Give chill the alacrity treatment
And nerf it down to 33%
Good point actually.
Seeing as alacrity is the opposit of chill.
With alacrity going down in number, chill could too.
I wouldn’t complain.
Or you could make alaclarity a boon exclusive to mesmers and then increase it to 50%. Just a thought
Let’s make chill less relevant to other classes because reaper has too much of it? Just hit reapers instead.
Or you could make alaclarity a boon exclusive to mesmers and then increase it to 50%. Just a thought
It’s already exclusive to mesmer in that they are the only one who can apply it.
And 50% woah, let’s not take the prudent, rational route with Anet, here. They don’t do rational and careful, they use big, bold, hammer to shatter glass.
Or you could make alaclarity a boon exclusive to mesmers and then increase it to 50%. Just a thought
It’s already exclusive to mesmer in that they are the only one who can apply it.
And 50% woah, let’s not take the prudent, rational route with Anet, here. They don’t do rational and careful, they use big, bold, hammer to shatter glass.
True but it’s not a boon, it’s a special effect, meaning it can’t be corrupted, stripped, or stolen. Making it a boon would give it these weaknesses as well as buff it by opening it up to boon duration increases.
Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.
Let’s make chill less relevant to other classes because reaper has too much of it? Just hit reapers instead.
Who cares about Reaper, it’s the Ele’s you’ve got to watch out for XD
Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.
Atunements aren’t weapon switches. They’re atunement swaps. When eles have to work around two weapon sets each with a limited number of skills, then you might have a point.
Also atunements are themselves skills with effects.
ele tears, honestly…. XD
Let’s make chill less relevant to other classes because reaper has too much of it? Just hit reapers instead.
Nerfing reapers wont fix the issue, other classes like ele, rev and engi has plenty of access to it
Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.
Atunements aren’t weapon switches.
And that’s why on-weapon-switch-sigils work when attunement swapping, right?
Next.
Let’s make chill less relevant to other classes because reaper has too much of it? Just hit reapers instead.
Nerfing reapers wont fix the issue, other classes like ele, rev and engi has plenty of access to it
LOL? Ele has a single skill which chills for like 2 seconds on a 30 second cooldown.
Nope, ive seen eles chill people for like 13 seconds, stop trying to defend it
Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.
Atunements aren’t weapon switches.
And that’s why on-weapon-switch-sigils work when attunement swapping, right?
Next.
No…. “weapon swap” sigils work on weapon, attunement, form, and kit swaps. By design….
There’s some basic steps in logic here you clearly missed.
I’ll make it easy for you by cleaning up the above sentence
“No…. sigils work on weapon, attunement, form, and kit swaps. By design….
The “on weapon” part correlates to the sigils being places on the weapons. XD
You could call them “swap” sigils if you wanted to be more defined.
Nope, ive seen eles chill people for like 13 seconds, stop trying to defend it
The only way that would be possible is if you attack an ele with frost aura up for 13 seconds.
Nope, ive seen eles chill people for like 13 seconds, stop trying to defend it
The only way that would be possible is if you attack an ele with frost aura up for 13 seconds.
What about an ele sharing frost auras while you’re aoe’ing the entire enemy team XD
Nope, ive seen eles chill people for like 13 seconds, stop trying to defend it
The only way that would be possible is if you attack an ele with frost aura up for 13 seconds.
What about an ele sharing frost auras while you’re aoe’ing the entire enemy team XD
Well…. okay… but that’s not REALLY the ele’s fault is it? In a teamfight you’re gonna get spammed with condis either way, no matter if an ele is there or not.
I would agree if chill was an effect and not a condition that can be removed by condition removal as well as traits and abilities that specifically remove movement impairing conditions.
Let’s make chill less relevant to other classes because reaper has too much of it? Just hit reapers instead.
Nerfing reapers wont fix the issue, other classes like ele, rev and engi has plenty of access to it
LOL? Ele has a single skill which chills for like 2 seconds on a 30 second cooldown.
This page makes your statement false. Along with all the access to frost aura
Or you could make alaclarity a boon exclusive to mesmers and then increase it to 50%. Just a thought
It’s already exclusive to mesmer in that they are the only one who can apply it.
And 50% woah, let’s not take the prudent, rational route with Anet, here. They don’t do rational and careful, they use big, bold, hammer to shatter glass.True but it’s not a boon, it’s a special effect, meaning it can’t be corrupted, stripped, or stolen. Making it a boon would give it these weaknesses as well as buff it by opening it up to boon duration increases.
Yeah I know. I would have liked the idea of keeping it as is, or reducing to 50% but applying it as a boon that can be stripped.
Now well… it’s fine since we can’t get it removed (or wait it’ll be a plot twist in Anet’s balance patch 33% AND a boon!)
And nerf it down to 33%, its so kittening broken and reaper takes it to another lvl…
no. chill is fine and balanced.
chill is a condition, can be removed.
alacrity is an effect, can not be removed.
Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.
elementalist attunement swaps are skills, skills get fracked up by chill. deal with it.
Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.
Atunements aren’t weapon switches.
And that’s why on-weapon-switch-sigils work when attunement swapping, right?
Next.
those are called “on swap” sigils (NOT on-weapon-switch sigils) and work for standard weapon switches, engineer weapon kit switches and ele attunement swaps.
And nerf it down to 33%, its so kittening broken and reaper takes it to another lvl…
no. chill is fine and balanced.
chill is a condition, can be removed.
alacrity is an effect, can not be removed.Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.
elementalist attunement swaps are skills, skills get fracked up by chill. deal with it.
Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.
Atunements aren’t weapon switches.
And that’s why on-weapon-switch-sigils work when attunement swapping, right?
Next.
those are called “on swap” sigils (NOT on-weapon-switch sigils) and work for standard weapon switches, engineer weapon kit switches and ele attunement swaps.
LOL calling chill balanced. Do u not realize how deadly it is? It lowers your move speed by 66% and increases your cds by 66% AND if youre a reaper it does 1k dps a tick…
Also alacrity has nothing to do with how broken this condi is. For all u reapers bringing it in
Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.
Atunements aren’t weapon switches.
And that’s why on-weapon-switch-sigils work when attunement swapping, right?
Next.
No…. “weapon swap” sigils work on weapon, attunement, form, and kit swaps. By design….
There’s some basic steps in logic here you clearly missed.
I’ll make it easy for you by cleaning up the above sentence
“No…. sigils work on weapon, attunement, form, and kit swaps. By design….The “on weapon” part correlates to the sigils being places on the weapons. XD
You could call them “swap” sigils if you wanted to be more defined.
Kits are skills. Kits aren’t affected
You do realize perma-Chill was possible by at least three builds before HoT released, right? One of which is an Ele build. (the other two being Ranger and Necromancer).
Chill is deadly. It’s supposed to screw you up royally while not actually preventing you from doing anything. And yes, Reaper puts out a lot of it. You do realize the point of Reaper was “if you’re caught, you’re screwed,” right? Reaper chill application at range is pathetic.
So all things considered, yes. Chill is balanced. The ones who put out oppressive amounts are also those that are designed to not be ones you want to brawl against. If you’re having issues with Chill, avoid the application, since large amounts are reliant on short range.
I do feel that Attunement cooldowns shouldn’t be affected by Chill, however.
Just wanted to add in that I believe attunement cds are affected by alacrity as well. So while it is annoying to have them affected by chill, it would probably be affected by both or by neither.
You do realize perma-Chill was possible by at least three builds before HoT released, right? One of which is an Ele build. (the other two being Ranger and Necromancer).
Chill is deadly. It’s supposed to screw you up royally while not actually preventing you from doing anything. And yes, Reaper puts out a lot of it. You do realize the point of Reaper was “if you’re caught, you’re screwed,” right? Reaper chill application at range is pathetic.
So all things considered, yes. Chill is balanced. The ones who put out oppressive amounts are also those that are designed to not be ones you want to brawl against. If you’re having issues with Chill, avoid the application, since large amounts are reliant on short range.
I do feel that Attunement cooldowns shouldn’t be affected by Chill, however.
Its sad, as soon as I saw the alacrity change i knew that the mesmers would cause a massive backlash on the pvp forums attacking chill. I think a better move would have been to make alacrity a boon and balance mesmer’s application of it however thats easier said that done because of their ability to manipulate boons but yeah. :/
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
You do realize perma-Chill was possible by at least three builds before HoT released, right? One of which is an Ele build. (the other two being Ranger and Necromancer).
Chill is deadly. It’s supposed to screw you up royally while not actually preventing you from doing anything. And yes, Reaper puts out a lot of it. You do realize the point of Reaper was “if you’re caught, you’re screwed,” right? Reaper chill application at range is pathetic.
So all things considered, yes. Chill is balanced. The ones who put out oppressive amounts are also those that are designed to not be ones you want to brawl against. If you’re having issues with Chill, avoid the application, since large amounts are reliant on short range.
I do feel that Attunement cooldowns shouldn’t be affected by Chill, however.
Its sad, as soon as I saw the alacrity change i knew that the mesmers would cause a massive backlash on the pvp forums attacking chill. I think a better move would have been to make alacrity a boon and balance mesmer’s application of it however thats easier said that done because of their ability to manipulate boons but yeah. :/
Signet of Inspiration really means that they can’t make Alacrity a true Boon, unfortunately. I mean, they could, but it would require revamping a skill and trait that were not problematic before.
You do realize perma-Chill was possible by at least three builds before HoT released, right? One of which is an Ele build. (the other two being Ranger and Necromancer).
Chill is deadly. It’s supposed to screw you up royally while not actually preventing you from doing anything. And yes, Reaper puts out a lot of it. You do realize the point of Reaper was “if you’re caught, you’re screwed,” right? Reaper chill application at range is pathetic.
So all things considered, yes. Chill is balanced. The ones who put out oppressive amounts are also those that are designed to not be ones you want to brawl against. If you’re having issues with Chill, avoid the application, since large amounts are reliant on short range.
I do feel that Attunement cooldowns shouldn’t be affected by Chill, however.
You’re stupid lol, if you really think chill on reaper or in general is balanced then idk what to say with u. Chill lowers move speed by 66%, which makes it really easy for a reaper to catch up to someone (unless its a dd), and then spam chill. Chill is not balanced, it completely kittens someone up, especially if its from reaper. Just stop, seriously
You do realize perma-Chill was possible by at least three builds before HoT released, right? One of which is an Ele build. (the other two being Ranger and Necromancer).
Chill is deadly. It’s supposed to screw you up royally while not actually preventing you from doing anything. And yes, Reaper puts out a lot of it. You do realize the point of Reaper was “if you’re caught, you’re screwed,” right? Reaper chill application at range is pathetic.
So all things considered, yes. Chill is balanced. The ones who put out oppressive amounts are also those that are designed to not be ones you want to brawl against. If you’re having issues with Chill, avoid the application, since large amounts are reliant on short range.
I do feel that Attunement cooldowns shouldn’t be affected by Chill, however.
You’re stupid lol, if you really think chill on reaper or in general is balanced then idk what to say with u. Chill lowers move speed by 66%, which makes it really easy for a reaper to catch up to someone (unless its a dd), and then spam chill. Chill is not balanced, it completely kittens someone up, especially if its from reaper. Just stop, seriously
Movement skills are not affected by chill and most if not all professions received traits which reduce chill duration by 33% or more with HoT.
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
Alacrity could remain at +66% and be changed to a boon
Or chill reduced to 33% as its way too strong with 66%
Pick your poison. Im in favor of reducing chill personally.
Playing Smite since mid s2, f broken gw2.
And nerf it down to 33%, its so kittening broken and reaper takes it to another lvl…
I was actually surprised that they did not say they would do this. They may yet do it, though; they only gave us a preview.
http://www.twitch.tv/impact2780
And nerf it down to 33%, its so kittening broken and reaper takes it to another lvl…
no. chill is fine and balanced.
chill is a condition, can be removed.
alacrity is an effect, can not be removed.Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.
elementalist attunement swaps are skills, skills get fracked up by chill. deal with it.
Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.
Atunements aren’t weapon switches.
And that’s why on-weapon-switch-sigils work when attunement swapping, right?
Next.
those are called “on swap” sigils (NOT on-weapon-switch sigils) and work for standard weapon switches, engineer weapon kit switches and ele attunement swaps.
LOL calling chill balanced. Do u not realize how deadly it is? It lowers your move speed by 66% and increases your cds by 66% AND if youre a reaper it does 1k dps a tick…
Also alacrity has nothing to do with how broken this condi is. For all u reapers bringing it in
chill is balanced, because there are traits which reduce chill duration, along with certain runes, like hoelbrak and melandru.
and chill can be removed. period.
end of discussion.
And nerf it down to 33%, its so kittening broken and reaper takes it to another lvl…
no. chill is fine and balanced.
chill is a condition, can be removed.
alacrity is an effect, can not be removed.Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.
elementalist attunement swaps are skills, skills get fracked up by chill. deal with it.
Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.
Atunements aren’t weapon switches.
And that’s why on-weapon-switch-sigils work when attunement swapping, right?
Next.
those are called “on swap” sigils (NOT on-weapon-switch sigils) and work for standard weapon switches, engineer weapon kit switches and ele attunement swaps.
LOL calling chill balanced. Do u not realize how deadly it is? It lowers your move speed by 66% and increases your cds by 66% AND if youre a reaper it does 1k dps a tick…
Also alacrity has nothing to do with how broken this condi is. For all u reapers bringing it inchill is balanced, because there are traits which reduce chill duration, along with certain runes, like hoelbrak and melandru.
and chill can be removed. period.
end of discussion.
Lmao, troll much? Those runes r trash unless you’re going for a might stacking build though strength runes do that better. Maybe if you were the one getting chilled and had insanely longer cds and the lower move speed with 1k dps a tick u wouldnt be calling it balanced. Also if chill gets removed it could just get applied again. End of discussion
And nerf it down to 33%, its so kittening broken and reaper takes it to another lvl…
no. chill is fine and balanced.
chill is a condition, can be removed.
alacrity is an effect, can not be removed.Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.
elementalist attunement swaps are skills, skills get fracked up by chill. deal with it.
Yes. And while you’re at it, make ele attunement recharge not get fracked up by chill. It doesn’t make sense – chill doesn’t effect weapon switching on other classes.
Atunements aren’t weapon switches.
And that’s why on-weapon-switch-sigils work when attunement swapping, right?
Next.
those are called “on swap” sigils (NOT on-weapon-switch sigils) and work for standard weapon switches, engineer weapon kit switches and ele attunement swaps.
LOL calling chill balanced. Do u not realize how deadly it is? It lowers your move speed by 66% and increases your cds by 66% AND if youre a reaper it does 1k dps a tick…
Also alacrity has nothing to do with how broken this condi is. For all u reapers bringing it inchill is balanced, because there are traits which reduce chill duration, along with certain runes, like hoelbrak and melandru.
and chill can be removed. period.
end of discussion.
What division are you?
Playing Smite since mid s2, f broken gw2.
Remove all traits that can passively remove chill, don’t treat chill as a condi so it can’t be dispelled, just like alacrity that can’t be removed. Then ok. Otherwise, don’t compare.
Remove all traits that can passively remove chill, don’t treat chill as a condi so it can’t be dispelled, just like alacrity that can’t be removed. Then ok. Otherwise, don’t compare.
Execpt that ala doesnt increase move speed or give health to the mesmer. Plus ala is only on 1 class anyways, so its balanced
Lol at the reapers trying to defend this broken condition….
Don’t get me wrong, Im okay with a damage reduction.
Chill has been in the game for 3 years doing the same thing and there have been builds that have 100% uptime with it on several classes in that 3 year time span yet only now it’s OP as a base?
5 classes have abilities that remove the condition specifically, 5 have traits that reduce its duration.
The only real complaints I understand is from elementalists because it messes with their attunement swaps.
Chill has been in the game for 3 years doing the same thing and there have been builds that have 100% uptime with it on several classes in that 3 year time span yet only now it’s OP as a base?
5 classes have abilities that remove the condition specifically, 5 have traits that reduce its duration.
The only real complaints I understand is from elementalists because it messes with their attunement swaps.
Yeah but in those years chill used to be very limited and when it was applied itd only be for 3 or 4 seconds, now they went ahead and slapped chill everywhere and its rlly not fun anymore. Maybe youd understand if u got perma chilled all the time
Chill has been in the game for 3 years doing the same thing and there have been builds that have 100% uptime with it on several classes in that 3 year time span yet only now it’s OP as a base?
5 classes have abilities that remove the condition specifically, 5 have traits that reduce its duration.
The only real complaints I understand is from elementalists because it messes with their attunement swaps.
Yeah but in those years chill used to be very limited and when it was applied itd only be for 3 or 4 seconds, now they went ahead and slapped chill everywhere and its rlly not fun anymore. Maybe youd understand if u got perma chilled all the time
Not limited at all its just that builds that had 100% or near uptime were never viable but it was completely possible to do, especially on ranger, necro and ele. All three very easily had huge uptime.
At the personal attack in bold. Whats the point? It doesn’t make your argument look any better when these things are said. In direct response to it though my characters get chilled all the time but it is very easy to remove. Its only very punishing in fights that last longer because it throws your cooldowns back. Its base form is a good attrition mechanic.
[…] chill used to be very limited and when it was applied itd only be for 3 or 4 seconds, now they went ahead and slapped chill everywhere and its rlly not fun anymore.
This is why I agree with nerfing chill.
chill is a condition, can be removed.
alacrity is an effect, can not be removed.
chill is a condition, can be removed.
alacrity is an effect, can not be removed.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
chill has been here for 3 years; 0 complaints, only post HoT has it become a problem with reapers, reaper’s(not core necro) chill application should be nerfed, not the condi itself…
And I’m a necro main before anyone calls me out as an ele ele/mesm main :p
FeelsBadMan
Lol at the reapers trying to defend this broken condition….
The salt is real
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
Chill has been in the game for 3 years doing the same thing and there have been builds that have 100% uptime with it on several classes in that 3 year time span yet only now it’s OP as a base?
5 classes have abilities that remove the condition specifically, 5 have traits that reduce its duration.
The only real complaints I understand is from elementalists because it messes with their attunement swaps.
Yeah but in those years chill used to be very limited and when it was applied itd only be for 3 or 4 seconds, now they went ahead and slapped chill everywhere and its rlly not fun anymore. Maybe youd understand if u got perma chilled all the time
You do realize that Dark Path untraited allows for 33% Chill uptime, right? This is without any Chill duration boosts either. Between it and two other skills with some duration boost, 100% Chill uptime has been possible since launch. Actually focusing on Chill let a base Necro keep you Chillled over 75% of the time through heavy cleansing.
Yet only now is Chill being complained about. Is Chill actually a problem? Or is it something else?
Chill has been in the game for 3 years doing the same thing and there have been builds that have 100% uptime with it on several classes in that 3 year time span yet only now it’s OP as a base?
5 classes have abilities that remove the condition specifically, 5 have traits that reduce its duration.
The only real complaints I understand is from elementalists because it messes with their attunement swaps.
Yeah but in those years chill used to be very limited and when it was applied itd only be for 3 or 4 seconds, now they went ahead and slapped chill everywhere and its rlly not fun anymore. Maybe youd understand if u got perma chilled all the time
You do realize that Dark Path untraited allows for 33% Chill uptime, right? This is without any Chill duration boosts either. Between it and two other skills with some duration boost, 100% Chill uptime has been possible since launch. Actually focusing on Chill let a base Necro keep you Chillled over 75% of the time through heavy cleansing.
Yet only now is Chill being complained about. Is Chill actually a problem? Or is it something else?
High chill builds were never viable in most scenes so they were never encountered. Because reaper has a lot of chill viably in its set and all builds since its what the spec is built around; chill has had a lot more exposure that before so people are only now noticing its effects at all. It has always been this strong. Though it is still highly removable.
Note that it was also never complained about until the deathly chill trait was changed to do consistent damage instead of more<50%.
Lmao, troll much? Those runes r trash unless you’re going for a might stacking build though strength runes do that better. Maybe if you were the one getting chilled and had insanely longer cds and the lower move speed with 1k dps a tick u wouldnt be calling it balanced. Also if chill gets removed it could just get applied again. End of discussion
They aren’t trash if you’re fighting chill builds.
YouTube