Guys stop voting for foefire, really

Guys stop voting for foefire, really

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Posted by: Marcos.3690

Marcos.3690

It’s a great map, my favourite.

But cmon every time i play some gw2 i get this same map on most games, it’s getting old so fast…

Guys stop voting for foefire, really

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Posted by: Guardian of Angels.9867

Guardian of Angels.9867

I second this post and will add the request:
Don’t vote for Courtyard.

aka Holy Blood Guardian
Guild Website: http://www.wtnf.net
Youtube Channel: https://www.youtube.com/channel/UCb07P-bW94jE3-mKHGToyOg

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Posted by: Elegy.2159

Elegy.2159

People vote for Foefire so much because cele builds/bunkers fare very well there. Being that cele bunkers (engi, ele, warrior) are such a strong part of the meta right now…yeah, it gets voted for a lot.

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Posted by: Sorel.4870

Sorel.4870

People vote for Foefire so much because cele builds/bunkers fare very well there. Being that cele bunkers (engi, ele, warrior) are such a strong part of the meta right now…yeah, it gets voted for a lot.

Nah. I play in a team with one cele, one carrion and three bersekers, and we always vote this map. It’s just a fun map! I think people like the fact that you can really tricap and hold the entire game.

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Posted by: Roe.3679

Roe.3679

It’s a very straightforward map. The mechanic isn’t very nuanced, and you almost have to win mid to win the match. It’s easy to understand.

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Posted by: Random Weird Guy.3528

Random Weird Guy.3528

I keep getting forest all the time…

Random Engineering // Trixxti // Random Noises (worst thief eu)
Svanir Appreciation Society [SAS]

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Posted by: lil devils x.6071

lil devils x.6071

I second this post and will add the request:
Don’t vote for Courtyard.

I disagree, that is the only map I want to play on. Courtyard as far as I am concerned is the only PVP map, the rest are PVE maps. Ideally we could sign up for maps, not " matches" and if no one wants your map, you just get to wait.

MY vote is ALWAYS vote for courtyard!!! LOL
I add the request to burn SKY Hammer with fire.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

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Posted by: oneply.9586

oneply.9586

last night i started getting really annoyed with the map selector, 4-5 games in a row on this dang map. it only ever happens when i play ranked q. so boring to do the same map over and over again.

@lil devils
Player vs Player
Whats not pvp about conquest maps?

One Ply To Rule Them All
Bring PPK back to WvW!!!

Guys stop voting for foefire, really

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Posted by: lil devils x.6071

lil devils x.6071

last night i started getting really annoyed with the map selector, 4-5 games in a row on this dang map. it only ever happens when i play ranked q. so boring to do the same map over and over again.

@lil devils
Player vs Player
Whats not pvp about conquest maps?

Player vs Player is KILLING other players, Player vs Environment is interacting with the environment. When the environmental elements are the primary focus it is a PVE centered game with PVP elements, you can kill players to win, but it is not necessary to win. That isn’t full PVP. The only full PVP map they have is courtyard, the rest are PVE maps with PVP elements.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

Guys stop voting for foefire, really

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Posted by: SobeSoul.6910

SobeSoul.6910

Considering Forest and Foefire are the only maps with PvE elements lol

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Posted by: Roe.3679

Roe.3679

last night i started getting really annoyed with the map selector, 4-5 games in a row on this dang map. it only ever happens when i play ranked q. so boring to do the same map over and over again.

@lil devils
Player vs Player
Whats not pvp about conquest maps?

Player vs Player is KILLING other players, Player vs Environment is interacting with the environment. When the environmental elements are the primary focus it is a PVE centered game with PVP elements, you can kill players to win, but it is not necessary to win. That isn’t full PVP. The only full PVP map they have is courtyard, the rest are PVE maps with PVP elements.

In courtyard you can get one kill and perma stealth the team as time runs out. Is that pvp? Objectives to fight over don’t make things automatically PVE.

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Posted by: lil devils x.6071

lil devils x.6071

Considering Forest and Foefire are the only maps with PvE elements lol

No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

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Posted by: Sorel.4870

Sorel.4870

last night i started getting really annoyed with the map selector, 4-5 games in a row on this dang map. it only ever happens when i play ranked q. so boring to do the same map over and over again.

@lil devils
Player vs Player
Whats not pvp about conquest maps?

Player vs Player is KILLING other players, Player vs Environment is interacting with the environment. When the environmental elements are the primary focus it is a PVE centered game with PVP elements, you can kill players to win, but it is not necessary to win. That isn’t full PVP. The only full PVP map they have is courtyard, the rest are PVE maps with PVP elements.

Yeah, chess is also a PvE game because you have to move pieces and you can’t just smash the board on your opponent’s face, so boring! Sorry mate, but some of us do enjoy a little strategy added to the killing. And yes, as a team you do need to kill players to win. The only PvE aspect of it is when players die to Svanir.

Guys stop voting for foefire, really

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Posted by: lil devils x.6071

lil devils x.6071

last night i started getting really annoyed with the map selector, 4-5 games in a row on this dang map. it only ever happens when i play ranked q. so boring to do the same map over and over again.

@lil devils
Player vs Player
Whats not pvp about conquest maps?

Player vs Player is KILLING other players, Player vs Environment is interacting with the environment. When the environmental elements are the primary focus it is a PVE centered game with PVP elements, you can kill players to win, but it is not necessary to win. That isn’t full PVP. The only full PVP map they have is courtyard, the rest are PVE maps with PVP elements.

In courtyard you can get one kill and perma stealth the team as time runs out. Is that pvp? Objectives to fight over don’t make things automatically PVE.

It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.

If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

Guys stop voting for foefire, really

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Posted by: oneply.9586

oneply.9586

last night i started getting really annoyed with the map selector, 4-5 games in a row on this dang map. it only ever happens when i play ranked q. so boring to do the same map over and over again.

@lil devils
Player vs Player
Whats not pvp about conquest maps?

Player vs Player is KILLING other players, Player vs Environment is interacting with the environment. When the environmental elements are the primary focus it is a PVE centered game with PVP elements, you can kill players to win, but it is not necessary to win. That isn’t full PVP. The only full PVP map they have is courtyard, the rest are PVE maps with PVP elements.

are you not competing against other players for the same objectives?

and pvp doesnt mean deathmatch, which is a mode within pvp.

One Ply To Rule Them All
Bring PPK back to WvW!!!

Guys stop voting for foefire, really

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Posted by: lil devils x.6071

lil devils x.6071

last night i started getting really annoyed with the map selector, 4-5 games in a row on this dang map. it only ever happens when i play ranked q. so boring to do the same map over and over again.

@lil devils
Player vs Player
Whats not pvp about conquest maps?

Player vs Player is KILLING other players, Player vs Environment is interacting with the environment. When the environmental elements are the primary focus it is a PVE centered game with PVP elements, you can kill players to win, but it is not necessary to win. That isn’t full PVP. The only full PVP map they have is courtyard, the rest are PVE maps with PVP elements.

Yeah, chess is also a PvE game because you have to move pieces and you can’t just smash the board on your opponent’s face, so boring! Sorry mate, but some of us do enjoy a little strategy added to the killing. And yes, as a team you do need to kill players to win. The only PvE aspect of it is when players die to Svanir.

Chess isn’t a pve game if playing against other players because the chess pieces ARE the weapons, no different than a sword, or an arrow.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

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Posted by: oneply.9586

oneply.9586

It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.

If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.

i challenge you to win a game in ranked/unranked q without attacking another player. even get a team together and none of you attack another player. let me know how that works for you.

One Ply To Rule Them All
Bring PPK back to WvW!!!

Guys stop voting for foefire, really

in PvP

Posted by: lil devils x.6071

lil devils x.6071

last night i started getting really annoyed with the map selector, 4-5 games in a row on this dang map. it only ever happens when i play ranked q. so boring to do the same map over and over again.

@lil devils
Player vs Player
Whats not pvp about conquest maps?

Player vs Player is KILLING other players, Player vs Environment is interacting with the environment. When the environmental elements are the primary focus it is a PVE centered game with PVP elements, you can kill players to win, but it is not necessary to win. That isn’t full PVP. The only full PVP map they have is courtyard, the rest are PVE maps with PVP elements.

are you not competing against other players for the same objectives?

and pvp doesnt mean deathmatch, which is a mode within pvp.

No you are not necessarily sharing the same objectives, some play to win, some play just to kill, entirely different objectives. I have had pvp matches where no one tried to kill me even once, they only tried to hide then score. Not much of a PVP experience there..

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

Guys stop voting for foefire, really

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Posted by: lil devils x.6071

lil devils x.6071

It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.

If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.

i challenge you to win a game in ranked/unranked q without attacking another player. even get a team together and none of you attack another player. let me know how that works for you.

I have already done this, it is actually very easy to win without killing if you go in with your guild and you bind/ stun/ chill knock back the crap out of them.. They just cannot move the whole game, and yea they get angry to say the least . LOL

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

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Posted by: Celtus.8456

Celtus.8456

Are you guys enjoying the extra popup that allows your choice between 3 out of 5 total maps? How did we ever live without this feature?

I don’t vote on the maps anymore, I know I can win on all of them.

Josre
Zulu Ox Tactics [zulu]

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Posted by: SobeSoul.6910

SobeSoul.6910

Considering Forest and Foefire are the only maps with PvE elements lol

No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.

Khylo has no PvE elements. Neither does Temple.

There’s a difference between objectives in a map and PvE.

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Posted by: lil devils x.6071

lil devils x.6071

Considering Forest and Foefire are the only maps with PvE elements lol

No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.

Khylo has no PvE elements. Neither does Temple.

There’s a difference between objectives in a map and PvE.

If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors. If the score was entirely based on killing players it would be PVP only, not PVE with PVP elements.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

Guys stop voting for foefire, really

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Posted by: lil devils x.6071

lil devils x.6071

Are you guys enjoying the extra popup that allows your choice between 3 out of 5 total maps? How did we ever live without this feature?

I don’t vote on the maps anymore, I know I can win on all of them.

It is terrible.. Even worse it spins around and then picks the one that ONE person chose when everyone else chose the same map.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

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Posted by: Guardian of Angels.9867

Guardian of Angels.9867

Considering Forest and Foefire are the only maps with PvE elements lol

No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.

Khylo has no PvE elements. Neither does Temple.

There’s a difference between objectives in a map and PvE.

If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.

And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…

I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.

Even the gamedesigners disagree on you with that

aka Holy Blood Guardian
Guild Website: http://www.wtnf.net
Youtube Channel: https://www.youtube.com/channel/UCb07P-bW94jE3-mKHGToyOg

Guys stop voting for foefire, really

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Posted by: lil devils x.6071

lil devils x.6071

Considering Forest and Foefire are the only maps with PvE elements lol

No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.

Khylo has no PvE elements. Neither does Temple.

There’s a difference between objectives in a map and PvE.

If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.

And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…

I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.

Even the gamedesigners disagree on you with that

You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

(edited by lil devils x.6071)

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Posted by: Guardian of Angels.9867

Guardian of Angels.9867

Considering Forest and Foefire are the only maps with PvE elements lol

No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.

Khylo has no PvE elements. Neither does Temple.

There’s a difference between objectives in a map and PvE.

If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.

And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…

I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.

Even the gamedesigners disagree on you with that

You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.

I agree, but PvP isn’t the definition of players Killing other players.

Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”

It states conflict, not the act of killing the other players.

So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.

Like WvW, which has a conflict over rings aka Towers/Keeps

aka Holy Blood Guardian
Guild Website: http://www.wtnf.net
Youtube Channel: https://www.youtube.com/channel/UCb07P-bW94jE3-mKHGToyOg

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Posted by: oneply.9586

oneply.9586

It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.

If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.

i challenge you to win a game in ranked/unranked q without attacking another player. even get a team together and none of you attack another player. let me know how that works for you.

I have already done this, it is actually very easy to win without killing if you go in with your guild and you bind/ stun/ chill knock back the crap out of them.. They just cannot move the whole game, and yea they get angry to say the least . LOL

imagine im from Missouri

One Ply To Rule Them All
Bring PPK back to WvW!!!

Guys stop voting for foefire, really

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Posted by: lil devils x.6071

lil devils x.6071

Considering Forest and Foefire are the only maps with PvE elements lol

No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.

Khylo has no PvE elements. Neither does Temple.

There’s a difference between objectives in a map and PvE.

If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.

And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…

I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.

Even the gamedesigners disagree on you with that

You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.

I agree, but PvP isn’t the definition of players Killing other players.

Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”

It states conflict, not the act of killing the other players.

So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.

Like WvW, which has a conflict over rings aka Towers/Keeps

You should understand this is ALSO what is primarily understood by players in the realm of PC games:

“In computer role-playing games, PvP is sometimes called player killing or PKing.”
http://en.wikipedia.org/wiki/Player_versus_player

That is what they expect when you are discussing " PVP" regardless of game. People have different definitions of what PVP can consist of, however, Player killing is pretty universal among computer gamers, and this is a computer role playing game, so it is expected.
Wvw was advertised as having PVE involved, so it was expected to be there. They didn;t advertise PVP to be PVE. LOL

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

(edited by lil devils x.6071)

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Posted by: oneply.9586

oneply.9586

Considering Forest and Foefire are the only maps with PvE elements lol

No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.

Khylo has no PvE elements. Neither does Temple.

There’s a difference between objectives in a map and PvE.

If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.

And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…

I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.

Even the gamedesigners disagree on you with that

You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.

I agree, but PvP isn’t the definition of players Killing other players.

Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”

It states conflict, not the act of killing the other players.

So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.

Like WvW, which has a conflict over rings aka Towers/Keeps

talking to a brick wall isnt really worth it.
he has his own personal definition of what pvp is and therefore no matter what the REAL definition is he wont accept it.

plus what i find funny is by his concept of pve then everything is pve and pvp doesnt exist in any game anywhere. cause every game takes place in an environment that is not player controlled. /headmeetwall

One Ply To Rule Them All
Bring PPK back to WvW!!!

Guys stop voting for foefire, really

in PvP

Posted by: Roe.3679

Roe.3679

Considering Forest and Foefire are the only maps with PvE elements lol

No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.

Khylo has no PvE elements. Neither does Temple.

There’s a difference between objectives in a map and PvE.

If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.

And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…

I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.

Even the gamedesigners disagree on you with that

You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.

I agree, but PvP isn’t the definition of players Killing other players.

Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”

It states conflict, not the act of killing the other players.

So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.

Like WvW, which has a conflict over rings aka Towers/Keeps

talking to a brick wall isnt really worth it.
he has his own personal definition of what pvp is and therefore no matter what the REAL definition is he wont accept it.

plus what i find funny is by his concept of pve then everything is pve and pvp doesnt exist in any game anywhere. cause every game takes place in an environment that is not player controlled. /headmeetwall

Their stance is just that only deathmatch is pvp, even though it’s just a mode among pvp, whether it is MMOs or first person shooters or whatever.

Guys stop voting for foefire, really

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Posted by: lil devils x.6071

lil devils x.6071

Considering Forest and Foefire are the only maps with PvE elements lol

No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.

Khylo has no PvE elements. Neither does Temple.

There’s a difference between objectives in a map and PvE.

If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.

And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…

I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.

Even the gamedesigners disagree on you with that

You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.

I agree, but PvP isn’t the definition of players Killing other players.

Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”

It states conflict, not the act of killing the other players.

So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.

Like WvW, which has a conflict over rings aka Towers/Keeps

talking to a brick wall isnt really worth it.
he has his own personal definition of what pvp is and therefore no matter what the REAL definition is he wont accept it.

plus what i find funny is by his concept of pve then everything is pve and pvp doesnt exist in any game anywhere. cause every game takes place in an environment that is not player controlled. /headmeetwall

I just linked from Wiki that pvp is called player killing… Facts? LOL
No, I am not a " brick wall". She* has played MANY PVP games, and they ALL required player killing.. Just pointing out that is what people expect it to mean.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

Guys stop voting for foefire, really

in PvP

Posted by: BlueDragon.7054

BlueDragon.7054

last night i started getting really annoyed with the map selector, 4-5 games in a row on this dang map. it only ever happens when i play ranked q. so boring to do the same map over and over again.

@lil devils
Player vs Player
Whats not pvp about conquest maps?

Player vs Player is KILLING other players, Player vs Environment is interacting with the environment. When the environmental elements are the primary focus it is a PVE centered game with PVP elements, you can kill players to win, but it is not necessary to win. That isn’t full PVP. The only full PVP map they have is courtyard, the rest are PVE maps with PVP elements.

In courtyard you can get one kill and perma stealth the team as time runs out. Is that pvp? Objectives to fight over don’t make things automatically PVE.

It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.

If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.

Player vs Player is player AGAINST other player, it doesn’t necessarily mean killing them. Even Mario Kart is a pvp game if you play it online or in the local vs mode.

Guys stop voting for foefire, really

in PvP

Posted by: lil devils x.6071

lil devils x.6071

Considering Forest and Foefire are the only maps with PvE elements lol

No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.

Khylo has no PvE elements. Neither does Temple.

There’s a difference between objectives in a map and PvE.

If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.

And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…

I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.

Even the gamedesigners disagree on you with that

You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.

I agree, but PvP isn’t the definition of players Killing other players.

Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”

It states conflict, not the act of killing the other players.

So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.

Like WvW, which has a conflict over rings aka Towers/Keeps

talking to a brick wall isnt really worth it.
he has his own personal definition of what pvp is and therefore no matter what the REAL definition is he wont accept it.

plus what i find funny is by his concept of pve then everything is pve and pvp doesnt exist in any game anywhere. cause every game takes place in an environment that is not player controlled. /headmeetwall

Their stance is just that only deathmatch is pvp, even though it’s just a mode among pvp, whether it is MMOs or first person shooters or whatever.

pvp = player killing became popular in rpgs primarily, and then carried over to FPS, and other genres.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

Guys stop voting for foefire, really

in PvP

Posted by: NeXeD.3042

NeXeD.3042

It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.

If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.

i challenge you to win a game in ranked/unranked q without attacking another player. even get a team together and none of you attack another player. let me know how that works for you.

I have already done this, it is actually very easy to win without killing if you go in with your guild and you bind/ stun/ chill knock back the crap out of them.. They just cannot move the whole game, and yea they get angry to say the least . LOL

I will go grab 4 eotm pugs. We will do khylo. if you can beat me and my pugs without killing a single one of us I will give you 100 gold. If you can’t all I want is you come back here and say you were wrong. Sound fair?

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

Guys stop voting for foefire, really

in PvP

Posted by: lil devils x.6071

lil devils x.6071

last night i started getting really annoyed with the map selector, 4-5 games in a row on this dang map. it only ever happens when i play ranked q. so boring to do the same map over and over again.

@lil devils
Player vs Player
Whats not pvp about conquest maps?

Player vs Player is KILLING other players, Player vs Environment is interacting with the environment. When the environmental elements are the primary focus it is a PVE centered game with PVP elements, you can kill players to win, but it is not necessary to win. That isn’t full PVP. The only full PVP map they have is courtyard, the rest are PVE maps with PVP elements.

In courtyard you can get one kill and perma stealth the team as time runs out. Is that pvp? Objectives to fight over don’t make things automatically PVE.

It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.

If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.

Player vs Player is player AGAINST other player, it doesn’t necessarily mean killing them. Even Mario Kart is a pvp game if you play it online or in the local vs mode.

Yes, but it is a matter of what people expect by popular usage of the word. Like calling someone a " dude". You would expect that to mean a " guy" not an " elephant butt hair" regardless what the dictionary might say. LOL usually they refer to pvp = pking and pve games to win against other players as " competitive multiplayer" to make sure there is no confusion.

Pvp as understood in computer role playing games = pking. Sure you can have MANY ways to compete against other players, hell we had gambling in many games where you can win whatever they stake, that does not mean anyone considered that pvp either.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

Guys stop voting for foefire, really

in PvP

Posted by: Guardian of Angels.9867

Guardian of Angels.9867

Considering Forest and Foefire are the only maps with PvE elements lol

No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.

Khylo has no PvE elements. Neither does Temple.

There’s a difference between objectives in a map and PvE.

If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.

And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…

I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.

Even the gamedesigners disagree on you with that

You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.

I agree, but PvP isn’t the definition of players Killing other players.

Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”

It states conflict, not the act of killing the other players.

So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.

Like WvW, which has a conflict over rings aka Towers/Keeps

talking to a brick wall isnt really worth it.
he has his own personal definition of what pvp is and therefore no matter what the REAL definition is he wont accept it.

plus what i find funny is by his concept of pve then everything is pve and pvp doesnt exist in any game anywhere. cause every game takes place in an environment that is not player controlled. /headmeetwall

Their stance is just that only deathmatch is pvp, even though it’s just a mode among pvp, whether it is MMOs or first person shooters or whatever.

pvp = player killing became popular in rpgs primarily, and then carried over to FPS, and other genres.

Actually, the wiki states:
" In computer role-playing games, PvP is sometimes called player killing or PKing."

This means that it’s not a fact, but players prefer calling it like that.
Though, GW2 doesn’t call PvP player killing otherwise we’d only have TDM.

It’s nice you’ve found a lot of other games that do fit within your idea of PvP.
Guild Wars does not fit in it, so yay to you but you’re wrong.

At least regarding GW2.

aka Holy Blood Guardian
Guild Website: http://www.wtnf.net
Youtube Channel: https://www.youtube.com/channel/UCb07P-bW94jE3-mKHGToyOg

Guys stop voting for foefire, really

in PvP

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

Considering Forest and Foefire are the only maps with PvE elements lol

No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.

Khylo has no PvE elements. Neither does Temple.

There’s a difference between objectives in a map and PvE.

If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.

And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…

I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.

Even the gamedesigners disagree on you with that

You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.

I agree, but PvP isn’t the definition of players Killing other players.

Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”

It states conflict, not the act of killing the other players.

So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.

Like WvW, which has a conflict over rings aka Towers/Keeps

You should understand this is ALSO what is primarily understood by players in the realm of PC games:

“In computer role-playing games, PvP is sometimes called player killing or PKing.”
http://en.wikipedia.org/wiki/Player_versus_player

That is what they expect when you are discussing " PVP" regardless of game. People have different definitions of what PVP can consist of, however, Player killing is pretty universal among computer gamers, and this is a computer role playing game, so it is expected.
Wvw was advertised as having PVE involved, so it was expected to be there. They didn;t advertise PVP to be PVE. LOL

1. You can pack all the cc you want, but if you aren’t actually pressuring/attacking the enemy player, they will kill you eventually.

2. If you were good enough at what you believe is PvP, you could spawn camp them after decapping and win with only kills.

3. Getting a pawn across the board in chess awards with more power, playing the board means that chess is now PvE by your definition. Is it necessary for the win? No, but technically neither is capping points if you can pull it off.

Guys stop voting for foefire, really

in PvP

Posted by: lil devils x.6071

lil devils x.6071

It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.

If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.

i challenge you to win a game in ranked/unranked q without attacking another player. even get a team together and none of you attack another player. let me know how that works for you.

I have already done this, it is actually very easy to win without killing if you go in with your guild and you bind/ stun/ chill knock back the crap out of them.. They just cannot move the whole game, and yea they get angry to say the least . LOL

I will go grab 4 eotm pugs. We will do khylo. if you can beat me and my pugs without killing a single one of us I will give you 100 gold. If you can’t all I want is you come back here and say you were wrong. Sound fair?

No, since I am not even on the game right now, nor can I get on the game right now, nor is anyone from my guild to play you. You have to spec all the builds to be able to play that way, and that takes effort…

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

Guys stop voting for foefire, really

in PvP

Posted by: lil devils x.6071

lil devils x.6071

Considering Forest and Foefire are the only maps with PvE elements lol

No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.

Khylo has no PvE elements. Neither does Temple.

There’s a difference between objectives in a map and PvE.

If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.

And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…

I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.

Even the gamedesigners disagree on you with that

You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.

I agree, but PvP isn’t the definition of players Killing other players.

Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”

It states conflict, not the act of killing the other players.

So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.

Like WvW, which has a conflict over rings aka Towers/Keeps

talking to a brick wall isnt really worth it.
he has his own personal definition of what pvp is and therefore no matter what the REAL definition is he wont accept it.

plus what i find funny is by his concept of pve then everything is pve and pvp doesnt exist in any game anywhere. cause every game takes place in an environment that is not player controlled. /headmeetwall

Their stance is just that only deathmatch is pvp, even though it’s just a mode among pvp, whether it is MMOs or first person shooters or whatever.

pvp = player killing became popular in rpgs primarily, and then carried over to FPS, and other genres.

Actually, the wiki states:
" In computer role-playing games, PvP is sometimes called player killing or PKing."

This means that it’s not a fact, but players prefer calling it like that.
Though, GW2 doesn’t call PvP player killing otherwise we’d only have TDM.

It’s nice you’ve found a lot of other games that do fit within your idea of PvP.
Guild Wars does not fit in it, so yay to you but you’re wrong.

At least regarding GW2.

That is like saying that " sometimes a dude is referring to a guy…"

If that is what many people understand it to be, that is what they expect.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

Guys stop voting for foefire, really

in PvP

Posted by: NeXeD.3042

NeXeD.3042

It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.

If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.

i challenge you to win a game in ranked/unranked q without attacking another player. even get a team together and none of you attack another player. let me know how that works for you.

I have already done this, it is actually very easy to win without killing if you go in with your guild and you bind/ stun/ chill knock back the crap out of them.. They just cannot move the whole game, and yea they get angry to say the least . LOL

I will go grab 4 eotm pugs. We will do khylo. if you can beat me and my pugs without killing a single one of us I will give you 100 gold. If you can’t all I want is you come back here and say you were wrong. Sound fair?

No, since I am not even on the game right now, nor can I get on the game right now, nor is anyone from my guild to play you. You have to spec all the builds to be able to play that way, and that takes effort…

Ok. I’m not either. My stance is I can give you all the planning in the world but you won’t beat me without killing any of us no matter how you build. Accepted? I’ll give you as much time as you need all I need is pugs.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

Guys stop voting for foefire, really

in PvP

Posted by: Guardian of Angels.9867

Guardian of Angels.9867

Considering Forest and Foefire are the only maps with PvE elements lol

No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.

Khylo has no PvE elements. Neither does Temple.

There’s a difference between objectives in a map and PvE.

If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.

And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…

I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.

Even the gamedesigners disagree on you with that

You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.

I agree, but PvP isn’t the definition of players Killing other players.

Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”

It states conflict, not the act of killing the other players.

So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.

Like WvW, which has a conflict over rings aka Towers/Keeps

talking to a brick wall isnt really worth it.
he has his own personal definition of what pvp is and therefore no matter what the REAL definition is he wont accept it.

plus what i find funny is by his concept of pve then everything is pve and pvp doesnt exist in any game anywhere. cause every game takes place in an environment that is not player controlled. /headmeetwall

Their stance is just that only deathmatch is pvp, even though it’s just a mode among pvp, whether it is MMOs or first person shooters or whatever.

pvp = player killing became popular in rpgs primarily, and then carried over to FPS, and other genres.

Actually, the wiki states:
" In computer role-playing games, PvP is sometimes called player killing or PKing."

This means that it’s not a fact, but players prefer calling it like that.
Though, GW2 doesn’t call PvP player killing otherwise we’d only have TDM.

It’s nice you’ve found a lot of other games that do fit within your idea of PvP.
Guild Wars does not fit in it, so yay to you but you’re wrong.

At least regarding GW2.

That is like saying that " sometimes a dude is referring to a guy…"

If that is what many people understand it to be, that is what they expect.

You’re just assuming some words holds your definition, because you agree that most people think the same way as you.

Just because it might be popular to some, doesn’t mean it counts for the entire population.

You should start a thread in WvW, how WvW is actually PvE because of your definition. Wonder how that will turn out

aka Holy Blood Guardian
Guild Website: http://www.wtnf.net
Youtube Channel: https://www.youtube.com/channel/UCb07P-bW94jE3-mKHGToyOg

Guys stop voting for foefire, really

in PvP

Posted by: lil devils x.6071

lil devils x.6071

It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.

If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.

i challenge you to win a game in ranked/unranked q without attacking another player. even get a team together and none of you attack another player. let me know how that works for you.

I have already done this, it is actually very easy to win without killing if you go in with your guild and you bind/ stun/ chill knock back the crap out of them.. They just cannot move the whole game, and yea they get angry to say the least . LOL

I will go grab 4 eotm pugs. We will do khylo. if you can beat me and my pugs without killing a single one of us I will give you 100 gold. If you can’t all I want is you come back here and say you were wrong. Sound fair?

No, since I am not even on the game right now, nor can I get on the game right now, nor is anyone from my guild to play you. You have to spec all the builds to be able to play that way, and that takes effort…

Ok. I’m not either. My stance is I can give you all the planning in the world but you won’t beat me without killing any of us no matter how you build. Accepted? I’ll give you as much time as you need all I need is pugs.

SO what you are saying is you are a better player than the scrubs we played before so we will have to kill you and just chain the pugs instead? Silly, what is that going to prove?

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

Guys stop voting for foefire, really

in PvP

Posted by: lil devils x.6071

lil devils x.6071

Considering Forest and Foefire are the only maps with PvE elements lol

No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.

Khylo has no PvE elements. Neither does Temple.

There’s a difference between objectives in a map and PvE.

If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.

And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…

I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.

Even the gamedesigners disagree on you with that

You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.

I agree, but PvP isn’t the definition of players Killing other players.

Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”

It states conflict, not the act of killing the other players.

So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.

Like WvW, which has a conflict over rings aka Towers/Keeps

talking to a brick wall isnt really worth it.
he has his own personal definition of what pvp is and therefore no matter what the REAL definition is he wont accept it.

plus what i find funny is by his concept of pve then everything is pve and pvp doesnt exist in any game anywhere. cause every game takes place in an environment that is not player controlled. /headmeetwall

Their stance is just that only deathmatch is pvp, even though it’s just a mode among pvp, whether it is MMOs or first person shooters or whatever.

pvp = player killing became popular in rpgs primarily, and then carried over to FPS, and other genres.

Actually, the wiki states:
" In computer role-playing games, PvP is sometimes called player killing or PKing."

This means that it’s not a fact, but players prefer calling it like that.
Though, GW2 doesn’t call PvP player killing otherwise we’d only have TDM.

It’s nice you’ve found a lot of other games that do fit within your idea of PvP.
Guild Wars does not fit in it, so yay to you but you’re wrong.

At least regarding GW2.

That is like saying that " sometimes a dude is referring to a guy…"

If that is what many people understand it to be, that is what they expect.

You’re just assuming some words holds your definition, because you agree that most people think the same way as you.

Just because it might be popular to some, doesn’t mean it counts for the entire population.

You should start a thread in WvW, how WvW is actually PvE because of your definition. Wonder how that will turn out

MOST people who have played many computer RPGS , yes, because that is what they called it in all of them. SO much so, they added it to wiki for a reason. If I were playing candy crush, I would expect them to not know what people meant by pvp.. but not in an mmorpg.

Since I have played most mmorpgs past and present and in every single one of them they called player killing pvp, yea I expect the same would apply here, since this is a mmorpg as well.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

(edited by lil devils x.6071)

Guys stop voting for foefire, really

in PvP

Posted by: oneply.9586

oneply.9586

It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.

If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.

i challenge you to win a game in ranked/unranked q without attacking another player. even get a team together and none of you attack another player. let me know how that works for you.

I have already done this, it is actually very easy to win without killing if you go in with your guild and you bind/ stun/ chill knock back the crap out of them.. They just cannot move the whole game, and yea they get angry to say the least . LOL

I will go grab 4 eotm pugs. We will do khylo. if you can beat me and my pugs without killing a single one of us I will give you 100 gold. If you can’t all I want is you come back here and say you were wrong. Sound fair?

No, since I am not even on the game right now, nor can I get on the game right now, nor is anyone from my guild to play you. You have to spec all the builds to be able to play that way, and that takes effort…

lmao!
what a total joke

One Ply To Rule Them All
Bring PPK back to WvW!!!

Guys stop voting for foefire, really

in PvP

Posted by: Guardian of Angels.9867

Guardian of Angels.9867

Considering Forest and Foefire are the only maps with PvE elements lol

No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.

Khylo has no PvE elements. Neither does Temple.

There’s a difference between objectives in a map and PvE.

If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.

And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…

I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.

Even the gamedesigners disagree on you with that

You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.

I agree, but PvP isn’t the definition of players Killing other players.

Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”

It states conflict, not the act of killing the other players.

So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.

Like WvW, which has a conflict over rings aka Towers/Keeps

talking to a brick wall isnt really worth it.
he has his own personal definition of what pvp is and therefore no matter what the REAL definition is he wont accept it.

plus what i find funny is by his concept of pve then everything is pve and pvp doesnt exist in any game anywhere. cause every game takes place in an environment that is not player controlled. /headmeetwall

Their stance is just that only deathmatch is pvp, even though it’s just a mode among pvp, whether it is MMOs or first person shooters or whatever.

pvp = player killing became popular in rpgs primarily, and then carried over to FPS, and other genres.

Actually, the wiki states:
" In computer role-playing games, PvP is sometimes called player killing or PKing."

This means that it’s not a fact, but players prefer calling it like that.
Though, GW2 doesn’t call PvP player killing otherwise we’d only have TDM.

It’s nice you’ve found a lot of other games that do fit within your idea of PvP.
Guild Wars does not fit in it, so yay to you but you’re wrong.

At least regarding GW2.

That is like saying that " sometimes a dude is referring to a guy…"

If that is what many people understand it to be, that is what they expect.

You’re just assuming some words holds your definition, because you agree that most people think the same way as you.

Just because it might be popular to some, doesn’t mean it counts for the entire population.

You should start a thread in WvW, how WvW is actually PvE because of your definition. Wonder how that will turn out

MOST people who have played many computer RPGS , yes, because that is what they called it in all of them. SO much so, they added it to wiki for a reason. If I were playing candy crush, I would expect them to not know what people meant by pvp.. but not in an mmorpg.

If you assume you’ll make an kitten out of u and me.

Enjoy <3

aka Holy Blood Guardian
Guild Website: http://www.wtnf.net
Youtube Channel: https://www.youtube.com/channel/UCb07P-bW94jE3-mKHGToyOg

Guys stop voting for foefire, really

in PvP

Posted by: SobeSoul.6910

SobeSoul.6910

Is this lil devils guy for real?

ayy lmao

Guys stop voting for foefire, really

in PvP

Posted by: oneply.9586

oneply.9586

MOST people who have played many computer RPGS , yes, because that is what they called it in all of them. SO much so, they added it to wiki for a reason. If I were playing candy crush, I would expect them to not know what people meant by pvp.. but not in an mmorpg.

Since I have played most mmorpgs past and present and in every single one of them they called player killing pvp, yea I expect the same would apply here, since this is a mmorpg as well.

mis-use and misconceptions of meanings does not make them fact.
please show me this statistic that claims most people use pvp to mean deathmatch?

One Ply To Rule Them All
Bring PPK back to WvW!!!

Guys stop voting for foefire, really

in PvP

Posted by: lil devils x.6071

lil devils x.6071

It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.

If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.

i challenge you to win a game in ranked/unranked q without attacking another player. even get a team together and none of you attack another player. let me know how that works for you.

I have already done this, it is actually very easy to win without killing if you go in with your guild and you bind/ stun/ chill knock back the crap out of them.. They just cannot move the whole game, and yea they get angry to say the least . LOL

I will go grab 4 eotm pugs. We will do khylo. if you can beat me and my pugs without killing a single one of us I will give you 100 gold. If you can’t all I want is you come back here and say you were wrong. Sound fair?

No, since I am not even on the game right now, nor can I get on the game right now, nor is anyone from my guild to play you. You have to spec all the builds to be able to play that way, and that takes effort…

lmao!
what a total joke

You would have to raise the stakes to make that worth anyone’s time. That is only 20g a piece split, I spend more than that on getting nubs to scout towers. LOL

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

Guys stop voting for foefire, really

in PvP

Posted by: oneply.9586

oneply.9586

It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.

If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.

i challenge you to win a game in ranked/unranked q without attacking another player. even get a team together and none of you attack another player. let me know how that works for you.

I have already done this, it is actually very easy to win without killing if you go in with your guild and you bind/ stun/ chill knock back the crap out of them.. They just cannot move the whole game, and yea they get angry to say the least . LOL

I will go grab 4 eotm pugs. We will do khylo. if you can beat me and my pugs without killing a single one of us I will give you 100 gold. If you can’t all I want is you come back here and say you were wrong. Sound fair?

No, since I am not even on the game right now, nor can I get on the game right now, nor is anyone from my guild to play you. You have to spec all the builds to be able to play that way, and that takes effort…

lmao!
what a total joke

You would have to raise the stakes to make that worth anyone’s time. That is only 20g a piece split, I spend more than that on getting nubs to scout towers. LOL

delusions of grandeur.

Attachments:

One Ply To Rule Them All
Bring PPK back to WvW!!!

Guys stop voting for foefire, really

in PvP

Posted by: Guardian of Angels.9867

Guardian of Angels.9867

It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.

If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.

i challenge you to win a game in ranked/unranked q without attacking another player. even get a team together and none of you attack another player. let me know how that works for you.

I have already done this, it is actually very easy to win without killing if you go in with your guild and you bind/ stun/ chill knock back the crap out of them.. They just cannot move the whole game, and yea they get angry to say the least . LOL

I will go grab 4 eotm pugs. We will do khylo. if you can beat me and my pugs without killing a single one of us I will give you 100 gold. If you can’t all I want is you come back here and say you were wrong. Sound fair?

No, since I am not even on the game right now, nor can I get on the game right now, nor is anyone from my guild to play you. You have to spec all the builds to be able to play that way, and that takes effort…

lmao!
what a total joke

You would have to raise the stakes to make that worth anyone’s time. That is only 20g a piece split, I spend more than that on getting nubs to scout towers. LOL

First you counter his offer by saying you’re unable at this time
Then you counter his offer by saying it’s very time consuming doing it
Then you counter his offer by saying he isn’t paying you enough for it?

Since multiple people have already questioned you, wouldn’t it be very rewarding to proof you are right? Even if you know you’re right (Which I don’t think), wouldn’t it be awesome to put some evidence in their face of how right you are?!

aka Holy Blood Guardian
Guild Website: http://www.wtnf.net
Youtube Channel: https://www.youtube.com/channel/UCb07P-bW94jE3-mKHGToyOg