(edited by Valhallen.1693)
Guardian vs Warrior vs Necromancer: Best Bunker?
Defenitely not necro or warrior so guardian then. Necros only good for epidemic and wells which are all aoe teamfight skills. Warriors no healing so theyre out
Mesmer / Thief / Necromancer
Guardian…….
According to your criteria not the necro since for survivability he relies heavily on Plague form elite skill with a 3 min CD. Out of Plague form the survivability depends mainly on Death Shroud which needs life force and you start with zero and life force generation as a bunker is kinda tricky (also due to bugs).
Out of Plague form the survivability depends mainly on Death Shroud which needs life force and you start with zero and life force generation as a bunker is kinda tricky (also due to bugs).
Ah, that makes sense. I definitely wouldn’t enjoy that mechanic then.
I thought warriors were pretty tough since they have high hp, heavy armor, and various stuns, and necros have death shroud, condition removal, and multiple heals. Apparently the answer is a lot more simple than I thought :P
I’ll give guardians a try. Thank you for the suggestions.
(edited by Valhallen.1693)
Warriors make poor bunkers because they have no consistent access to regen or protection, very lackluster healing even with triple shout cleric’s builds, and poor condi removal compared to other bunkers even with soldier runes.
High health pool and high toughness really doesn’t mean much when you’re trying to bunker – real damage mitigation comes from other sources.
Warrior is a awfull bunker, but a “bunker” warrior build gives great support wierdly
Everything you listed screams elementalist, and yet you don’t want to play one.
Necro probably cause if your protection is gone, Necros have top priority in Bunkering. Warrior as a Bunker? Debate-able. Most of the time Roamer Warrior is where you put a lot to the table so whats the point of Bunker Warrior?
Of course most of the people in this thread who hasn’t pulled off a legit Bunker Necro, because they are either bad players who can’t really pull off anything or just like to talk base on FOTM, will say Necro isn’t viable. But in reality Necros are viable. And it isn’t hard to build and play them to viablility either, just that 90% of GW2 PvP’s population is bad. Much like most of the people in this thread.
Bunker Mesmer. 15chars.
Everything you listed screams elementalist, and yet you don’t want to play one.
Heh, very true, but I just don’t like the whole attunement swapping thing and all the ground targeted abilities. Really not a fan of their downed abilities either.
Necro probably cause if your protection is gone, Necros have top priority in Bunkering. Warrior as a Bunker? Debate-able. Most of the time Roamer Warrior is where you put a lot to the table so whats the point of Bunker Warrior?
Of course most of the people in this thread who hasn’t pulled off a legit Bunker Necro, because they are either bad players who can’t really pull off anything or just like to talk base on FOTM, will say Necro isn’t viable. But in reality Necros are viable. And it isn’t hard to build and play them to viablility either, just that 90% of GW2 PvP’s population is bad. Much like most of the people in this thread.
Necro was honestly my first choice since they look like fun to play. The only thing that really bothers me is the life force mechanic. It seems like death shroud could be incredibly powerful and useful with full life force, but without it (after just spawning for example) I’d be a sitting duck. I like being able to just spawn and be at full power, so I’m not sure how well a bunker necro does in tPvP with minimal life force built up.
Thanks for all the suggestions and information.
Going to leave this here since my main class is necromancer. I play all forms of builds with necro in tPvP and sPvP and to me the funnest and most exciting yes least played build is a bunker necro and I think I do very well at it.
Thing with bunker necros are they are more of a side point bunker, you do much better in 1v1 and 1v2 situations. Life force is never a problem since that is regained quick, if anything I always have too much since I only use my life force vs spike damages and fear the heals. My utility skills have different combination of wells with corrupted always being in there at all times since it removes boons from the enemy. If a warrior, ranger or thief is coming to try and knock me out, I always set up Plague for elite and Well of Darkness and offhand dagger for the extra blinds. Now vs thiefs and warriors you will usually face high burst damage from them and necros are the best class vs these professions since you have the ultimate spike shield which is your lifeforce. As soon as you see that shadow blink from a thief you pop lifeforce and fear! the same also for warriors bull charging and using 100b. I always go dagger/dagger or dagger/focus and staff is always my second weapon set for the situational marks and the extra fear.
I have faced many good players and always come out winning my bunker, sometimes I will lose but ill be right back with different utilities and flesh golem elite for clutch knockdowns. Sometimes if a bunker guardian or ele comes I will quickly switch to corrupt boon and really just destroy them. If anything, necro bunker is way to OP, you just can’t lose vs anything if you have the right skill layout.
Now if you get zerged vs 4 you have the ultimate wells that will keep you alive for a while and your lifeforce and plague, which gives your team enough time to cap the other points or come and sweep everyone out!
In maps like legacy I excel holding waterfall and quickly running to the edge of GY and throwing down all my marks and doing good amount of damage with the staff from a safe spot, and if someone tries to run behind and cap I can get there in time to fear him away or get my point back.
Necros are the best support/bunker right now imo
Guardian and Staff Ele are the only 2 viable bunkers right now. Necro is out of the picture in the entirety of competitive pvp for GW2 ATM (bold statement, but its my opinion). Shout Warrior is a decent stall, but they will fall pretty quick to good comps. Blunt answer but its the truth
-Ac Akap
Engi is definitely a viable bunker, and I’d put necro in there too. Although it is a bit dependent on plague, which is probably the best bunker skill in the game but only has 20% uptime.
Necro bunker has a few issues.
Slow (but effective) condition removal off point, heavily limited access to stability, and short fear duration all combine to make it too easy to decap on a necro. They’re not very good in clocktower at all. In terms of survivability though, they’re hard to beat, especially vs numbers.
^^ Above poster is right that necros are bad on clocktower but that has more to do with the bad design of clocktower than anything else. Let’s make the key point on a key map vastly favor classes with stability or knockbacks! Great idea!
Actually, this thread gave me an idea. You could probably give up reaper’s protection for foot in the grave. Seems stronger. Fear still doesn’t work as well as knockbacks though.
(edited by Mammoth.1975)