Gap Closer Spam
hmm no.
working as intended.
Yep, *cough*D/P, S/X Thief*cough*
[SALT]Natchniony – Necromancer, EU.
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well that thing that pulls me off the most from gw2 pvp. Its all macro the current meta is pretty much about evade, condition, cleanse spam making fights really slow paced, the team loosing the fight is the one which will mess up its cleanse/condition application rotation, but the loss is a long term effect of the accumulation of errors, the is no way to totally switch the issue of a teamfigth nothing you do will have a direct impact. Don’t get me wrong macro gaming is good but it take skills in only a few kind of games, and most of the time it is one person managing many aspect of the game.
your whining about how the game is decided by the accumulation of errors on one side or the other…
is the most convincing evidince ive heard to date I should try gw2 again w/ a team because anet has started fixing things.
but has little to do with gap closer spam.
what else am i suppose to do being perma chilled crippled while trying to get hit on target withe perma swiftness -_- ?
[Teef] guild :>
What gap closer is spammable other than heart seeker?
If you’re complaining about a d/x thief happily wasting all of their initiative just getting to you, then I’ve got some bad news for you.
your whining about how the game is decided by the accumulation of errors on one side or the other…
is the most convincing evidince ive heard to date I should try gw2 again w/ a team because anet has started fixing things.
but has little to do with gap closer spam.
I doubt we have the same definition of whining as i doubt of you ability to understand a simple text. I explicitly pointed that the fact that team fights (not a game) in gw2 let players pile-up a number of errors (often big) before receiving the consequences of their act, when in almost all small team based competitive pvp games the sightliest mistake is automatically punished. this is why gw2 team fights feels so slow paced.
the loss is a long term effect of the accumulation of errors
Well that’s how it’s supposed to work. Also, all teams arent heavy condi, the game is not just about putting conditions on the others.
A mistake often means you’ll lose instantly.
Chars : Exa Flare | Exaflare | Aurora Wall | Aurora Sword | Azure Flame God
the loss is a long term effect of the accumulation of errors
Well that’s how it’s supposed to work. Also, all teams arent heavy condi, the game is not just about putting conditions on the others.
A mistake often means you’ll lose instantly.
Look at my comment above. I don’t know why peoples seem to miss that it I am talking about a teamfight not a full game. And teamfights should not be that long.
Gap closers done right = non-teleports (ironically, warrior gap closers come to mind).
Gap closers done (very) wrong = teleports (virtually everyone else).
I don’t see them fixing the latter at any point of time, and it does take away a significant chunk of tactics relating to positioning and movement in general. On the flipside, ranged classes would absolutely dominate (well, outside capture points, at least) physicals, if the latter wouldn’t have gap closers in their ar§enal. That said, teleports are still a terrible mechanic that takes away from the game more than it gives.
(edited by KarlaGrey.5903)
Gap closers done right = non-teleports (ironically, warrior gap closers come to mind).
Gap closers done (very) wrong = teleports (virtually everyone else).
Well in gw2 both are a problem their availability make a lot of specks unkitable. for example if i decide to play the meta sword/sword warrior I have one of the best gap closer in the game, a great swiftness up-time + a good stability up-time + lot of self cleanse + and condition immunity I pretty much have all the thing needed to be in your face during 70 percent of the confrontation. The abundance is the real problem here we can simply do to much.
Yea, that’s why I added the ‘ironically’ part. They might be done with the right mindset, but that alone sadly doesn’t make them balanced (anymore), and you nicely listed the reasons as to that.
Pity this game chose the ‘fight fire with fire’ style of balance, and rather than fixing cheese, new levels of cheese are added on top.
Ok so this must be a necro or engie that wants to stay at range spamming condis/nades/ wells while being completly safe from any melee class at 100%.1/10
Real Spammable features that come into mind that really are gamebreaking in confrontation to this thread:
Condi spam
Evade spam
Stealth spam
Cc spam
(edited by mini.6018)
so to answer some questions…
I sort of missused the word spam, though most people got it. Heartseeker is true spam, and while my feelings towards that skill arent exactly warm and fuzzy it isn’t my beef. I have a problem with how common gap closers / openers are, to the point where theyre ‘spammy’ if not truly spammable.
the distinction between gw2 the game and gw2 spvp … sort of lost on the spvp subforum.
In some games, a single mistake means loss. The problem here is that with sufficient mastery, all games become a contest of who doesnt make a mistake… so the key is to
a) Have visible exchanges with moments of suspense (the ball is hanging in the air!)
b) Have comeback potential
c) have enough moving parts that you can follow the action, but just barely not quite all of it at once. for the average human familiar with a game, you only need about 7 variables, which usually means 2 points of activity at a given time. (the ball and all the people clustering around it, plus one position per team taking up a critical position elsewhere.)
so… gw2 satisfies a with stomps, though poorly.
your post makes b sound increasingly real
and ill bet they still make a fuster cluck out of the screen ruining c, but oh well.
Yea, that’s why I added the ‘ironically’ part. They might be done with the right mindset, but that alone sadly doesn’t make them balanced (anymore), and you nicely listed the reasons as to that.
Pity this game chose the ‘fight fire with fire’ style of balance, and rather than fixing cheese, new levels of cheese are added on top.
answered before the edit really sorry.