Glory Rewardings
With capturing, a simple solution would just to make capping faster the more players are on a point (why it doesn’t work like this already is entirely beyond me considering how unintuitive it is).
One thing you haven’t mentioned is the lack of a “martyr”-type reward, that is to say, some kind of point reward when you die in the attempt to capture or defend a point. This sort of thing hugely encourages at least making the attempt, which they should – as it is, you’re discouraged from taking any action unless you’re 99% sure you’re going to win.
It’s incredibly demoralizing to distract half a team for 30 seconds while the rest of my own team is off capping the other points and then gain absolutely nothing afterwards for all the effort. I’ve actually contributed more to the team by reducing the pressure on them but get nothing to show for it? Not very nice, that.
The quote system wont work but
“Solution a solution could be giving the lead capper (the one who entered it first) a larger amount of points then those who came in later. One problem with this is that let’s say there was a battle beforehand, whoever entered the Capture Point later he/she still gets a small amount of points while he/she put in the extra effort of fighting over the Capture Point. But this could solved by handing over the normal amount of points if Defender triggered within in ’’xx’’ seconds.”
This would just incentivize players racing each other point to point rather than staying to cap it. A player could just run to a point, then flee, then run to the next point then flee ignoring capping expecting the other teammate to do the dirty work for them.
I agree wholeheartedly with your other ideas though. I also would add that support builds should be offered a chance to get points as well. If I play a guardian build that focuses on boons, protection and healing I am helping the team succeed but am getting no points for helping others. I know they don’t want the healer aspect of the holy trinity but why have classes with major support abilities if they are not rewarded for playing the game.
I know this is a spvp forums, but the problem with support builds extends to world events as well since the medals only measure dps contributions.