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Posted by: Belze Intilie.8436

Belze Intilie.8436

It´s time to buff the Lord and the Guards on Legacy of the Foefire. With all the power-creep i think this poor guys need some help. 150 Points for a lord-kill… it´s just to easy atm.

Bro Code(x) (Mesmer), Bro Tect (Guard)

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

Both teams have a lord.

Seems pretty balanced 2 me.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

what if we added 2 soldiers and 2 casters in front of each door, would that help?

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Posted by: Geiir.7603

Geiir.7603

Pushing lord often requires the entire team to leave all capture points. The lord push can easily be countered by a few of your teams players going back and harass them while the rest of your team goes for a 3-cap before returning to lord to help.

I have won so many games because my enemy pushed lord and failed. It is also very easy to predict a lord push. If your team lead by 100 points or more or there are literally no other way the enemy team can win without killing the lord, then you should be ready for a lord push.

Melder – Thief

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Posted by: Belze Intilie.8436

Belze Intilie.8436

Yeah i saw yesterday on ESL how easy MiM´s Lordkills are countered.^^
Im dont say it´s unbalanced. I think it´s just to easy atm to kill the Lord and get 150 points cuz he´s to weak.
If i remember correctly not even a staff-ele, guard and engi-heal (just the aoe-heals from that team) was enough to keep him alive against MiM´s push

Bro Code(x) (Mesmer), Bro Tect (Guard)

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Posted by: Chapell.1346

Chapell.1346

I like the idea, if this one got implemented i think its enough. well atleast we can see some small scale gvg conquest action instead of 1v1 dueling room (too much disgrace on this map) and make a guild ladder.

[Urge]
Between a master and apprentice, i would love to see the differences.

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Posted by: Blackjack.5621

Blackjack.5621

both teams have a lord, but it is an all inc mechanic since you will lose all your capture points. You only go all in when you are behind. In general it is too rewarding for a desperate comeback attempt and it should be defendable almost always IF your team is defending it unless you get killed. Currently you can kill it while ignoring 5 people defending + I´m not sure how Moa affects the stats of the Lord (Why can you even Moa a Lord)

My suggestion would be more defense for Lord the more teammates there are in the base. Disable announcements for door/lord attacks so map awarenes is more of a factor and you can steal it without people defending it.

I Zapdos I
WTS Boston winner
Esl profile: http://play.eslgaming.com/player/7930634/

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Posted by: nekretaal.6485

nekretaal.6485

The lord is way too far from the capture points. Pushing lord is usually a mistake that causes your team to lose.

#24 leaderboard rank North America.

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Posted by: Belze Intilie.8436

Belze Intilie.8436

too far from …what?? are you trolling?? i mean…wat?
Yeah Zapdos, it´s too hard to defend, even with 5 people. Don´t get me wrong I love the comeback-system with this mechanic, but with all the power-creep it´s to easy atm.
Maybe remove the rally from the NPC in the lordroom. If the enemy-team is downed and get the rally from one useless NPC there.,,,this is kind of a wtf-moment

Bro Code(x) (Mesmer), Bro Tect (Guard)

(edited by Belze Intilie.8436)

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Posted by: Maylo.5892

Maylo.5892

Killing the lord was definitely harder in the past, so i am 100% up for this idea.

Mr Maylo
Rank #1 Life

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Posted by: sendmark.4731

sendmark.4731

Maybe remove the rally from the NPC in the lordroom. If the enemy-team is downed and get the rally from one useless NPC there.,,,this is kind of a wtf-moment

I would agree with this.

Maybe also make the Lord heal like Shelter, or give him some anti-cc boss mechanic like Unstoppable.

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Posted by: Zietlogik.6208

Zietlogik.6208

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: manveruppd.7601

manveruppd.7601

GW1 has been saying hi since launch with all sorts of great ideas, but nobody’s paying attention cause it doesn’t have a z-axis and is therefore not cool… :p

A bad necromancer always blames the corpse.

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Posted by: Archaon.9524

Archaon.9524

2 dps can kill lord in seconds ignoring guards with stealth, those guards are also way too weak the only decent thing they can do is blocking projectiles…everything else is just worthless. If they are eles make them heal lord at least….and yeah removing annoucements would be nice. And kitten give him an healing skill without 2 seconds cast time…even a monkey can interrupt that

Ark 2nd Account

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Posted by: BlackBeard.2873

BlackBeard.2873

Maybe remove the rally from the NPC in the lordroom. If the enemy-team is downed and get the rally from one useless NPC there.,,,this is kind of a wtf-moment

I would agree with this.

Maybe also make the Lord heal like Shelter, or give him some anti-cc boss mechanic like Unstoppable.

I think Grouch has said he wants to remove rallying of the adds as well, so that may be in the works.

I would like to see the casters around the lord being a little bit smarter, and the Lord be invuln or receive a significant buff for each caster/soldier still alive. As far as the AI, they are currently not super-smart or even support the lord well. When you run it,usually both casters will cast their swirling simultaneously, and thus overlap. Maybe if they were reprogrammed or given different supportive skills they would be more effective. Honestly, one of the minions should be a shout-guardian who can give his own heals, prot, stab, etc. and MUST be taken down. Also, just increasing their defense/health might be a good idea with the recent buff to offense that happened with sigil/rune changes.

Perhaps even make it possible to revive the adds after they die so that teams really need to commit and you have an option for giving the Lord back whatever buff his minions were giving him while alive.

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Posted by: Epidemix Revenge.4862

Epidemix Revenge.4862

I think buffing lord is a great idea. I think he should be too strong for anyone to just sneak in and 1v1 in 30 seconds. I have seen this done many times mostly by rangers thieves and eles. I would also like it of the defenders didn’t spawn right on top of boss. Maybe in a tunnel that exits outside the gates? I hate when my buddies and I are on boss and half the team respawns right over our heads.

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Posted by: style.6173

style.6173

It´s time to buff the Lord and the Guards on Legacy of the Foefire. With all the power-creep i think this poor guys need some help. 150 Points for a lord-kill… it´s just to easy atm.

Power creep? DPS is lower today than when the game first came out.

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Posted by: Flyphish.6398

Flyphish.6398

Instead of buffing the lord, make it worth less. 100 possibly?

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Posted by: Sube Dai.8496

Sube Dai.8496

I agree he could use a HP buff. Too easy to solo.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: manveruppd.7601

manveruppd.7601

It´s time to buff the Lord and the Guards on Legacy of the Foefire. With all the power-creep i think this poor guys need some help. 150 Points for a lord-kill… it´s just to easy atm.

Power creep? DPS is lower today than when the game first came out.

Off topic, but where do you get that?

A bad necromancer always blames the corpse.

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Posted by: Archaon.9524

Archaon.9524

decent guards, decent healing skill and condi removal for lord should be fine…

maybe make him dodge too xD

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