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Posted by: Pray.9751

Pray.9751

First of all let me tell you that i’m not just fearmongering or find general pleasure by wasting everyones time with tales of woe.

I’ve spent about 500hrs doing nothing but 5v5 tournaments with my team and probably another 200hrs prerelease so you can rest assured that i not only know my way around the eu meta & teams but i am deeply compassionate about the whole concept of a pvp mmo too.

TLDR: PvP is dying because of lacking content for aspiring new players and those in between the casual/hardcore area. A ladder/matchmaking needs to come as soon as possible to create a playfield that is enjoyable no matter how good you are at the game and helps you grow as a player.

Having seen good advice on the forums being continously ignored over and over my moral has been lowering and this will definately be my last “outreach”. But enough preamble already…

The pvp part of the game is dying. It is. It’s actually nearly dead.
Over the course of the last two months more than 80% of the people who were really psyked about Gw2 or really wanted to try out the “new and shiny all is better” pvp mmo have already left. About 2 out of 3 teams that were playing daily from release have broken down or are completely inactive waiting for a miracle to happen.

Why are so many people leaving then?
First of all many came to Gw2 expecting it to be the advertised “e-sport mmo” and yet experienced pvp content that is minimalistic at best.
Secondly and of even more grave importance: there is nothing to do for the majority of the pvp community. Or better: nothing enjoyable.

I don’t want to go on a long rant about how the idea of letting people play 8v8 on maps designed specifically for 5v5 is idiotic at best when the problem really lies within in tournament system.

Assume i have a team of 5 players that play about 3hrs everyday and want a challenging and engaging experience. What do we do? Joining free tournaments will result in 95% of our games ending up steamrolling through our enemies as they are either completely random or maybe just way less dedicated than we are.
So let’s join paid tournies! But on an average day there are less than 10 teams queuing for them so unless we are at the ultimate top of the food chain we will get stomped by the same 1 or 2 teams over and over again learning basically nothing as the skill difference currently is enourmous.
So as an average team you can decide between mindnumbing free tournaments or disheartening paids.

So what if i’m a solo player or only 3 of my team are currently on? I have nothing to do. Nothing. Zero. Personally i stand around the mists 1-2hrs daily waiting for my team because non-paid content is “unenjoably” at best.
Pretending to be a relatively new player to Gw2 pvp maturing out of the 8v8 zerg fest what is the natural progression? I’d go into free tournaments but those bear no meaning for solo players at all. You’ll end up getting smashed by people insanely more experienced than you or even whole teams that want to avoid paids or just queue for frees because paids aren’t opening up.

So the problem why there are so few teams trying the challenge of paids in the first place really is that the influx of new players into the less casual pvp scene is not existent.

Pvp currently holds meaning for extremely casual hop-on for 30min and log off players and those teams that have about 1k games on their backs playing for hours nearly every day to compete with the paid tournament scene.
Players and teams trying to ascend their gameplay get completely cut off with no chance of improvement.

Guild Wars 2 needs to find a way to give players that are not super-casual or super-hardcore a platform where they can play equally leveled players to both have a pleasing and skill-augmenting experience.

So in essence GW2 needs a ladder. Not an arbitrary grind-based rank system, it needs a ladder & matchmaking system that gives players & teams the ability to grow into the game rather than get demolished.

Although i can’t say i have a perfect system in my sleeve and don’t claim that a ladder will solve all gw2’s problems i think it would put an halt to the most appalling and current problem of the pvp scene of GW2 constantly bleeding out with no influx in sight (and no people don’t magically “come back” when issues are fixed, how many mmo’s can you name that bled out after only a few months in recent history? yeah … quite a few).

In my humble opinion the best quick-fix for the whole problem would be to introduce single/duo queue free tournaments (or just single games) with a strong matchmaking mechanic. It would quickly & easily create an environment where new, solo & team players waiting for the rest of their team can hop into a game and have an experience where they feel like belonging and competing on a fair level.

Best regards Pray

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Posted by: felivear.1536

felivear.1536

In my humble opinion the best quick-fix for the whole problem would be to introduce single/duo queue free tournaments (or just single games) with a strong matchmaking mechanic.

Best regards Pray

Great post and this part is a great idea. Simple, quick solution while they iron out a good ladder system. This way, queues will still be somewhat quick since many many people queue solo or with 1 other friend, and you won’t have to get throat punched in Khylo anymore!

feLIVEar: Your resident forum king.

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Posted by: Infinitus.3712

Infinitus.3712

Completly agree with this post as my team are currently running into the same problem. Free is not funas you say 95% is just a steamroll then the other 5% is the bored teams from paid queuing in free. Paid offers no learning experience for people that are new to paid and who are mid tier and upward have no real chance of progression as you just get demolished by the top tier players. A laddering or even adopting SC2’s league system would be amazing for GW2 as putting teams of equal skill level against each other would be more enjoyable and allow people to enchance there skill over time, rather than them trying to run into a brick wall with no real success.
+1 for this thread

-Infi-

Infi TV- Engineer for Genesis Gaming [GG]
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Posted by: Aragiel.6132

Aragiel.6132

matchmaking is needed but the real question is will it help with tournament system?

Dont get me wrong, i love the idea of tournaments. If i remember in GW1 you had fixed times of tournaments and therefore it was hard to organize teams to be ready at fixed time. That leads to situation that we were able to play tournament only like 2-3 in week and rest we played ladder games only.

But hey.. lets see what we have in GW2? We basically have good tournament system but hudge split in playerbase (hot-join, free, paid and in hopefully near future also custom). That in my eyes is leading to the point where we simply.. do not have enough PvPers to fullfill all these formats.

So in fact now hardcore are fighting in same arena with PUGs and weak teams.

Im not sure but what we probably need is more then only ladder and matchmaking.

Maybe even scrap some formats. hot-join for example could be deleted totaly. Instead we should have free tournaments for every casual player. And for unorganized groups. I would go even to the point where 4-5 groups are not allowed to enter free tournaments (max 3 players).

Then Paid tournaments – should be accessible to all organized teams (full 5man premade) and even if they are bad ones they should be able to play there. Here is then where matchmaking / ladder should came in place and teams should be matched up against teams of similiar strenght. The issue is obvious.. do we have enough players to play? if no then of course even matchmaking will not help.

Customs – should be totaly separated as these should be more prestige and organized in leagues and servers like GW2GURU etc.. so these are a bit out but pretty much needed for casuals but also for hardcore

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Posted by: gwawer.9805

gwawer.9805

To eliminate long queue times, we wipe out the current hotjoin system and simply merge the PUG pool into free tourneys.

Now Lets say there are groups of 1, 2 ,3 ,4, and 5 palyers queueing

Teams will be matched accordingly
five solo vs five solo
2 1 1 1 vs mirror
2 2 1 vs mirror
3 1 1 vs mirror
3 2 vs mirror
4 1 vs mirror
and 5v5 of course

You could even drop the 5 solo team que (too hard to communicate with 5 strangers), and only have solo PUGer’s be added to complete the 2, 3, and 4 team queues.

This system + a good rating matchmaking would make everybody happy

(edited by gwawer.9805)

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Posted by: Coopers.4376

Coopers.4376

I could not agree with you more OP. Unless some big things happen before Christmas we could possibly kiss the pvp community goodbye.

More then half of the original pvp guilds are gone; this also extends to those “pro e-sport” teams.

What needs to happen is:

  • Increase in variety of pvp formats to keep things interesting and entertain the casuals
  • A ladder system to help create some sort of hierarchy and nurture budding teams
  • Bug fixes ie. Svanir rune, block bug, alleged multiple elite bug
  • Overall balance
  • Observer mode and ability for private tournaments. Money draws in the crowd, and people like watching this sort of competition.

This needs to occur fairly soon otherwise it will be a long road repopulating the pvp community.

Yeah, i know, im a doomsayer

(edited by Coopers.4376)

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Posted by: VictorTroska.3725

VictorTroska.3725

ANet does not understand basics of becoming popular PvP game. All starting with making hotjoin 8 vs 8 for casuals which is zerg fest which people get ultimatelly bored and casuals who have no interest in forming team or try tPvP will give up and move on to other game or PvE or WvWvW. No casuals, no popular PvP. Then after months they give us paid tPvP. Really? Whoever is behind that thought should be fired and removed from ANet. Why make paid tPvP when your casual player base is losing interest. I said to myself that next whine on forms is that paid tPvP is empty. Well, I was partly right. Why start building your pyramid from the top when you need to make sure you have solid bottom to hold it all togeather. When you have casuals whos only option is horrible 8 vs 8, dont expect game turn out good and interesting in PvP.

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Posted by: Noctred.6732

Noctred.6732

Mostly agreed with OP – I will be forever confused as to why this game even went live without a ladder and/or matchmaking considering all the pre-launch esports hype.

That said, I think bug fixes and balance changes are generally more important than ladders at this point simply because the pvp community in its current state doesn’t appear to be large enough to support multi-tiered matchmaking without massively inflating queue times, which would probably just piss more players off.

I mean, you typically only see a few dozen hotjoin servers filled at any give time of day (whereas all 300+ were usually packed at launch), you see the same few teams in paids, and you constantly see familiar names in frees. The population just appears to be really thin right now and matchmaking, while important, probably won’t get as many players back as simply fixing a lot of the outright broken kitten flying around in this game right now.

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Posted by: Kazzuki.5704

Kazzuki.5704

Its so funny, that a game called Guild wars , which one follows a fantastic pvp predecessor , with innovative gvg match making , and battleground matchs up (god i miss those 8 v 8 v 8 v 8 v8 v8s…) , has no true form of Guild warring LOL

WvW is good clean fun, but because of the rally system, we are pigeon holed into zerging , but where the meat for serious pvp-ers are, which is in small scale organized combat , GW2 has totally failed . Its like gw2 is a pve game.

Also when people say paid tournaments, yes thats all fun and dandy if it actually means something. There is no recognition , no incentive, and worst yet, no actually Guild v Guild to the death with skills, because Conquest meta- is build for who can cap first and has more bunker wins . le-sigh

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Posted by: Pray.9751

Pray.9751

Mostly agreed with OP – I will be forever confused as to why this game even went live without a ladder and/or matchmaking considering all the pre-launch esports hype.

That said, I think bug fixes and balance changes are generally more important than ladders at this point simply because the pvp community in its current state doesn’t appear to be large enough to support multi-tiered matchmaking without massively inflating queue times, which would probably just piss more players off.

I mean, you typically only see a few dozen hotjoin servers filled at any give time of day (whereas all 300+ were usually packed at launch), you see the same few teams in paids, and you constantly see familiar names in frees. The population just appears to be really thin right now and matchmaking, while important, probably won’t get as many players back as simply fixing a lot of the outright broken kitten flying around in this game right now.

Well yes of course, it’s like trying to give a desperately needed transfusion to an already drowning man.

Bugfixes, a more mature approach to “communicating with the players” and a larger pvp team in general are all vital to GW2’s future well doing as a “e-sport” mmo.
What i tried to accomplish with the post is to specifically stress the paramount importance of creating a slow & steady learning curve from beginner to expert for both single players & teams and in particular the lack thereof in GW2.
Any e-sport can only be monetarily viable if it has a large playerbase to back it up yet that is only one side of the coin. There will always be a constant drain of “pro-players” even if the game in question is perfect due to various other reasons yet getting new players from >trying out pvp< to >knowing hundreds of abilities, builts, strategies etc< is a long and tedious road.

Completely removing the 8v8’s and introducing a “join now” game mode that would randomly select one of the three maps and matches together 10 equally experienced players for a single game would indeed prove to be much more satisfying than just joining a map and zerging until you eventually have enough and just leave, not caring about actually playing the node-defender-game at all.
A nice and easy 10min fun game that can be the innocent playground for new players – the low-elo bracket and yet at the same time may turn out to be an intense & fierce match of hardcore players that just have no full roster atm – the high-elo bracket.

I find it very concerning that at least for myself there is nothing i can do but afk while i don’t have a full team and the matter gets worse if your team is very serious and you’re thus limiting yourself to the same 5 players at all times, making days where one out of five has other matters to attend to just completely wasted in terms of “becoming a better gamer”.

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Posted by: Ammandril.9150

Ammandril.9150

I completely agree with the topic. The main issue for me is that the teams actually are 5-man squads. It’s really hard to have 5 guys playing at the same times for more than 2-3 times a week(assuming that they also have something called real life) for ~3hours. Tho we don’t always get in the time when the paid tourneys are being played. It would be incredibly good if there was something done with the free tourneys along with paids, that you are able to queue as follows:
1 or 2 man group – Gets along with 1/1/1 or 1/2 teams, so you sum up
2 men(your group) + 1 man(solo queuer) + 2 men(another group) and you get a full 5man group. At this point, it would be very cool if ANet added an ingame voicecom, as it would not be disadvantaging so much, that you don’t have the device the other team has and can’t contact them so frequently and efficiently in-game. I think that device would need to be a very good one – obviously not something like an external program like teamspeak or so – but something that you can hear with are people saying(personally was playing dota2 and hon and can’t understand much of what they say – the quality’s so bad, especially in hon). And there it’s also needed to implement a rating – like LoL has it’s ELO, it would be nice to have it diminished into Solo queue(1man or 2men queue) and team queue(5men).
This and the other ideas people post would really help the game. But ANet, You must do that quickly. Personally, I and my friends quit playing PvP because we couldn’t have 5 of us online so frequently to have matches. There always were 2-even 4 of us, but if we took a fifth one, we didn’t really want to play a paid tourney, because he didn’t know ours strats and didn’t play much with us to be oriented in our playstyle.

Hope You’ll handle it.

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Posted by: nerva.7940

nerva.7940

after hundreds of hours of s/tpvp, i have found myself drifting toward the PVE/WvW side of the game, which is fine. im having a blast.

i still have tons of fun in tpvp, dont get me wrong. but it is obvious that the current meta game is superior to any other, and unfortunately, two-dimensional. it has already finished evolving =(

i have a lot of hope in ANet making some bold tweaks in the 15th patch.

Ikiro – 80 Ranger
Umie – 80 Guardian
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Posted by: Infinitus.3712

Infinitus.3712

The one thing i find that is frustrating with this game is the lack of communication about potential profession changes or adjustments to the game, even during the live stream event when it came to pvp all they had to say is “we have a few cool things planned but we don;t want to dicuss that just yet”.

The pvp community gets no love so far ( with the exception of pumpkins woot!) and i feel for a pvp community communication is the thing we need to keep us going, but at the moment the only response from devs is “when it’s ready”, which isn’t enough as we need to be kept in the loop about what changes are being considered so at least we have some input it. I know that a net say that they don’t want to make empty promises if they go back on a decsion but i’d rather they justify why they went back on an idea rather than being kept in the dark for weeks on end for potential fixes that may not happen.

Infi TV- Engineer for Genesis Gaming [GG]
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Posted by: Lumines.3916

Lumines.3916

My sentiments exactly. I’ve been just dungeon crawling and fighting over keeps in WvW as my interest in tournaments are dwindling. From what I read about the sPvP features, it was going to be one of my main activities when I’d play the game.

The tournament system is just flawed and doesn’t really facilitate a good environment for players to get into the scene with reasons neatly outlined before me.

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Posted by: Mrbig.8019

Mrbig.8019

The one thing i find that is frustrating with this game is the lack of communication about potential profession changes or adjustments to the game, even during the live stream event when it came to pvp all they had to say is “we have a few cool things planned but we don;t want to dicuss that just yet”.

The pvp community gets no love so far ( with the exception of pumpkins woot!) and i feel for a pvp community communication is the thing we need to keep us going, but at the moment the only response from devs is “when it’s ready”, which isn’t enough as we need to be kept in the loop about what changes are being considered so at least we have some input it. I know that a net say that they don’t want to make empty promises if they go back on a decsion but i’d rather they justify why they went back on an idea rather than being kept in the dark for weeks on end for potential fixes that may not happen.

The thing is simple: the game wasn’t ( and still isn’t) ready.

Coming from a beta tester.

@OP

Great post. Basically nothing i disagree with.

I still have faith in the game, but some clear imbalances ( altough the game is absolutely not imba as some people like to say), some cheesy builds/proffs and absolutely no incentives to PvP ( which lead me to play the PvE part that i would NEVER play) really screwed it.

And the lack of communication/transparency from devs is really disheartning.

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Posted by: Bassi.3627

Bassi.3627

Sorry, new content isn’t going to solve anything. The pvp in this game simply isn’t fun.

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Posted by: Godorn.2931

Godorn.2931

“So the problem why there are so few teams trying the challenge of paids in the first place really is that the influx of new players into the less casual pvp scene is not existent.”

Could not agree more. However, you have made one critical omission. People did try the casual pvp, and rejected it.

I among others tried it, evaluated it and came to the conclusion that I will not pay for a gankfest sandbox model. I will not tolerate the spike dps relative to healthpool, anemic healing, and will never tolerate a game with rendering issues with stealth like this one.

With the above said, people made their assessment of this games pvp, and decided consciously not to pay for the next tier, and when you think about it, your post was completely unnecessary because any temporal relationship between free and paid is a logical inference.

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Posted by: Aragiel.6132

Aragiel.6132

If the 15th Nov patch will not be good enough, i think it would mean another big wave of leaving players..
Thats a shame as GW2 has lot of what can be offered..

Still noone will ever explain me so i understeand why GW2 didnt used GW1 formats of PvP that were so sucessfull it made the game the best PvP for lot of players. RA, TA, HA !! where is our Hall of Heroes !! and finally the best of GvG !! why these sucessfull formats were scraped why..

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Posted by: Sprawl.3891

Sprawl.3891

Agree 1000% and have been saying this in multiple threads.

Another thing I would add is small amount of xp for structured pvp to try and draw more of the player base into pvp and hopefully get them hooked. Of course no point in adding this until there is match making, otherwise they would see how horrible 8v8 is or get stomped in free tournament and go back to pve forever.

Sprawl – Necro – Eredon Terrace

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Posted by: Sprawl.3891

Sprawl.3891

Sorry, new content isn’t going to solve anything. The pvp in this game simply isn’t fun.

it’s fun if you have a 5v5 match that is 500-490 with equally skilled players on both teams, but as it is now its extremely rare to get a match like this in free tournies.

Sprawl – Necro – Eredon Terrace

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Posted by: Godorn.2931

Godorn.2931

Aragiel, I agree with you though I never played GW1.

I only picked up this game because of ANets reputation from GW1. I am beyond disappointed with this publisher when I recollect their mantra of, and forgive me for paraphrasing, “it will be released when its ready”.

This games pvp was not ready at the time of release. The multitude of class specific bugs, stealth rendering issues, massive spike dps relative to healpool, exploitable orbs in WVW, etc are contrary to my expectations.

They have lost me as a customer. GW2 is now nothing more that a marginal pve placeholder while I access my options for a new pvp game. Do I go back to WOW or Warhammer, neither of which I’m excited about which further exacerbates my disappointment in GW2 because of wasted time and money.

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Posted by: Chriswck.6490

Chriswck.6490

Seconded.

If I may add to your mandatory ladder system, about which has most probably been mentioned before:

The current system of ranks being determined by rank points, which in turn is attributed to the points players get in a match poses a perversion problem. Compounding that is glory points for better gear. In result, we have glory farmers and players with inflated ranks that do not correctly reflect their skill levels. This creates a detrimental environment for competitive play on various levels.

And are 8v8s going to be removed, or switched to 5v5s yet? How can they not see this as breeding the incorrect understanding of the sPvP that they are aspiring to create?

(edited by Chriswck.6490)

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Posted by: Aragiel.6132

Aragiel.6132

Sorry, new content isn’t going to solve anything. The pvp in this game simply isn’t fun.

it’s fun if you have a 5v5 match that is 500-490 with equally skilled players on both teams, but as it is now its extremely rare to get a match like this in free tournies.

Exactly. The 5v5 format, even with the Conquest mode and its own (bunkr or burst) issue is still fun. Its actually great!
When i firtsly started with paid tournaments it was a blast. So nice fights and so many new strategies. I have seen games that trully made me said to my teammates “hey.. this would be nice to see as observer with some shoutcasting”
So there is potencial, there is FUN and there is lot of what the game can provide.

BUT !
there is a problem to get these games. Because of the system where organized groups are forced to farm tickets in free tournaments, where casual players are roflstomped by hardcore ones. In general.

I still have hope for the PvP – but we trully need to be matched against players of same skill level.. then 80% of this QQ will end up within a day.

There is few ideas in this topic and also other topics have some good points. Just do it fast

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Posted by: Tomahorc.9607

Tomahorc.9607

nerva.7940 “i have a lot of hope in ANet making some bold tweaks in the 15th patch.”

I expect to see more pve content, fixes to pve bugs which are affecting their profits, maybe a few profession bug fixes (of course at the expense of other even worse bugs being created inadvertently), and absolutely NOTHING to enhance the current pvp system or format.

Please prove me wrong Anet!

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Posted by: Beonebee.7385

Beonebee.7385

Agree 1000% and have been saying this in multiple threads.

Another thing I would add is small amount of xp for structured pvp to try and draw more of the player base into pvp and hopefully get them hooked. Of course no point in adding this until there is match making, otherwise they would see how horrible 8v8 is or get stomped in free tournament and go back to pve forever.

This is a great idea! +1 for matchmaking as well as small experience gains.

Good matchmaking systems MAKE good pvp games that survive longer. Examples: every good fps including halo, cod, cs, wow arena… just to name a few.

(edited by Beonebee.7385)

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Posted by: Aragiel.6132

Aragiel.6132

yea, experience could be nice to get and would also mean people dont need to stop their progress.. but at the end, its not solution for hardcore and organized groups.

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Posted by: Project Shrine Maiden.9623

Project Shrine Maiden.9623

great post Pray. you said whats been on my mind for awhile now and your suggestions concerning matchmaking/ladder are awesome.

cheers.

Team Shanghai Alice

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Posted by: Kasama.8941

Kasama.8941

The problem is that the foundation is not well enough build, so now the house is collapsing. There are a bad influx of new players because 8v8 gives the wrong impression of what sPvP is about, and because there are no guides on how to make a solid build. And experienced players are losing interest because there is nothing to keep them engaged in the game, like a ladder system, an observer mode, or streaming support. Who wants to rent a server when the game is going down hill? Get your priorities straight ArenaNet! There are no guarantees that the players you lose now, are going to come back later.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

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Posted by: Vogel.9613

Vogel.9613

Devs, are you reading this? Pray is speaking exactly what most of your core PvP community is thinking. I hope you know that it is essential for the success of GW2 sPvP, that something happens soon.

+1 to Pray

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Posted by: CeCaKonVeu.5734

CeCaKonVeu.5734

+1 here too
Feeling the same : friendlist empty, heart of mists ghost town, nothing to do.
Solo/duo queue’ing free tournaments just does not work and 8v8 zergfest can be fun in many ways but gets old fast when its the only gamemode you have access to.

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Posted by: PetricaKerempuh.7958

PetricaKerempuh.7958

yeah, i agree and all that…

but, its not gonna happen if you threaten anet with leaving. they don’t realy care. and they shouldnt. what i think is gonna happen is this: anet is polishing pve first (atm). this is kinda ok for me, because game looses more players when you cant finish the world map achievement because skill point is buged, then because of pvp issues.

pvp will have its turn, and while it is very frustrating to play pvp as it is, it will get fixed, balanced, get new modes and all that beautiful stuff ppl write about on forums, but it takes time. pls dont expect to get all that immediately… i mean, really… we need to get something in expansions also (i bet its gonna be new modes then).

as for pvp dying… not realy… more like ppl enjoying pve while pvp gets fixed. i know a lot of them…

i wouldn’t worry, i would be patient cause all agree pvp has incredible potential and anet is not gonna waste it. im gonna be there and then to play it.

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Posted by: Kasama.8941

Kasama.8941

yeah, i agree and all that…

but, its not gonna happen if you threaten anet with leaving. they don’t realy care. and they shouldnt. what i think is gonna happen is this: anet is polishing pve first (atm). this is kinda ok for me, because game looses more players when you cant finish the world map achievement because skill point is buged, then because of pvp issues.

pvp will have its turn, and while it is very frustrating to play pvp as it is, it will get fixed, balanced, get new modes and all that beautiful stuff ppl write about on forums, but it takes time. pls dont expect to get all that immediately… i mean, really… we need to get something in expansions also (i bet its gonna be new modes then).

as for pvp dying… not realy… more like ppl enjoying pve while pvp gets fixed. i know a lot of them…

i wouldn’t worry, i would be patient cause all agree pvp has incredible potential and anet is not gonna waste it. im gonna be there and then to play it.

They aren’t doing anything “first”. They have different teams working on different things within the game. But regardless of that, there is still a problem with the priority that things gets made. Why they are releasing paid tournaments and renting servers, before ladder and observer mode, is just a riddle really.

PvP will have its turn yes, but the question is; how many are going to be left once that happens? There are no guarantees that the players who are leaving PvP now, are going to come back.

It might be that “dying” is a strong word, but it is defiantly going down hill at the moment in terms of player numbers.

Success is not only determined on what ArenaNet does. You can not have an eSport if there are no player support for it. Support is not just players playing the game, it’s also players supporting the game when they are not playing, on youtube or blogs. You can argue with it “happening eventually”, but that is a really bad mentality to have. Games grow based on popularity, not how good the game itself is. You can have the best game in the world, but it won’t matter if your player base has lost faith in it. And as evident of this thread, and the player popularity, people are starting to lose faith in sPvP.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

(edited by Kasama.8941)

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Posted by: PetricaKerempuh.7958

PetricaKerempuh.7958

yeah… it is not good to have your opinion put as community opinion. i understand how you feel, i feel the same, but if you personally choose to leave it doesn’t mean community will leave with you…

i dont want to offend here, but just trying to be realistic, and less emotional about it. and in the end id like as much players as possible to stay.

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Posted by: Kasama.8941

Kasama.8941

yeah… it is not good to have your opinion put as community opinion. i understand how you feel, i feel the same, but if you personally choose to leave it doesn’t mean community will leave with you…

i dont want to offend here, but just trying to be realistic, and less emotional about it. and in the end id like as much players as possible to stay.

I’m just telling it like I see and read it. I end up in 1v2 fights in sPvP all the time. I see people having to ask for more players for paid tournaments in the mist, because they can’t find enough players. I read about people on this forum who are not only sarting to give up themselves, but also has friends who feel the same. So what am I suppose to take away form that? That it will be okay eventually? I think honesty is a better way to go.

It rather seems to me like you aren’t being realistic, but optimistic. You’re saying it’s going to be fine, but without any notion as to why. But it’s not really about whether the game will “survive”, it’s about what kind of direction it is currently going in. I have faith that the game will get better soon as well, but as it stands now, I feel it’s not going in the right direction. And I’m not emotional about, it at all. If Guild Wars 2 had to close tomorrow, I’d just simply move on to something ells. It wouldn’t affect me at all. But as it is now, I enjoy the game a lot, including sPvP.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

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Posted by: Tomahorc.9607

Tomahorc.9607

Kasama.8941 “Why they are releasing paid tournaments and renting servers, before ladder and observer mode, is just a riddle really.”

No riddle there, both are priorities because they (potentially) generate income. Personally I’d like to see EVERY profession / trait bug fixed before anything else is worked on.

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Posted by: dan.3618

dan.3618

I think the next big thing is going to be a purley pvp based mmo.

Can you imagine all the time and effort put into pve content being pvp. A world pvp of levleling where each zone in the world is a battleground you earn exp and karma for new items so you can move to the next battleground zone. You could move freely into these higher zones anyway but you would just get battered just like how pve zones work and so you would level the same way.

And then also have standardized pvp of arenas, duels, mode types, legaues and matchmaking where everyones on a level playing field.

This would be the game for me.

I think the wvw is where they have messed up, much effort has clearly gone into it and its boring as hell, lots of walking, you dont even want to engage in a fight least you have to respawn and of course its all just zerg orientated.

The downstate makes it difficult in any type of environment to now get away from zerg orientation.

(edited by dan.3618)

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Posted by: Jacobin.8509

Jacobin.8509

Excellent post Pray, you outline the problem perfectly.

I would also add that the ticket system is another barrier for new people and teams.

Newer people who want to not play randoms all day and go into paid are essentially being asked to pay money or time for the privilege of being stomped by hardcore teams which means they will just get frustrated and leave.

The playerbase is being hollowed out from the inside and we are getting into a situation where only a few die hard teams are left.

(edited by Jacobin.8509)

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Posted by: Stiv.1820

Stiv.1820

I’m a very casual player (3 hours a night or so) but an x “hardcore” PvPer and am just finally getting my last couple pieces of exotic gear for my WvW character.

I prefer open world PvP but have had interest in sPvP. Honestly the only thing that stops me from doing it more is the fact that nothing, not even skins cross over to WvW. Having a 30 minute finisher buff isn’t quit enough to keep me in sPvP.

This may change when I fully gear out my favorite spec and have nothing left to progress for in WvW. However the alternative to sPvP is to create a new character or itemize for an alternative WvW build. sPvP needs something that crosses over to compete for my PvP time if it needs to attract more PvPers like me.

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Posted by: Masakari.8306

Masakari.8306

Sad but so true. My team has stopped playing this week. We’ve been always struggling with having 5 players on, and could only play 1-3 times a week when we had everyone online. Playing solo in pug or free tpvp is the least fun one can have so that was not an alternative to simply logging out. Last two weeks we’ve been playing with another team with similar situation and we could finally play everyday, sadly u realize that u either roll over people in free tournies or get stomped in paid by best teams, cause u couldn’t practice so much.

At the moment there doesn’t exsist a point where u can have a fun in gw2 tpvp:
beginner – playing conquest 8v8, which is simply zerging
bit experienced – trying free tournies to get owned by ppl that played much more than you/teams farming tickets
average team – rolling over people in free tournies, and beeing rolled over in paids
great team – waiting in long queues in paid

what a pvp game needs is being able to have fun at any skill level, which is only doable with matchmaking/ranking.
- “free” tournies = solo/due queue only; matchmaking
- "paid tournies = full teams; matchmaking
not so sure about getting rid of 8v8 as u need some sort of unranked play still
getting xp from spvp would help quite a lot aswell

new map and private servers wont help, need a serious change in priorities

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Posted by: Assassin X.8573

Assassin X.8573

ANet knows how to make A successful pvp game. This can be seen through the success of gw1s pvp. It was a relatively perfect system.

To answer the op suggestion of a matchmaking option for same ranked players. While nothing is in place like that in tournaments, that option is, or at least was, available in hot join 8v8. (Its been a while since ive pvp’d because of the lack if fun and my team quitting) but i know at one point it did exist and i dont think maybe people knew about it.

Darkhaven Gold Tiger Assassin X [JPGN][Sold][VII]
Videos on Youtube

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Posted by: shiNn.2571

shiNn.2571

Nothing more to add. Pray hits the nail right on the head.

Just one thing i want to know of Anets groups… it doesn’t affect the Thread but,
who were the member of the PvPteam in GW1 and who are the Member of the PvP in GW2. And more and interesting is WHO is the boss of the teams.

Mighty Shinn
Jealous Much [JM]

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Posted by: Weapon X.5163

Weapon X.5163

Agreed, and just to add another 3 people that took a back seat to s/tpvp to focus on pve/WvW…until we get bored of that too….then i guess its off to the next big “game”.

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Posted by: samo.1054

samo.1054

Pray probably summed up pretty much all the problems that most of us have been discussing for the past months, he pointed out the facts and really wrapped up everything into a very well written post. I hope Anet staff reads his post, because there’s not much more to add to it…

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Posted by: Tracker.6483

Tracker.6483

My wish is that all my time playing sPvP would be worth more than glory for costume upgrades.

The suggestion for some exp is great which would at least allow me to rank up for WvW while pvping.

I’m rank 36 sPvP but get squashed like an ant in WvW because I’ve spent all my time in sPvP and tournaments.

I’m now going to go rank up in PvE/WvW while we wait and hope for the best before I get bored.

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Posted by: DrInfy.9047

DrInfy.9047

I told to my team in the first day, when paid tournaments opened, that it would kill the game. I gave it an estimate of 2 weeks until it would cause no paid tournaments to open up and unfortunately it seems that I was quite correct as today we were no longer able to join paid tournaments as they just won’t start. It’s been exactly 14 days since they opened up.

There are no sane people who would want to grind 5 free tournament wins only to be crushed by superior teams in the first round of paid tournament. That’s 4 hours if you win every free tournament match, for 10 min wait and getting crushed in less than 10 minutes. You can’t join alone for free tournaments as you would only get crushed by premades. There’s no reason to play free tournaments as a team when crushing PUGs just ain’t fun and tournament tickets are basically useless unless you are already good enough to do well in paid tournaments. SPvP with its 8v8 zerg trains aren’t fun either.

We have so few people left playing that matchmaking probably won’t help. Unless some miracle happens in the 15th patch, this game is dead and buried, but I wouldn’t count on it. Which is a shame as the game itself had a lot of potential.

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Posted by: nerva.7940

nerva.7940

i dont see a problem with paid/free tourneys at all. tourneys should be for premades. when they introduce ranking, it will make pugs very happy though. it’s quite easy to earn tickets with a half decent premade team. i earn gold boxes at a decent rate with a casual premade that doesnt follow the meta too stringently.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

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Posted by: Relentliss.2170

Relentliss.2170

Lol where is the pvp community goiing to go? The mmo market is pretty small. Those who want WOW pvp are probably playing it already.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

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Posted by: shaolin.9716

shaolin.9716

The fact that there are no duels and very limited 1v1 fight opportunities is surely driving a lot of PvPers away. I will always wonder why MMOs prefer to develop primarily for the group play minority when the much larger percentage of the population would rather have good balanced 1v1 that recognizes their skill in a ladder system.

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Posted by: Tracker.6483

Tracker.6483

Lol where is the pvp community goiing to go? The mmo market is pretty small. Those who want WOW pvp are probably playing it already.

Planetside 2 on November 20th?

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Posted by: nerva.7940

nerva.7940

The fact that there are no duels and very limited 1v1 fight opportunities is surely driving a lot of PvPers away. I will always wonder why MMOs prefer to develop primarily for the group play minority when the much larger percentage of the population would rather have good balanced 1v1 that recognizes their skill in a ladder system.

1v1 balance is actually very good (maybe with the exception of sword/pistol/shatter/staff mesmers, and some bunker builds), so i dont think this is the problem at all. ladder system is definitely a must, but theyre workin on it.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ