Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW
My bullrush frenzy 100B isn’t used to kill you (it very easily can) I use this combo to put out as much damage on an opponent which is just a bonus, the real reason I use this is to panic you, get you to blow your stun break, and then I clean up what’s left with shield bash (you have no stun break now) and eviscerate. This combo became 100 times more deadlier for me when I stopped using it planning on it killing people. Now it will insta-gib you if you don’t blow some cool down, but I can usually put out 8-10k damage before you can react, then I wait for you to heal and that’s when shield bash eviscerate comes out. I feel bad wrecking noobs with bullrush frenzy 100B when I’m kittening around in hot-join, because I have seen so many players with rabbit finishers leave mid match because I hit then with the combo twice (I don’t use this combo on rabbit finishers anymore) like a lot of players leave because of this combo. Now I know this combo has its place in tourneys, and like I’ve said there is no one I’d rather have roaming on my tourney team than a glass cannon warrior that knows how to set up 100B, because it can swing a group battle very quickly, but I just feel its not good for the overall population of the game. But hey that’s just my opinion.
I kind of agree with the OP.
Regardless of how easy it is to counter, 100 Blades is not fun to play against.
It’s too binary (you fail = you die).
I think PvP fights should be decided by a series of decisions, not if you have fast enough reflexes to dodge that 1-hit-kill move.
Even a glass-cannon duel should involve the use of 3-5 different skills even under the most extreme circumstances.
There’s no one-shots in the game, with the exception of Kill Shot and Backstab against really absolutely nakedly squishy targets.
100-blades hits X times. It’s not like it’s something that just falls from the sky and is unavoidable. It has a long cast time. Here’s a solution: Walk away. Dodge. You know it’s coming. You have NO excuses to not do anything about this one-trick pony build.
If you decide to eat the whole thing, then sure as hell you deserve to die.
The “LOL NOOB JUST DON’T GET HIT” argument is getting old. The point is, giving one ability the capability of taking your life from full to zero isn’t balanced. This “one trick pony” apparently doesn’t work on good players… only bad players right? So why have it in the game? To frustrate bad players and discourage them from playing pvp?
Obviously because it doesn’t work on good players am I right?And 100b isn’t the only offender. I am looking at you too Thieves.
Because it delivers some good pressure, controlled.
If I know I’m at the risk of taking a 100b to my face, I’ll want to save a cooldown for that. If I don’t, I’ll take that 100b in my face, or at least most of it. It is still a long cast time. Being hit by 3 strikes does not mean being hit by every strike.
You make it seem like that.
Also, why have any AoE abilities in the game? Only the bad players will be hit.
This logic does not work.
100b is what it is. It delivers some great, yet predictable burst. Suck it up and deal with it.
Also, let me just use your words against you:
100b is easily avoided by good players. Bad players are punished for this. Why have it in the game?
That is essentially what your argument is based on^
What you are literally saying by that is “Either you get hit by every strike or you get hit by none of them.”
So let me point out something for you: There’s actually a middle ground. You can take half of the hits. You can take 25% of the hits. Or 75%. That’s why it’s in the game.
It’s not a hit and miss, stop treating it like one. And stop saying one-shot. One-shot implies one ability with one damaging hit, that deals more damage than your target’s full HP.
Backstab can do that. Kill shot can do that. 100b cannot one-shot, as a single strike does maybe around 2k damage.
First of all, being one shot means you’re being killed in one shot, not 10.
I’ve seen this before, great video, but I to me it doesn’t mean 100b is bad. I enjoy fighting 100b wars, I have options to counter them, and it feels great when I do, its just a faced paced battle. You won’t be able to dodge every time, but you should have a stun break on you, and that will let you get away, or a block, or a blind or some other defensive mechanism or just stun them first. These 100b guys have to run glass to hit so hard, so they’ll get hit hard in exchange when you dodge and hit back. They aren’t very mobile either, they can’t vanish after failing to surprise you. They’re counterable in multiple ways, so its not like I’m screwed if I’m not running a certain set up.
And lastly, if you’re taking such high damage from 100b, you must be running glass too, so you should have similar capabilities.
Of course you can’t stop it every time, but you can stop and defeat it enough so that its not over powered.
You could also be a bit more constructive instead of just complaining, offer some suggestions on what to be done or something.
I think quickness is the issue, not 100b. Double damage is just hard to balance. Maybe reduced damage and unrooting the war would work too, since that’s an overall buff while reducing the burst.
I have never been one shot every in this game, in fact I am thinking that a one shot is not even possible in this game. I am 100% sure you got hit with a few skills and you just didn’t notice in time.
19k-25k hundred blades is not uncommon.
yes and dodging is not uncommon either
Explain to me how you get out of a 3-4 second immobilize(which cannot be cured or removed). Takes 2 button pushes for a warrior to kill you. He can do it at ANY TIME HE CHOOSES.
Further proof you don’t know what you’re talking about. Don’t spread ignorance.
I have never been one shot every in this game, in fact I am thinking that a one shot is not even possible in this game. I am 100% sure you got hit with a few skills and you just didn’t notice in time.
19k-25k hundred blades is not uncommon.
yes and dodging is not uncommon either
Explain to me how you get out of a 3-4 second immobilize(which cannot be cured or removed). Takes 2 button pushes for a warrior to kill you. He can do it at ANY TIME HE CHOOSES.
Further proof you don’t know what you’re talking about. Don’t spread ignorance.
You dodge it.
No, seriously. That’s what you do. He uses bolas.
They’re very visible. Dodge it. Then you don’t even need to dodge the 100b. Problem solved.
Also:
Explain to me how you get out of a 3-4 second immobilize(which cannot be cured or removed)
Further proof you don’t know what you’re talking about.
(edited by Rika.7249)
My bullrush frenzy 100B isn’t used to kill you (it very easily can) I use this combo to put out as much damage on an opponent which is just a bonus, the real reason I use this is to panic you, get you to blow your stun break, and then I clean up what’s left with shield bash (you have no stun break now) and eviscerate. This combo became 100 times more deadlier for me when I stopped using it planning on it killing people. Now it will insta-gib you if you don’t blow some cool down, but I can usually put out 8-10k damage before you can react, then I wait for you to heal and that’s when shield bash eviscerate comes out. I feel bad wrecking noobs with bullrush frenzy 100B when I’m kittening around in hot-join, because I have seen so many players with rabbit finishers leave mid match because I hit then with the combo twice (I don’t use this combo on rabbit finishers anymore) like a lot of players leave because of this combo. Now I know this combo has its place in tourneys, and like I’ve said there is no one I’d rather have roaming on my tourney team than a glass cannon warrior that knows how to set up 100B, because it can swing a group battle very quickly, but I just feel its not good for the overall population of the game. But hey that’s just my opinion.
So why are you so afraid of all classes having the same abilities? You don’t much care what happens to you because you know you are the alpha male in the fight against anyone who isn’t a warrior or a thief and you know you are going to just plain own them.
Most of this takes place in team fights and people have to use their stun breakers and other things to get out of other things. Either it needs a longer cooldown, a damage nerf, completely removed, or they need to buff all classes to have a similar move.
2 of the devs play warriors and they just want to gib and they know it, not everyone wants to play a warrior. I am sticking with necromancer always, it is what I want to play.
My slot 2 has the same attack speed as you, yet deals a max of 7k, while you can easily to 19k-25k. I am specced with 60% crit damage, 2200 power, I should be able to hit you witha 19k-25k, yet you have probably very close to the same stats and hit so much higher.
It’s not right, it’s not balanced for team play at all, and there should never be a combo in any game where someone can press 2 buttons and get a kill, especially with such a low cooldown. “Press slot 2 to win the fight” is what warriors are, and it really limits their play style to 1 or 2 viable builds.
I have never been one shot every in this game, in fact I am thinking that a one shot is not even possible in this game. I am 100% sure you got hit with a few skills and you just didn’t notice in time.
19k-25k hundred blades is not uncommon.
yes and dodging is not uncommon either
Explain to me how you get out of a 3-4 second immobilize(which cannot be cured or removed). Takes 2 button pushes for a warrior to kill you. He can do it at ANY TIME HE CHOOSES.
Further proof you don’t know what you’re talking about. Don’t spread ignorance.
Immobilize can be cured, it is a condition like anything else, you can also use a blink, there are also abilities which let you roll while immobilized, for example Burning Retreat for staff elementalist or the Lightning Reflexes utility on Rangers. If you can name a profession who cannot counter 100 blades then yes it is broken against that class, however this is simply NOT the case.
I have never been one shot every in this game, in fact I am thinking that a one shot is not even possible in this game. I am 100% sure you got hit with a few skills and you just didn’t notice in time.
19k-25k hundred blades is not uncommon.
yes and dodging is not uncommon either
Explain to me how you get out of a 3-4 second immobilize(which cannot be cured or removed). Takes 2 button pushes for a warrior to kill you. He can do it at ANY TIME HE CHOOSES.
Further proof you don’t know what you’re talking about. Don’t spread ignorance.
You dodge it.
No, seriously. That’s what you do. He uses bolas.
They’re very visible. Dodge it. Then you don’t even need to dodge the 100b. Problem solved.Also:
Explain to me how you get out of a 3-4 second immobilize(which cannot be cured or removed)
Further proof you don’t know what you’re talking about.
Fine, then give all classes a “bolas” type move, and give us all a move we can use to kill someone in one second, then everything will be balanced. OH WAIT, that’s not how it currently is.
Therefore = not balanced.
Simple logic.
My slot 2 has the same attack speed as you, yet deals a max of 7k, while you can easily to 19k-25k. I am specced with 60% crit damage, 2200 power, I should be able to hit you witha 19k-25k, yet you have probably very close to the same stats and hit so much higher.
Your ranged ability which can be used on the move should deal as much as the stuck-in-place melee attack? Please tell me more about game balance issues and your solutions for them.
I have never been one shot every in this game, in fact I am thinking that a one shot is not even possible in this game. I am 100% sure you got hit with a few skills and you just didn’t notice in time.
19k-25k hundred blades is not uncommon.
yes and dodging is not uncommon either
Explain to me how you get out of a 3-4 second immobilize(which cannot be cured or removed). Takes 2 button pushes for a warrior to kill you. He can do it at ANY TIME HE CHOOSES.
Further proof you don’t know what you’re talking about. Don’t spread ignorance.
Immobilize can be cured, it is a condition like anything else, you can also use a blink, there are also abilities which let you roll while immobilized, for example Burning Retreat for staff elementalist or the Lightning Reflexes utility on Rangers. If you can name a profession who cannot counter 100 blades then yes it is broken against that class, however this is simply NOT the case.
Those are glitches that are being fixed, “un-intended” according to the devs.
Immobilize is NOT A CONDITION. Sometimes you can still do it if they cast immobilize on you as you queued the skill to be used.
My slot 2 has the same attack speed as you, yet deals a max of 7k, while you can easily to 19k-25k. I am specced with 60% crit damage, 2200 power, I should be able to hit you witha 19k-25k, yet you have probably very close to the same stats and hit so much higher.
Your ranged ability which can be used on the move should deal as much as the stuck-in-place melee attack? Please tell me more about game balance issues and your solutions for them.
Turn it into a stuck-in-place melee attack that deals the same amount of damage. Being able to move while casting it doesn’t really help much to begin with, that’s a null-point. So make it deal more than 7k damage then, make it deal 10k-13k, it only has 600 range have to be fairly close anyways, you can always “dodge out of it” according to you, so I SEE NO ISSUE.
I have never been one shot every in this game, in fact I am thinking that a one shot is not even possible in this game. I am 100% sure you got hit with a few skills and you just didn’t notice in time.
19k-25k hundred blades is not uncommon.
yes and dodging is not uncommon either
Explain to me how you get out of a 3-4 second immobilize(which cannot be cured or removed). Takes 2 button pushes for a warrior to kill you. He can do it at ANY TIME HE CHOOSES.
Further proof you don’t know what you’re talking about. Don’t spread ignorance.
Immobilize can be cured, it is a condition like anything else, you can also use a blink, there are also abilities which let you roll while immobilized, for example Burning Retreat for staff elementalist or the Lightning Reflexes utility on Rangers. If you can name a profession who cannot counter 100 blades then yes it is broken against that class, however this is simply NOT the case.
Those are glitches that are being fixed, “un-intended” according to the devs.
Immobilize is NOT A CONDITION. Sometimes you can still do it if they cast immobilize on you as you queued the skill to be used.
Not sure if you are trolling or just ignorant. From the wiki:
http://wiki.guildwars2.com/wiki/Immobilize
“Immobilized is a CONDITION which prevents movement, turning and dodging. Victims can still attack if foe is in range.”
My slot 2 has the same attack speed as you, yet deals a max of 7k, while you can easily to 19k-25k. I am specced with 60% crit damage, 2200 power, I should be able to hit you witha 19k-25k, yet you have probably very close to the same stats and hit so much higher.
Your ranged ability which can be used on the move should deal as much as the stuck-in-place melee attack? Please tell me more about game balance issues and your solutions for them.
Turn it into a stuck-in-place melee attack that deals the same amount of damage. Being able to move while casting it doesn’t really help much to begin with, that’s a null-point. So make it deal more than 7k damage then, make it deal 10k-13k, it only has 600 range have to be fairly close anyways, you can always “dodge out of it” according to you, so I SEE NO ISSUE.
Here’s the world according to Jason:
You take one swing out of the 10 in 100b, and you have taken them all.
There is no middle ground. You take none or you take em all. 0 damage or 13k.
Another fun fact about Jason’s world:
There’s no way to remove immobilization.
It’s like he’s playing an entirely different game.
So why are you so afraid of all classes having the same abilities? You don’t much care what happens to you because you know you are the alpha male in the fight against anyone who isn’t a warrior or a thief and you know you are going to just plain own them.
Most of this takes place in team fights and people have to use their stun breakers and other things to get out of other things. Either it needs a longer cooldown, a damage nerf, completely removed, or they need to buff all classes to have a similar move.
2 of the devs play warriors and they just want to gib and they know it, not everyone wants to play a warrior. I am sticking with necromancer always, it is what I want to play.
My slot 2 has the same attack speed as you, yet deals a max of 7k, while you can easily to 19k-25k. I am specced with 60% crit damage, 2200 power, I should be able to hit you witha 19k-25k, yet you have probably very close to the same stats and hit so much higher.
It’s not right, it’s not balanced for team play at all, and there should never be a combo in any game where someone can press 2 buttons and get a kill, especially with such a low cooldown. “Press slot 2 to win the fight” is what warriors are, and it really limits their play style to 1 or 2 viable builds.
Lol I’m not afraid of every other class having these abilities… In fact I main and necro and ele (I bunker ele in tourneys) and I only dream of having that burst (while non bunker specced of course). I jump on my warrior alt because after bunkering most of the time I play, sometimes I just want to not think, have fun, and kill kitten. The burst has its place in high level competitive play, but for hot join I think the burst is terrible for the game overall. Classes need to be able to burst but I don’t think new players or just anyone playing hot join just to have fun enjoys getting insta-gibbed because their stun break(s) were on cool down, and they can do nothing but watch the frenzied HB wreck them, in fact it’s just the opposite it’s not fun to be insta-gibbed. So I don’t know where you thought I was defending this burst or saying that only warriors should have this capability.
(edited by BlueprintLFE.2358)
My slot 2 has the same attack speed as you, yet deals a max of 7k, while you can easily to 19k-25k. I am specced with 60% crit damage, 2200 power, I should be able to hit you witha 19k-25k, yet you have probably very close to the same stats and hit so much higher.
Your ranged ability which can be used on the move should deal as much as the stuck-in-place melee attack? Please tell me more about game balance issues and your solutions for them.
Turn it into a stuck-in-place melee attack that deals the same amount of damage. Being able to move while casting it doesn’t really help much to begin with, that’s a null-point. So make it deal more than 7k damage then, make it deal 10k-13k, it only has 600 range have to be fairly close anyways, you can always “dodge out of it” according to you, so I SEE NO ISSUE.
Here’s the world according to Jason:
You take one swing out of the 10 in 100b, and you have taken them all.
There is no middle ground. You take none or you take em all. 0 damage or 13k.Another fun fact about Jason’s world:
There’s no way to remove immobilization.It’s like he’s playing an entirely different game.
Most the time there is no way to remove immobilization, burst skills are on much faster recharge then stunbreaks.
What game are you playing? Oh thats right you are playing faceroll unbalanced mode thinking its skilled play.
Explain to me how you get out of a 3-4 second immobilize(which cannot be cured or removed)
Fine, then give all classes a “bolas” type move, and give us all a move we can use to kill someone in one second, then everything will be balanced. OH WAIT, that’s not how it currently is.
Therefore = not balanced.
Simple logic.
First of all, immobilize IS a condition, so it can be cured by any condition removal.
Secondly, all classes don’t need the same mechanic to be balanced. Are pets imbalanced because only rangers have the? How about clones, death shroulds or virtues? Are they all imbalanced because only those classes have them? There’s also skill types like traps, that only two classes have, or shouts that only 3 have.
And its not a single move that kills in 1 second, but a skill combo. Huge difference.
But since you asked for bolas like moves, that is ranged immobilization-
ele- Signet of earth- only 3 seconds, but no easy to see projectile.
guard-signet of wrath-same as above
ranger-muddy terrain, aoe immolize, and cripple even less dodgeable than above
thief-devourer venom- 4 sec total, as practical as the attack you use to apply it. can be shared
engineer-net shot- used every 10sec, 3sec immo
necro-bone fiend
Mesmer only has it on swap, a weapon skill, and the other classes also have some on wep skills too.
As for the burst damage? Every class can burst, even necros and rangers.
As for the burst damage? Every class can burst, even necros and rangers.
But only Warriors, Elementalists and Thieves can one shot people.
As for the burst damage? Every class can burst, even necros and rangers.
But only Warriors, Elementalists and Thieves can one shot people.
I wouldn’t really even put eles in this category, as its not really feasible for an ele to build that way, in order for an ele to obtain that damage the have to go complete 10-13k health light armor glass and use all of their utilities to obtain that single burst. No condition removal and no defenses or utilities. Not too mention an ele has to pop all his utilities plus swap through a bunch of attunements plus the target has to be burning… A lot of pre reqs for ele burst and firegrab the skill that hits that hard is on 45 second cool down not counting utilities…
Ele is earthquake>lightningflash>fire attune> ring of fire> arcanewave>Cleansing fire>firegrab>maybe roll back and burning speed. So that’s actually 7-8 skills (fire attune is in there because its a damage skill from traits), so that’s fairly fair from one shot. And once again, one shot means a single hit. Hence the numerical value one (1). And yes, all the bursts are a 2-3 sec time frame.
(edited by Navzar.2938)
Ele is earthquake>lightningflash>fire attune> ring of fire> arcanewave>Cleansing fire>firegrab>maybe roll back and burning speed. So that’s actually 7-8 skills (fire attune is in there because its a damage skill from traits), so that’s fairly fair from one shot. And once again, one shot means a single hit. Hence the numerical value one (1).
Okay, maybe you prefer the term “global”… it’s a popular mmo term being “globalled”…
Right, and all classes can global or burst in a small time frame. War just has it easier to learn because its only 3 buttons.
As for the burst damage? Every class can burst, even necros and rangers.
But only Warriors, Elementalists and Thieves can one shot people.
I wouldn’t really even put eles in this category, as its not really feasible for an ele to build that way, in order for an ele to obtain that damage the have to go complete 10-13k health light armor glass and use all of their utilities to obtain that single burst. No condition removal and no defenses or utilities. Not too mention an ele has to pop all his utilities plus swap through a bunch of attunements plus the target has to be burning… A lot of pre reqs for ele burst and firegrab the skill that hits that hard is on 45 second cool down not counting utilities…
Indeed, which is why Churning Earth’s damage needs to be tripled, and the skill needs to apply 25 bleed. It is ostensibly much more difficult to use and hit with than Hundred Blades is. If people think that would be overpowered, then they just need to L2P. Who can’t dodge or interrupt or simply move out of a skill with a 3.25 second activation time? Seriously, every argument people are making for HB not being overpowered in this thread justifies my proposed changes to Churning Earth, so I’m guessing they’d all throw their undying support behind it.
As for the burst damage? Every class can burst, even necros and rangers.
But only Warriors, Elementalists and Thieves can one shot people.
I wouldn’t really even put eles in this category, as its not really feasible for an ele to build that way, in order for an ele to obtain that damage the have to go complete 10-13k health light armor glass and use all of their utilities to obtain that single burst. No condition removal and no defenses or utilities. Not too mention an ele has to pop all his utilities plus swap through a bunch of attunements plus the target has to be burning… A lot of pre reqs for ele burst and firegrab the skill that hits that hard is on 45 second cool down not counting utilities…
Indeed, which is why Churning Earth’s damage needs to be tripled, and the skill needs to apply 25 bleed. It is ostensibly much more difficult to use and hit with than Hundred Blades is. If people think that would be overpowered, then they just need to L2P. Who can’t dodge or interrupt or simply move out of a skill with a 3.25 second activation time? Seriously, every argument people are making for HB not being overpowered in this thread justifies my proposed changes to Churning Earth, so I’m guessing they’d all throw their undying support behind it.
I really hate when people try to compare Apples to Oranges, maybe you don’t realize it but it doesn’t make your argument very strong, even if you are trying to lay on the sarcasm. Hundred blades is not a huge AOE like Churning Earth, warriors don’t have a blink, there are a million reasons why the skills are different between classes you get the picture.
Ele is earthquake>lightningflash>fire attune> ring of fire> arcanewave>Cleansing fire>firegrab>maybe roll back and burning speed. So that’s actually 7-8 skills (fire attune is in there because its a damage skill from traits), so that’s fairly fair from one shot. And once again, one shot means a single hit. Hence the numerical value one (1). And yes, all the bursts are a 2-3 sec time frame.
That’s all 3 utility spots used up for one combo for damage. Lol thieves doe that with steal/mug, cloak and dagger, and backstab heart seemed spam. How many utilities is that? I guess maybe their elite if they want but it’s not necessary.
As for the burst damage? Every class can burst, even necros and rangers.
But only Warriors, Elementalists and Thieves can one shot people.
[Basilisk Venom]-Mug-CnD-Backstab-HS (spam until dead) is not “one-shot.” A “one-shot” would be an ability that takes someone from full health to downed in a single attack. Thieves require a minimum of 3 attacks to down even the glassiest opponent.
In fact, the only actual “one-shot” ability that I’m aware of is something I’m guessing people never use in sPvP. A full crit Kill Shot from a glass cannon War can bring a glass cannon from full to down in a single attack, but I’ve never actually heard a complaint about it in sPvP.
Once you have been hit by 100 blades “X” (this could depend on a wide variety of things) number of times you will realize that you have developed better awareness of it and will get hit with it much less often, same goes for other gimmicky glass cannon burst builds such as Backstab thieves. You will reach this point only if you actually feel like spending some time getting better at learning the game just like everyone else.
Another person who thinks that a person who can’t counter a outrageous move is not a good player…
That’s a worse cop-out than saying it’s overpowered.
Want to prove it’s counterable? Show us. Please.
Otherwise, stop griefing for no real reason.
Once you have been hit by 100 blades “X” (this could depend on a wide variety of things) number of times you will realize that you have developed better awareness of it and will get hit with it much less often, same goes for other gimmicky glass cannon burst builds such as Backstab thieves. You will reach this point only if you actually feel like spending some time getting better at learning the game just like everyone else.
Another person who thinks that a person who can’t counter a outrageous move is not a good player…
That’s a worse cop-out than saying it’s overpowered.
Want to prove it’s counterable? Show us. Please.
Otherwise, stop griefing for no real reason.
Just watch the SotG interview. All the people on that completely disregarded, and even had a little fun about HB because it’s such a non-issue at the upper levels of play. I know everyone has all these wonderful conspiracy theories about how the only reason anyone would ever defend HB is because they’re secretly a warrior who is using it, but reality is much different than that. People have explained time and again how to counter it, but still people like you come in and cry and cry and cry about how it’s obviously impossible to counter. Just because you pretended not to see dozens of posts explaining how to counter doesn’t mean they don’t exist.
A warrior who builds to one shot people will spend more time at the graveyard than the people he attempts to one shot. Contrary to thieves, a glass canon warrior is wide open (no stealth) to get obliterated.
So I watched the “State of the Game Discussion” interview with Jonathan Sharp. I never expected anything less considering that both he and Izzy plays Warriors… I digress… the current balance is not good.
Hundred blades being able to kill someone in an instant no matter how situational it is, is stupid. Say you are in a big party fight and you used up all your dodges and you’re in a corner… it’s okay to get one shot? … say you’re helping to rez someone and they sneak up behind you with quickness… it’s okay to get one shot? … say you’re channelling your finishing move and someone just comes up behind you and pops quickness and hundred blades… it’s okay again to get one shot? … Say you just used up your stun breaks and he just bulls charge, rushes in with quickness… it’s okay to get one shot?
I don’t care if they spread out the damage throughout the class, or give them more utilities to combat conditions and make them a more viable class in competitive gameplay… I don’t care if they get BUFFED as a pvp class. Yes I’m advocating BUFFING Warriors and Thieves. BUT the ability to just “global” someone is stupid.
This whole… argument of “noobs learning to play” is asinine. If this move was so easy to dodge and only kills noobs… why is it even in the game then? It doesn’t hit good players and it one shots bad players…
So what do you get… a lot of “noobs” being demolished and turned off from PvP and all you “pros” running a pointless spec when playing with “good” players who can always avoid this “easy” move.
I was rezzing someone just now and in a second… BOOM, I’m dead… before I could even break the channel from rezzing… I was dead. In an instant. Then the guy has the gall to whisper me saying I was bad and I should learn to avoid it.
Right. One shot.
Current balance is pretty good, and if anything warriors are one of the more balanced classes. The “problem” specs are bunker eles, guardians.
Your problem is that you are bad.
Or, PEBKAC as they say.
Dodge 100 blades.
Use condition removal on immobilise or just dodge the bolas.
Use stun breaker on bull rush.
These are basic things that all good players do.
100b warriors are glass cannons that are very easy to kill, the easiest class to kill in the game btw. Much easier to kill than thieves who know how to play, mesmers or D/D eles (even glass cannon ones).
If they didn’t have the burst, the greatsword (one of the warrior’s few viable weapons) would be worthless.
Warriors don’t have a lot going for them right now. They lack regen, protection etc to bunker properly, and lack stealth/illusions/cantrips to get out of trouble as glass cannons.
Personally I like to toy with 100b warriors. They flail around so much when you take big bites out of their zero-toughness-berserker-everything HP pool and then just run rings around them letting them heal up. You see them pop endure pain, switch to shield and block 3 seconds of thin air. They you hit them some more, dodge around and watch them run after you having already wasted their frenzy and bull rush. I feel bad for them sometimes.
(edited by xiv.7136)
I can shrug a hundred blades off with a simple Virtue of Resolve activation on my Bunker Guard. Stun breaks help too. Less QQ more pew pew
Lol imo 100blades is a kittenkill not viable in pvp, cus u just look silly when the dude u just knocked down just stunbreaked out and is /lolling at u waveing ur sword in the air while he is counterbursting u from the side.. 100b warriors are easiest spec of all specs avalible to any profession to counter imo.
i slept for a good week i was so tired of gw2.. but look at that another thread like this and basicly nothing has changed it seems why bother logging in..
time to hit the sack again.. puts waterbed on 30 degrees..
hibernate
My slot 2 has the same attack speed as you, yet deals a max of 7k, while you can easily to 19k-25k. I am specced with 60% crit damage, 2200 power, I should be able to hit you witha 19k-25k, yet you have probably very close to the same stats and hit so much higher.
Your ranged ability which can be used on the move should deal as much as the stuck-in-place melee attack? Please tell me more about game balance issues and your solutions for them.
Turn it into a stuck-in-place melee attack that deals the same amount of damage. Being able to move while casting it doesn’t really help much to begin with, that’s a null-point. So make it deal more than 7k damage then, make it deal 10k-13k, it only has 600 range have to be fairly close anyways, you can always “dodge out of it” according to you, so I SEE NO ISSUE.
Here’s the world according to Jason:
You take one swing out of the 10 in 100b, and you have taken them all.
There is no middle ground. You take none or you take em all. 0 damage or 13k.Another fun fact about Jason’s world:
There’s no way to remove immobilization.It’s like he’s playing an entirely different game.
Most the time there is no way to remove immobilization, burst skills are on much faster recharge then stunbreaks.
What game are you playing? Oh thats right you are playing faceroll unbalanced mode thinking its skilled play.
Oh, so you play an entirely different game too I can tell.
It sounds like you play a game with no means to remove conditions. At all.
And you have never heard of stunbreakers. And either you take 0 damage or you take 13k.
I’m afraid you’re mistaken, the game here is Guild Wars 2.
What are you playing?
I have never been one shot every in this game, in fact I am thinking that a one shot is not even possible in this game. I am 100% sure you got hit with a few skills and you just didn’t notice in time.
19k-25k hundred blades is not uncommon.
yes and dodging is not uncommon either
Explain to me how you get out of a 3-4 second immobilize(which cannot be cured or removed). Takes 2 button pushes for a warrior to kill you. He can do it at ANY TIME HE CHOOSES.
Further proof you don’t know what you’re talking about. Don’t spread ignorance.
Immobilize can be cured, it is a condition like anything else, you can also use a blink, there are also abilities which let you roll while immobilized, for example Burning Retreat for staff elementalist or the Lightning Reflexes utility on Rangers. If you can name a profession who cannot counter 100 blades then yes it is broken against that class, however this is simply NOT the case.
Those are glitches that are being fixed, “un-intended” according to the devs.
Immobilize is NOT A CONDITION. Sometimes you can still do it if they cast immobilize on you as you queued the skill to be used.Not sure if you are trolling or just ignorant. From the wiki:
http://wiki.guildwars2.com/wiki/Immobilize
“Immobilized is a CONDITION which prevents movement, turning and dodging. Victims can still attack if foe is in range.”
My apologies, I meant to say you cannot get out of it with stun breaks.
By the time you cure the condition you are dead.
So that’s a moot point.
My apologies, I meant to say you cannot get out of it with stun breaks.
By the time you cure the condition you are dead.
So that’s a moot point.
I think we have established that the problem is that you lack basic PVP skills like the ability to dodge and use condition removal/stun breaks.
Just get better.
There is absolutely nothing wrong with 100b.
Bunker ele/guardian, a little, stealth and culling, ok perhaps, 100b no, not at all.
100b isnt a problem couse it is easy to see and quite good skilled player will be able to dodge it or smt , for me as a necro big problem is backstab theif. There is almoust no way to counter good thief as a necro.Ok thief is on my back , 1st hit for 5-8k i can use DS but he hit me few more times and DS is over , he can fear me for ages and kill me easly.im playing necro since 1st beta so pls dont tell me l2p.Thief can easly 1 combo engis in tank build with 3400 armor and that is the main problem.
Something magical happens when you reach rank 30. It is like reaching enlightenment. The game is no longer a shallow playground for cheap thrills but a deep strategic arena for the mind. Tactics that used to thwart your attempts at fun become exciting opportunities to express your style and skill. New understandings bloom and you can’t get enough.
Be brave. Stick with it. We’re waiting for you.
My apologies, I meant to say you cannot get out of it with stun breaks.
By the time you cure the condition you are dead.
So that’s a moot point.
I think we have established that the problem is that you lack basic PVP skills like the ability to dodge and use condition removal/stun breaks.
Just get better.
There is absolutely nothing wrong with 100b.
Bunker ele/guardian, a little, stealth and culling, ok perhaps, 100b no, not at all.
I am not the bad person.
I use my instant fear all the time on warriors trying to rush me, I blind them all the time, cc them and kite and usually I never lose to a warrior. In spvp it’s another story.
My apologies, I meant to say you cannot get out of it with stun breaks.
By the time you cure the condition you are dead.
So that’s a moot point.
I think we have established that the problem is that you lack basic PVP skills like the ability to dodge and use condition removal/stun breaks.
Just get better.
There is absolutely nothing wrong with 100b.
Bunker ele/guardian, a little, stealth and culling, ok perhaps, 100b no, not at all.
Look, if it was the warrior misses his 100b and is completely useless this whole 100b issue for the spvp(casual players) would be a non-issue. As it stands you can miss 100b and still easily down someone because the cooldown is so low and you can survive long enough as a good warrior to use it multiple times in one life. Where as other classes might be able to kill you in less than 10 seconds if you are a completly bad warrior, and you can kill them in under 2 seconds. I don’t see any place for a skill like that except for killing bunkers. Thieves in spvp usually suck and sometimes really good people use thieves/warriors to glory boost. It’s a press 2 buttons free kill in spvp and it makes casual players quit. I want casual players so we can have paid tournies pop which take forever now. Too many people are quitting because you want the game balanced on the top 10% which alienates the other 90% which isn’t right. You are the minority and like I said, most of the time a warrior can be the best warrior and I will beat them. Well of darkness, and 3 necromancer teleports + 2 fears can beat almost any warrior and I am at 88% games played as necromancer out of 700 ish games. I am not bad and have a 80% win ratio in free tpvp, saving up tickets for awhile.
Next time think out the whole scenario, and don’t limit it to simple things. Get better at macro logic.
Look, if it was the warrior misses his 100b and is completely useless this whole 100b issue for the spvp(casual players) would be a non-issue. As it stands you can miss 100b and still easily down someone because the cooldown is so low and you can survive long enough as a good warrior to use it multiple times in one life. Where as other classes might be able to kill you in less than 10 seconds if you are a completly bad warrior, and you can kill them in under 2 seconds. I don’t see any place for a skill like that except for killing bunkers. Thieves in spvp usually suck and sometimes really good people use thieves/warriors to glory boost. It’s a press 2 buttons free kill in spvp and it makes casual players quit. I want casual players so we can have paid tournies pop which take forever now. Too many people are quitting because you want the game balanced on the top 10% which alienates the other 90% which isn’t right. You are the minority and like I said, most of the time a warrior can be the best warrior and I will beat them. Well of darkness, and 3 necromancer teleports + 2 fears can beat almost any warrior and I am at 88% games played as necromancer out of 700 ish games. I am not bad and have a 80% win ratio in free tpvp, saving up tickets for awhile.
Next time think out the whole scenario, and don’t limit it to simple things. Get better at macro logic.
I’ve seen a lot of players like you.
In SWTOR, you were the guys asking to nerf operatives. In WoW you were the guys asking to nerf mages. In TSW, you were the guys asking to nerf assault rifles.
You put a lot of hours of gametime in and think that should make you automatically win with whatever squishy spec you play (100blades one-shots you as a necro? are you serious), but you lack twitch ability and assume the game is at fault.
It isn’t.
Look, if it was the warrior misses his 100b and is completely useless this whole 100b issue for the spvp(casual players) would be a non-issue. As it stands you can miss 100b and still easily down someone because the cooldown is so low and you can survive long enough as a good warrior to use it multiple times in one life. Where as other classes might be able to kill you in less than 10 seconds if you are a completly bad warrior, and you can kill them in under 2 seconds. I don’t see any place for a skill like that except for killing bunkers. Thieves in spvp usually suck and sometimes really good people use thieves/warriors to glory boost. It’s a press 2 buttons free kill in spvp and it makes casual players quit. I want casual players so we can have paid tournies pop which take forever now. Too many people are quitting because you want the game balanced on the top 10% which alienates the other 90% which isn’t right. You are the minority and like I said, most of the time a warrior can be the best warrior and I will beat them. Well of darkness, and 3 necromancer teleports + 2 fears can beat almost any warrior and I am at 88% games played as necromancer out of 700 ish games. I am not bad and have a 80% win ratio in free tpvp, saving up tickets for awhile.
Next time think out the whole scenario, and don’t limit it to simple things. Get better at macro logic.
I’ve seen a lot of players like you.
In SWTOR, you were the guys asking to nerf operatives. In WoW you were the guys asking to nerf mages. In TSW, you were the guys asking to nerf assault rifles.
You put a lot of hours of gametime in and think that should make you automatically win with whatever squishy spec you play (100blades one-shots you as a necro? are you serious), but you lack twitch ability and assume the game is at fault.
It isn’t.
Actually… Operatives are very weak. http://www.youtube.com/watch?v=2PVrCJI7dRU
here is me showing off my insane healing. Here is me getting 72% dmg reduction?
http://www.youtube.com/watch?v=rgMeyDVI37E
I rock all operatives, except “Agust” he is the only one I could never beat. stalemate everytime.
""Well of darkness, and 3 necromancer teleports + 2 fears can beat almost any warrior and I am at 88% games played as necromancer out of 700 ish games. I am not bad and have a 80% win ratio in free tpvp, saving up tickets for awhile.""
gg
Look, if it was the warrior misses his 100b and is completely useless this whole 100b issue for the spvp(casual players) would be a non-issue. As it stands you can miss 100b and still easily down someone because the cooldown is so low and you can survive long enough as a good warrior to use it multiple times in one life. Where as other classes might be able to kill you in less than 10 seconds if you are a completly bad warrior, and you can kill them in under 2 seconds. I don’t see any place for a skill like that except for killing bunkers. Thieves in spvp usually suck and sometimes really good people use thieves/warriors to glory boost. It’s a press 2 buttons free kill in spvp and it makes casual players quit. I want casual players so we can have paid tournies pop which take forever now. Too many people are quitting because you want the game balanced on the top 10% which alienates the other 90% which isn’t right. You are the minority and like I said, most of the time a warrior can be the best warrior and I will beat them. Well of darkness, and 3 necromancer teleports + 2 fears can beat almost any warrior and I am at 88% games played as necromancer out of 700 ish games. I am not bad and have a 80% win ratio in free tpvp, saving up tickets for awhile.
Next time think out the whole scenario, and don’t limit it to simple things. Get better at macro logic.
I’ve seen a lot of players like you.
In SWTOR, you were the guys asking to nerf operatives. In WoW you were the guys asking to nerf mages. In TSW, you were the guys asking to nerf assault rifles.
You put a lot of hours of gametime in and think that should make you automatically win with whatever squishy spec you play (100blades one-shots you as a necro? are you serious), but you lack twitch ability and assume the game is at fault.
It isn’t.
never played wow or that other game. never said any of this"You put a lot of hours of gametime in and think that should make you automatically win with whatever squishy spec you play (100blades one-shots you as a necro? are you serious), but you lack twitch ability and assume the game is at fault"
you said it and acted like i said it. i didnt type it either.
Something magical happens when you reach rank 30. It is like reaching enlightenment. The game is no longer a shallow playground for cheap thrills but a deep strategic arena for the mind. Tactics that used to thwart your attempts at fun become exciting opportunities to express your style and skill. New understandings bloom and you can’t get enough.
Be brave. Stick with it. We’re waiting for you.
QFT
Other then that, I’ll give my car to first person who publish SS with one hit kill proof (one hit from full HP to downed state) from 2nd or 3rd round of any tPvP 5v5 game.
Look, if it was the warrior misses his 100b and is completely useless this whole 100b issue for the spvp(casual players) would be a non-issue. As it stands you can miss 100b and still easily down someone because the cooldown is so low and you can survive long enough as a good warrior to use it multiple times in one life. Where as other classes might be able to kill you in less than 10 seconds if you are a completly bad warrior, and you can kill them in under 2 seconds. I don’t see any place for a skill like that except for killing bunkers. Thieves in spvp usually suck and sometimes really good people use thieves/warriors to glory boost. It’s a press 2 buttons free kill in spvp and it makes casual players quit. I want casual players so we can have paid tournies pop which take forever now. Too many people are quitting because you want the game balanced on the top 10% which alienates the other 90% which isn’t right. You are the minority and like I said, most of the time a warrior can be the best warrior and I will beat them. Well of darkness, and 3 necromancer teleports + 2 fears can beat almost any warrior and I am at 88% games played as necromancer out of 700 ish games. I am not bad and have a 80% win ratio in free tpvp, saving up tickets for awhile.
Next time think out the whole scenario, and don’t limit it to simple things. Get better at macro logic.
I’ve seen a lot of players like you.
In SWTOR, you were the guys asking to nerf operatives. In WoW you were the guys asking to nerf mages. In TSW, you were the guys asking to nerf assault rifles.
You put a lot of hours of gametime in and think that should make you automatically win with whatever squishy spec you play (100blades one-shots you as a necro? are you serious), but you lack twitch ability and assume the game is at fault.
It isn’t.
Actually… Operatives are very weak. http://www.youtube.com/watch?v=2PVrCJI7dRU
here is me showing off my insane healing. Here is me getting 72% dmg reduction?
http://www.youtube.com/watch?v=rgMeyDVI37E
I rock all operatives, except “Agust” he is the only one I could never beat. stalemate everytime.""Well of darkness, and 3 necromancer teleports + 2 fears can beat almost any warrior and I am at 88% games played as necromancer out of 700 ish games. I am not bad and have a 80% win ratio in free tpvp, saving up tickets for awhile.""
gg
In all those cases the class was neutered (operatives got gutted, for example – and warriors in wow ironically were gutted for the same reason, burst which the class needed to be viable but caused bad players to cry) because of mistaken nerf cries from people who blamed the game for their own inadequacies.
Don’t be that guy.
(edited by xiv.7136)
I don’t find it that hard to interrupt or block/avoid hundred blades. If you are a totally glass cannon build then it’s balanced, you made the choice of more damage for no damage counters.
fact is: you can be caugh by 100b once, twice…20times…there will be a day you will avoid every 100b every warrior will try to use against you.
ofc i am talking about tournaments, and it is called “learn to play issue”. if you , like everyone these days, are whining about being killed by 100b in spvp, well. there is no need to post in forum really.
But this is pretty much the perfect example of a broken mechanic.
For whatever reason, if you get hit by 100B, you get brutalized. Is it dodgeable? Yes. Is it stoppable? Yes. Does it crush you if you get hit by it? Yes. Sometimes you’ll get hit by it and the fault is entirely yours. Sometimes it isn’t (like when you just fairly used up your last dodge). This is unfun for the person on the receiving end. Hell, it isn’t even that fun for the receiver when you perfectly counter it and crush the Warrior.
On the flip side, the Warrior is in no better position. While it is no doubt fun crushing someone with a perfectly planned 100B, it is also equally as frustrating when you get destroyed because of a lucky dodge, etc. It is, in my cases, an all-in type of spell and I think the game is worse off for it.
Take a similar spell, let a necro have a spell that instantly kills his target but it brings him down to 1hp. Is there counter-play? Sure.. You can always l2Dodge. Maybe apply a bleed so he dies before it kills you. But is it fun? Does it provide meaningful play to the game? No. Not really at all.
1 stun break or a well timed roll and you’re in the clear.
If you have a 6-10k hp, then you do not have time to use stunbreak. You will die instantly.
If you have that much hp you rhave chosen a glass canon build, and as such, cannot complain about other high burst builds one shotting you.
Balancing for only the top 10% is just flat out wrong. It is a nail in this game’s coffin if developers ignore complaints and deem them insignificant simply because the top 10% of hardcore players say it’s fine. The top players will always find a way to play no matter what. Even if the game was imbalanced for the top 10%. They would still play.
A look at world of war craft currently. The hardcore arena players are still playing. They’re still devising strategies on how to counter things. They are still devising strategies on how to utilize a underpowered class. But instead is the casual player base that is disappearing from world war craft because the game has never been so imbalanced from the view of a casual player.
If you fix all the casual complaints in the spvp in this game, I can guarantee you that the top 10% of players will still be there playing until there are fat little fingers are sore. And now you have the benefit of also having a large healthy casual player base who are satisfied with the balance in the game. Now this casual player base can serve as the audience for the sport players, and there just like magic is your successful E sport!
(edited by gwawer.9805)
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