GW2 PvP is Dying
It is really had to distinguish true posts from trolls.
Btw, the PvP development team is trying to do something at least like enabling Q outside HotM. Hopefully they will bring more changes in the right direction.
If any player says that PvP here is not good, then they should post another game where the same is better than this. That would be helpful.
What GW2 needs to create more build diversity is a new XPac. I know that thought immediately causes a knee jerk reaction of “no, I’m not spending more money!” but it’s the simple truth. The only thing able to compete with an elite is a new elite. Nerfing them is not the solution. They already have seen some pretty big nerfs. The nerfs to alacrity and chill damage were pretty big if you ask anyone who played mesmer and necro in S1 but people still use the lines just for the adept minor trait. Even buffing the core trait lines won’t work because a buff to the core traits is just a buff to the elite profession, ie. buffing mesmer trait lines just buffs chronomancer profession.
It’s simple really when you think about it. Is there any reason you would play necro without reaper shroud, thief without an extra 50 endurance, mesmer without continuum split, ele without overload, warrior without berserker mode, engi without function gyro, guardian without the DH virtues, revenant without glint or ranger without celestial avatar? The answer is no.
Therefore the only thing that can create anything to compete with the elite trait line is another elite trait line. And if you really want a broader diversity then the new elites need to have a different function than the current elites. Like ranger needs something that isn’t based upon support to give rangers a different role to fill because while they only have access to druid then all they will be is a support role.
Therefore the only thing that can create anything to compete with the elite trait line is another elite trait line. And if you really want a broader diversity then the new elites need to have a different function than the current elites. Like ranger needs something that isn’t based upon support to give rangers a different role to fill because while they only have access to druid then all they will be is a support role.
So…Anet needs to keep trying the same thing that has been failing horribly:
“Fight power creep with MORE POWERCREEP!!!!”
You know that the next set of elites are not going to be side-grades to current elites, they will be straight-up stronger and everyone will QQ that even HoT specs are dead.
Balancing 1x every 3 months, with people who don’t have a very strong grasp about why things are strong or not, hasn’t worked well throughout GW2 history.
Therefore the only thing that can create anything to compete with the elite trait line is another elite trait line. And if you really want a broader diversity then the new elites need to have a different function than the current elites. Like ranger needs something that isn’t based upon support to give rangers a different role to fill because while they only have access to druid then all they will be is a support role.
So…Anet needs to keep trying the same thing that has been failing horribly:
“Fight power creep with MORE POWERCREEP!!!!”
You know that the next set of elites are not going to be side-grades to current elites, they will be straight-up stronger and everyone will QQ that even HoT specs are dead.
Balancing 1x every 3 months, with people who don’t have a very strong grasp about why things are strong or not, hasn’t worked well throughout GW2 history.
Do you have an alternative solution to the lack of build diversity problem because unless that solution has remove the extra feature one gets with the elite line, ie remove continuum split, reaper shroud, overload, 50 endurance for DD, celestial avatar, function gyro, berserk, DH virtues, glint, then that idea will not work because there will be no reason not to run the elite trait line?
Therefore the only thing that can create anything to compete with the elite trait line is another elite trait line. And if you really want a broader diversity then the new elites need to have a different function than the current elites. Like ranger needs something that isn’t based upon support to give rangers a different role to fill because while they only have access to druid then all they will be is a support role.
So…Anet needs to keep trying the same thing that has been failing horribly:
“Fight power creep with MORE POWERCREEP!!!!”
You know that the next set of elites are not going to be side-grades to current elites, they will be straight-up stronger and everyone will QQ that even HoT specs are dead.
Balancing 1x every 3 months, with people who don’t have a very strong grasp about why things are strong or not, hasn’t worked well throughout GW2 history.
Do you have an alternative solution to the lack of build diversity problem because unless that solution has remove the extra feature one gets with the elite line, ie remove continuum split, reaper shroud, overload, 50 endurance for DD, celestial avatar, function gyro, berserk, DH virtues, glint, then that idea will not work because there will be no reason not to run the elite trait line?
Nerf the other aspects so that the added features count as a total part of the whole when comparing options. You don’t take druid just for celestial avatar, you also get an extremely strong staff, and some traits that add stupid-OP passive effects. You don’t take scrapper just for gyros, those are just bonuses ontop of one of the best all-around melee weapons in the game and extra passive traits to give you free survivability. You don’t take reaper just for reaper shroud, you also get…etc.
Since you get these extra features, the traits themselves should be WEAKER than baseline specs.
Also…there should be WAY fewer passive traits that add tankiness/survivability for nothing.
Of course, they NEVER nerf the crap out of OP stuff…they just keep buffing until things that were once OP are eventually unviable. It is terrible design.
PvP right now is just too boring for a lot of people. The passive condition bombs are boring and incredibly 2-dimensional.
Limited build options makes for even less interest. When you have a game where its classes have a range of options but only 1-2 actual viable options is just not cool.
When was the last outplay you’ve actually seen in this game? There isn’t very many and one of the main reasons there are no GW2 PvP best play compilations. It’s all rock paper scissors build v build and spam fests. You just need to know the meta build for your class, how to rotate your skills over and over and thats it. What to do vs X build in the same way over and over.
Even if there wasn’t any “outplays” the game would still be far more interesting with a wider range of builds. Anet tends to dumb the game down too much. Maybe its not intentional but it doesn’t change the fact that its not that interesting.
It also doesn’t help that PvP and PvE balance isn’t separate. Removal of amulets is apparently an indirect expedient fix to imbalance since PvP devs can’t even directly balance professions themselves.
Its a mess.
Therefore the only thing that can create anything to compete with the elite trait line is another elite trait line. And if you really want a broader diversity then the new elites need to have a different function than the current elites. Like ranger needs something that isn’t based upon support to give rangers a different role to fill because while they only have access to druid then all they will be is a support role.
So…Anet needs to keep trying the same thing that has been failing horribly:
“Fight power creep with MORE POWERCREEP!!!!”
You know that the next set of elites are not going to be side-grades to current elites, they will be straight-up stronger and everyone will QQ that even HoT specs are dead.
Balancing 1x every 3 months, with people who don’t have a very strong grasp about why things are strong or not, hasn’t worked well throughout GW2 history.
Do you have an alternative solution to the lack of build diversity problem because unless that solution has remove the extra feature one gets with the elite line, ie remove continuum split, reaper shroud, overload, 50 endurance for DD, celestial avatar, function gyro, berserk, DH virtues, glint, then that idea will not work because there will be no reason not to run the elite trait line?
Nerf the other aspects so that the added features count as a total part of the whole when comparing options. You don’t take druid just for celestial avatar, you also get an extremely strong staff, and some traits that add stupid-OP passive effects. You don’t take scrapper just for gyros, those are just bonuses ontop of one of the best all-around melee weapons in the game and extra passive traits to give you free survivability. You don’t take reaper just for reaper shroud, you also get…etc.
Since you get these extra features, the traits themselves should be WEAKER than baseline specs.
Also…there should be WAY fewer passive traits that add tankiness/survivability for nothing.
Of course, they NEVER nerf the crap out of OP stuff…they just keep buffing until things that were once OP are eventually unviable. It is terrible design.
If you wanna nitpick about words, whatever, but it still equals to no reason to not take an elite trait line because of the adept minor trait. As for not nerfing OP stuff thaen what do you call the nerf to Deathly Chill and Well of Precognition? And personally I don’t see a problem with the passives when high damage burst is easy af to do.
Therefore the only thing that can create anything to compete with the elite trait line is another elite trait line. And if you really want a broader diversity then the new elites need to have a different function than the current elites. Like ranger needs something that isn’t based upon support to give rangers a different role to fill because while they only have access to druid then all they will be is a support role.
So…Anet needs to keep trying the same thing that has been failing horribly:
“Fight power creep with MORE POWERCREEP!!!!”
You know that the next set of elites are not going to be side-grades to current elites, they will be straight-up stronger and everyone will QQ that even HoT specs are dead.
Balancing 1x every 3 months, with people who don’t have a very strong grasp about why things are strong or not, hasn’t worked well throughout GW2 history.
Do you have an alternative solution to the lack of build diversity problem because unless that solution has remove the extra feature one gets with the elite line, ie remove continuum split, reaper shroud, overload, 50 endurance for DD, celestial avatar, function gyro, berserk, DH virtues, glint, then that idea will not work because there will be no reason not to run the elite trait line?
Nerf the other aspects so that the added features count as a total part of the whole when comparing options. You don’t take druid just for celestial avatar, you also get an extremely strong staff, and some traits that add stupid-OP passive effects. You don’t take scrapper just for gyros, those are just bonuses ontop of one of the best all-around melee weapons in the game and extra passive traits to give you free survivability. You don’t take reaper just for reaper shroud, you also get…etc.
Since you get these extra features, the traits themselves should be WEAKER than baseline specs.
Also…there should be WAY fewer passive traits that add tankiness/survivability for nothing.
Of course, they NEVER nerf the crap out of OP stuff…they just keep buffing until things that were once OP are eventually unviable. It is terrible design.
If you wanna nitpick about words, whatever, but it still equals to no reason to not take an elite trait line because of the adept minor trait. As for not nerfing OP stuff thaen what do you call the nerf to Deathly Chill and Well of Precognition? And personally I don’t see a problem with the passives when high damage burst is easy af to do.
I don’t think I was nitpicking any words. I was saying, if your elite specs add something “extra” beyond just traits, then the traits themselves should be weaker.
I call nerfing “Deathly chill” and “well or precog” just “the tip of the iceberg.” The nerfed only the things that were SO OP compared to the other insanely OP stuff from HoT that it completely distorted the meta. Anet tends to use a chainsaw when only a scalpel is requried, but with HoT, they used a scalpel to nerf when they should have liberally applied the chainsaw (nerf everything, by a LOT).
In a couple more ex-pacs, every single skill with either make you invuln, 1-shot your enemy, apply max stacks of every condi (probably a passive trait for this one), or cleanse all condis on everyone in a 600 radius. Yes, that is a little hyperbole, but its closer to the truth than to expect them not to power-creep out the whazoo again.
Therefore the only thing that can create anything to compete with the elite trait line is another elite trait line. And if you really want a broader diversity then the new elites need to have a different function than the current elites. Like ranger needs something that isn’t based upon support to give rangers a different role to fill because while they only have access to druid then all they will be is a support role.
So…Anet needs to keep trying the same thing that has been failing horribly:
“Fight power creep with MORE POWERCREEP!!!!”
You know that the next set of elites are not going to be side-grades to current elites, they will be straight-up stronger and everyone will QQ that even HoT specs are dead.
Balancing 1x every 3 months, with people who don’t have a very strong grasp about why things are strong or not, hasn’t worked well throughout GW2 history.
Do you have an alternative solution to the lack of build diversity problem because unless that solution has remove the extra feature one gets with the elite line, ie remove continuum split, reaper shroud, overload, 50 endurance for DD, celestial avatar, function gyro, berserk, DH virtues, glint, then that idea will not work because there will be no reason not to run the elite trait line?
Viability of builds depends on attribute in the first place.
Before, june 2015, we did choose trait-lines to upgrade one attribute to make a build viable with amulet+sigil combo.
To make CORE class a thing, it just need more attributes “customization” way to make that happen.
Since they did accept to balance for pvp skills, the balanced traits/skills for attributes scaling should be adressed for all classes and then, opening the possibilities to custom made our own attributes for our build.
That way, it empower players to make any build with the possibilities to counter any other build around. This would open up Anet working on meaningful things and stopping to apply time-comuming bandaid like amulet removal or various nerf.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
I don’t take that nerfing elites in oblivion will be the answer. Some builds run mostly core and I’m not talking anout the obligatory 2 trait lines. I mean look at utilities/weapons a lot of the used ones are core skills. I even would claim that some elite specs build stay relevant for their usage of cores skills/traits. I mean how relevant would reaper be without boon corruption?
This is what kills “core builds”: the only thing that they exclusively have some triple trait line synergy. Mind you the elite specs also have triple trait line synergy so you can replace the ones you lost from core. The elite specs just have way more choices then core specs and if something core is needed it can be taken. The reverse is simply not true. Nerfing the elites will then only make the elite specs bland and more and more core like and will kill the concept of elite specs.
Therefore the only thing that can create anything to compete with the elite trait line is another elite trait line. And if you really want a broader diversity then the new elites need to have a different function than the current elites. Like ranger needs something that isn’t based upon support to give rangers a different role to fill because while they only have access to druid then all they will be is a support role.
So…Anet needs to keep trying the same thing that has been failing horribly:
“Fight power creep with MORE POWERCREEP!!!!”
You know that the next set of elites are not going to be side-grades to current elites, they will be straight-up stronger and everyone will QQ that even HoT specs are dead.
Balancing 1x every 3 months, with people who don’t have a very strong grasp about why things are strong or not, hasn’t worked well throughout GW2 history.
The elite specs are designed to be balanced against other elite specs. That’s the entire reason you can only put them in that third trait line, and why the weapon/skills are hard-locked to the trait line.
Actually, the reason elite specs are considered overpowered is because they take the blame for a larger domain. The other specs skills are not tied to traitlines but elite spec comes with skills tied to its trait-line. Think about it from a chronomancer perspective. If I didn’t need my elite spec to use time warp wells and a shield I would much rather use dueling for extra damage. The traitline that is strongest alone would be inspiration. Chronomancer is only strong bescuase of the skills that come with the elite spec. If the skills were not connected noone would need to use chronomancer unless they simply felt like it for fun. In fact, dueling and chronomancer would be somewhat equal options.
It is really had to distinguish true posts from trolls.
Btw, the PvP development team is trying to do something at least like enabling Q outside HotM. Hopefully they will bring more changes in the right direction.
If any player says that PvP here is not good, then they should post another game where the same is better than this. That would be helpful.
Tera PVP / GvG battle ground just super Amazing
(edited by Seyiwaji.4082)
Was it equalized though or gear based? Were levels equalized? Was combat as clean as Gw2? These are the qualities that keep me in the game and once copied will cause me to leave to the better version.