Hello,
I just wanted to share my thoughts and experiences with GW1 and GW2 PVP. I played guild wars one for about 5 years while spending most of that doing PVP about 80% of the time. When I picked up GW2 it took me a while to get used to the new changes but here is what I noticed.
So far I’ve enjoyed the PVE side of the game the most and that’s where GW2 shines through the brightest. It provides a non linear experience and that’s what the previous game had too much of some times but it still followed a good story which I see has continued into this game and that is good.
PVP wise I don’t see myself getting into this game. While PVP in GW1 meaty with endless options to customize and build your characters so that no 2 were every really the same unless you wanted them to be, I found GW2’s PVP to be extremely linear. Mostly it’s the same skill set with the option to change it slightly by picking a selection of few different skills that might be useful, and then opening up a larger but still limited pallet by changing your weapons that are also limited to your class.
The system really is a major kickdown to how open it used to be and feels extremely linear. You typically use the same 4 main skills over and over again and it becomes dull and redundant very fast. The lack of being able to change and tweak your character (skill wise and not point wise) makes every match just feel the same. Now I know people from other MMO’s are used to dealing with the same skill set so they wouldn’t understand but people that came here from GW1 know what I mean when I say “linear skill set”.
I also found the same problem with GW1 in GW2 and that’s that the spell casting classes have the upper hand in the game still over melee or weapon using classes. The area damage these classes do is still massive and puts them at a major advantage over non casting classes. The biggest disappointment so far was seeing how the Ranger class was reduced in PVP useability significantly. They lack everything that made them worthwhile in GW1. No ability to improve their armor, blind enemies, cripple enemies, lethally poison enemies, burn enemies, trap enemies etc. etc. All those things are truly missing and it makes their class feel extremely weak. Arrows or more of just a nuisance and do very little battle worthy damage. As you can no longer take an opponent down simply by shooting them to death like in the previous game. Now, I do know that some of the abilities I mentioned have been updated and transferred to GW2 but, they perform nothing as they did in GW1 and are no way on the same level. There is no longer such thing as a Trapper, Interrupt,or Burning arrow ranger. The skills are to weak now to be the main focus of a build. Things like not having “throw dirt” as a way to blind melee attackers so you can focus on your target really make Rangers a very open and “squishy target”.