Guardian vs Warrior vs Necromancer: Best Bunker?

Guardian vs Warrior vs Necromancer: Best Bunker?

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Posted by: Valhallen.1693

Valhallen.1693

Before anyone mentions it, I’m aware of how strong engineers and elementalists can be when specced and geared for the job. I just don’t like their play style.

I’m trying to figure out which profession would be the best for the following, in order of importance:

-Practically unkillable if specced, geared, and played correctly
-Strong against glass cannons
-Viable against every profession’s abilities (direct damage, conditions, melee, ranged, minions, etc)
-Can still kill other players 1 on 1 (even if it takes a while)
-Does not rely heavily on long cooldowns, unreliable gimmicks, and multiple conditions to be met (ie having X amount of energy built up, a certain cooldown up, and the target not having a stun break)
-Has good team utility
-Does well in large battles
-Has viable ranged options
-Relies more on passive damage reduction than active (uses abilities and boons to survive more than dodging or positioning)
-Is desirable in dungeon groups
-Can solo PvE without taking 10 minutes to kill a single veteran mob.

Things I’m not concerned about:

-Bugs, even if they affect an important ability at the moment
-Difficult play style requiring practice
-Has 1 or 2 hard counters (ie for w/e reason staff elementalists and shortbow rangers are especially good against the spec, but does well against everything else)

Also I’m not looking for hand holding, really specific info like exact trait builds or team comps, or which is technically the strongest bunker right now. I just want to know which I would like best based on the criteria I’m looking for so I can start from there. Thanks for any suggestions!

(edited by Valhallen.1693)

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Posted by: Peechez.4195

Peechez.4195

Defenitely not necro or warrior so guardian then. Necros only good for epidemic and wells which are all aoe teamfight skills. Warriors no healing so theyre out

Canada / Sneaky / Undead Meese
Mesmer / Thief / Necromancer

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Posted by: Varyag.3751

Varyag.3751

Guardian…….

I play Warrior, Guardian, Elementalist and Thief.

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Posted by: Ezekeel.2837

Ezekeel.2837

According to your criteria not the necro since for survivability he relies heavily on Plague form elite skill with a 3 min CD. Out of Plague form the survivability depends mainly on Death Shroud which needs life force and you start with zero and life force generation as a bunker is kinda tricky (also due to bugs).

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Posted by: Valhallen.1693

Valhallen.1693

Out of Plague form the survivability depends mainly on Death Shroud which needs life force and you start with zero and life force generation as a bunker is kinda tricky (also due to bugs).

Ah, that makes sense. I definitely wouldn’t enjoy that mechanic then.

I thought warriors were pretty tough since they have high hp, heavy armor, and various stuns, and necros have death shroud, condition removal, and multiple heals. Apparently the answer is a lot more simple than I thought :P

I’ll give guardians a try. Thank you for the suggestions.

(edited by Valhallen.1693)

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Posted by: Noctred.6732

Noctred.6732

Warriors make poor bunkers because they have no consistent access to regen or protection, very lackluster healing even with triple shout cleric’s builds, and poor condi removal compared to other bunkers even with soldier runes.

High health pool and high toughness really doesn’t mean much when you’re trying to bunker – real damage mitigation comes from other sources.

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Posted by: Sneakier.9460

Sneakier.9460

Warrior is a awfull bunker, but a “bunker” warrior build gives great support wierdly

Gunnars Hold= Tuga Land

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Posted by: Griffon.4716

Griffon.4716

Everything you listed screams elementalist, and yet you don’t want to play one.

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Posted by: Schwahrheit.4203

Schwahrheit.4203

Necro probably cause if your protection is gone, Necros have top priority in Bunkering. Warrior as a Bunker? Debate-able. Most of the time Roamer Warrior is where you put a lot to the table so whats the point of Bunker Warrior?

Of course most of the people in this thread who hasn’t pulled off a legit Bunker Necro, because they are either bad players who can’t really pull off anything or just like to talk base on FOTM, will say Necro isn’t viable. But in reality Necros are viable. And it isn’t hard to build and play them to viablility either, just that 90% of GW2 PvP’s population is bad. Much like most of the people in this thread.

Since people are negative about nerfs, how about we buff to balance then?

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Posted by: Darnis.4056

Darnis.4056

Bunker Mesmer. 15chars.

Will the Real Pink Puma Please stand up?

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Posted by: Valhallen.1693

Valhallen.1693

Everything you listed screams elementalist, and yet you don’t want to play one.

Heh, very true, but I just don’t like the whole attunement swapping thing and all the ground targeted abilities. Really not a fan of their downed abilities either.

Necro probably cause if your protection is gone, Necros have top priority in Bunkering. Warrior as a Bunker? Debate-able. Most of the time Roamer Warrior is where you put a lot to the table so whats the point of Bunker Warrior?

Of course most of the people in this thread who hasn’t pulled off a legit Bunker Necro, because they are either bad players who can’t really pull off anything or just like to talk base on FOTM, will say Necro isn’t viable. But in reality Necros are viable. And it isn’t hard to build and play them to viablility either, just that 90% of GW2 PvP’s population is bad. Much like most of the people in this thread.

Necro was honestly my first choice since they look like fun to play. The only thing that really bothers me is the life force mechanic. It seems like death shroud could be incredibly powerful and useful with full life force, but without it (after just spawning for example) I’d be a sitting duck. I like being able to just spawn and be at full power, so I’m not sure how well a bunker necro does in tPvP with minimal life force built up.

Thanks for all the suggestions and information.

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Posted by: Tiger.6284

Tiger.6284

Going to leave this here since my main class is necromancer. I play all forms of builds with necro in tPvP and sPvP and to me the funnest and most exciting yes least played build is a bunker necro and I think I do very well at it.

Thing with bunker necros are they are more of a side point bunker, you do much better in 1v1 and 1v2 situations. Life force is never a problem since that is regained quick, if anything I always have too much since I only use my life force vs spike damages and fear the heals. My utility skills have different combination of wells with corrupted always being in there at all times since it removes boons from the enemy. If a warrior, ranger or thief is coming to try and knock me out, I always set up Plague for elite and Well of Darkness and offhand dagger for the extra blinds. Now vs thiefs and warriors you will usually face high burst damage from them and necros are the best class vs these professions since you have the ultimate spike shield which is your lifeforce. As soon as you see that shadow blink from a thief you pop lifeforce and fear! the same also for warriors bull charging and using 100b. I always go dagger/dagger or dagger/focus and staff is always my second weapon set for the situational marks and the extra fear.

I have faced many good players and always come out winning my bunker, sometimes I will lose but ill be right back with different utilities and flesh golem elite for clutch knockdowns. Sometimes if a bunker guardian or ele comes I will quickly switch to corrupt boon and really just destroy them. If anything, necro bunker is way to OP, you just can’t lose vs anything if you have the right skill layout.
Now if you get zerged vs 4 you have the ultimate wells that will keep you alive for a while and your lifeforce and plague, which gives your team enough time to cap the other points or come and sweep everyone out!
In maps like legacy I excel holding waterfall and quickly running to the edge of GY and throwing down all my marks and doing good amount of damage with the staff from a safe spot, and if someone tries to run behind and cap I can get there in time to fear him away or get my point back.
Necros are the best support/bunker right now imo

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Posted by: Cinna.8946

Cinna.8946

Guardian and Staff Ele are the only 2 viable bunkers right now. Necro is out of the picture in the entirety of competitive pvp for GW2 ATM (bold statement, but its my opinion). Shout Warrior is a decent stall, but they will fall pretty quick to good comps. Blunt answer but its the truth

-Ac Akap

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Posted by: Yukishiro.8792

Yukishiro.8792

Engi is definitely a viable bunker, and I’d put necro in there too. Although it is a bit dependent on plague, which is probably the best bunker skill in the game but only has 20% uptime.

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Posted by: Mammoth.1975

Mammoth.1975

Necro bunker has a few issues.

Slow (but effective) condition removal off point, heavily limited access to stability, and short fear duration all combine to make it too easy to decap on a necro. They’re not very good in clocktower at all. In terms of survivability though, they’re hard to beat, especially vs numbers.

If you’re not playing to win, don’t complain when you lose.

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Posted by: Yukishiro.8792

Yukishiro.8792

^^ Above poster is right that necros are bad on clocktower but that has more to do with the bad design of clocktower than anything else. Let’s make the key point on a key map vastly favor classes with stability or knockbacks! Great idea!

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Posted by: Mammoth.1975

Mammoth.1975

Actually, this thread gave me an idea. You could probably give up reaper’s protection for foot in the grave. Seems stronger. Fear still doesn’t work as well as knockbacks though.

If you’re not playing to win, don’t complain when you lose.

(edited by Mammoth.1975)