target. What’s the problem with the bigger damage compared to every mele weapon that have cleave attaks?
There is pet aoe.
As a GC thief (classic 25/30/0/0/15) i was hit by raven’s swoop for more than 10K (4.5K +6K).
Was unable to crit more than 2.5K with a backstab (because of prot boon) on the pet nor the master. Just saying….
The pet is an npc just dodge it and the ranger has no damage. Personally, I would like to see ranger damage buffed and pet damage nerfed. I prefer skill based play not auto attack XD.
Ok, I guess it isn’t a bug that a pet starts rezzing again immediately after being feared. Or maybe its just the cougar that likes to troll me when I’m downed and save up my mighty fear for its rez, only to see it resume the rez immediately.
Anet, your game is really good.
So you expect the ranger’s downed mechanic to just go away because you feared him? So a necro and a ranger both go down at the same time, and the ranger loses because you used your fear on his pet?
Your logic is fun, to say the least.
I think the problem lies in people hating beastmaster due to the class requiring 0 skill due to the class playing by itself. all u need to do is spam evades while pet plays for u.
Forgot one thing, as some mentioned already:
- pets hitting like a truck while their masters are bunker-specced
But pets can hit only 1 target. What’s the problem with the bigger damage compared to every mele weapon that have cleave attaks?
I remember, one day…lost into the mist of the past ppl whining all day for 8-9k backstabs….clearly no problem with a bunker spec dealing 5k+ dmg with high tough and healing (And maybe some cond dmg too), working as all other bunkers right?
I made a ranger today and did some tests with a friend thief. My ranger stats are
3200 armor, 1200 cond. dmg, 940 healing, 16k hp, pet was hitting for about 900-1500 non critical.He just gave up the fight at a point, he stated that:
placing a backstab was hard as hell cause i had lot of evasion and when he got me right he did less than 4k, whenever he had to stop attacking cause conditions ad pet was killing him, i could refil my hp, while he could get back at best 50%.The funny thing was when we noticed that his damage on me was slightly more than my pet’s damage on him… LOL
Why should we even play other classes ? Rangers can be bunky, can do condition damage and direct damage with pets, and they got the best heal in game for a teamfight.
Seems like many thought the same, cause last week, there was spirit watch map on tourneys, and it was rare to see a party with less than 2 rangers. Yeh, not joking, i found groups with 3 or even 4 rangers.
Yeah, keep talking.
Or you could run a P/D thief and cnd heal up to full off the pet all day and the ranger can’t kill you either.
Go cry a river that you can’t farm more than just berserker players on your thief. Apparently bunkers should be food to thieves as well.
Forgot one thing, as some mentioned already:
- pets hitting like a truck while their masters are bunker-specced
But most pets can hit only 1 target. What’s the problem with the bigger damage compared to every mele weapon that have cleave attaks?
There is pet aoe.
The drake, which nobody uses because they root while casting a breath that will never hit a moving person, and unlike jaguar or raven they don’t crit as much so they hit for measly 640-700 autoattacks.
What a scary pet!
Honestly i don’t know how ANET puts up with this crap.
To put it frankly…
If ArenaNet didn’t want a massive amount of QQ about a game, they should have made a good game? or at least be working desperately to make GW2 good…
Their updates are consistently slow and pretty ill done so if they posted out exactly where they were at and what they were doing, it would kinda ruin any hope for anyone still clinging on to changes in GW2 instanced PvP…
Those enjoying it as is, great for you, glad it isn’t an utterly wasted AAA MMO, get all you can of it in the next year, there is no saying how much longer instanced PvP will have even a population. Imo, GW2 is in over their heads right now in just bringing the instanced PvP out of its steady decline.
(edited by garethh.3518)
Oh well at the end of the day rangers will still claim they’re ok and as i said time ago for eles: “We’ll see after the deserved balance patch who’s really good with ranger and who was just following the fotm”
Not so many eles spamming random stuff around now while good ones still play like before…and the same is gonna happen to rangers, just chill down
If you sit by a river long enough, you’ll see the body of your enemy float by.
Ok, I guess it isn’t a bug that a pet starts rezzing again immediately after being feared. Or maybe its just the cougar that likes to troll me when I’m downed and save up my mighty fear for its rez, only to see it resume the rez immediately.
Anet, your game is really good.So you expect the ranger’s downed mechanic to just go away because you feared him? So a necro and a ranger both go down at the same time, and the ranger loses because you used your fear on his pet?
Your logic is fun, to say the least.
I do expect to be rewarded when I do the right thing.
Funniest thing is, we didn’t even go down at the same time. He just took away 5k hp easily while I was attempting to stomp. Not like I can go away and wait for my heal given the broken crap that is n3 downed ronger state.
(edited by KarlaGrey.5903)
Ok, I guess it isn’t a bug that a pet starts rezzing again immediately after being feared. Or maybe its just the cougar that likes to troll me when I’m downed and save up my mighty fear for its rez, only to see it resume the rez immediately.
Anet, your game is really good.So you expect the ranger’s downed mechanic to just go away because you feared him? So a necro and a ranger both go down at the same time, and the ranger loses because you used your fear on his pet?
Your logic is fun, to say the least.
I do expect to be rewarded when I do the right thing.
Funniest thing is, we didn’t even go down at the same time. He just took away 5k hp easily while I was attempting to stomp. Not like I can go away and wait for my heal given the broken crap that is n3 downed ronger state.
Stomp > get interrupted > stomp.
If hes using canine: Stomp > get interrupted > Fear pet > stomp
You can even evade thunderclap if youre fast enough and avoid damage.
That is the right thing to do. And any class is able to dish out 5k damage if you can’t stomp right.
You obviously dodge the interrupt…he simply got a few lightning damage procs from weapon set, so adding in the pet damage and some condis was enough to bring me down quite fast^^
I did everything right, and I still lost because my downed state is just total crap in comparison to a guaranteed rez by the pet.
(edited by KarlaGrey.5903)
I did everything right
Rofl!
That’s what she said.
i dont give a kitten about my pet. i let it do its thing.
Well karla, your downed state WILL lose to someone elses. This is just how it works. Ranger loses to warrior, necro loses to ranger and warrior. If all classes were balanced in each aspect of the game, what would be the point of choosing another class?
Oh, the ranger is very strong while downed, but holy kitten look at guardian with all his boons! OH SNAP the necro destroyed the guardian by transforming his boons!
Engis are the only ones who can complain about their downed state being weak. Necros downed state is actually strong.
Sure is a lot of kitten talk from the rangers. The rest of the community as a whole would have to whole heartily AGREE with the OP.
Pet Roaming needs a fix.
Pets critting me for 2k with 2800 armor is wtfbad
Not to mention their survivability.
Huge issues with Rangers+mini warrios.. err I mean pets is at play here.
Lets reset our priorities Anet. This is a logical point of view we are coming forth with. Lets get it fixed.
Dragon
Platinnum – Zerker Guardian
When we were running BM bunker 3 months ago no one said kitten. This is DD ele all over again go 5 months back its not OP 3 months back QQ starts.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
When we were running BM bunker 3 months ago no one said kitten. This is DD ele all over again go 5 months back its not OP 3 months back QQ starts.
Indeed. And when you ask ppl to point out exactly what changes has put rangers over the top now compared to then, not a single person can do so.
When we were running BM bunker 3 months ago no one said kitten. This is DD ele all over again go 5 months back its not OP 3 months back QQ starts.
Indeed. And when you ask ppl to point out exactly what changes has put rangers over the top now compared to then, not a single person can do so.
Duuude, our pet now moves behind the target when he is going to attack!
And I’ve seen plenty of thieves succeed with just that.
I do?
Just stating a fact, since this whole thread is very one-sided imho.
I do hope our beloved devs are at least remotely aware of the buginess that is the rogner’s pet and the farce that is the ronger.
Sooner or later, spirit watch will be back in rotation, and I already fear multiple copies of uga buga rongers.
P.S. I had the opportunity to observe pets bashing on trebs quite a few times in the last few days during my solo queing sessions on khylo, with their master running around mid point most of the time. How convenient indeed. Good thing they were on our team at least.
It’s a very credulous fact… if you’d said, “There are Thieves out there fully capable of burning down a bunker Ranger”, then sure, but “in a few short seconds”?
From what I’ve seen I don’t think that’s terribly likely. Maybe with the old Mug (still think it’d be improbable)
“I should be able to burn down everything within a few seconds … preferably within 0.5 sec similar to the steal+CnD+BS-combo”. Great balance and great fun for everyone … or?
BM works as a perfect counter to that attitude.
I do hope our beloved devs are at least remotely aware of the buginess that is the rogner’s pet and the farce that is the ronger.
Sooner or later, spirit watch will be back in rotation, and I already fear multiple copies of uga buga rongers.P.S. I had the opportunity to observe pets bashing on trebs quite a few times in the last few days during my solo queing sessions on khylo, with their master running around mid point most of the time. How convenient indeed. Good thing they were on our team at least.
Yeah sending pets kilometers away to dmg treb is very common you just need someone to put target on it (Or you can target yourself from ct) and just send it without even moving…easy and effective….if pet is going to die just swap it rinse and repeat you can send fresh pets all the time and eventually treb is going down sooner or later…skills involved? absolutely nothing.
(edited by Archaon.6245)
Yeah sending pets kilometers away to dmg treb is very common you just need someone to put target on it (Or you can target yourself from ct) and just send it without even moving…easy and effective….if pet is going to die just swap it rinse and repeat you can send fresh pets all the time and eventually treb is going down sooner or later…skills involved? absolutely nothing.
You can’t send the pet to attack anything further than ~1600 from it, so you must get near the trebuchet yourself, send the pet to attack it and then leave. If you swap pets you have to repeat, a team mate targeting it is no use if the pet is nowhere near it.
I’m right there with you. The pet running off accross the ma kitten iously annoying. When I’m fighting someone I want my pet to stay with me, not run of. Maybe they could limit the chase zone to the range of longbows, I think that would solve it a bit.
As for the buffs, you’re also right, I used the pets pre buff and they were fine. I’m not gonna complain though, any buff to my class is fine with me.
dude ranger pets were a HUGE part of good PvP teams. Don’t you remember IWAY?
I too was a ranger…Havent even tried the gw2 version..
I hope you get the nerfs you deserve, and then get brought back up to actual glory.
Actually, that already happened Gank. We were far more powerful in Beta, then nerfed heavily for the full release. We’re only now getting brought back up to our former glory.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Kite the pet, drop cripples/chill or knock the pet away = 0 damage received from pet = 0 damage received from the spec. This is where bad BMs are seperated from good BMs. Good BMs will play with their pet to get their pet to land regardless of what you do to it. Bad BMs will just let their pet run wild and makes it way too easy to kite the pet and counter the entire ranger’s spec. Last night I was able to run in circles on a node while killing a BM ranger. I lost about 10% of my health over the course of the fight.
Am I good?… I’m good.