What’s up everybody it’s me Godofallu and I am going to be going over the state of the game based around each profession. I will give my opinion on where each profession sits in the meta at the moment and what kind of builds/roles each profession can fulfill.
Why should you listen to me? Well noone is going to force you to. Right now i’m an admin of the esports guild and frequently coach newer players in the guild and run pickup games. I play on actively procrastinating which is top 5 on NA mistleague at the moment (not as cool as it sounds) and I enjoy dueling and beating top players/known pros at their own professions. Not that I always win or anything but I have plenty of wins.
== Mesmer == Right now I feel like mesmer only has 1 true viable build in TPvP which is the meta 20/20/0/0/30 shatter build. While the build is top tier and certainly viable the main issues it has are that it doesn’t have any condition removal, and it’s basically locked into taking MOA, Portal, and Illusion of Life. Which brings me into the main problem mesmers have in TPvP; lack of variety.
Mesmers need to have their other utility skills increased to the point where they might actually be able to compete with portal and illusion of life. I don’t think portal or illusion can/should be nerfed any harder even though they are game changing skills simply because those 2 skills are almost the only real thing drawing people to mesmer at the moment. In addition a second or even third mesmer build which is TPvP viable needs to be created. To do this the scepter and staff’s auto attack would need to be reworked in order to make condition damage builds a real and viable thing.
== Guardian == Guardians in tPvP are basically entirely locked into a bunker role, usually based around team support at midpoint. The reason they can only do this role is because their DPS roles are not mobile enough to become roamers, and their damage although strong is very telegraphed. In order to push guardian DPS builds into the meta the sword 3 skill would have to be changed, and the GS pull -> spin technique would have to be changed + they would have to be given some sort of swiftness.
As to their ability to bunker they provide stability which almost no other bunkers can do. This is powerful because it allows the tankiest member on the team to do the stomping + it prevents the bunker from getting cc chained or pushed off point. Until other bunkers get stability they won’t be viable.
The other thing guardian bunkers bring that other professions can’t match is retaliation. Retaliation can singlehandedly wreck certain DPS builds and can actually lead to a very large damage output which makes a guardian bunker capable of applying DPS pressure while running a pure defense build. In my opinion retaliation needs an internal cooldown OR to scale based around damage done on an attack. As it stands now trap rangers and grenade users are being pushed out of midfights due to the overwhelming effects retaliation has on those skills in comparison to the negligible effects it has on marks or shatter combos.
== Necromancer == Right now necromancers provide great AOE damage through marks, wells, epidemic, and to a lesser extent DS 4+5. This puts them in an excellent position for teamfights at midpoint. While it’s true that necromancers are relatively squishy (especially when running 30/30/10) we must remember that a necromancer is only weak to physical builds and not both physical and condition damage builds. This gives them a natural advantage that other glass DPS professions don’t have. In addition a physical DPS build will almost always run Berserkers amulet which provides almost no defense while condition damage builds are able to take Rabid or Shamans amulet which both provide a fairly balanced amount of damage/survivability.
As it stands now necromancers won’t be able to take on a roaming DPS build due to the lack of swiftness + the lack of strong single target utility skills. If warhorn got a cooldown reduction or Signet of the locust got a new active effect I could see roamers actually becoming viable. Especially a signet based roamer in the middle of a condition based meta.