Get Rid of "Downed" all together in PvP
i hate it too but i imagine it has enough influence in terms of class balance for them to just yank it from the game.
The idea of sPVP is to play as a team. Its not a solo game afterall. Being able to revive your ally can be crucial in a game.
I hated it first but I actually love it now. It makes a better team even more likely to win. In other MMOs you could win with fights with lucky swaps and bursting someone down. You can’t do that in GW2.
(edited by Teabaker.9524)
I used to hate it, but eventually grew to accept it.
I feel that it works, but I’m not totally sold on it in its current form. I could go either way at this point.
I hated downed state my first 15 minutes too.
Though I like the idea in PvE, I find in PvP it kinda ruins the flow of it….Give the bonus points for the KB instead of the person that pushs “F” to finish him.
I think this will make Structured “PvP” flow allow better. It feels like everyone has “Last Stand” COD style…for me it just doesn’t feel right.
Other than that, I love this game…thank you for the hard work you put in this game NCSOFT / ArenaNet.
I’d gladly see it removed from PvP and PvE both. But PvP is hurting more because of it, I agree.
lol this kitten thread
anyway, downed state is part of the balance
i like it in PvE.
i dont mind it in WvW.
i hate it in SPvP.
Remove it or balance downed skills…
In team fight while u kill downed thief u will proly die 10 times since he can go invis, teleport away to his team or behind wall. While ranger with his magic “pet heal” which rarely works is dead in 3 sec…
Not to mention Mesmers downed skill.
80 lvl Norn Ranger
Seafarer’s Rest
Downed state ruins what could be a really fun game mode.
The idea of sPVP is to play as a team. Its not a solo game afterall. Being able to revive your ally can be crucial in a game.
You can have a revive without a downed state.
The idea of sPVP is to play as a team. Its not a solo game afterall. Being able to revive your ally can be crucial in a game.
You can have a revive without a downed state.
This.
80 lvl Norn Ranger
Seafarer’s Rest
I don’t mind the downed state but I really don’t like the Rally feature. Having people downed is fine but having all of the enemy pop back to life at once because one person dies is just plain annoying.
I don’t mind the downed state but I really don’t like the Rally feature. Having people downed is fine but having all of the enemy pop back to life at once because one person dies is just plain annoying.
Specialy in WVW where while ur killing a guy ur AOE dmg kills random mobs around constantly bringing him back up -.-
80 lvl Norn Ranger
Seafarer’s Rest
I don’t mind the downed state, they just need to balance how effective each class is while downed.
ie: Elementalists are way too weak while downed (immoblize doesn’t really prevent you from getting finished, and mist form becomes available far too late and doesn’t really help much when you do use it as ppl can easily follow you).
And mesmers on the other hand are way too strong while downed, finishing off mesmers is by far the most tedious and overly time consuming thing to do in pvp.
thieves are strong while downed, but I wouldn’t say they’re over the line like mesmers are.
Sacaen -lvl 80 Warrior
2 vs 1 situation .
You kill one ,and you think that this should reward your skill … Wrong!
Instead here comes the guardian ccing you , shield blocking everything and rez the guys you downed .
When this happens i’m such a sad panda .
I’m for completely removing it from PvP but this , unfortunately , is not going to happen.
The idea of sPVP is to play as a team. Its not a solo game afterall. Being able to revive your ally can be crucial in a game.
reviving an ally as 2 in combat at mere 2 seconds surely is a great game design when 7/8 professions can interrupt your 4 second finishing move
I love it. I like the tension I get when I am downed, and an enemy is downed. Who is going to rally?
It just sux when u finally beat someone in fight that u just give up on finishing him and killing him for real cause u know if u try to do that u will die and he will get up.
80 lvl Norn Ranger
Seafarer’s Rest
2 vs 1 situation .
You kill one ,and you think that this should reward your skill … Wrong!
Instead here comes the guardian ccing you , shield blocking everything and rez the guys you downed .
When this happens i’m such a sad panda .
I’m for completely removing it from PvP but this , unfortunately , is not going to happen.
Then you should not go 2 vs 1. No class should be able to kill 2 others by themselves without help. Yeah. It is annoying if you got him downed and can’t kill him because some other guy is around. But that’s how it works.
2 vs 1 situation .
You kill one ,and you think that this should reward your skill … Wrong!
Instead here comes the guardian ccing you , shield blocking everything and rez the guys you downed .
When this happens i’m such a sad panda .
I’m for completely removing it from PvP but this , unfortunately , is not going to happen.Then you should not go 2 vs 1. No class should be able to kill 2 others by themselves without help. Yeah. It is annoying if you got him downed and can’t kill him because some other guy is around. But that’s how it works.
Sorry but i completely disagree .
Not saying i should go 1 vs 2 but what about if i’m defending a point , 2 enemies come and i’m able to down one of em ?
I clearly played better so , imo , i should be rewarded instead of being punished.
Then other guys should come to help kill the 2nd enemy. And maybe a reward from defending the point. Some reward from getting an enemy downed nearby to a point. The game should recognize that you are nearby to a point and defending. Like in WvW the escorting stuff where you have mini events.
I agree, remove it, it’s just ridiculous.
I hated it after 3 matches, in fact it made me rage quit sPVP after an hour or so, I’m not going into sPVP until they fix it, if that means I’ll never pvp again, well fine, i’ll play something else.
There is not 1 good tihng about downed state and tons of bad things.
Just remove it.
80 lvl Norn Ranger
Seafarer’s Rest
Please no, do not start to seperate pvp and pve mechanics allready. the weekly adjustment in gw was a nightmare imo.
The idea of sPVP is to play as a team. Its not a solo game afterall. Being able to revive your ally can be crucial in a game.
You can have a revive without a downed state.
BINGO!
I agree that the downed state feels totally misplaced in sPvP.
It just screws with balance and pacing in such a fundamental way that it ruins what we consider a good PvP experience. As noted, it makes 2v1s practically impossible and it pro-longs your “respawn” time unnecessarily.
I actually like the downed state in PvP. It’s funny when you’re fighting 1v1, you both go down, and use your final moments of life to throw dirt at each other.
No, dont remove downed state.. its the big thing setting it apart from pvp at other games. yes, some downed skills need slight tweaks, but till now it hasnt messed with the balance at all and if you think downed state is useless and unbalanced…
YOUR DOING IT WRONG
:D
epic-timeraider.weebly.com
Downed state would be fantastic if all the downed interrupts were removed. It’s often harder to kill a downed player than a live one depending on the class. Remove the interrupts, then it actually becomes a team game where your team can bail you out, not yourself if you happen to be a thief or another class with a plethora of finisher escapes.
No, dont remove downed state.. its the big thing setting it apart from pvp at other games. ..
Agree with this.
No, dont remove downed state.. its the big thing setting it apart from pvp at other games. ..
Agree with this.
So lts put some flying pink cats and button that spawns tank with pink monkeys on it shooting everything. Dosnt matter if it sux just let it be there to set it apart from pvp at other games -.-
80 lvl Norn Ranger
Seafarer’s Rest
I love the downed state, it’s the big thing that seperates the bad players from the good players.
I’ve successfully pulled off a 1v3 and put through kills on all 3 of them, the moment you come up against a competent pair of people a 1v2 becomes impossible to win. Even when you down one of them unless you have a big stun and a stability available the res comes through before you can do anything about it.
The only thing I’d say is that all the classes downed states need bringing up to the level of the mesmer.
EDIT:
Dosnt matter if it sux just let it be there to set it apart from pvp at other games -.-
You say it sucks and I say it’s fantastic, I guess we can’t tell anything from this since they are both opinions.
Get rid of the downed state and this game will be as bad as S8 wow arena. It acts as an extra buffer for really good players to keep their team alive even when the opponent has instigibs up.
If you can’t put a stomp through just attack them and kill them, often against a mesmer or thief, even against a guard or warrior who can stun I don’t bother to try and stomp I just keep pumping damage.
(edited by Malakree.5912)
my opinions:
I would think downed state’s main purpose is to help counter glass cannon spikes. Stay with a teammate and if they spike you out, you’re not dead yet but they’ve used up their burst and your teammate can kill them/res you.
It is not especially useful in 1v1 situations because if you’re down there’s no one to save you.
In team fights the downed state makes sense. It makes sense why stability is so important. It makes sense why the finish animation is as long as it is. It makes sense why the #3 downed skill has the recharge that it does. You could almost say that a significant portion of the game is balanced around the “O no we have a downed player quick interrupt those finishers” meta game. And it is a meta game; a game within our game.
Sure you could remove downed state skills and just allow people to res you, but that’s pretty silly. You’re not dead — you’re downed. You should have some ability to defend yourself and buy time for your team to come rescue you.
In conclusion: purpose of downed state is to create a focal point in team fights and help counter (but not invalidate) glass cannons.
No, dont remove downed state.. its the big thing setting it apart from pvp at other games. ..
Agree with this.
So lts put some flying pink cats and button that spawns tank with pink monkeys on it shooting everything. Dosnt matter if it sux just let it be there to set it apart from pvp at other games -.-
No. The point is that it differs from other games by adding an extra layer of complexity to the fight. You have to care about downed players, enemy or ally likewise. I personally like it a lot.
I love it. It gives more sense of gameplay then solo play, they just need to balance the skills a little bit more, like, give every class a push back or disappearance.
I disagree – downed state should be in sPvP. The main benefits are:
Increases the strategy needed to defeat the opponent/help saving an ally – you need to cooperate with your team to do this.
It removes the possibility of cheap deaths and glass cannon spam on one target. There will not be a need for any support build if you can instantly kill people in few second with a burst build, since as you may have noticed, no healers in this game to outheal the dps done to you.
Downed players are still useful for team, since they can keep blocking a point from being overtaken by enemy team, dpsing and CCing enemy players, etc.
So overall in my opinion, downed state is useful not only to create a more team-based game, but also to balance characters.
P.S. I haven’t had any problems killing mesmers – wait for him to dissapear, the first one that appears is the clone, second one is the mesmer, so finish him : )
I think if they made it so no classes instantly have access to an interrupt or a teleport type ability when they are downed, it would be fine. That would mean if you beat someone 1v1, and instantly start the finisher, they can’t do anything to stop it, but if its a group fight and you are not able to instantly finish someone, then they get access to those interrupts and teleports. It’s kind of dumb how some classes get interrupts/teleports right away and other classes don’t.
Basically, they just need to balance the downed state and I think it would be fine.
all class except the elementalist have interrupt/tele right away…
Please, no!
Down state provides an additional layer to the match… A downed player can get back in the game fast if he uses his skill 2 wisely and with team members who are taking care of him! And the opposing team has to think about if it is worth it finishing him while probably taking a lot of damage or probably just try to let him bleed out with the risk that he gets revived and keeps blocking a capture point in case he is downed in the capture circle!
I can just repeat myself, please, no! Keep it in the game!
More detailed? This:
I disagree – downed state should be in sPvP. The main benefits are:
Increases the strategy needed to defeat the opponent/help saving an ally – you need to cooperate with your team to do this.
It removes the possibility of cheap deaths and glass cannon spam on one target. There will not be a need for any support build if you can instantly kill people in few second with a burst build, since as you may have noticed, no healers in this game to outheal the dps done to you.
Downed players are still useful for team, since they can keep blocking a point from being overtaken by enemy team, dpsing and CCing enemy players, etc.So overall in my opinion, downed state is useful not only to create a more team-based game, but also to balance characters.
P.S. I haven’t had any problems killing mesmers – wait for him to dissapear, the first one that appears is the clone, second one is the mesmer, so finish him : )
(edited by Replect.3407)
The downed state is great but it could use some balance. Immediately usable interrupts are perfect. As the stomper I can just pop my stability and stomp without trouble(or alternatively blind the enemy) but in a group fight those interrupts can have an effect on the fight and save you. It also brings some very interesting strategies to table on tournament play when the good teams wait on stomping to put players on different res timers.
you need downed. otherwise what happens is you get teams doing things like 5 mesmer, and they just call 321spike and boom someone’s dead. with downed you have to play as a team more, instead of just calling out spikes on skype.
trust me, anyone who played gw1 seriously in halls or TA will attest to this.
Downed is fine.
What is not fine is the way rally actually works, and the damage you can deal while downed, In my honest opinion, either rework the damage you deal while downed in sPvP or the way rally works, and not make downed people simply tap a dying opponent to get back up.
I agree, remove it completely. The amount of times I’ve lost a 1v2 or 1v3+ because I was constantly interrupted trying to finish an opponent is ridiculous.
Thieves are the worst. It literally takes me longer to finish them than it does to kill them in the first place. The fact they can spam teleport/stealth while dead is the very definition ofkitten
The amount of times I’ve lost a 1v2 or 1v3+ because I was constantly interrupted trying to finish an opponent is ridiculous.
That’s kinda the point of downed state.
I agree, remove it completely. The amount of times I’ve lost a 1v2 or 1v3+ because I was constantly interrupted trying to finish an opponent is ridiculous.
Your class probably has a utility skill that let’s you stomp without interruption. It’s a world of choices.
Downed state is fine, its the 8v8 zergfest thats the problem. In a 5v5 it feels much more tactical/interesting.
Downed state is fine, its the 8v8 zergfest thats the problem. In a 5v5 it feels much more tactical/interesting.
A lot of issues are mostly related to the 8v8 format sadly, yet ANet seems to insist in offering this format for whatever reason.
Mesmer/Thief issues? Not much of a problem in 5v5, very much an issue in pub stomping 8v8 zerg fest.
Downed state? Perfectly fine and tactical in 5v5. Completely stupid in 8v8.
Trebuchet in Kylo? Balanced and interesting tactical choice in 5v5. Completely overpowered and free glory for the one rushing fastest to it in 8v8.
Killing guild lord? Risky tactical choice in 5v5. 8v8? Lol, no problem, always rush him for max glory.
Etc.
(edited by RamzaBehoulve.5640)
I vote to keep downed state. It adds another level to the combat, whether I am fighting for my life, or trying to bring an ally back while in combat I really think it adds a lot to the game play. Each have their own draw backs, risk/rewards. I say def keep it.
I say this having lost downed fights and chasing Mesmers around trying to figure out which is the real one. Its all in good fun. Definitely a double edged sword, but a fun one in my opinion.