GW2 team: change a key philosopy

GW2 team: change a key philosopy

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Posted by: William.6597

William.6597

Change instant pvp high gear and high level.
If you would change this key elemental of the game it would be so succesfull. You really accomplished something by working for it. Working in your leveling, and working in battlegrounds for gear. As a reward you are stronger than people who don’t like to work for it, or people with new chars leveling up.
There is a hole in pvp right now going on in warcraft, people left, warcraft tries to make it a bit better next expansion. But the pvp groupe is searching for a good MMO like gw2 can be.
think about it.

Instant high levels, instant gear is not the solution, even if gamers beg for this.

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Posted by: Vayne.8563

Vayne.8563

I have a feeling you’re about to get a rush of negative reaction.

Guild Wars 1 was one of the best PvP games of its time…and it had a similar structure. There’s no way the PvP community here would sit still for this. No way at all.

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Posted by: Groonz.7825

Groonz.7825

INCOMING NEGATIVE COMMENTS!

This is just stupid. This is a backwards approach to things. You’re simply wanting to go back to a grinding MMORPG. You essentially just want to beat up new players who wouldn’t have decent stuff (We are talking about sPvP right? I’ll assume so).

You want to throw out the idea where skill comes into play and people simply rely on the amount of time that has been put it in to outweigh the need for skill by having better stats then other people.

Warcraft? remember how this is not a WoW clone? and that GW tries to take a different approach to the MMORPG genre.

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Posted by: Fyrebrand.4859

Fyrebrand.4859

People are leaving WoW, therefore GW2 needs to be more like the game people are leaving?

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Posted by: Arghore.8340

Arghore.8340

@OP, there is a format in GuildWars already that uses this format. Go into World vs World (WvW). Here you are scaled up to 80, but only for your base stats, all other unlocked, gathered, bought, and level rewarded upgrades make up your character in WvW. The sPvP scene is the way it is so that it can provide an equal playing ground for a player vs player competition format.

Warcraft? remember how this is not a WoW clone? and that GW tries to take a different approach to the MMORPG genre.

No, not really, unfortunately. From a long players perspective GW is moving more and more into the direction of generic MMORPG content, be it WoW or w/e other you want to drag in… Actually not for long I expect ANet to start working on an expansion due to popular demand, and when doing so ‘up’ the level limit by 10 levels, introduce Legendary Crafting as a grind tool to get us there, as well as several 80-90 maps with raid content.

We are peace, we are war. We are how we treat each other and nothing more…
25 okt 2014 – PinkDay in LA

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

GW pvp has always been max level / max gear. Unlike other games where gear and level skew the game, GW pvp is tended to be equalized. Allowing for skill to be the determining factor, which I personally approve of. While it is not perfect, I find GW pvp to be much more enjoyable than say… WoW’s version. I do not think they need to change this aspect of it. More mode types, yes. But not that it is intended to be on equal footing.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

(edited by LanfearShadowflame.3189)

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

No thanks.

I like how a smart lvl 2 can beat up a clumsy lvl 30.

that’s the definition of balance, at least on that layer of pvp.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: gobax.6185

gobax.6185

Pvp with gears are just for people who do not have the skills to deal with other people om equal footing. It makes unskilled win against others. Go back to wow if you want that kind of gameplay.

It is better here because it requires skills and active dodging.

Builds need diversity though.

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Posted by: manveruppd.7601

manveruppd.7601

@OP if you think that system is better, go play WoW, AoC, WAR, Wildstar, or any other MMO that uses that system. No judgement, but that is exactly what GW and GW2 have never been about, and I hope that it remains the case.

A bad necromancer always blames the corpse.

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Posted by: KuhKind.2350

KuhKind.2350

Working in your leveling, and working in battlegrounds for gear. As a reward you are stronger than people who don’t like to work for it, or people with new chars leveling up.

How about: Working on your Skill – and as a reward you are stronger than people who don’t like to work for it?

What kind of sportsmanship is that? “I invested more time in killing mobs so I should faceroll you”?
You want to benefit people in PvP for actually NOT doing PvP. That won’t ever happen. Thank god.

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Posted by: Zaxares.5419

Zaxares.5419

Not supported. PvP is all about skill > gear. If you want to stomp underlevelled newbs with your Exotic/Ascended gear, go roam in WvW.

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Posted by: Relentliss.2170

Relentliss.2170

Not supported. PvP is all about skill > gear. If you want to stomp underlevelled newbs with your Exotic/Ascended gear, go roam in WvW.

Yeah get a mate and head to ETOM and stomp noobs for hours.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)