Give chill the alacrity treatment

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Posted by: Coolguy.8702

Coolguy.8702

And nerf it down to 33%, its so kittening broken and reaper takes it to another lvl…

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Posted by: Yashuoa.9527

Yashuoa.9527

And nerf it down to 33%

Good point actually.
Seeing as alacrity is the opposit of chill.
With alacrity going down in number, chill could too.

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Posted by: Gilburt.9146

Gilburt.9146

I wouldn’t complain.

Brother Gilburt – Guard / Agent Gilburt – Thief

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Posted by: Pepsi.8907

Pepsi.8907

I also agree…

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Or you could make alaclarity a boon exclusive to mesmers and then increase it to 50%. Just a thought

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: Alekt.5803

Alekt.5803

Let’s make chill less relevant to other classes because reaper has too much of it? Just hit reapers instead.

Alerie Despins

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Posted by: Pepsi.8907

Pepsi.8907

Or you could make alaclarity a boon exclusive to mesmers and then increase it to 50%. Just a thought

It’s already exclusive to mesmer in that they are the only one who can apply it.
And 50% woah, let’s not take the prudent, rational route with Anet, here. They don’t do rational and careful, they use big, bold, hammer to shatter glass.

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Or you could make alaclarity a boon exclusive to mesmers and then increase it to 50%. Just a thought

It’s already exclusive to mesmer in that they are the only one who can apply it.
And 50% woah, let’s not take the prudent, rational route with Anet, here. They don’t do rational and careful, they use big, bold, hammer to shatter glass.

True but it’s not a boon, it’s a special effect, meaning it can’t be corrupted, stripped, or stolen. Making it a boon would give it these weaknesses as well as buff it by opening it up to boon duration increases.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.

Last of the Red Hot Swamis

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Let’s make chill less relevant to other classes because reaper has too much of it? Just hit reapers instead.

Who cares about Reaper, it’s the Ele’s you’ve got to watch out for XD

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.

Atunements aren’t weapon switches. They’re atunement swaps. When eles have to work around two weapon sets each with a limited number of skills, then you might have a point.

Also atunements are themselves skills with effects.

ele tears, honestly…. XD

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Posted by: Coolguy.8702

Coolguy.8702

Let’s make chill less relevant to other classes because reaper has too much of it? Just hit reapers instead.

Nerfing reapers wont fix the issue, other classes like ele, rev and engi has plenty of access to it

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.

Atunements aren’t weapon switches.

And that’s why on-weapon-switch-sigils work when attunement swapping, right?

Next.

Last of the Red Hot Swamis

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

Let’s make chill less relevant to other classes because reaper has too much of it? Just hit reapers instead.

Nerfing reapers wont fix the issue, other classes like ele, rev and engi has plenty of access to it

LOL? Ele has a single skill which chills for like 2 seconds on a 30 second cooldown.

Last of the Red Hot Swamis

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Posted by: Coolguy.8702

Coolguy.8702

Nope, ive seen eles chill people for like 13 seconds, stop trying to defend it

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.

Atunements aren’t weapon switches.

And that’s why on-weapon-switch-sigils work when attunement swapping, right?

Next.

No…. “weapon swap” sigils work on weapon, attunement, form, and kit swaps. By design….

There’s some basic steps in logic here you clearly missed.

I’ll make it easy for you by cleaning up the above sentence
“No…. sigils work on weapon, attunement, form, and kit swaps. By design….

The “on weapon” part correlates to the sigils being places on the weapons. XD

You could call them “swap” sigils if you wanted to be more defined.

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

Nope, ive seen eles chill people for like 13 seconds, stop trying to defend it

The only way that would be possible is if you attack an ele with frost aura up for 13 seconds.

Last of the Red Hot Swamis

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Nope, ive seen eles chill people for like 13 seconds, stop trying to defend it

The only way that would be possible is if you attack an ele with frost aura up for 13 seconds.

What about an ele sharing frost auras while you’re aoe’ing the entire enemy team XD

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

Nope, ive seen eles chill people for like 13 seconds, stop trying to defend it

The only way that would be possible is if you attack an ele with frost aura up for 13 seconds.

What about an ele sharing frost auras while you’re aoe’ing the entire enemy team XD

Well…. okay… but that’s not REALLY the ele’s fault is it? In a teamfight you’re gonna get spammed with condis either way, no matter if an ele is there or not.

Last of the Red Hot Swamis

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Posted by: Sigmoid.7082

Sigmoid.7082

I would agree if chill was an effect and not a condition that can be removed by condition removal as well as traits and abilities that specifically remove movement impairing conditions.

Let’s make chill less relevant to other classes because reaper has too much of it? Just hit reapers instead.

Nerfing reapers wont fix the issue, other classes like ele, rev and engi has plenty of access to it

LOL? Ele has a single skill which chills for like 2 seconds on a 30 second cooldown.

This page makes your statement false. Along with all the access to frost aura

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Posted by: Pepsi.8907

Pepsi.8907

Or you could make alaclarity a boon exclusive to mesmers and then increase it to 50%. Just a thought

It’s already exclusive to mesmer in that they are the only one who can apply it.
And 50% woah, let’s not take the prudent, rational route with Anet, here. They don’t do rational and careful, they use big, bold, hammer to shatter glass.

True but it’s not a boon, it’s a special effect, meaning it can’t be corrupted, stripped, or stolen. Making it a boon would give it these weaknesses as well as buff it by opening it up to boon duration increases.

Yeah I know. I would have liked the idea of keeping it as is, or reducing to 50% but applying it as a boon that can be stripped.
Now well… it’s fine since we can’t get it removed (or wait it’ll be a plot twist in Anet’s balance patch 33% AND a boon!)

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

And nerf it down to 33%, its so kittening broken and reaper takes it to another lvl…

no. chill is fine and balanced.
chill is a condition, can be removed.
alacrity is an effect, can not be removed.

Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.

elementalist attunement swaps are skills, skills get fracked up by chill. deal with it.

Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.

Atunements aren’t weapon switches.

And that’s why on-weapon-switch-sigils work when attunement swapping, right?

Next.

those are called “on swap” sigils (NOT on-weapon-switch sigils) and work for standard weapon switches, engineer weapon kit switches and ele attunement swaps.

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Posted by: Coolguy.8702

Coolguy.8702

And nerf it down to 33%, its so kittening broken and reaper takes it to another lvl…

no. chill is fine and balanced.
chill is a condition, can be removed.
alacrity is an effect, can not be removed.

Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.

elementalist attunement swaps are skills, skills get fracked up by chill. deal with it.

Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.

Atunements aren’t weapon switches.

And that’s why on-weapon-switch-sigils work when attunement swapping, right?

Next.

those are called “on swap” sigils (NOT on-weapon-switch sigils) and work for standard weapon switches, engineer weapon kit switches and ele attunement swaps.

LOL calling chill balanced. Do u not realize how deadly it is? It lowers your move speed by 66% and increases your cds by 66% AND if youre a reaper it does 1k dps a tick…
Also alacrity has nothing to do with how broken this condi is. For all u reapers bringing it in

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Posted by: uhohhotdog.3598

uhohhotdog.3598

Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.

Atunements aren’t weapon switches.

And that’s why on-weapon-switch-sigils work when attunement swapping, right?

Next.

No…. “weapon swap” sigils work on weapon, attunement, form, and kit swaps. By design….

There’s some basic steps in logic here you clearly missed.

I’ll make it easy for you by cleaning up the above sentence
“No…. sigils work on weapon, attunement, form, and kit swaps. By design….

The “on weapon” part correlates to the sigils being places on the weapons. XD

You could call them “swap” sigils if you wanted to be more defined.

Kits are skills. Kits aren’t affected

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

You do realize perma-Chill was possible by at least three builds before HoT released, right? One of which is an Ele build. (the other two being Ranger and Necromancer).

Chill is deadly. It’s supposed to screw you up royally while not actually preventing you from doing anything. And yes, Reaper puts out a lot of it. You do realize the point of Reaper was “if you’re caught, you’re screwed,” right? Reaper chill application at range is pathetic.

So all things considered, yes. Chill is balanced. The ones who put out oppressive amounts are also those that are designed to not be ones you want to brawl against. If you’re having issues with Chill, avoid the application, since large amounts are reliant on short range.

I do feel that Attunement cooldowns shouldn’t be affected by Chill, however.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: Glacial.9516

Glacial.9516

Just wanted to add in that I believe attunement cds are affected by alacrity as well. So while it is annoying to have them affected by chill, it would probably be affected by both or by neither.

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Posted by: Zetsumei.4975

Zetsumei.4975

You do realize perma-Chill was possible by at least three builds before HoT released, right? One of which is an Ele build. (the other two being Ranger and Necromancer).

Chill is deadly. It’s supposed to screw you up royally while not actually preventing you from doing anything. And yes, Reaper puts out a lot of it. You do realize the point of Reaper was “if you’re caught, you’re screwed,” right? Reaper chill application at range is pathetic.

So all things considered, yes. Chill is balanced. The ones who put out oppressive amounts are also those that are designed to not be ones you want to brawl against. If you’re having issues with Chill, avoid the application, since large amounts are reliant on short range.

I do feel that Attunement cooldowns shouldn’t be affected by Chill, however.

Its sad, as soon as I saw the alacrity change i knew that the mesmers would cause a massive backlash on the pvp forums attacking chill. I think a better move would have been to make alacrity a boon and balance mesmer’s application of it however thats easier said that done because of their ability to manipulate boons but yeah. :/

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

You do realize perma-Chill was possible by at least three builds before HoT released, right? One of which is an Ele build. (the other two being Ranger and Necromancer).

Chill is deadly. It’s supposed to screw you up royally while not actually preventing you from doing anything. And yes, Reaper puts out a lot of it. You do realize the point of Reaper was “if you’re caught, you’re screwed,” right? Reaper chill application at range is pathetic.

So all things considered, yes. Chill is balanced. The ones who put out oppressive amounts are also those that are designed to not be ones you want to brawl against. If you’re having issues with Chill, avoid the application, since large amounts are reliant on short range.

I do feel that Attunement cooldowns shouldn’t be affected by Chill, however.

Its sad, as soon as I saw the alacrity change i knew that the mesmers would cause a massive backlash on the pvp forums attacking chill. I think a better move would have been to make alacrity a boon and balance mesmer’s application of it however thats easier said that done because of their ability to manipulate boons but yeah. :/

Signet of Inspiration really means that they can’t make Alacrity a true Boon, unfortunately. I mean, they could, but it would require revamping a skill and trait that were not problematic before.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: Coolguy.8702

Coolguy.8702

You do realize perma-Chill was possible by at least three builds before HoT released, right? One of which is an Ele build. (the other two being Ranger and Necromancer).

Chill is deadly. It’s supposed to screw you up royally while not actually preventing you from doing anything. And yes, Reaper puts out a lot of it. You do realize the point of Reaper was “if you’re caught, you’re screwed,” right? Reaper chill application at range is pathetic.

So all things considered, yes. Chill is balanced. The ones who put out oppressive amounts are also those that are designed to not be ones you want to brawl against. If you’re having issues with Chill, avoid the application, since large amounts are reliant on short range.

I do feel that Attunement cooldowns shouldn’t be affected by Chill, however.

You’re stupid lol, if you really think chill on reaper or in general is balanced then idk what to say with u. Chill lowers move speed by 66%, which makes it really easy for a reaper to catch up to someone (unless its a dd), and then spam chill. Chill is not balanced, it completely kittens someone up, especially if its from reaper. Just stop, seriously

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Posted by: Zetsumei.4975

Zetsumei.4975

You do realize perma-Chill was possible by at least three builds before HoT released, right? One of which is an Ele build. (the other two being Ranger and Necromancer).

Chill is deadly. It’s supposed to screw you up royally while not actually preventing you from doing anything. And yes, Reaper puts out a lot of it. You do realize the point of Reaper was “if you’re caught, you’re screwed,” right? Reaper chill application at range is pathetic.

So all things considered, yes. Chill is balanced. The ones who put out oppressive amounts are also those that are designed to not be ones you want to brawl against. If you’re having issues with Chill, avoid the application, since large amounts are reliant on short range.

I do feel that Attunement cooldowns shouldn’t be affected by Chill, however.

You’re stupid lol, if you really think chill on reaper or in general is balanced then idk what to say with u. Chill lowers move speed by 66%, which makes it really easy for a reaper to catch up to someone (unless its a dd), and then spam chill. Chill is not balanced, it completely kittens someone up, especially if its from reaper. Just stop, seriously

Movement skills are not affected by chill and most if not all professions received traits which reduce chill duration by 33% or more with HoT.

Kurodaraku – Necromancer | Kuroshikon – Ranger
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Posted by: Burtnik.5218

Burtnik.5218

Alacrity could remain at +66% and be changed to a boon
Or chill reduced to 33% as its way too strong with 66%

Pick your poison. Im in favor of reducing chill personally.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Impact.2780

Impact.2780

And nerf it down to 33%, its so kittening broken and reaper takes it to another lvl…

I was actually surprised that they did not say they would do this. They may yet do it, though; they only gave us a preview.

EU | Ímpáct / Impact Warlock / Impact Illusions
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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

And nerf it down to 33%, its so kittening broken and reaper takes it to another lvl…

no. chill is fine and balanced.
chill is a condition, can be removed.
alacrity is an effect, can not be removed.

Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.

elementalist attunement swaps are skills, skills get fracked up by chill. deal with it.

Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.

Atunements aren’t weapon switches.

And that’s why on-weapon-switch-sigils work when attunement swapping, right?

Next.

those are called “on swap” sigils (NOT on-weapon-switch sigils) and work for standard weapon switches, engineer weapon kit switches and ele attunement swaps.

LOL calling chill balanced. Do u not realize how deadly it is? It lowers your move speed by 66% and increases your cds by 66% AND if youre a reaper it does 1k dps a tick…
Also alacrity has nothing to do with how broken this condi is. For all u reapers bringing it in

chill is balanced, because there are traits which reduce chill duration, along with certain runes, like hoelbrak and melandru.

and chill can be removed. period.
end of discussion.

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Posted by: Coolguy.8702

Coolguy.8702

And nerf it down to 33%, its so kittening broken and reaper takes it to another lvl…

no. chill is fine and balanced.
chill is a condition, can be removed.
alacrity is an effect, can not be removed.

Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.

elementalist attunement swaps are skills, skills get fracked up by chill. deal with it.

Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.

Atunements aren’t weapon switches.

And that’s why on-weapon-switch-sigils work when attunement swapping, right?

Next.

those are called “on swap” sigils (NOT on-weapon-switch sigils) and work for standard weapon switches, engineer weapon kit switches and ele attunement swaps.

LOL calling chill balanced. Do u not realize how deadly it is? It lowers your move speed by 66% and increases your cds by 66% AND if youre a reaper it does 1k dps a tick…
Also alacrity has nothing to do with how broken this condi is. For all u reapers bringing it in

chill is balanced, because there are traits which reduce chill duration, along with certain runes, like hoelbrak and melandru.

and chill can be removed. period.
end of discussion.

Lmao, troll much? Those runes r trash unless you’re going for a might stacking build though strength runes do that better. Maybe if you were the one getting chilled and had insanely longer cds and the lower move speed with 1k dps a tick u wouldnt be calling it balanced. Also if chill gets removed it could just get applied again. End of discussion

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Posted by: Burtnik.5218

Burtnik.5218

And nerf it down to 33%, its so kittening broken and reaper takes it to another lvl…

no. chill is fine and balanced.
chill is a condition, can be removed.
alacrity is an effect, can not be removed.

Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.

elementalist attunement swaps are skills, skills get fracked up by chill. deal with it.

Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.

Atunements aren’t weapon switches.

And that’s why on-weapon-switch-sigils work when attunement swapping, right?

Next.

those are called “on swap” sigils (NOT on-weapon-switch sigils) and work for standard weapon switches, engineer weapon kit switches and ele attunement swaps.

LOL calling chill balanced. Do u not realize how deadly it is? It lowers your move speed by 66% and increases your cds by 66% AND if youre a reaper it does 1k dps a tick…
Also alacrity has nothing to do with how broken this condi is. For all u reapers bringing it in

chill is balanced, because there are traits which reduce chill duration, along with certain runes, like hoelbrak and melandru.

and chill can be removed. period.
end of discussion.

What division are you?

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Ara.4569

Ara.4569

Remove all traits that can passively remove chill, don’t treat chill as a condi so it can’t be dispelled, just like alacrity that can’t be removed. Then ok. Otherwise, don’t compare.

Balance team is a bunch of clowns, hurting the game to the full extent of their abilities.

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Posted by: Coolguy.8702

Coolguy.8702

Remove all traits that can passively remove chill, don’t treat chill as a condi so it can’t be dispelled, just like alacrity that can’t be removed. Then ok. Otherwise, don’t compare.

Execpt that ala doesnt increase move speed or give health to the mesmer. Plus ala is only on 1 class anyways, so its balanced

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Posted by: Coolguy.8702

Coolguy.8702

Lol at the reapers trying to defend this broken condition….

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Posted by: Ara.4569

Ara.4569

Don’t get me wrong, Im okay with a damage reduction.

Balance team is a bunch of clowns, hurting the game to the full extent of their abilities.

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Posted by: Sigmoid.7082

Sigmoid.7082

Chill has been in the game for 3 years doing the same thing and there have been builds that have 100% uptime with it on several classes in that 3 year time span yet only now it’s OP as a base?

5 classes have abilities that remove the condition specifically, 5 have traits that reduce its duration.

The only real complaints I understand is from elementalists because it messes with their attunement swaps.

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Posted by: Coolguy.8702

Coolguy.8702

Chill has been in the game for 3 years doing the same thing and there have been builds that have 100% uptime with it on several classes in that 3 year time span yet only now it’s OP as a base?

5 classes have abilities that remove the condition specifically, 5 have traits that reduce its duration.

The only real complaints I understand is from elementalists because it messes with their attunement swaps.

Yeah but in those years chill used to be very limited and when it was applied itd only be for 3 or 4 seconds, now they went ahead and slapped chill everywhere and its rlly not fun anymore. Maybe youd understand if u got perma chilled all the time

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Posted by: Sigmoid.7082

Sigmoid.7082

Chill has been in the game for 3 years doing the same thing and there have been builds that have 100% uptime with it on several classes in that 3 year time span yet only now it’s OP as a base?

5 classes have abilities that remove the condition specifically, 5 have traits that reduce its duration.

The only real complaints I understand is from elementalists because it messes with their attunement swaps.

Yeah but in those years chill used to be very limited and when it was applied itd only be for 3 or 4 seconds, now they went ahead and slapped chill everywhere and its rlly not fun anymore. Maybe youd understand if u got perma chilled all the time

Not limited at all its just that builds that had 100% or near uptime were never viable but it was completely possible to do, especially on ranger, necro and ele. All three very easily had huge uptime.

At the personal attack in bold. Whats the point? It doesn’t make your argument look any better when these things are said. In direct response to it though my characters get chilled all the time but it is very easy to remove. Its only very punishing in fights that last longer because it throws your cooldowns back. Its base form is a good attrition mechanic.

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Posted by: Frenk.5917

Frenk.5917

[…] chill used to be very limited and when it was applied itd only be for 3 or 4 seconds, now they went ahead and slapped chill everywhere and its rlly not fun anymore.

This is why I agree with nerfing chill.

Frenk – EU
All is vain

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Posted by: Hammerguard.9834

Hammerguard.9834

chill is a condition, can be removed.
alacrity is an effect, can not be removed.

… I still want tengu.

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Posted by: Rym.1469

Rym.1469

chill is a condition, can be removed.
alacrity is an effect, can not be removed.

[rude]Antagonistka – Revenant, EU.
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Posted by: MAN.9046

MAN.9046

chill has been here for 3 years; 0 complaints, only post HoT has it become a problem with reapers, reaper’s(not core necro) chill application should be nerfed, not the condi itself…
And I’m a necro main before anyone calls me out as an ele ele/mesm main :p

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Posted by: Zetsumei.4975

Zetsumei.4975

Lol at the reapers trying to defend this broken condition….

The salt is real

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Chill has been in the game for 3 years doing the same thing and there have been builds that have 100% uptime with it on several classes in that 3 year time span yet only now it’s OP as a base?

5 classes have abilities that remove the condition specifically, 5 have traits that reduce its duration.

The only real complaints I understand is from elementalists because it messes with their attunement swaps.

Yeah but in those years chill used to be very limited and when it was applied itd only be for 3 or 4 seconds, now they went ahead and slapped chill everywhere and its rlly not fun anymore. Maybe youd understand if u got perma chilled all the time

You do realize that Dark Path untraited allows for 33% Chill uptime, right? This is without any Chill duration boosts either. Between it and two other skills with some duration boost, 100% Chill uptime has been possible since launch. Actually focusing on Chill let a base Necro keep you Chillled over 75% of the time through heavy cleansing.

Yet only now is Chill being complained about. Is Chill actually a problem? Or is it something else?

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Posted by: Sigmoid.7082

Sigmoid.7082

Chill has been in the game for 3 years doing the same thing and there have been builds that have 100% uptime with it on several classes in that 3 year time span yet only now it’s OP as a base?

5 classes have abilities that remove the condition specifically, 5 have traits that reduce its duration.

The only real complaints I understand is from elementalists because it messes with their attunement swaps.

Yeah but in those years chill used to be very limited and when it was applied itd only be for 3 or 4 seconds, now they went ahead and slapped chill everywhere and its rlly not fun anymore. Maybe youd understand if u got perma chilled all the time

You do realize that Dark Path untraited allows for 33% Chill uptime, right? This is without any Chill duration boosts either. Between it and two other skills with some duration boost, 100% Chill uptime has been possible since launch. Actually focusing on Chill let a base Necro keep you Chillled over 75% of the time through heavy cleansing.

Yet only now is Chill being complained about. Is Chill actually a problem? Or is it something else?

High chill builds were never viable in most scenes so they were never encountered. Because reaper has a lot of chill viably in its set and all builds since its what the spec is built around; chill has had a lot more exposure that before so people are only now noticing its effects at all. It has always been this strong. Though it is still highly removable.

Note that it was also never complained about until the deathly chill trait was changed to do consistent damage instead of more<50%.

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Posted by: Crinn.7864

Crinn.7864

Lmao, troll much? Those runes r trash unless you’re going for a might stacking build though strength runes do that better. Maybe if you were the one getting chilled and had insanely longer cds and the lower move speed with 1k dps a tick u wouldnt be calling it balanced. Also if chill gets removed it could just get applied again. End of discussion

They aren’t trash if you’re fighting chill builds.

Sanity is for the weak minded.
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