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Posted by: Jasher.6580

Jasher.6580

So I watched the “State of the Game Discussion” interview with Jonathan Sharp. I never expected anything less considering that both he and Izzy plays Warriors… I digress… the current balance is not good.

Hundred blades being able to kill someone in an instant no matter how situational it is, is stupid. Say you are in a big party fight and you used up all your dodges and you’re in a corner… it’s okay to get one shot? … say you’re helping to rez someone and they sneak up behind you with quickness… it’s okay to get one shot? … say you’re channelling your finishing move and someone just comes up behind you and pops quickness and hundred blades… it’s okay again to get one shot? … Say you just used up your stun breaks and he just bulls charge, rushes in with quickness… it’s okay to get one shot?

I don’t care if they spread out the damage throughout the class, or give them more utilities to combat conditions and make them a more viable class in competitive gameplay… I don’t care if they get BUFFED as a pvp class. Yes I’m advocating BUFFING Warriors and Thieves. BUT the ability to just “global” someone is stupid.

This whole… argument of “noobs learning to play” is asinine. If this move was so easy to dodge and only kills noobs… why is it even in the game then? It doesn’t hit good players and it one shots bad players…

So what do you get… a lot of “noobs” being demolished and turned off from PvP and all you “pros” running a pointless spec when playing with “good” players who can always avoid this “easy” move.

I was rezzing someone just now and in a second… BOOM, I’m dead… before I could even break the channel from rezzing… I was dead. In an instant. Then the guy has the gall to whisper me saying I was bad and I should learn to avoid it.

Right. One shot.

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Posted by: condiments.8043

condiments.8043

No one in their right mind is saying you’re not going to get caught by 100 blades. 100 blades can be identified and avoided provided you have the adequate awareness of the situation going on, and through the options provided dodge/build/utility/teamplay. Sometimes, given that this is a multiplayer game, these things will not be available to you, and you will die.

Its not a learn to play issue, its just a matter of acceptance. Sometimes you’ll get caught in embarrassing situations and get taunted, others you will laugh at the warrior as you pick apart his feeble attempts to do damage.

Let it go.

Cretius-Elementalist
Condiments-Thief

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Posted by: Jasher.6580

Jasher.6580

No one in their right mind is saying you’re not going to get caught by 100 blades. 100 blades can be identified and avoided provided you have the adequate awareness of the situation going on, and through the options provided dodge/build/utility/teamplay. Sometimes, given that this is a multiplayer game, these things will not be available to you, and you will die.

Its not a learn to play issue, its just a matter of acceptance. Sometimes you’ll get caught in embarrassing situations and get taunted, others you will laugh at the warrior as you pick apart his feeble attempts to do damage.

Let it go.

So you’re saying that having a move that one shots people is okay to have in a video game?

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Posted by: NevirSayDie.6235

NevirSayDie.6235

This whole… argument of “noobs learning to play” is asinine. If this move was so easy to dodge and only kills noobs… why is it even in the game then? It doesn’t hit good players and it one shots bad players…

I don’t agree with your post overall, but this part is important. There are a few things in the game that don’t really add to the experience of casual or hardcore players. For example, the creatures in Niflhel: casual players have no chance at stopping a burst spec from stealing, and paid teams always ignore the bosses completely. But I digress…

I’m not sure that hundred blades is really like that, because 1) it does have a place in top teams, and 2) even very casual players stand a chance against it. It really does have a decent risk/reward balance, i.e. either they will kill you quickly or they will miss and you will kill them. Not much middle ground.

As to whether the game should contain any chance of getting killed in one combo: there’s nothing wrong with feeling like there should be no possible way to get killed in one combo. I prefer long fights. I don’t think Anet will ever nerf burst so much that there’s no glass vs glass one-shots possible, though. So I’m content to play my control/survival build, and know that if I spec for more damage, I’ll die if I get hit by a hundred blades.

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Posted by: Follidus.8027

Follidus.8027

I like hundred blades. You need to put down CC to land it, and it can do a lot of damage if you do land it, even if you’re not full out damage. There are lots of ways to avoid it or take less damage, but I see what you’re saying about newer players being globaled.

I’m just wondering if a full glass cannon warrior will “global” a more balanced build. I have no idea because I play a bunker, but I didn’t think it did. Either way, I think most people would like having the damage toned down a little bit in exchange for some buffs that help them in other areas. The class really isn’t seen that much in the current range/aoe meta.

And I feel like hundred blades should be the greatsword adrenaline (f1) skill, because it only makes sense.

Cause I ain’t perfect, I never said I was.
But now they’re hating cause a brotha finally got some buzz
www.twitch.tv/Follidus – Team Absolute Legends

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Posted by: condiments.8043

condiments.8043

No one in their right mind is saying you’re not going to get caught by 100 blades. 100 blades can be identified and avoided provided you have the adequate awareness of the situation going on, and through the options provided dodge/build/utility/teamplay. Sometimes, given that this is a multiplayer game, these things will not be available to you, and you will die.

Its not a learn to play issue, its just a matter of acceptance. Sometimes you’ll get caught in embarrassing situations and get taunted, others you will laugh at the warrior as you pick apart his feeble attempts to do damage.

Let it go.

So you’re saying that having a move that one shots people is okay to have in a video game?

Sure as long is there is adequate options to avoid it. It can be pretty fun sometimes fighting good hundred blade warriors who try to stretch your defensive cooldowns thin before trying to land the burst. Adds some adrenaline knowing you can die in a second if you aren’t quick enough. Trust me, those few times getting iced by 100 blades is nothing compared to watching a bunch of poor warriors flailing helplessly in the air after bursting all their cooldowns. Its chow time after that(Watch the evis too though).

Cretius-Elementalist
Condiments-Thief

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Posted by: Recently.1043

Recently.1043

lol @ expecting to combat res someone and not get punished. Possibly the worst argument i’ve ever read for why 100b should be nerfed.

Call me when this game gets fixed…. if it ever does….

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Posted by: faeral.7120

faeral.7120

we need to recognize that an animation-based combat system operates fundamentally differently from a hitscan-based combat system.

the design of this game is moving MMO PvP gameplay towards FPS mechanics & away from classic MMO targeting systems.

as such, yes, there are abilities that can kill you very quickly, but your opponent has to actually hit you with it. there are still some hitscan abilities in GW2, but the majority have a travel time or melee animation that needs to make contact with your hitbox, regardless of whether a target is set or not.

this is why these high damaging abilities are balanced. GW2 is all about active defense for survivability, such as dodge, which has an innately higher skillcap than other games where you would, say, gain more dodge % through gear stats.

understanding the relationship between active defenses & high damage abilities is core to GW2 gameplay, & these cooldowns need to be matched against each other.

if 100b is overpowered, then so is dodge. if you burn endurance to dodge 1k attacks, it will bite you when you don’t have the resources to survive burst. if you used your resources to avoid high damaging attacks & are still gibbed by further high damaging attacks, then you were outplayed in some fashion, beit through enemy teamwork, build or resource mismanagement.

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Posted by: Jasher.6580

Jasher.6580

lol @ expecting to combat res someone and not get punished. Possibly the worst argument i’ve ever read for why 100b should be nerfed.

lol of course of course… terrible argument indeed. One shot moves are A OK. lol… wow.

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Posted by: Jasher.6580

Jasher.6580

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Posted by: MindlessRuff.1948

MindlessRuff.1948

Once you have been hit by 100 blades “X” (this could depend on a wide variety of things) number of times you will realize that you have developed better awareness of it and will get hit with it much less often, same goes for other gimmicky glass cannon burst builds such as Backstab thieves. You will reach this point only if you actually feel like spending some time getting better at learning the game just like everyone else.

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Posted by: Rottaran Owain.6789

Rottaran Owain.6789

Counter play relies on the player countering it. Not the game doing it for them.

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Posted by: Jasher.6580

Jasher.6580

Counter play relies on the player countering it. Not the game doing it for them.

Does it increase opportunities for skill differentiation or diminish them? Did you watch that part of the video? Any ability that one shots somebody is stupid. Period.

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Posted by: Rottaran Owain.6789

Rottaran Owain.6789

Any ability that one shots somebody is stupid. Period.

That’s an opinion if I ever saw one.

Why is the ability to kill someone quickly stupid?

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Posted by: knight.8926

knight.8926

This isn’t really 1 shot its more like 10 shots. Even during that time you can avoid half of it too. Unlike backstab …

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Posted by: Chriswck.6490

Chriswck.6490

Jasher:

Do note that for the warrior/enemy, if he thinks he cannot one shot you, he would not have engaged. Then, of course, when you are being bursted down, it is likely that you will get one shotted. There are numerous occassions that you did not get one-shotted, because you were in an advantageous position.

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Posted by: MistyMountains.3751

MistyMountains.3751

I thought this was going to be a backstab theif thread O.O, 100b as a skill is fine and doesnt 1 shot you…Quickness/Haste/Zeph abilities are generally the issue that most players have hence why I suggested they be removed…Honestly though if ur being killed by a 100b without Quickness instantly ur build is pretty horrible =/ at most a full 100b does about 10-15k on a 2k Armor char, while even on ele i can get 2k armor and 20k hp…thief u can get 18-20k pretty easily as well…Maybe invest a bit more in vit…specially seeing how warriors are 1 of the least wanted classes in Tpvp

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Posted by: aydenunited.5729

aydenunited.5729

To me, 100 blades rush is the first tier of understanding stunbreak and dodge mechanic in GW2. Backstab is understanding how to not play glass-cannon. Everything after those two points starts to get to the actual issues with the game, if you’re still getting rocked by 100 blades all the time after rank 10 or so, this probably isn’t the game for you.

Jumzi (Ranger), Tarnished Coast

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Posted by: Jonny.9370

Jonny.9370

I thought this was going to be a backstab theif thread O.O, 100b as a skill is fine and doesnt 1 shot you…Quickness/Haste/Zeph abilities are generally the issue that most players have hence why I suggested they be removed…Honestly though if ur being killed by a 100b without Quickness instantly ur build is pretty horrible =/ at most a full 100b does about 10-15k on a 2k Armor char, while even on ele i can get 2k armor and 20k hp…thief u can get 18-20k pretty easily as well…Maybe invest a bit more in vit…specially seeing how warriors are 1 of the least wanted classes in Tpvp

Why would this be about Backstab if he’s a thief himself? Notice his quick addition of “buff thieves” in there.(not the only evidence)

Anyway 100 blades will not one shot you if you are not glass cannon. It can still deal enough damage to quick finish you off or leave you near death, but there are many abilities to mitigate damage.

And before some one says it, if this is about 1 shot abilities in general, then why is 100 blades the only skill mentioned instead of thieves HS spam, mesmer blurred frenzy, ele flame dash combo, etc which cause similar damage in a similar amount of time?

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Posted by: Recently.1043

Recently.1043

Noob complaints: 100b and backstab thieves OP

Semi experienced complaints: bunkers/condtion builds/Mesmers OP

High level complaints: Res signets, aoe damage too good.

Get better. 100b combo is easy to stop. 1 stun break or a well timed roll and you’re in the clear. Warrior is stupidly easy to kite. And you can actually see the damage coming unlike bs thieves who can do the same kitten but can do it while approaching stealthed. 1 stun break or a roll ain’t gonna save you from beating other classes that are actual strong. 100b warrior is only good for farming glory in hot join where noobs like the OP think combat resing someone in the open should be totally fine and unpublishable kitten. Can’t take your complaint seriously

Call me when this game gets fixed…. if it ever does….

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Posted by: Marduh.4603

Marduh.4603

1 stun break or a well timed roll and you’re in the clear.

If you have a 6-10k hp, then you do not have time to use stunbreak. You will die instantly.

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Posted by: Archaon.6245

Archaon.6245

if you have 6k hp and you’re not a bunker class, if you have healing/defensive skills on cd you’ll die anyway vs almost anyone with all skills up…if you have def skills up you can evade bursts….a stunbreak on 6k hp vs any dmg oriented class won’t save you if you’re facing someone with a brain…so where’s the problem? Doesn’t look strange to me…and btw glass cannon thieves and warriors are nice free kills if you want some points in hot join because you are not going to get all those candies in tpvp…in serious tournaments you usually have to work hard on every kill…

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Posted by: Shukran.4851

Shukran.4851

fact is: you can be caugh by 100b once, twice…20times…there will be a day you will avoid every 100b every warrior will try to use against you.
ofc i am talking about tournaments, and it is called “learn to play issue”. if you , like everyone these days, are whining about being killed by 100b in spvp, well. there is no need to post in forum really.

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Posted by: Jasher.6580

Jasher.6580

Quickness/Haste/Zeph abilities are generally the issue that most players have hence why I suggested they be removed…

Yes I’m referring to Quickness/Haste/Zeph. And for everyone else in the thread. I do not play a Thief. I don’t even have a Thief alt in any of my character slots.

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Posted by: Jasher.6580

Jasher.6580

fact is: you can be caugh by 100b once, twice…20times…there will be a day you will avoid every 100b every warrior will try to use against you.
ofc i am talking about tournaments, and it is called “learn to play issue”. if you , like everyone these days, are whining about being killed by 100b in spvp, well. there is no need to post in forum really.

Then as I stated above… if this is only a noob killer why is it in the game then? If good players never get hit by it, it’s basically a worthless ability for a pro to use against other pro’s… and all it does is frustrate noobs and discourage them from pvping. Why are one shot moves in the game if all they do is frustrate us “bad” players?

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Posted by: Gintoki.6405

Gintoki.6405

HEADSHOT!

Aurora glade [FURY] clan. Zetsu (zetsudai, zetsu mei, Zetsu Rounin)

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Posted by: Renquist.9530

Renquist.9530

fact is: you can be caugh by 100b once, twice…20times…there will be a day you will avoid every 100b every warrior will try to use against you.
ofc i am talking about tournaments, and it is called “learn to play issue”. if you , like everyone these days, are whining about being killed by 100b in spvp, well. there is no need to post in forum really.

Then as I stated above… if this is only a noob killer why is it in the game then? If good players never get hit by it, it’s basically a worthless ability for a pro to use against other pro’s… and all it does is frustrate noobs and discourage them from pvping. Why are one shot moves in the game if all they do is frustrate us “bad” players?

It is in game EXACTLY to frustrate “noob” players.. why?, so it teaches you how to dodge/use stunbrakers/be aware of surroundings.

To use a Starcraft analogy, zerg 1 minute rushes are cheap and frustrating, but people that learn how to play, try to get better in the game don’t get caught by it anymore, they adapt.

The very same for a 100b warrior. yes i guess it sucks if you get caught offguard when fighting someone else.
But here is the thing, to get 1 shot by a 100 blades warrior means you yourslef are a glasscannon burst class… wich means you do the exact same thing with your relative class.

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Posted by: Shukran.4851

Shukran.4851

fact is: you can be caugh by 100b once, twice…20times…there will be a day you will avoid every 100b every warrior will try to use against you.
ofc i am talking about tournaments, and it is called “learn to play issue”. if you , like everyone these days, are whining about being killed by 100b in spvp, well. there is no need to post in forum really.

Then as I stated above… if this is only a noob killer why is it in the game then? If good players never get hit by it, it’s basically a worthless ability for a pro to use against other pro’s… and all it does is frustrate noobs and discourage them from pvping. Why are one shot moves in the game if all they do is frustrate us “bad” players?

i don’ t uderstand. it is one of 5 weapon skills. not THE skill. GS is good for mov speed, 100b does an aoe in front of character. it has his utility. but like every other skil it can be avoided. it is up to you to decide if dodge it or not. and it is not one shot, because it needs you to be glass cannon and it needs you to don’t move while channeling.

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Posted by: Syeria.4812

Syeria.4812

1 stun break or a well timed roll and you’re in the clear.

If you have a 6-10k hp, then you do not have time to use stunbreak. You will die instantly.

Is it even possible to have 6-10k HP? Isn’t the minimum around 12k?

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Posted by: Rolyate.6753

Rolyate.6753

Downed state is in the game due to such bursts. Learn to counter it, they’re there by intention.

Rolyate
How do you pronounce your name?

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Posted by: Jason Segel.2908

Jason Segel.2908

So I watched the “State of the Game Discussion” interview with Jonathan Sharp. I never expected anything less considering that both he and Izzy plays Warriors… I digress… the current balance is not good.

Hundred blades being able to kill someone in an instant no matter how situational it is, is stupid. Say you are in a big party fight and you used up all your dodges and you’re in a corner… it’s okay to get one shot? … say you’re helping to rez someone and they sneak up behind you with quickness… it’s okay to get one shot? … say you’re channelling your finishing move and someone just comes up behind you and pops quickness and hundred blades… it’s okay again to get one shot? … Say you just used up your stun breaks and he just bulls charge, rushes in with quickness… it’s okay to get one shot?

I don’t care if they spread out the damage throughout the class, or give them more utilities to combat conditions and make them a more viable class in competitive gameplay… I don’t care if they get BUFFED as a pvp class. Yes I’m advocating BUFFING Warriors and Thieves. BUT the ability to just “global” someone is stupid.

This whole… argument of “noobs learning to play” is asinine. If this move was so easy to dodge and only kills noobs… why is it even in the game then? It doesn’t hit good players and it one shots bad players…

So what do you get… a lot of “noobs” being demolished and turned off from PvP and all you “pros” running a pointless spec when playing with “good” players who can always avoid this “easy” move.

I was rezzing someone just now and in a second… BOOM, I’m dead… before I could even break the channel from rezzing… I was dead. In an instant. Then the guy has the gall to whisper me saying I was bad and I should learn to avoid it.

Right. One shot.

Man, I agree with you. I can’t believe there are so many people who only think in terms of L2P. It’s not L2p issues. In a 4 vs 4 you might be getting focused and blow all your cooldowns and run away and come back, then the 100b warrior can just instant gib you, while you have nothing that can instant gib him.

You want to talk about fairness? Giver every class haste and a 100b move. Then it will be equal across all classes. You know how long it takes for a power necro to try and kill a slightly defensive warrior? A long time, you know how long it takes for a warrior to kill a full tank necro? 1 second if he does it right. If I do it right on my necro it might take 10 seconds or more to kill the warrior.

You people never think in terms of the macro of the whole event, and that is why you are all so stupid. Not many people think at a higher level of thinking and consider all the options. That is why you get all these idiots telling you L2p, they are not capable of seeing other peoples points and critical thinking is not their strong suit at all.

You can tell the stupidity based on the responses. These responses only consider a few situations and not all of the factors in all situations.

The OP is correct and has a higher level of thinking that none of you idiots will ever achieve.

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Posted by: Rottaran Owain.6789

Rottaran Owain.6789

1 stun break or a well timed roll and you’re in the clear.

If you have a 6-10k hp, then you do not have time to use stunbreak. You will die instantly.

Is it even possible to have 6-10k HP? Isn’t the minimum around 12k?

Minimum health is 10k. Full glass cannons get more than that though because the berserker’s amulet gives some vitality.

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Posted by: Syeria.4812

Syeria.4812

1 stun break or a well timed roll and you’re in the clear.

If you have a 6-10k hp, then you do not have time to use stunbreak. You will die instantly.

Is it even possible to have 6-10k HP? Isn’t the minimum around 12k?

Minimum health is 10k. Full glass cannons get more than that though because the berserker’s amulet gives some vitality.

They clearly meant having 6-10k HP left…

Oh clearly, because that’s even a coherent argument…Wait, it’s not. Every single class can “one-shot” me if I only have 25% of my health remaining.

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Posted by: Kaimick.5109

Kaimick.5109

I have never been one shot every in this game, in fact I am thinking that a one shot is not even possible in this game. I am 100% sure you got hit with a few skills and you just didn’t notice in time.

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Posted by: Jasher.6580

Jasher.6580

I have never been one shot every in this game, in fact I am thinking that a one shot is not even possible in this game. I am 100% sure you got hit with a few skills and you just didn’t notice in time.

19k-25k hundred blades is not uncommon.

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Posted by: Kaimick.5109

Kaimick.5109

I have never been one shot every in this game, in fact I am thinking that a one shot is not even possible in this game. I am 100% sure you got hit with a few skills and you just didn’t notice in time.

19k-25k hundred blades is not uncommon.

yes and dodging is not uncommon either

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Posted by: Rika.7249

Rika.7249

There’s no one-shots in the game, with the exception of Kill Shot and Backstab against really absolutely nakedly squishy targets.

100-blades hits X times. It’s not like it’s something that just falls from the sky and is unavoidable. It has a long cast time. Here’s a solution: Walk away. Dodge. You know it’s coming. You have NO excuses to not do anything about this one-trick pony build.

If you decide to eat the whole thing, then sure as hell you deserve to die.

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Posted by: Julival.4318

Julival.4318

No matter if ou are noob or pro, you will get eventuall into a 100b skill. Most people think about 1vs1 but many times you go 1vs2 or 1vs3. You can use all your stun breaks in a 1v1 or 1vs2 fight when a warrior come from nowhere and stun lock you and 100b you to death.
Some will say pay attention to suroundings, no mater how much aware you are you can’t watch all the time 360 degrees around you when you are fighting already someone else.
Still I beleive 100b is far from a backstab from a thief who is in hide mode you can’t see him.
What I find somehow unfair is how some classes need to use around 10 skill to win a fight and move fast, pay attention and combo perfect when other classes can take a player down with 2-4 skills, without too much personal skill.
It’s such a big difference between a thief and an egi, ele, necro or ranger regarding the person skill.
People who think playing thief class or 100b warrior is hard should try the other classes too and see the difference, I can tell I tried them all and thief is the most easiest class to play, same 100b warrior.

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Posted by: Jasher.6580

Jasher.6580

There’s no one-shots in the game, with the exception of Kill Shot and Backstab against really absolutely nakedly squishy targets.

100-blades hits X times. It’s not like it’s something that just falls from the sky and is unavoidable. It has a long cast time. Here’s a solution: Walk away. Dodge. You know it’s coming. You have NO excuses to not do anything about this one-trick pony build.

If you decide to eat the whole thing, then sure as hell you deserve to die.

The “LOL NOOB JUST DON’T GET HIT” argument is getting old. The point is, giving one ability the capability of taking your life from full to zero isn’t balanced. This “one trick pony” apparently doesn’t work on good players… only bad players right? So why have it in the game? To frustrate bad players and discourage them from playing pvp?
Obviously because it doesn’t work on good players am I right?

And 100b isn’t the only offender. I am looking at you too Thieves.

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Posted by: MindlessRuff.1948

MindlessRuff.1948

There’s no one-shots in the game, with the exception of Kill Shot and Backstab against really absolutely nakedly squishy targets.

100-blades hits X times. It’s not like it’s something that just falls from the sky and is unavoidable. It has a long cast time. Here’s a solution: Walk away. Dodge. You know it’s coming. You have NO excuses to not do anything about this one-trick pony build.

If you decide to eat the whole thing, then sure as hell you deserve to die.

The “LOL NOOB JUST DON’T GET HIT” argument is getting old. The point is, giving one ability the capability of taking your life from full to zero isn’t balanced. This “one trick pony” apparently doesn’t work on good players… only bad players right? So why have it in the game? To frustrate bad players and discourage them from playing pvp?
Obviously because it doesn’t work on good players am I right?

And 100b isn’t the only offender. I am looking at you too Thieves.

It does work on good players if the warrior is also a good player. Not in the way of 100% life to 0% in one Bulls Rush/Frenzy/100B combo but Glass Cannon warriors still put out very high damage and take very high damage as well.

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Posted by: Kline.9561

Kline.9561

Any ability that one shots somebody is stupid. Period.

That’s an opinion if I ever saw one.

Why is the ability to kill someone quickly stupid?

truth is the census of opinion, guess this is something the community cant agree upon but i guarantee you most casuals don’t like this and probably get turned off by pvp, i see no reason to only cater to the top 2%

personally though id have to agree more with the video
http://penny-arcade.com/patv/episode/counter-play
getting one shot with Hblades or a backstab thieve is NOT FUN FOR BOTH SIDES just the guy doing the jibbing, meaning this is not very good counterplay or gameplay by design.

nerf then buff these classes in other areas

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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Posted by: NevirSayDie.6235

NevirSayDie.6235

So I watched the “State of the Game Discussion” interview with Jonathan Sharp. I never expected anything less considering that both he and Izzy plays Warriors… I digress… the current balance is not good.

Hundred blades being able to kill someone in an instant no matter how situational it is, is stupid. Say you are in a big party fight and you used up all your dodges and you’re in a corner… it’s okay to get one shot? … say you’re helping to rez someone and they sneak up behind you with quickness… it’s okay to get one shot? … say you’re channelling your finishing move and someone just comes up behind you and pops quickness and hundred blades… it’s okay again to get one shot? … Say you just used up your stun breaks and he just bulls charge, rushes in with quickness… it’s okay to get one shot?

I don’t care if they spread out the damage throughout the class, or give them more utilities to combat conditions and make them a more viable class in competitive gameplay… I don’t care if they get BUFFED as a pvp class. Yes I’m advocating BUFFING Warriors and Thieves. BUT the ability to just “global” someone is stupid.

This whole… argument of “noobs learning to play” is asinine. If this move was so easy to dodge and only kills noobs… why is it even in the game then? It doesn’t hit good players and it one shots bad players…

So what do you get… a lot of “noobs” being demolished and turned off from PvP and all you “pros” running a pointless spec when playing with “good” players who can always avoid this “easy” move.

I was rezzing someone just now and in a second… BOOM, I’m dead… before I could even break the channel from rezzing… I was dead. In an instant. Then the guy has the gall to whisper me saying I was bad and I should learn to avoid it.

Right. One shot.

Man, I agree with you. I can’t believe there are so many people who only think in terms of L2P. It’s not L2p issues. In a 4 vs 4 you might be getting focused and blow all your cooldowns and run away and come back, then the 100b warrior can just instant gib you, while you have nothing that can instant gib him.

You want to talk about fairness? Giver every class haste and a 100b move. Then it will be equal across all classes. You know how long it takes for a power necro to try and kill a slightly defensive warrior? A long time, you know how long it takes for a warrior to kill a full tank necro? 1 second if he does it right. If I do it right on my necro it might take 10 seconds or more to kill the warrior.

You people never think in terms of the macro of the whole event, and that is why you are all so stupid. Not many people think at a higher level of thinking and consider all the options. That is why you get all these idiots telling you L2p, they are not capable of seeing other peoples points and critical thinking is not their strong suit at all.

You can tell the stupidity based on the responses. These responses only consider a few situations and not all of the factors in all situations.

The OP is correct and has a higher level of thinking that none of you idiots will ever achieve.

I don’t play a warrior at all so I’m not “defending” anything—but making all classes have the same burst potential =/= balance. If all professions had the same burst potential, survivability, mobility, team support, and crowd control, then certainly, the game would be very balanced.

On the other hand, I agree that it’s not a “l2p” issue, because there shouldn’t be anything in the game that completely ruins the experience for any certain skill level, even a low skill level.

In this case, if your experience is ruined because being killed in one combo is possible, it’s because you don’t like GW2. It doesn’t have anything to do with your skill level, it’s simply the way the game was designed.

Also, yes, power necros aren’t very good right now. If I’m not mistaken, that’s something Anet has specifically said they’re working on, presumably by making power necros better, not by bringing other professions down to that level.

Getting one shot... okay?

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Posted by: Xom.9264

Xom.9264

If it was really just a noob stomper like people that want to have a broken faceroll build claim then you would never see it in Tpvp teams.

While you are engaged in a fight a HB warrior can one shot you without you having a chance to respond.

Thiefs ability to burst is even more broken the games is a skill less spam fest at time with fights that last a few seconds at best. The burst needs to be toned down.

Xomox ~Human Necro/Engineer ET

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Posted by: ens.9854

ens.9854

It has uses against good players because it is potentially so damaging. If you tone it down it becomes truly useless.

I am confident that as you log more play time, your reaction speed will improve and you will no longer find 100b to be a problem.

This is not a L2P issue. You feel like there is no time to respond when, in fact, there is time. New players’ reactions can be overwhelmed in any number of ways; guardian can teleport and mash autoattack and it feels just as unfair. The solution is simply to stick with it and gain more experience.

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Posted by: Xom.9264

Xom.9264

A 15% damage nerf would bring it more inline useful but less broken.

Xomox ~Human Necro/Engineer ET

Getting one shot... okay?

in PvP

Posted by: MindlessRuff.1948

MindlessRuff.1948

A 15% damage nerf would bring it more inline useful but less broken.

Nerfing Hundred blades won’t solve any problems.

Getting one shot... okay?

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Posted by: Xom.9264

Xom.9264

A 15% damage nerf would bring it more inline useful but less broken.

Nerfing Hundred blades won’t solve any problems.

Quickness would be the better one to nerf but Anet wont do that.

Xomox ~Human Necro/Engineer ET

Getting one shot... okay?

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Posted by: MindlessRuff.1948

MindlessRuff.1948

A 15% damage nerf would bring it more inline useful but less broken.

Nerfing Hundred blades won’t solve any problems.

Quickness would be the better one to nerf but Anet wont do that.

Not really, I have been in plenty situations where it is quite easy to negate an entire duration of quickness by using a lower cooldown utility and/or a dodge roll or CC. There are quite a number of counters to quickness.

Getting one shot... okay?

in PvP

Posted by: Xom.9264

Xom.9264

A 15% damage nerf would bring it more inline useful but less broken.

Nerfing Hundred blades won’t solve any problems.

Quickness would be the better one to nerf but Anet wont do that.

Not really, I have been in plenty situations where it is quite easy to negate an entire duration of quickness by using a lower cooldown utility and/or a dodge roll or CC. There are quite a number of counters to quickness.

Here we go, if a burst class cant set up a situation that a player can’t dodge roll they are the noobs. Attack from behind join in a blow up a player engaged in a fight game over.

Lets be real the noobs are the burst players that fail at doing their burst its easy its faceroll its broken.

1v1 is not the issue insta gib while fighting someone else is broken skilless gameplay.

Xomox ~Human Necro/Engineer ET

Getting one shot... okay?

in PvP

Posted by: MindlessRuff.1948

MindlessRuff.1948

A 15% damage nerf would bring it more inline useful but less broken.

Nerfing Hundred blades won’t solve any problems.

Quickness would be the better one to nerf but Anet wont do that.

Not really, I have been in plenty situations where it is quite easy to negate an entire duration of quickness by using a lower cooldown utility and/or a dodge roll or CC. There are quite a number of counters to quickness.

Here we go, if a burst class cant set up a situation that a player can’t dodge roll they are the noobs. Attack from behind join in a blow up a player engaged in a fight game over.

Lets be real the noobs are the burst players that fail at doing their burst its easy its faceroll its broken.

1v1 is not the issue insta gib while fighting someone else is broken skilless gameplay.

Yes this situation can come up quite often in 8v8 where it is impossible to keep track of everybody however in 5v5 it is quite easy to know where the enemy burst classes are going and be able to save a dodge/stun break/CC to deal with them when they come. Nerfing burst builds will just make them useless and not viable in 5v5 tPvP.