Anet,
I’m uninstalling your game. You will not make any more money off me. Our relationship is over. We are done. But, before I go I’d like to offer you some reasons why our relationship is to be concluded (I owe you that much, I suppose):
- The current state of your class balancing is shameful and a disappointment, to say the least. How can you justify the following factual data I’ve accumulated for you:
In ranked PvP, I initially felt like a God Walking Among Mortals. My Mesmer felt confident from the win after win victories I accumulated. I went 20+ wins in a row at one point. Life was good. Then Sapphire Ranking came. Challenging, no problem. Only 5 pipes to go to get to Ruby, and then that was when my Hell began. It broke me. Ruined me. I have no faith anymore. Why? 65 losses later, and with only 6 wins out of that entire 3-4 days worth of playing, how can someone not? My skill as a Mesmer is solid – that’s not the issue/question here. What is are the current game class mechanics you’ve unleashed from the last “class re-balancing.” For example:
In one patch, you effectively ruined Mesmers. Power mesmers? Gone. Play Chrono, or else…you’ve boxed Mesmers into a corner. How could you? You reduced the damage output of Mesmers by approx. 30-50%, yet you gave us nothing to fall back on that substantiates varied play styles. When’s the last time you’ve seen a GS or Staff wielding Mesmer? It’s gone. You’ve murdered them all.
Elementalists rule the “Cap PvP” world you’ve created. Why? Have you really crunched your #‘s and data properly? Good. Now how about you WATCH what looked good on paper has done – they out-heal, out-boon re-apply, and out-support anything and anyone at this time. What’s worse, is you’re not going to kill them. Naa. Not unless you specifically set up a boon corruption group designed specifically for targeting them. But, that in itself is flawed thinking because their timing is too fine tuned that you need to get combos against them off at jusssssst the right time, or guess what? They’re full health again, and once again absorbing all damage. Reminds me of Guild Wars 1 …remember the 55HP Monk you eventually had to nerf? You’ve re-created it w/o even realizing it. And, while it can be argued that Eles can be killed – which they can – let’s keep in mind that the current Ele Meta heal/support requires typically 2-3 players. Let’s consider that a moment…2-3 players, in a 5 on 5 match. That’s a lot of resources. That’s game breaking in a PvP arena that’s supposed to have depth to its’ strategy, skill, and play style system. Pair them up w/ a Heal/Bunker druid, and you have 2 bunkers that aren’t moving anytime soon. They’ll out perform your damage output every time.
Warriors – Where are they? What have you done with them? Do they even PvP? No, they don’t, and when you do see one its like seeing a Unicorn. Why? You’ve left them w/ nothing worth wild to bring to the table. It’s a casters world. Why warrior when you can play DH, Ele, Necro…. You’ve shined them up some shinny precious toy, when in reality it’s junk. Perhaps you should just close up shop w/ Warriors. Ya know, start over from scratch. Guild Wars 1 can teach you about Warriors. At least then they had SOME viability.
Engineers – You gave them some pretty nifty stealth tools. Great way to kitten on the Thief, huh? I mean, the greatest aspect of playing a thief, and you just turned it over to a class that already has so much going for it. Heals, knock-backs, burn, boons, and the list just goes on and on. Wtf were you thinking? Great bunker though. Pair them w/ an Ele and kiss your chances of winning on the receiving end of that union goodbye.
Thief – I feel for them. Every single one of them. You’ve boxed them into a corner as much as a Mesmer at this point. This class must really have kittened you off somehow, somewhere, because beyond the flashy acrobatic choreography, it’s all smoke and mirrors on their viability. Again, you have necros, engineers, and eles bunkering caps like a BOSS, and here’s another class that simply can’t out perform the over-whelming mechanics of these other classes. The idea that they can strike heavy on a 1 on 1 match up sounds great on paper, but you have no mechanics in the game that let that play out properly. At least in GW1, you had it right for the most part….got caught solo…that Assassin was about to remind you why it hurts to be the lone wolf. There was a love/hate there about them then…and they were feared and respected because they had the skills that COULD down you fast enough to make you regret not having a friend nearby. Which, to my point, is that a “Thief” should still be able to accomplish that. Hard to do w/ all the AOE damage and absorption going on – don’t ya think?
Rangers – Druid Bunker heal build. Need I say more? Rangers may have taken a “small hit” during the “re-balancing,” but in my experience the Druid rangers continue to do exactly what they did before – hold a point and not die. So, here we are once again w/ a class that can heal, boon, and recycle fast enough to not feel pressured off a point – unless your team commits multiple resources. Hmm. That’s problematic….2-3 to kill this one player? Sounds like a win for that team….when you can’t hold a cap because too many resources are spent trying to hold and defend just one.
I could go on, but this rant has burned itself out. I’m sure many will flock to this post to roast me, burn me, and flame me. Have at it. But it will not change the fact that your game is severally imbalanced at the moment, that some classes have been practically alienated from performing adequately in sPvP, and that you really should do more balancing patches, as needed, when required, and not just at the end of a PvP Ranked Season. Some Meta builds deserve the nerf bat when it takes the very thing we all came to do when loading GW2 – which is to have fun. It’s just not fun anymore. Not now anyhow. Maybe one day when you figure out how to undo the horrible class imbalances you’ve recently created.
Until then – we’re separated. My money will not fund you any more, and it pains me to say that for a game I love so dearly. Goodbye GW2. It’s been a love/hate relationship from the start.
- Syric