Hi,
I have questions regarding the teleport skills.
1.) How do they influence the design of the map? Do you build the map with different possible teleport spots in mind?
2.) Does every possible teleport spot exist per design, or are you often surprised where players figured out a new teleport spot f.e. like how to ‘Phase Retreat’ to the inside of the clock tower in Kyhlo?
3.) Skills like ‘Illusionary Leap’ are often bugged due to uneven ground. Does this influence the design process to create more even than uneven ground?
4.) With teleport skills I know a lot of walls/stones from the inside. Do you know the possible spots and are you working on a fix, or should we report them? (f.e. on Foefire when you teleport from the middle spot to the northern high-ground where you are facing to the waterfall)
And a question regarding the equality of both sides:
1.) Some maps especially Kyhlo are subjective preferring one side. F.e. when you compare the path you have to take to get up to the clock tower by jumping over the roofs I find the path from the side of the mansion still doable, but way harder. Do you also think this discrepancy is too big?
2.) Lately I have tested around with the utility ‘Shadow Trap’ but unfortunately I had find out, that the skill often prefers one side. F.e. If you are trying to teleport back to the windmill, the skill will not work, but with mansion there are no problems at all. Are you planing to adjust the maps accordingly or is this task for another team to fix the ‘Shadow Trap’ skill?
with best wishes
Teutos
EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend