Forced CDs when target moves behind you

Forced CDs when target moves behind you

in PvP

Posted by: Tulki.1458

Tulki.1458

There’s something very annoying that happens in this game, and it also happens in PvP.

For projectile or cone skills that are channelled, if you have a target and that target moves behind you, the skill immediately stops and gets put on cooldown. However, if you don’t have a target and your foe moves behind you, the skill continues.

This can be used as a gimmick in pvp against targets using channelled cone or projectiles. If you see an enemy using a flamethrower for example, or an elixir gun, or any other skill that functions in a similar way, all you have to do is continually walk straight through their model whenever they attempt to use the skill and it will be forced on cooldown rather than simply continuing to be cast.

Instead of forcing the skill on cooldown, why not just default the character’s skill direction to be straight ahead? This seems like a strange oversight that can very easily be abused to completely shut down certain builds.

Forced CDs when target moves behind you

in PvP

Posted by: Rezz.8019

Rezz.8019

That is the point of it. You are supposed to play better and actually target and hit your skills.

Forced CDs when target moves behind you

in PvP

Posted by: Tulki.1458

Tulki.1458

Way to pull the “play better” card.

Regardless of what you do, the game will latch on to the person in front of you when you use it, as soon as you hit them. This issue is beyond the player’s control which makes it easy to abuse.

Forced CDs when target moves behind you

in PvP

Posted by: Daishi.6027

Daishi.6027

It should depend more on the channel. If it works like confusing images or rapid fire, going on c/d kind of makes sense. I don’t use engi so I’m less familiar with their cones however it does make sense for a BP-AoE cone to keep going.

In the terms of more targeted ones going on C/D, it is the method to avoid it. Basic doge is not long enough to evade the full duration of most of the multi hit skills. At which point I think the “play better” card is valid.

Although bug or not it’s manageable if you turn your character in the right way while strafing to keep targets in front of you.

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

Forced CDs when target moves behind you

in PvP

Posted by: EverythingEnds.4261

EverythingEnds.4261

This can be really annying, if u are immonbilized and can’t turn.

In addition, I think the list of skills which have to face the enemy and which don’t is not fair at all.
Best example: Grenade kit, where the engi is able to throw nades backwards.