Fractal Reward Track

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Posted by: Zaxares.5419

Zaxares.5419

I wouldn’t mind seeing a Fractals PvP track, especially if it awarded a Fractal Skin Box at the end, but I agree that, if this were done, then PvE players also need the ability to turn in Pristine Relics (or some other tokens) for the skin of their choice.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

what if the end of the fractal reward track only offered a box that, has the same RNG chance of getting a fractal weapon skin in the end of a PvE fractal dungeon run?

as in the “daily chest reward” thingie. to make it fair, it would be equivalent to a level 50 daily chest reward chest.

confirmed rewards would be: 40 fractal relics, pristine fractal relic
possible extras due to RNG would be:
Ascended Ring (non-Infused or Infused),
Fractal weapon skin,
Ascended chest,
Endless Fractal Tonic

these above 4 items would be by RNG chance, of course.

surely this would not kitten off PvE players right?

further more, it is much more faster for dedicated fractal runners to get their daily chest reward, while sPvP players need to complete 40/40 rewards track progression before they can get theirs.

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Posted by: cranos.5913

cranos.5913

To be fair, fractal skins are extremely rare even for PvErs. Making a reward track for them would make it a million times easier for PvPers to get it then it is for PvErs.

IMO both modes should have exclusive rewards. Leave the fractal skins to pve and ask for some kitten pvp-only stuff instead. :P

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

To be fair, fractal skins are extremely rare even for PvErs. Making a reward track for them would make it a million times easier for PvPers to get it then it is for PvErs.

IMO both modes should have exclusive rewards. Leave the fractal skins to pve and ask for some kitten pvp-only stuff instead. :P

but what if the sPvP fractal reward track only offered a chest at the end of the track, that has the same RNG % as PvE to get the fractal weapon skins?

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Posted by: cranos.5913

cranos.5913

To be fair, fractal skins are extremely rare even for PvErs. Making a reward track for them would make it a million times easier for PvPers to get it then it is for PvErs.

IMO both modes should have exclusive rewards. Leave the fractal skins to pve and ask for some kitten pvp-only stuff instead. :P

but what if the sPvP fractal reward track only offered a chest at the end of the track, that has the same RNG % as PvE to get the fractal weapon skins?

Honestly I like having exclusive rewards for types of content. Makes it somewhat more “prestigious” then credit card bought legendaries. Not that they’re doing it right in PvE with the fractal skins… but that’s a topic for another sub-forum.

In any case what I’m trying to say is every game mode should have rewards that set you apart. For PvE that’s fractal skins atm, for pvp the glorious heroes armor from what I can tell.

That’s my opinion anyway… One thing should be obvious though. Fractal skins in PvP = glorious heros armor in pve. If you wanna generalise rewards, be fair towards your playerbase and generalise all of them.

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Posted by: masskillerxploit.2165

masskillerxploit.2165

Watching the PvE’ers defending their turf is really funny.

Funny thing to watch:

Yes! Please! ArenaNet listen to your players! We want to get stuff super easy super fast! We don’t want to actually put some effort in! Please,. trivialise the only end game content you have in the name of Free Stuff.

Insert whiney crap about PvPers/(PvEer^) getting screwed out of items since forever

This guy…. so hypocritical LOL

Ferox, multiclass’r, ESL’r
Team Lead For Radioactive [dK] B Team

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Posted by: SkyFallsInThunder.8257

SkyFallsInThunder.8257

IMO both modes should have exclusive rewards. Leave the fractal skins to pve and ask for some kitten pvp-only stuff instead. :P

This. So much this.

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Posted by: Quincy.2198

Quincy.2198

I think that a normal Fractal chest could be a great option, having the same RNG. We can also make system with different ‘levels’ when repeating the track. The more you repeat, the higher your fractals chest level becomes. Also, make the track longer, else it’s unfair for PvE… Can’t believe i care about them, but ok.

Ninov Is Strng
Ninov Ftw

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

I think that a normal Fractal chest could be a great option, having the same RNG. We can also make system with different ‘levels’ when repeating the track. The more you repeat, the higher your fractals chest level becomes. Also, make the track longer, else it’s unfair for PvE… Can’t believe i care about them, but ok.

well, this seems fair as well.

10/10 fractal track, we start out at “level 1” for the spvp fractal reward track.

upon completing that, we can do 20/20 for level 2 before we unlock level 3 etc.

then 100/100 for a level 10, which opens up the first tier fractal daily reward chest, for a small chance at basic ascended rings non infused.

and it goes on.
i.e.

500/500 fractal track for a level 50 one. with equal RNG chances to a PvE fractal level 50 run. fastest way to grind this would be ranked team arenas i guess.

of course, we can get to choose level 1 to 50. so to grind fractal relics real fast, we can set it at 10/10 for level 1 fractal track. no ascended, no fractal skins for that one though. fractal relics perhaps.

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Posted by: Sube Dai.8496

Sube Dai.8496

Yep great idea, for pristine relics at least

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Quincy.2198

Quincy.2198

Wanted to add that it’d be nice if we just could get the tokens or w/e they’r called. So we can at least craft the backpiece.

Ninov Is Strng
Ninov Ftw

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Posted by: Orpheal.8263

Orpheal.8263

The entitlement to get rewarded with basically everything that the game has to offer just by playing only PvP is very strong in this Thread :/

Seriously…

There are better ways to reward playing Pvp and there definetely is far mroe new PvP Content needed to refresh the Game (and most likely brign also new players to GW2 as also brign back those, that quitted the game, cause of boredom from the eversame Pvp that the game has since Game release!!)

Why the hell keep PvPers always QQing for all the things, that they actually can’t get with PvP???

GW2 isn’t designed to be a play PVP only and get everything-game.
Be happy, that you got all the Dungeon Content stoved for free into your butts, so that you don’t need to do the massive grind for those Skins from playing such silly/annoying dungeons, like Arah or CoE and Ascalon over and over and over again, not to mention that most people that PvPed alot anyways have already unlocked mostly everythign skin wise just from PvPing before the wardrobe came.

If I would be a Hardcore PvPers I’d go far more onto the barricades demanding for more new actual real pvP content and not whine for over 2 years to get PvE/WvW Content as PvP “Rewards” for just playing PvP only…

Thats so ridiculous as like it is pathetic.
Before PvP gets any more additional cheap PvE related added “rewards”, it would be fine, if for once WvW’ers would get first some better reward treatments, because WvW Rewards are again compared to PvP Rewards just totally horrible and laughable.

  • WvW has absolutely 0 unique rewards, WvWs haven’t even something like a unique earnable Back Piece
  • WvW has nothing like special earnable Armor Sets, so far we have only 1 unique Weapon Set, actually 2, but you get both by just usign the flashier versions… it aren’t 2 completely different sets)
  • Badges of Honor are totally worthless, you can’t do much with that junk, other than using it for WvW ranks, siege items and a Gift thats needed for making Legendary Weapons, where it would be an awesome improvement, if Badges of Honor could be used to convert them also over into Dungeon Token, so that WvW players get treated reward wise the same way like PvP Players by gettign their own way to earn Dungeon Content without actually being forced to play Dungeons to get the Skins, making this way Badges more useful
  • WvW Ranks are junk compared to the Rewards of the PvP reward Track, because the rewards you get from WvW Rank are based by RNG and mostly are only some greens and far lesser gold, than you can get from playign Pve/WvW especially as it are just only lousy 19-26 SILVER in the hour that it mostly takes to get a WvW Rank if you try to earn the WExp through normal playing without using up Badges if instant rank up boosts as long you have on the other side enough laurels to waste for some quick rank ups, where PVPers have not to waste valuable laurels for anything!!!!

So in the case of the really poor rewards that WvW offers compared to PvP, I’d be calm as a PvPer, which aren’t so unrewarded, as they seem to make it look like…

Plus there are those PvP Tournaments, where PvPers can earn their unique Llamas and can win also legendary weapons…
Nothing comparable to this exists in WvW!!!
You can’t win legendaries in WvW tournaments, nor can you win Llamas from WvW Tournament …, especialyl when such rewards like “Llamas” are in the hands of most pure PvPers just a real waste, because most of them don’t honor them as rewarfds, but rather abuse these rewards to make with these digital items some quick bucks with on the internet selling those llama codes for real money to real mini collectors which otherwise would have no real chance to get their hands on such a llama to complete their collections and this is something, that is really sad about GW2 … that the “rewards” in GW2 got so antisocially low, that one side gets played out against the other, so that players can abuse that to make real profit out of the bad situation …

Such things have nothing to search in a game for me.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: TheFamster.7806

TheFamster.7806

Nope as a GW2 player who plays every single game mode I am definitely against this. First of all PvP requires no money to enter. In PvE, especially case of high level fractal, people not only grind for fractal relics for rings but also gold for making ascended gear, which costs about 500g for heavy armor (cheapest) when just calculating the cost of bolts of damask. Also it is so ironic when PvP players literally bash on “elite Pve” players while wanting the same amount of gold and rewards yet keeps PvP exclusive rewards.

Also PvP players are the ones least affected by economy, since they spend literally no gold (not even for waypoint) yet still earns gears/t6 mats through champion track. Also PvP already has some exclusive rewards such as glorious armor and tombs of knowledge (transmutation charges as well but they can be acquired through map completion). Basically now pvp players can acquire all dungeon armors/weapons without having having to learn a single pve mechanic or suffer horrible dungeon runs.

WvW actually needs more rewards other than karma because of how many people actually put their time and effort into this mode, such as scouting a keep and commanding for several hours just for server pride during seasons.

PvP players (top ones) get free legendary, a special mini and now cash prize. Since you PvP elites are so good, then get better and actually win something in the tournament instead of demanding more free stuff. Since it is totally skill based like you said, don’t make excuses and go out there and win something instead of complaining about how pvp rewards are bad because you actually get weekly cash.

TL DR: If you want fractal stuff, learn the fractal mechanic, be the “elite pve” players you bash and suffer through RNG. WvW is the one that needs real attention

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Posted by: Lothirieth.3408

Lothirieth.3408

Watching the PvE’ers defending their turf is really funny.

What, like pvp’ers do over pvp only armor? Hypocrisy is pretty funny too.

Each mode should have their own exclusive rewards. Fractal weapons should stay in fractals only. You want one? Run fractals. Same as anyone who wants the Glorious armor must pvp.

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Posted by: YourFriendMarvin.4127

YourFriendMarvin.4127

Nope as a GW2 player who plays every single game mode I am definitely against this. First of all PvP requires no money to enter. In PvE, especially case of high level fractal, people not only grind for fractal relics for rings but also gold for making ascended gear, which costs about 500g for heavy armor (cheapest) when just calculating the cost of bolts of damask. Also it is so ironic when PvP players literally bash on “elite Pve” players while wanting the same amount of gold and rewards yet keeps PvP exclusive rewards.

Also PvP players are the ones least affected by economy, since they spend literally no gold (not even for waypoint) yet still earns gears/t6 mats through champion track. Also PvP already has some exclusive rewards such as glorious armor and tombs of knowledge (transmutation charges as well but they can be acquired through map completion). Basically now pvp players can acquire all dungeon armors/weapons without having having to learn a single pve mechanic or suffer horrible dungeon runs.

WvW actually needs more rewards other than karma because of how many people actually put their time and effort into this mode, such as scouting a keep and commanding for several hours just for server pride during seasons.

PvP players (top ones) get free legendary, a special mini and now cash prize. Since you PvP elites are so good, then get better and actually win something in the tournament instead of demanding more free stuff. Since it is totally skill based like you said, don’t make excuses and go out there and win something instead of complaining about how pvp rewards are bad because you actually get weekly cash.

TL DR: If you want fractal stuff, learn the fractal mechanic, be the “elite pve” players you bash and suffer through RNG. WvW is the one that needs real attention

I play every single aspect of the game, and I respect each one.

The tracks to be honest don’t provide enough profit than PvE even with the Tier 6 mats. Sure we get transmutation stones, tomes, and scrolls, but people who don’t even PvE have no use for that. They’re not gonna level it up for WvW. The Glorius Armor? Sure it is exclusive, but it really isn’t all that great, there are better skins in PvE. (just my opinion. Also regarding dungeons, I can do dungeon runs and get more pieces than a guy finishing a Reward Track in sPvP. You guys have more access to skins through PvE, and the skins in sPvP are really not that great.

Sure but the only top players who get a “free” legendary is the winning team. Not everyone is hardcore at pvp. The people who enjoy sPvP, but not competitively, and refuse to PvE don’t get these. Not everyone can win weekly cash, and these have only been implemented recently after 2 years, unlike the updates PvE and WvW have got. Majority of these changes are for the casuals.

I’ll agree in WvW it needs a change to rewards, but thats on A-net’s side. There have been WvW changes and seasons, and sPvP is just barely starting season tests. sPvP barely got anything big until April 15th when it comes to rewards. WvW and PVE have had more updates. Maybe make the badges currency better, and a WvW track I guess similar to sPvP, but like for capturing objectives, escorts, and other stuff like that. Maybe something stricter so people can’t abuse just swapping camps and towers.

For the Fractal Track to work it needs a certain restriction and RNG setting on what to get. I can do more Fractal Runs and get more than a guy finishing 1 Track. A Track while you get things, it isn’t something that you can finish too fast. HJ has a cap, and in Solo Q you run into 4v5’s, and Team Queue if you aren’t organized you get smashed.

Sure cosmetic items dont’ really matter to Pure sPvP people, but having something to show is nice. Sure skins dont’ show skill, but i’d like my character to look nice like lets say all those PvE people, and some sort of decent look instead of the bland things. I want incentive to play for better skins/rewards. If I didn’t care about cosmetics too much, i’d play some fighting game where looks don’t matter.

#MostTeamQueueWins before December 2nd, 2014 Patch
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http://www.twitch.tv/yourfriendmarvin

(edited by YourFriendMarvin.4127)

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Posted by: TheFamster.7806

TheFamster.7806

[/quote]

I play every single aspect of the game, and I respect each one.

The tracks to be honest don’t provide enough profit than PvE even with the Tier 6 mats. Sure we get transmutation stones, tomes, and scrolls, but people who don’t even PvE have no use for that. They’re not gonna level it up for WvW. The Glorius Armor? Sure it is exclusive, but it really isn’t all that great, there are better skins in PvE. (just my opinion. Also regarding dungeons, I can do dungeon runs and get more pieces than a guy finishing a Reward Track in sPvP. You guys have more access to skins through PvE, and the skins in sPvP are really not that great.

Sure but the only top players who get a “free” legendary is the winning team. Not everyone is hardcore at pvp. The people who enjoy sPvP, but not competitively, and refuse to PvE don’t get these. Not everyone can win weekly cash, and these have only been implemented recently after 2 years, unlike the updates PvE and WvW have got. Majority of these changes are for the casuals.

I’ll agree in WvW it needs a change to rewards, but thats on A-net’s side. There have been WvW changes and seasons, and sPvP is just barely starting season tests. sPvP barely got anything big until April 15th when it comes to rewards. WvW and PVE have had more updates. Maybe make the badges currency better, and a WvW track I guess similar to sPvP, but like for capturing objectives, escorts, and other stuff like that. Maybe something stricter so people can’t abuse just swapping camps and towers.

For the Fractal Track to work it needs a certain restriction and RNG setting on what to get. I can do more Fractal Runs and get more than a guy finishing 1 Track. A Track while you get things, it isn’t something that you can finish too fast. HJ has a cap, and in Solo Q you run into 4v5’s, and Team Queue if you aren’t organized you get smashed.

Sure cosmetic items dont’ really matter to Pure sPvP people, but having something to show is nice. Sure skins dont’ show skill, but i’d like my character to look nice like lets say all those PvE people, and some sort of decent look instead of the bland things. I want incentive to play for better skins/rewards. If I didn’t care about cosmetics too much, i’d play some fighting game where looks don’t matter.

The tracks provide little rewards because PvP doesn’t need gold/gear to continue. The most expensive weapons are from weapon vendors and they are couple of silvers at most. Also Fractal is a different category from dungeons and living story overall. Fractal already takes immense amount of effort in order to be good at it (memorizing lots of boss fights, RNG in battles, coordination) while having one of the worst rewards, probably worse than any PvP track at this moment. I have completed about 450 fractal runs to this date and only received 4 skins, and I am the lucky one. that is about 0.8% of getting a skin, and in order for pvp players to actually receive fractal skin, they would have to complete at least 100 runs in order for chance to acquire a skin, making the track meaningless.

And if fractal track is introduced, how is it fair for players like myself who grind many hours and gold just for fractal settings, only to be ousted by those who play pvp and receive the similar reward? Furthermore, the already existing animosity on PvP players hating PvE players will only grow more because now they have a chance to get fractal skins.

Also how will someone justify fractal track=difficulty of fractal? The mistlock ability is already too complex of a mechanic to be put in to pvp, and simply repeating track does not properly follow mistlock difficulties that other fractal runners had to go through. In short, there is no way pvp fractal track can properly reflect the difficulty of pve contents. And before you laugh at “elite pve” players, go win a tournament and actually receive something worthwhile if you are that skilled. PvE players have already proven themselves (those in speed running guilds) through and through with their record runs and guides to helping people, while pvp community generally whined and complained about lack of support/new players when in fact it demeans any newcomers.

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Posted by: DoctorOverlord.8620

DoctorOverlord.8620

what if the end of the fractal reward track only offered a box that, has the same RNG chance of getting a fractal weapon skin in the end of a PvE fractal dungeon run?
as in the “daily chest reward” thingie. to make it fair, it would be equivalent to a level 50 daily chest reward chest.
confirmed rewards would be: 40 fractal relics, pristine fractal relic
possible extras due to RNG would be:
Ascended Ring (non-Infused or Infused),
Fractal weapon skin,
Ascended chest,
Endless Fractal Tonic
these above 4 items would be by RNG chance, of course.
surely this would not kitten off PvE players right?

I like this idea very much, but it would appear it can kitten off some players. But this is the Internet, that is to be expected lol. A system that has an RNG for skins and also offers rewards like relics, pristine and normal, would be great to see.

I would like to add that I am both a PvE and PvP player in general and the VAST majority of my time in GW2 so far has been doing PvE. I have done some WvW and virtually no sPvP, although I did enjoy it and my suggestion was based on the general direction that ArenaNet seems to be going in trying to make sPvP more appealing.

My intent was to offer an option because quite frankly I find dungeon grinding and speed runs tedious, boring and dull. I could do them just as I could also chew tin foil but that does not mean I find it fun. Repetitive grinding is just not fun for me. I know it is the lifeblood of dedicated PvE-ers but not everyone wants to go that route.

I will mention that am in SINCERE agreement with the people saying WvW needs more rewards. WvW is a great deal of fun but it simply does not match the rewards that can be obtained through an equivalent amount of time in PvE.

This will be hard to do, I’m afraid, because sometimes in WvW you are just standing there holding a position or guarding a siege weapon or whatever. It’s important that you stand there and hold the position, but I’m not sure how a game can reward the time spent doing that in WvW.

In short, there is no way pvp fractal track can properly reflect the difficulty of pve contents. And before you laugh at “elite pve” players, go win a tournament and actually receive something worthwhile if you are that skilled. PvE players have already proven themselves (those in speed running guilds) through and through with their record runs and guides to helping people, while pvp community generally whined and complained about lack of support/new players when in fact it demeans any newcomers.

I will agree that PvE guilds contribute to the community, but the most active community GW2 guilds I have seen seem to be involved in everything. It is important not to alienate PvE players, and that is not the intent of my suggestions. I would not want to see any changes that alienate a large amount of the GW2 playerbase but the claim that PvE content requires the same the skill needed for PvP gameplay just doesn’t ring true.

You will never see a PvE guild fill a stadium full of spectators to watch them do a dungeon or a raid. High end PvE may require dedication and time but this kind of skill is based on rote memorization because any PvE content only has a limited number of ways it can do anything. One could write a counter AI script (with human limitations of reaction time and such) and it will run through any dungeon, any raid or any PvE content on Earth perfectly, 100% of the time. That can’t be done for PvP against a human opponent (keep in mind, I mentioned the script needs to remain in human physical limits).

We will never see PvE games and guilds drawing in audiences like MOBAs, FPS, RTS and other PvP games because it’s just not that exciting. PvE may require its own form of skill but it still based on rote memorization and audiences know that. They know it is chiefly a matter of learning the hoops and tricks of the PvE content through a repetitive grind. My suggestion was meant to offer an alternative for those who don’t find that appealing.

Check my GW2 Comic Dynamic Events http://goo.gl/JyB3J (Short Google Link to Fan Content Forum here)

(edited by DoctorOverlord.8620)

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Posted by: YourFriendMarvin.4127

YourFriendMarvin.4127

And if fractal track is introduced, how is it fair for players like myself who grind many hours and gold just for fractal settings, only to be ousted by those who play pvp and receive the similar reward? Furthermore, the already existing animosity on PvP players hating PvE players will only grow more because now they have a chance to get fractal skins.

Also how will someone justify fractal track=difficulty of fractal? The mistlock ability is already too complex of a mechanic to be put in to pvp, and simply repeating track does not properly follow mistlock difficulties that other fractal runners had to go through. In short, there is no way pvp fractal track can properly reflect the difficulty of pve contents. And before you laugh at “elite pve” players, go win a tournament and actually receive something worthwhile if you are that skilled. PvE players have already proven themselves (those in speed running guilds) through and through with their record runs and guides to helping people, while pvp community generally whined and complained about lack of support/new players when in fact it demeans any newcomers.[/quote]

I do Fractal 50’s on my Engineer everyday, and yeah it can be frustrating with Pugs, but with common sense and mechanical skill it’s not too difficult and same with sPvP conquest rotations. As for making the track, make it similar to Fractal, make w/e you get at the end of the Fractal Track the same RNG as how you would get in a Normal Fractal. Sure RNG isn’t the way to go, but thats only fair to Fractal Players. Doing a Normal Track compared to Fractal Run is longer depending if your Fractal Pug is bad or quality of players.

I never laughed at PvE players, I respect what they do in their speed runs and stuff, but anyone can learn that, and same with sPvP rotations in Conquest. The difference is that PvE you’re playing against AI, and not REAL people. Why should sPvP be rewarded less for mechanical skill and strategy against players and not AI. sPvP guides are out to help new players, but not everyone reads the forums. We have no in-game tips for how Conquest rotations, Positioning, roles. People in PvE whine too, not just sPvP. Like I said winning a tournament gives only to top players and not casuals. That’s not even all our rewards, and the player base is still too low. Sure PvE takes some sort of similar skill like, but to be honest sPvP takes more thought. I do all aspects and this is from my opinion. PvE isn’t difficult as long as you have people who know what they’re doing. In PvP same thing, but against people of similar skill you need to think because they’re real players that you can’t just stack AoE like mobs, and hoping to kill them.

I don’t mind a Fractal Track, but just make it so the RNG at the end of the track is the same as Fractal Players. If they were to make it so that you get a skin on x/x amount of tiers then they would have to guarantee skins/rings on Fractal Completion as well to make it fair. Then again it’s not on our end, i’ts A-net. People complain on all aspects of the game.

#MostTeamQueueWins before December 2nd, 2014 Patch
[NA]Rank 71 before April 15th, 2014 Feature Patch OG Moltres, 10k Champion Brawler, Team PZ
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Posted by: Sube Dai.8496

Sube Dai.8496

So called ‘dungeon’ armors were always available in PvP. So they’re not really dungeon exclusive armors are they…

John Snowman [GLTY]
Space Marine Z [GLTY]