Guys stop voting for foefire, really
I second this post and will add the request:
Don’t vote for Courtyard.
Guild Website: http://www.wtnf.net
Youtube Channel: https://www.youtube.com/channel/UCb07P-bW94jE3-mKHGToyOg
People vote for Foefire so much because cele builds/bunkers fare very well there. Being that cele bunkers (engi, ele, warrior) are such a strong part of the meta right now…yeah, it gets voted for a lot.
People vote for Foefire so much because cele builds/bunkers fare very well there. Being that cele bunkers (engi, ele, warrior) are such a strong part of the meta right now…yeah, it gets voted for a lot.
Nah. I play in a team with one cele, one carrion and three bersekers, and we always vote this map. It’s just a fun map! I think people like the fact that you can really tricap and hold the entire game.
It’s a very straightforward map. The mechanic isn’t very nuanced, and you almost have to win mid to win the match. It’s easy to understand.
I keep getting forest all the time…
Svanir Appreciation Society [SAS]
I second this post and will add the request:
Don’t vote for Courtyard.
I disagree, that is the only map I want to play on. Courtyard as far as I am concerned is the only PVP map, the rest are PVE maps. Ideally we could sign up for maps, not " matches" and if no one wants your map, you just get to wait.
MY vote is ALWAYS vote for courtyard!!! LOL
I add the request to burn SKY Hammer with fire.
WvW / PVP ONLY
last night i started getting really annoyed with the map selector, 4-5 games in a row on this dang map. it only ever happens when i play ranked q. so boring to do the same map over and over again.
@lil devils
Player vs Player
Whats not pvp about conquest maps?
Bring PPK back to WvW!!!
last night i started getting really annoyed with the map selector, 4-5 games in a row on this dang map. it only ever happens when i play ranked q. so boring to do the same map over and over again.
@lil devils
Player vs Player
Whats not pvp about conquest maps?
Player vs Player is KILLING other players, Player vs Environment is interacting with the environment. When the environmental elements are the primary focus it is a PVE centered game with PVP elements, you can kill players to win, but it is not necessary to win. That isn’t full PVP. The only full PVP map they have is courtyard, the rest are PVE maps with PVP elements.
WvW / PVP ONLY
Considering Forest and Foefire are the only maps with PvE elements lol
last night i started getting really annoyed with the map selector, 4-5 games in a row on this dang map. it only ever happens when i play ranked q. so boring to do the same map over and over again.
@lil devils
Player vs Player
Whats not pvp about conquest maps?Player vs Player is KILLING other players, Player vs Environment is interacting with the environment. When the environmental elements are the primary focus it is a PVE centered game with PVP elements, you can kill players to win, but it is not necessary to win. That isn’t full PVP. The only full PVP map they have is courtyard, the rest are PVE maps with PVP elements.
In courtyard you can get one kill and perma stealth the team as time runs out. Is that pvp? Objectives to fight over don’t make things automatically PVE.
Considering Forest and Foefire are the only maps with PvE elements lol
No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.
WvW / PVP ONLY
last night i started getting really annoyed with the map selector, 4-5 games in a row on this dang map. it only ever happens when i play ranked q. so boring to do the same map over and over again.
@lil devils
Player vs Player
Whats not pvp about conquest maps?Player vs Player is KILLING other players, Player vs Environment is interacting with the environment. When the environmental elements are the primary focus it is a PVE centered game with PVP elements, you can kill players to win, but it is not necessary to win. That isn’t full PVP. The only full PVP map they have is courtyard, the rest are PVE maps with PVP elements.
Yeah, chess is also a PvE game because you have to move pieces and you can’t just smash the board on your opponent’s face, so boring! Sorry mate, but some of us do enjoy a little strategy added to the killing. And yes, as a team you do need to kill players to win. The only PvE aspect of it is when players die to Svanir.
last night i started getting really annoyed with the map selector, 4-5 games in a row on this dang map. it only ever happens when i play ranked q. so boring to do the same map over and over again.
@lil devils
Player vs Player
Whats not pvp about conquest maps?Player vs Player is KILLING other players, Player vs Environment is interacting with the environment. When the environmental elements are the primary focus it is a PVE centered game with PVP elements, you can kill players to win, but it is not necessary to win. That isn’t full PVP. The only full PVP map they have is courtyard, the rest are PVE maps with PVP elements.
In courtyard you can get one kill and perma stealth the team as time runs out. Is that pvp? Objectives to fight over don’t make things automatically PVE.
It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.
If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.
WvW / PVP ONLY
last night i started getting really annoyed with the map selector, 4-5 games in a row on this dang map. it only ever happens when i play ranked q. so boring to do the same map over and over again.
@lil devils
Player vs Player
Whats not pvp about conquest maps?Player vs Player is KILLING other players, Player vs Environment is interacting with the environment. When the environmental elements are the primary focus it is a PVE centered game with PVP elements, you can kill players to win, but it is not necessary to win. That isn’t full PVP. The only full PVP map they have is courtyard, the rest are PVE maps with PVP elements.
are you not competing against other players for the same objectives?
and pvp doesnt mean deathmatch, which is a mode within pvp.
Bring PPK back to WvW!!!
last night i started getting really annoyed with the map selector, 4-5 games in a row on this dang map. it only ever happens when i play ranked q. so boring to do the same map over and over again.
@lil devils
Player vs Player
Whats not pvp about conquest maps?Player vs Player is KILLING other players, Player vs Environment is interacting with the environment. When the environmental elements are the primary focus it is a PVE centered game with PVP elements, you can kill players to win, but it is not necessary to win. That isn’t full PVP. The only full PVP map they have is courtyard, the rest are PVE maps with PVP elements.
Yeah, chess is also a PvE game because you have to move pieces and you can’t just smash the board on your opponent’s face, so boring! Sorry mate, but some of us do enjoy a little strategy added to the killing. And yes, as a team you do need to kill players to win. The only PvE aspect of it is when players die to Svanir.
Chess isn’t a pve game if playing against other players because the chess pieces ARE the weapons, no different than a sword, or an arrow.
WvW / PVP ONLY
It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.
If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.
i challenge you to win a game in ranked/unranked q without attacking another player. even get a team together and none of you attack another player. let me know how that works for you.
Bring PPK back to WvW!!!
last night i started getting really annoyed with the map selector, 4-5 games in a row on this dang map. it only ever happens when i play ranked q. so boring to do the same map over and over again.
@lil devils
Player vs Player
Whats not pvp about conquest maps?Player vs Player is KILLING other players, Player vs Environment is interacting with the environment. When the environmental elements are the primary focus it is a PVE centered game with PVP elements, you can kill players to win, but it is not necessary to win. That isn’t full PVP. The only full PVP map they have is courtyard, the rest are PVE maps with PVP elements.
are you not competing against other players for the same objectives?
and pvp doesnt mean deathmatch, which is a mode within pvp.
No you are not necessarily sharing the same objectives, some play to win, some play just to kill, entirely different objectives. I have had pvp matches where no one tried to kill me even once, they only tried to hide then score. Not much of a PVP experience there..
WvW / PVP ONLY
It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.
If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.
i challenge you to win a game in ranked/unranked q without attacking another player. even get a team together and none of you attack another player. let me know how that works for you.
I have already done this, it is actually very easy to win without killing if you go in with your guild and you bind/ stun/ chill knock back the crap out of them.. They just cannot move the whole game, and yea they get angry to say the least . LOL
WvW / PVP ONLY
Are you guys enjoying the extra popup that allows your choice between 3 out of 5 total maps? How did we ever live without this feature?
I don’t vote on the maps anymore, I know I can win on all of them.
Zulu Ox Tactics [zulu]
Considering Forest and Foefire are the only maps with PvE elements lol
No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.
Khylo has no PvE elements. Neither does Temple.
There’s a difference between objectives in a map and PvE.
Considering Forest and Foefire are the only maps with PvE elements lol
No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.
Khylo has no PvE elements. Neither does Temple.
There’s a difference between objectives in a map and PvE.
If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors. If the score was entirely based on killing players it would be PVP only, not PVE with PVP elements.
WvW / PVP ONLY
Are you guys enjoying the extra popup that allows your choice between 3 out of 5 total maps? How did we ever live without this feature?
I don’t vote on the maps anymore, I know I can win on all of them.
It is terrible.. Even worse it spins around and then picks the one that ONE person chose when everyone else chose the same map.
WvW / PVP ONLY
Considering Forest and Foefire are the only maps with PvE elements lol
No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.
Khylo has no PvE elements. Neither does Temple.
There’s a difference between objectives in a map and PvE.
If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.
And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…
I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.
Even the gamedesigners disagree on you with that
Guild Website: http://www.wtnf.net
Youtube Channel: https://www.youtube.com/channel/UCb07P-bW94jE3-mKHGToyOg
Considering Forest and Foefire are the only maps with PvE elements lol
No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.
Khylo has no PvE elements. Neither does Temple.
There’s a difference between objectives in a map and PvE.
If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.
Even the gamedesigners disagree on you with that
You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.
WvW / PVP ONLY
(edited by lil devils x.6071)
Considering Forest and Foefire are the only maps with PvE elements lol
No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.
Khylo has no PvE elements. Neither does Temple.
There’s a difference between objectives in a map and PvE.
If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.
Even the gamedesigners disagree on you with that
You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.
I agree, but PvP isn’t the definition of players Killing other players.
Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”
It states conflict, not the act of killing the other players.
So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.
Like WvW, which has a conflict over rings aka Towers/Keeps
Guild Website: http://www.wtnf.net
Youtube Channel: https://www.youtube.com/channel/UCb07P-bW94jE3-mKHGToyOg
It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.
If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.
i challenge you to win a game in ranked/unranked q without attacking another player. even get a team together and none of you attack another player. let me know how that works for you.
I have already done this, it is actually very easy to win without killing if you go in with your guild and you bind/ stun/ chill knock back the crap out of them.. They just cannot move the whole game, and yea they get angry to say the least . LOL
imagine im from Missouri
Bring PPK back to WvW!!!
Considering Forest and Foefire are the only maps with PvE elements lol
No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.
Khylo has no PvE elements. Neither does Temple.
There’s a difference between objectives in a map and PvE.
If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.
Even the gamedesigners disagree on you with that
You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.I agree, but PvP isn’t the definition of players Killing other players.
Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”It states conflict, not the act of killing the other players.
So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.
Like WvW, which has a conflict over rings aka Towers/Keeps
You should understand this is ALSO what is primarily understood by players in the realm of PC games:
“In computer role-playing games, PvP is sometimes called player killing or PKing.”
http://en.wikipedia.org/wiki/Player_versus_player
That is what they expect when you are discussing " PVP" regardless of game. People have different definitions of what PVP can consist of, however, Player killing is pretty universal among computer gamers, and this is a computer role playing game, so it is expected.
Wvw was advertised as having PVE involved, so it was expected to be there. They didn;t advertise PVP to be PVE. LOL
WvW / PVP ONLY
(edited by lil devils x.6071)
Considering Forest and Foefire are the only maps with PvE elements lol
No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.
Khylo has no PvE elements. Neither does Temple.
There’s a difference between objectives in a map and PvE.
If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.
Even the gamedesigners disagree on you with that
You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.I agree, but PvP isn’t the definition of players Killing other players.
Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”It states conflict, not the act of killing the other players.
So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.
Like WvW, which has a conflict over rings aka Towers/Keeps
talking to a brick wall isnt really worth it.
he has his own personal definition of what pvp is and therefore no matter what the REAL definition is he wont accept it.
plus what i find funny is by his concept of pve then everything is pve and pvp doesnt exist in any game anywhere. cause every game takes place in an environment that is not player controlled. /headmeetwall
Bring PPK back to WvW!!!
Considering Forest and Foefire are the only maps with PvE elements lol
No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.
Khylo has no PvE elements. Neither does Temple.
There’s a difference between objectives in a map and PvE.
If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.
Even the gamedesigners disagree on you with that
You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.I agree, but PvP isn’t the definition of players Killing other players.
Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”It states conflict, not the act of killing the other players.
So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.
Like WvW, which has a conflict over rings aka Towers/Keeps
talking to a brick wall isnt really worth it.
he has his own personal definition of what pvp is and therefore no matter what the REAL definition is he wont accept it.plus what i find funny is by his concept of pve then everything is pve and pvp doesnt exist in any game anywhere. cause every game takes place in an environment that is not player controlled. /headmeetwall
Their stance is just that only deathmatch is pvp, even though it’s just a mode among pvp, whether it is MMOs or first person shooters or whatever.
Considering Forest and Foefire are the only maps with PvE elements lol
No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.
Khylo has no PvE elements. Neither does Temple.
There’s a difference between objectives in a map and PvE.
If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.
Even the gamedesigners disagree on you with that
You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.I agree, but PvP isn’t the definition of players Killing other players.
Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”It states conflict, not the act of killing the other players.
So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.
Like WvW, which has a conflict over rings aka Towers/Keeps
talking to a brick wall isnt really worth it.
he has his own personal definition of what pvp is and therefore no matter what the REAL definition is he wont accept it.plus what i find funny is by his concept of pve then everything is pve and pvp doesnt exist in any game anywhere. cause every game takes place in an environment that is not player controlled. /headmeetwall
I just linked from Wiki that pvp is called player killing… Facts? LOL
No, I am not a " brick wall". She* has played MANY PVP games, and they ALL required player killing.. Just pointing out that is what people expect it to mean.
WvW / PVP ONLY
last night i started getting really annoyed with the map selector, 4-5 games in a row on this dang map. it only ever happens when i play ranked q. so boring to do the same map over and over again.
@lil devils
Player vs Player
Whats not pvp about conquest maps?Player vs Player is KILLING other players, Player vs Environment is interacting with the environment. When the environmental elements are the primary focus it is a PVE centered game with PVP elements, you can kill players to win, but it is not necessary to win. That isn’t full PVP. The only full PVP map they have is courtyard, the rest are PVE maps with PVP elements.
In courtyard you can get one kill and perma stealth the team as time runs out. Is that pvp? Objectives to fight over don’t make things automatically PVE.
It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.
If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.
Player vs Player is player AGAINST other player, it doesn’t necessarily mean killing them. Even Mario Kart is a pvp game if you play it online or in the local vs mode.
Considering Forest and Foefire are the only maps with PvE elements lol
No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.
Khylo has no PvE elements. Neither does Temple.
There’s a difference between objectives in a map and PvE.
If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.
Even the gamedesigners disagree on you with that
You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.I agree, but PvP isn’t the definition of players Killing other players.
Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”It states conflict, not the act of killing the other players.
So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.
Like WvW, which has a conflict over rings aka Towers/Keeps
talking to a brick wall isnt really worth it.
he has his own personal definition of what pvp is and therefore no matter what the REAL definition is he wont accept it.plus what i find funny is by his concept of pve then everything is pve and pvp doesnt exist in any game anywhere. cause every game takes place in an environment that is not player controlled. /headmeetwall
Their stance is just that only deathmatch is pvp, even though it’s just a mode among pvp, whether it is MMOs or first person shooters or whatever.
pvp = player killing became popular in rpgs primarily, and then carried over to FPS, and other genres.
WvW / PVP ONLY
It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.
If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.
i challenge you to win a game in ranked/unranked q without attacking another player. even get a team together and none of you attack another player. let me know how that works for you.
I have already done this, it is actually very easy to win without killing if you go in with your guild and you bind/ stun/ chill knock back the crap out of them.. They just cannot move the whole game, and yea they get angry to say the least . LOL
I will go grab 4 eotm pugs. We will do khylo. if you can beat me and my pugs without killing a single one of us I will give you 100 gold. If you can’t all I want is you come back here and say you were wrong. Sound fair?
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
last night i started getting really annoyed with the map selector, 4-5 games in a row on this dang map. it only ever happens when i play ranked q. so boring to do the same map over and over again.
@lil devils
Player vs Player
Whats not pvp about conquest maps?Player vs Player is KILLING other players, Player vs Environment is interacting with the environment. When the environmental elements are the primary focus it is a PVE centered game with PVP elements, you can kill players to win, but it is not necessary to win. That isn’t full PVP. The only full PVP map they have is courtyard, the rest are PVE maps with PVP elements.
In courtyard you can get one kill and perma stealth the team as time runs out. Is that pvp? Objectives to fight over don’t make things automatically PVE.
It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.
If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.
Player vs Player is player AGAINST other player, it doesn’t necessarily mean killing them. Even Mario Kart is a pvp game if you play it online or in the local vs mode.
Yes, but it is a matter of what people expect by popular usage of the word. Like calling someone a " dude". You would expect that to mean a " guy" not an " elephant butt hair" regardless what the dictionary might say. LOL usually they refer to pvp = pking and pve games to win against other players as " competitive multiplayer" to make sure there is no confusion.
Pvp as understood in computer role playing games = pking. Sure you can have MANY ways to compete against other players, hell we had gambling in many games where you can win whatever they stake, that does not mean anyone considered that pvp either.
WvW / PVP ONLY
Considering Forest and Foefire are the only maps with PvE elements lol
No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.
Khylo has no PvE elements. Neither does Temple.
There’s a difference between objectives in a map and PvE.
If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.
Even the gamedesigners disagree on you with that
You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.I agree, but PvP isn’t the definition of players Killing other players.
Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”It states conflict, not the act of killing the other players.
So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.
Like WvW, which has a conflict over rings aka Towers/Keeps
talking to a brick wall isnt really worth it.
he has his own personal definition of what pvp is and therefore no matter what the REAL definition is he wont accept it.plus what i find funny is by his concept of pve then everything is pve and pvp doesnt exist in any game anywhere. cause every game takes place in an environment that is not player controlled. /headmeetwall
Their stance is just that only deathmatch is pvp, even though it’s just a mode among pvp, whether it is MMOs or first person shooters or whatever.
pvp = player killing became popular in rpgs primarily, and then carried over to FPS, and other genres.
Actually, the wiki states:
" In computer role-playing games, PvP is sometimes called player killing or PKing."
This means that it’s not a fact, but players prefer calling it like that.
Though, GW2 doesn’t call PvP player killing otherwise we’d only have TDM.
It’s nice you’ve found a lot of other games that do fit within your idea of PvP.
Guild Wars does not fit in it, so yay to you but you’re wrong.
At least regarding GW2.
Guild Website: http://www.wtnf.net
Youtube Channel: https://www.youtube.com/channel/UCb07P-bW94jE3-mKHGToyOg
Considering Forest and Foefire are the only maps with PvE elements lol
No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.
Khylo has no PvE elements. Neither does Temple.
There’s a difference between objectives in a map and PvE.
If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.
Even the gamedesigners disagree on you with that
You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.I agree, but PvP isn’t the definition of players Killing other players.
Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”It states conflict, not the act of killing the other players.
So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.
Like WvW, which has a conflict over rings aka Towers/Keeps
You should understand this is ALSO what is primarily understood by players in the realm of PC games:
“In computer role-playing games, PvP is sometimes called player killing or PKing.”
http://en.wikipedia.org/wiki/Player_versus_playerThat is what they expect when you are discussing " PVP" regardless of game. People have different definitions of what PVP can consist of, however, Player killing is pretty universal among computer gamers, and this is a computer role playing game, so it is expected.
Wvw was advertised as having PVE involved, so it was expected to be there. They didn;t advertise PVP to be PVE. LOL
1. You can pack all the cc you want, but if you aren’t actually pressuring/attacking the enemy player, they will kill you eventually.
2. If you were good enough at what you believe is PvP, you could spawn camp them after decapping and win with only kills.
3. Getting a pawn across the board in chess awards with more power, playing the board means that chess is now PvE by your definition. Is it necessary for the win? No, but technically neither is capping points if you can pull it off.
It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.
If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.
i challenge you to win a game in ranked/unranked q without attacking another player. even get a team together and none of you attack another player. let me know how that works for you.
I have already done this, it is actually very easy to win without killing if you go in with your guild and you bind/ stun/ chill knock back the crap out of them.. They just cannot move the whole game, and yea they get angry to say the least . LOL
I will go grab 4 eotm pugs. We will do khylo. if you can beat me and my pugs without killing a single one of us I will give you 100 gold. If you can’t all I want is you come back here and say you were wrong. Sound fair?
No, since I am not even on the game right now, nor can I get on the game right now, nor is anyone from my guild to play you. You have to spec all the builds to be able to play that way, and that takes effort…
WvW / PVP ONLY
Considering Forest and Foefire are the only maps with PvE elements lol
No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.
Khylo has no PvE elements. Neither does Temple.
There’s a difference between objectives in a map and PvE.
If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.
Even the gamedesigners disagree on you with that
You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.I agree, but PvP isn’t the definition of players Killing other players.
Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”It states conflict, not the act of killing the other players.
So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.
Like WvW, which has a conflict over rings aka Towers/Keeps
talking to a brick wall isnt really worth it.
he has his own personal definition of what pvp is and therefore no matter what the REAL definition is he wont accept it.plus what i find funny is by his concept of pve then everything is pve and pvp doesnt exist in any game anywhere. cause every game takes place in an environment that is not player controlled. /headmeetwall
Their stance is just that only deathmatch is pvp, even though it’s just a mode among pvp, whether it is MMOs or first person shooters or whatever.
pvp = player killing became popular in rpgs primarily, and then carried over to FPS, and other genres.
Actually, the wiki states:
" In computer role-playing games, PvP is sometimes called player killing or PKing."This means that it’s not a fact, but players prefer calling it like that.
Though, GW2 doesn’t call PvP player killing otherwise we’d only have TDM.It’s nice you’ve found a lot of other games that do fit within your idea of PvP.
Guild Wars does not fit in it, so yay to you but you’re wrong.At least regarding GW2.
That is like saying that " sometimes a dude is referring to a guy…"
If that is what many people understand it to be, that is what they expect.
WvW / PVP ONLY
It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.
If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.
i challenge you to win a game in ranked/unranked q without attacking another player. even get a team together and none of you attack another player. let me know how that works for you.
I have already done this, it is actually very easy to win without killing if you go in with your guild and you bind/ stun/ chill knock back the crap out of them.. They just cannot move the whole game, and yea they get angry to say the least . LOL
I will go grab 4 eotm pugs. We will do khylo. if you can beat me and my pugs without killing a single one of us I will give you 100 gold. If you can’t all I want is you come back here and say you were wrong. Sound fair?
No, since I am not even on the game right now, nor can I get on the game right now, nor is anyone from my guild to play you. You have to spec all the builds to be able to play that way, and that takes effort…
Ok. I’m not either. My stance is I can give you all the planning in the world but you won’t beat me without killing any of us no matter how you build. Accepted? I’ll give you as much time as you need all I need is pugs.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Considering Forest and Foefire are the only maps with PvE elements lol
No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.
Khylo has no PvE elements. Neither does Temple.
There’s a difference between objectives in a map and PvE.
If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.
Even the gamedesigners disagree on you with that
You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.I agree, but PvP isn’t the definition of players Killing other players.
Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”It states conflict, not the act of killing the other players.
So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.
Like WvW, which has a conflict over rings aka Towers/Keeps
talking to a brick wall isnt really worth it.
he has his own personal definition of what pvp is and therefore no matter what the REAL definition is he wont accept it.plus what i find funny is by his concept of pve then everything is pve and pvp doesnt exist in any game anywhere. cause every game takes place in an environment that is not player controlled. /headmeetwall
Their stance is just that only deathmatch is pvp, even though it’s just a mode among pvp, whether it is MMOs or first person shooters or whatever.
pvp = player killing became popular in rpgs primarily, and then carried over to FPS, and other genres.
Actually, the wiki states:
" In computer role-playing games, PvP is sometimes called player killing or PKing."This means that it’s not a fact, but players prefer calling it like that.
Though, GW2 doesn’t call PvP player killing otherwise we’d only have TDM.It’s nice you’ve found a lot of other games that do fit within your idea of PvP.
Guild Wars does not fit in it, so yay to you but you’re wrong.At least regarding GW2.
That is like saying that " sometimes a dude is referring to a guy…"
If that is what many people understand it to be, that is what they expect.
You’re just assuming some words holds your definition, because you agree that most people think the same way as you.
Just because it might be popular to some, doesn’t mean it counts for the entire population.
You should start a thread in WvW, how WvW is actually PvE because of your definition. Wonder how that will turn out
Guild Website: http://www.wtnf.net
Youtube Channel: https://www.youtube.com/channel/UCb07P-bW94jE3-mKHGToyOg
It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.
If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.
i challenge you to win a game in ranked/unranked q without attacking another player. even get a team together and none of you attack another player. let me know how that works for you.
I have already done this, it is actually very easy to win without killing if you go in with your guild and you bind/ stun/ chill knock back the crap out of them.. They just cannot move the whole game, and yea they get angry to say the least . LOL
I will go grab 4 eotm pugs. We will do khylo. if you can beat me and my pugs without killing a single one of us I will give you 100 gold. If you can’t all I want is you come back here and say you were wrong. Sound fair?
No, since I am not even on the game right now, nor can I get on the game right now, nor is anyone from my guild to play you. You have to spec all the builds to be able to play that way, and that takes effort…
Ok. I’m not either. My stance is I can give you all the planning in the world but you won’t beat me without killing any of us no matter how you build. Accepted? I’ll give you as much time as you need all I need is pugs.
SO what you are saying is you are a better player than the scrubs we played before so we will have to kill you and just chain the pugs instead? Silly, what is that going to prove?
WvW / PVP ONLY
Considering Forest and Foefire are the only maps with PvE elements lol
No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.
Khylo has no PvE elements. Neither does Temple.
There’s a difference between objectives in a map and PvE.
If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.
Even the gamedesigners disagree on you with that
You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.I agree, but PvP isn’t the definition of players Killing other players.
Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”It states conflict, not the act of killing the other players.
So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.
Like WvW, which has a conflict over rings aka Towers/Keeps
talking to a brick wall isnt really worth it.
he has his own personal definition of what pvp is and therefore no matter what the REAL definition is he wont accept it.plus what i find funny is by his concept of pve then everything is pve and pvp doesnt exist in any game anywhere. cause every game takes place in an environment that is not player controlled. /headmeetwall
Their stance is just that only deathmatch is pvp, even though it’s just a mode among pvp, whether it is MMOs or first person shooters or whatever.
pvp = player killing became popular in rpgs primarily, and then carried over to FPS, and other genres.
Actually, the wiki states:
" In computer role-playing games, PvP is sometimes called player killing or PKing."This means that it’s not a fact, but players prefer calling it like that.
Though, GW2 doesn’t call PvP player killing otherwise we’d only have TDM.It’s nice you’ve found a lot of other games that do fit within your idea of PvP.
Guild Wars does not fit in it, so yay to you but you’re wrong.At least regarding GW2.
That is like saying that " sometimes a dude is referring to a guy…"
If that is what many people understand it to be, that is what they expect.
You’re just assuming some words holds your definition, because you agree that most people think the same way as you.
Just because it might be popular to some, doesn’t mean it counts for the entire population.
You should start a thread in WvW, how WvW is actually PvE because of your definition. Wonder how that will turn out
MOST people who have played many computer RPGS , yes, because that is what they called it in all of them. SO much so, they added it to wiki for a reason. If I were playing candy crush, I would expect them to not know what people meant by pvp.. but not in an mmorpg.
Since I have played most mmorpgs past and present and in every single one of them they called player killing pvp, yea I expect the same would apply here, since this is a mmorpg as well.
WvW / PVP ONLY
(edited by lil devils x.6071)
It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.
If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.
i challenge you to win a game in ranked/unranked q without attacking another player. even get a team together and none of you attack another player. let me know how that works for you.
I have already done this, it is actually very easy to win without killing if you go in with your guild and you bind/ stun/ chill knock back the crap out of them.. They just cannot move the whole game, and yea they get angry to say the least . LOL
I will go grab 4 eotm pugs. We will do khylo. if you can beat me and my pugs without killing a single one of us I will give you 100 gold. If you can’t all I want is you come back here and say you were wrong. Sound fair?
No, since I am not even on the game right now, nor can I get on the game right now, nor is anyone from my guild to play you. You have to spec all the builds to be able to play that way, and that takes effort…
lmao!
what a total joke
Bring PPK back to WvW!!!
Considering Forest and Foefire are the only maps with PvE elements lol
No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.
Khylo has no PvE elements. Neither does Temple.
There’s a difference between objectives in a map and PvE.
If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.
Even the gamedesigners disagree on you with that
You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.I agree, but PvP isn’t the definition of players Killing other players.
Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”It states conflict, not the act of killing the other players.
So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.
Like WvW, which has a conflict over rings aka Towers/Keeps
talking to a brick wall isnt really worth it.
he has his own personal definition of what pvp is and therefore no matter what the REAL definition is he wont accept it.plus what i find funny is by his concept of pve then everything is pve and pvp doesnt exist in any game anywhere. cause every game takes place in an environment that is not player controlled. /headmeetwall
Their stance is just that only deathmatch is pvp, even though it’s just a mode among pvp, whether it is MMOs or first person shooters or whatever.
pvp = player killing became popular in rpgs primarily, and then carried over to FPS, and other genres.
Actually, the wiki states:
" In computer role-playing games, PvP is sometimes called player killing or PKing."This means that it’s not a fact, but players prefer calling it like that.
Though, GW2 doesn’t call PvP player killing otherwise we’d only have TDM.It’s nice you’ve found a lot of other games that do fit within your idea of PvP.
Guild Wars does not fit in it, so yay to you but you’re wrong.At least regarding GW2.
That is like saying that " sometimes a dude is referring to a guy…"
If that is what many people understand it to be, that is what they expect.
You’re just assuming some words holds your definition, because you agree that most people think the same way as you.
Just because it might be popular to some, doesn’t mean it counts for the entire population.
You should start a thread in WvW, how WvW is actually PvE because of your definition. Wonder how that will turn out
MOST people who have played many computer RPGS , yes, because that is what they called it in all of them. SO much so, they added it to wiki for a reason. If I were playing candy crush, I would expect them to not know what people meant by pvp.. but not in an mmorpg.
If you assume you’ll make an kitten out of u and me.
Enjoy <3
Guild Website: http://www.wtnf.net
Youtube Channel: https://www.youtube.com/channel/UCb07P-bW94jE3-mKHGToyOg
Is this lil devils guy for real?
ayy lmao
MOST people who have played many computer RPGS , yes, because that is what they called it in all of them. SO much so, they added it to wiki for a reason. If I were playing candy crush, I would expect them to not know what people meant by pvp.. but not in an mmorpg.
Since I have played most mmorpgs past and present and in every single one of them they called player killing pvp, yea I expect the same would apply here, since this is a mmorpg as well.
mis-use and misconceptions of meanings does not make them fact.
please show me this statistic that claims most people use pvp to mean deathmatch?
Bring PPK back to WvW!!!
It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.
If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.
i challenge you to win a game in ranked/unranked q without attacking another player. even get a team together and none of you attack another player. let me know how that works for you.
I have already done this, it is actually very easy to win without killing if you go in with your guild and you bind/ stun/ chill knock back the crap out of them.. They just cannot move the whole game, and yea they get angry to say the least . LOL
I will go grab 4 eotm pugs. We will do khylo. if you can beat me and my pugs without killing a single one of us I will give you 100 gold. If you can’t all I want is you come back here and say you were wrong. Sound fair?
No, since I am not even on the game right now, nor can I get on the game right now, nor is anyone from my guild to play you. You have to spec all the builds to be able to play that way, and that takes effort…
lmao!
what a total joke
You would have to raise the stakes to make that worth anyone’s time. That is only 20g a piece split, I spend more than that on getting nubs to scout towers. LOL
WvW / PVP ONLY
It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.
If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.
i challenge you to win a game in ranked/unranked q without attacking another player. even get a team together and none of you attack another player. let me know how that works for you.
I have already done this, it is actually very easy to win without killing if you go in with your guild and you bind/ stun/ chill knock back the crap out of them.. They just cannot move the whole game, and yea they get angry to say the least . LOL
I will go grab 4 eotm pugs. We will do khylo. if you can beat me and my pugs without killing a single one of us I will give you 100 gold. If you can’t all I want is you come back here and say you were wrong. Sound fair?
No, since I am not even on the game right now, nor can I get on the game right now, nor is anyone from my guild to play you. You have to spec all the builds to be able to play that way, and that takes effort…
lmao!
what a total jokeYou would have to raise the stakes to make that worth anyone’s time. That is only 20g a piece split, I spend more than that on getting nubs to scout towers. LOL
delusions of grandeur.
Bring PPK back to WvW!!!
It does when those objectives are in the environment by definition of what PVE means. Player vs environment is exactly that.
If the player is forced to kill the other players to win, that is pvp, that isn’t the case with any map but courtyard.
i challenge you to win a game in ranked/unranked q without attacking another player. even get a team together and none of you attack another player. let me know how that works for you.
I have already done this, it is actually very easy to win without killing if you go in with your guild and you bind/ stun/ chill knock back the crap out of them.. They just cannot move the whole game, and yea they get angry to say the least . LOL
I will go grab 4 eotm pugs. We will do khylo. if you can beat me and my pugs without killing a single one of us I will give you 100 gold. If you can’t all I want is you come back here and say you were wrong. Sound fair?
No, since I am not even on the game right now, nor can I get on the game right now, nor is anyone from my guild to play you. You have to spec all the builds to be able to play that way, and that takes effort…
lmao!
what a total jokeYou would have to raise the stakes to make that worth anyone’s time. That is only 20g a piece split, I spend more than that on getting nubs to scout towers. LOL
First you counter his offer by saying you’re unable at this time
Then you counter his offer by saying it’s very time consuming doing it
Then you counter his offer by saying he isn’t paying you enough for it?
Since multiple people have already questioned you, wouldn’t it be very rewarding to proof you are right? Even if you know you’re right (Which I don’t think), wouldn’t it be awesome to put some evidence in their face of how right you are?!
Guild Website: http://www.wtnf.net
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