(edited by steven seagull.2859)
General Suggestions
My suggestion is this: allow for a /mute all command or for players to simply be muted in game with a quick, swift click of the button. Other games allow for this, and I would like to see this be another. If not, I will have to refrain from an aspect of the game I enjoy. In turn, that will lead to me eventually playing less which will lead to my eventual departure from the game altogether. Meaning, a loss of money. Granted just one person.
You can make a chat tab that has everything disabled and switch to it if you want to.
[SPQR]
1) the “mute” option is already there…
If you want to mute 1 person, right click and block
If you want to mute everyone, switch to an other channel not displaying what you don’t wanna see.
2) No thanks.
Most of the fights indeed occurs at doors not at the center…
3) people asked for deathmatch, they got it…
But frankly, no. No reason whatsoever to put it back in the rotation. Or with a special opt out button like Conquest
That is not muting, that is blocking.
And, I would prefer not to have to do that every single time. I would prefer to simply have an option to mute. As for making a tab, as suggested above, that does the trick, but falls into the why bother category?
What is the difference between block and individual character mute? Both do the same thing.
What is the difference between block and individual character mute? Both do the same thing.
No. One prohibits chat from that player altogether. No whispers, no map chat, no team chat, etc. It may be that particular player is having a bad day and acting out is more of a temporary thing. In that instance, I would rather just mute that player. Blocking effectively places his or her head on the chopping block and takes any means by which they might be able to apologize or come to their senses out of the equation. If muted, the player can be unmuted to see if they are being somewhat normal or continuing to act out. So, no, they are not the same.
What is the difference between block and individual character mute? Both do the same thing.
No. One prohibits chat from that player altogether. No whispers, no map chat, no team chat, etc. It may be that particular player is having a bad day and acting out is more of a temporary thing. In that instance, I would rather just mute that player. Blocking effectively places his or her head on the chopping block and takes any means by which they might be able to apologize or come to their senses out of the equation. If muted, the player can be unmuted to see if they are being somewhat normal or continuing to
act out. So, no, they are not the same.
Still don’t see the difference. You can alway unblock the char to see if they’ve come to their senses or continuing to act out.
Block/mute: can’t see that chars chat
Unblock/unmute: can see that chars chat.
How are they different if they do the same thing?
What is the difference between block and individual character mute? Both do the same thing.
No. One prohibits chat from that player altogether. No whispers, no map chat, no team chat, etc. It may be that particular player is having a bad day and acting out is more of a temporary thing. In that instance, I would rather just mute that player. Blocking effectively places his or her head on the chopping block and takes any means by which they might be able to apologize or come to their senses out of the equation. If muted, the player can be unmuted to see if they are being somewhat normal or continuing to
act out. So, no, they are not the same.Still don’t see the difference. You can alway unblock the char to see if they’ve come to their senses or continuing to act out.
Block/mute: can’t see that chars chat
Unblock/unmute: can see that chars chat.How are they different if they do the same thing?
If I mute that player, assuming that is an option (it is not), they can whisper me if they choose to do so while match is still ongoing. Not to say that they would, but they could. Also, clicking the player and right clicking then scrolling down every time to block/unblock becomes an unnecessary hurdle. Just have an icon next to the player that I can click once. Rather than have to stop in the middle of a fight or outside of a point to achieve my goal of not seeing the toxicity of that player.
It’s been my experience that people who are being so toxic in chat that you would block them don’t send nice or apologetic whispers to the other players in that match. They continue with their toxicity. ANet has seen that allowing people to talk after a block ends up with the conversation escalating and probably both sides getting reported and suspended.
The absolute block allows for a cooling off period and keeps the number of reports (and work for support) down.