Foefire: Quarry worse than Waterfall

Foefire: Quarry worse than Waterfall

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Posted by: BlackBeard.2873

BlackBeard.2873

Arenanet made a change about a year ago to make these two more like each-other (adding that mine-cart in the middle of the Quarry point), but I believe that there is still a significant advantage to holding waterfall over Quarry. Waterfall itself has more terrain advantage, not being completely flat like as Quarry. While the mine-cart helps, it does not even offer LOS to most attacks from enemies standing on point.

By comparison, Waterfall is incredibly easy to kite on (along the back) and offering many options for LOS by people off-point without having to leave the point. Because of this difference, Waterfall is MUCH easier to either hold a cap/decap or survive in an outnumbered situation. This gives an advantage to the Blue team, who can much easier defend their home point.

Being such an important map for pvp tourneys, I think it is critical that this map be evened out a bit. While not the #1 priority in development, I would like to see this looked at.

What are your thoughts?

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

The two points are roughly equidistant from both spawns. If you prefer one to the other, just push for that one.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

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Posted by: Moonlit.6421

Moonlit.6421

I’ve honestly never really thought about it lol. When I see swords on a point my first thought isn’t the terrain I’ll be fighting on or the best ground, it’s more of a “coming to get you” mentality lol. By the time I get there I’ve already got a good idea of whose waiting for me but regardless it’s not going to stop me from jumping in. I fight for fun so I’ll kill yah anywhere yah please. ;3

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Posted by: Spurrlock.3219

Spurrlock.3219

Olrun’s right they pretty much are equidistant but it still proposes a problem in soloq. When I’m on red my team is always more concerned about the quarry and I don’t have the time to explain the strategical advantages of waterfall. Some more LoS block from the cart would be great.

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

No. If anything the LOS on Waterfall should be nerfed. There is already a problem with sustain being too high in the meta, and more LOS on points will only reinforce that. The problem on Foefire specifically is exacerbated by the size of the Graveyard point.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Foefire: Quarry worse than Waterfall

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Posted by: BlackBeard.2873

BlackBeard.2873

I’d personally like to see something in the middle: a little bit more LOS on Quarry, a little less on waterfall. On Quarry, the cart does a poor job and can’t even block projectiles from something like lich standing right on point (whereas its easy to play around intelligently on Waterfall). At the same time, the amount of kiting you can do on waterfall is honestly rediculous – it is quite easy to 2v1 for a too long just weaving between the small holes in the back.

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

I don’t think there should be LOS on point at all. If you want to stall with LOS, fight off point and lose the cap. It’s just bad for the game.

Captain of Never Lucky [NL]
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Posted by: meow one twenty.4376

meow one twenty.4376

Cart does something HUGE that Waterfall doesn’t do, you can actually use it to stay inside the point from knockback. The fences on Waterfall are designed to be just far enough away to make you off point, so despite being better for LoS reasons each one has a drawback and a plus.

Alright meow, where were we?

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

You can stay on point and still be behind the fences, bud.

Captain of Never Lucky [NL]
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Posted by: surrge.3214

surrge.3214

lol imagine if they added a mine shaft to mid from quarry… lazy river that took you to mid from waterfall… agree i’d rather have waterfall. A kittenING MINE SHAFT OR A WATERSLIDE TO MID!!!! do it anet

Splurrge-Ele
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Posted by: Rome.3192

Rome.3192

I don’t think there should be LOS on point at all. If you want to stall with LOS, fight off point and lose the cap. It’s just bad for the game.

Thief

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Posted by: Jurica.1742

Jurica.1742

Quarry has A LOT more places to kite, they’re just not as obvious. You can jump on the rocks around it, you can also jump on those ironsmithing type things, ect, A LOT of areas, you just need to learn them.

Pineapples rule

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Posted by: Flumek.9043

Flumek.9043

I think easiest thing to do is to make the waterfall ring smaller.

Its already a lot bigger than quarrys and it would prevent going all the way down behind the fence while still being on point.

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

I’m pretty sure the ring itself is the same size on both. The terrain just needs to be pulled back a bit so it’s off point. Waterfall has just as many places to kite as Quarry off point as well.

Captain of Never Lucky [NL]
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Posted by: ragnarokda.1805

ragnarokda.1805

I don’t think there should be LOS on point at all. If you want to stall with LOS, fight off point and lose the cap. It’s just bad for the game.

I agree even thought it’s annoying when 3 rangers with long bows wanna just stand outside the point for 10 minutes. Funny part about that specific situation is that while they were trying to keep ranged pressure on a bunker with the ability to suddenly LoS them, their other two teammates died repeatedly to the rest of my team. Lol