Fix unrelenting assault slow bug
So one of the few counters to a non interuptable skill should be removed…
(Can only be interupted in the first 0.5 sec of the cast an going stealth makes it end)
(edited by daggerhands.9634)
So one of the few counters to a non interuptable skill should be removed…
(Can only be interupted in the first 0.5 sec of the cast an going stealth makes it end)
It’s more like the skill doesn’t function properly. I wouldn’t call that counter-play. Also, it has a 0.75s cast time, not 0.5s.
That being said, it shouldn’t ignore Slow, it just shouldn’t break when you have it.
So one of the few counters to a non interuptable skill should be removed…
(Can only be interupted in the first 0.5 sec of the cast an going stealth makes it end)
You can also dodge/evade, block, outrange it, stand near a wall so it will fail, blind it (single target during the casttime or blind field before it hits you).
Also didnt they nerf the dmg from 7 to 5 attacks?
Edit: While they fix the slow bug,
they should also fix the bug that sometimes when a Rev does UA on you, you get immobalized (meaning you cant dodge the UA), even though there is no immobalizing ability in sight. This immobalize bug I hadnt seen before the patch.
(edited by Yashuoa.9527)