Guys, just get good like me.
BAHAHAHA! Oh man that’s hilarious. Really shows how powerful DH/Guard against uncoordinated teams!
Good one…
/mustatleastbe15
> Favorite profession: mesmer
:3
Ha ha ha, that pretty much sums it up. Lolz.
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons
Do tell us what division this happened in?
- Primordial Legend
Semi-active.
That’s gold right there.
> Favorite profession: mesmer
:3
Those games were back when power mesmer was the way to go.
Do tell us what division this happened in?
Silver, but that’s also where most of the carrying is needed. Guard carries better.
Do tell us what division this happened in?
Silver, but that’s also where most of the carrying is needed. Guard carries better.
I have seen ppl stomping clones in gold, how do you do it in silver O.o
[Teef] guild :>
funny screenshot^^
even though it doesnt mean anything ofc
26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1
I’ll be sure to update if and when I climb higher.
Anet, pls nerf thief! Perma evade, perma block, perma stealth, perma backstab, perma invuln. Anet, pls nerf thief11111!
See the attached image and you too can achieve PvP superiority.
This exemplifies what is wrong with guardian. Previous seasons it was Mesmer, Necromancer, Warrior, and now guardians. The low risk high reward builds need to be removed from the game period.
This carries bad players to levels they should never attain. All because they use builds that carry the player.
Burn DH is in good spot. I played it last night and its fun. I think Symbol DH is probably still better overall for support/carry due to the symbol heals/dodge heals/aegis heals for the team. But there is some satisfaction at melting people in team fights.
“Buff my main class, nerf everything else. "
See the attached image and you too can achieve PvP superiority.
This exemplifies what is wrong with guardian. Previous seasons it was Mesmer, Necromancer, Warrior, and now guardians. The low risk high reward builds need to be removed from the game period.
This carries bad players to levels they should never attain. All because they use builds that carry the player.
Wouldn’t the player playing less optimally be the bad one? Regardless of the state of guard, you can’t fault the player for doing what is logically the best thing to do.
See the attached image and you too can achieve PvP superiority.
This exemplifies what is wrong with guardian. Previous seasons it was Mesmer, Necromancer, Warrior, and now guardians. The low risk high reward builds need to be removed from the game period.
This carries bad players to levels they should never attain. All because they use builds that carry the player.
Wouldn’t the player playing less optimally be the bad one? Regardless of the state of guard, you can’t fault the player for doing what is logically the best thing to do.
You don’t get it do you. You should have to put in serious time to perform like that on a guardian. Currently you do not, and that is a problem. Certain players just rotate classes every season playing the easiest class that season. I’m not faulting them i’m actually faulting Anet tbh.
The problem also rears it’s ugly head when those builds get nerfed and the players are at an ELO they have no business being in. They have now become a problem for the 4 other players on their team and that’s not fair to the other 4 players.
I propose to remove this cycle completely by removing low risk high reward builds. You can have low risk mediocre reward builds thats fine for new players, but those builds should never produce really good results.
(edited by Azukas.1426)
See the attached image and you too can achieve PvP superiority.
This exemplifies what is wrong with guardian. Previous seasons it was Mesmer, Necromancer, Warrior, and now guardians. The low risk high reward builds need to be removed from the game period.
This carries bad players to levels they should never attain. All because they use builds that carry the player.
Wouldn’t the player playing less optimally be the bad one? Regardless of the state of guard, you can’t fault the player for doing what is logically the best thing to do.
You don’t get it do you. You should have to put in serious time to perform like that on a guardian. Currently you do not, and that is a problem. Certain players just rotate classes every season playing the easiest class that season. I’m not faulting them i’m actually faulting Anet tbh.
The problem also rears it’s ugly head when those builds get nerfed and the players are at an ELO they have no business being in. They have now become a problem for the 4 other players on their team and that’s not fair to the other 4 players.
I propose to remove this cycle completely by removing low risk high reward builds. You can have low risk mediocre reward builds thats fine for new players, but those builds should never produce really good results.
It’s called balancing for skill. The idea is that it gives a more enjoyable experience for everyone. Here’s more info on the idea.
My issue is that it’s overtuned.
(edited by SteepledHat.1345)
3 of those victories were barely won…
3 of those victories were barely won…
I’d like to see the team composition of the games he barely won versus the games they won largely.
(Teamstacking? + Hard Counter?)