*Continued from last post*
Fix the effectiveness of AoE
- There’s simply too much, it’s too strong, and it’s too easy to land. Make more AoE act like the Warriors Whirlwind Attack. Reintroduce Charged Skills (These are great, as their Risk/Reward ratio is excellent), and reduce the overall damage of AoE skills. Preferably, introduce some kind of diminishing return on them, like: 100% damage when 1 enemy is hit; 90% damage when 2 is hit; 80% damage when 3 is hit, etc.
Redesign Elites - They should be gamechanging
Look at how Dota 2 / HoN / LoL incorporates elite-skills. A well placed elite can change everything. There’s an absurd amount of skill involved in these, as placing, interrupting, positioning etc., all decide the effectiveness of said elite. In GW2, a Warrior will spam Signet of Rage every single time it’s off Cooldown. No one really notices it, and no one cares. For this, I’ll quote KrisHQ:
Tornado - should only briefly or for a very short period of time transform you. When activated it would Launch (900-1200 range) all enemies within a pretty large radius (vague, I know) back and deal a high amount of direct dmg. Cooldown should be adjusted accordingly.
Plague Form - should function similarly to Enigmas "Black Hole" from Dota, only it would be the Necromancer himself that sucks and draws enemies closer while dealing dmg and leaving them unable to use skills. Duration should be again be pretty short.
The reason why the durations need to be short, is because then your teammates would have to react and utilise this moment, this would seperate good players from the bad. Also, some of these elite skill should have a channel time allowing for better players to purposefully interrupt them.Rampage (Warrior) - "Could" (just an idea) grant increased damage, attack speed and life-steal for a brief period of time (Would allow Warriors to do clutch plays, while still easily countered since the skill would not grant any form of stability). Telegraph this by making the Warrior glow intensely red like it already is.
Fix the way Condition Damage / Conditions work
- As of now, you only need 1 stat to deal great damage through conditions, and that’s ’Condition Damage’. If you wanted to spec into power, you’d need: Power, Precision and Critical Damage. This means, that speccing in to Condition Damage, leaves you a lot of stats to put in defense (Healing, Toughness, Vitality). Again, there’s no risk. You get the damage as well as the defense with conditions.
I propose something drastic: Make Burning and Bleeding the only conditions that deal damage over time. Make Torment deal 0 damage to anyone who stands completely still, but up the damage if they move (Like Bloodseekers Elite, from Dota). Make conditions, and condition removal, less spam-able, by either;
a) Increasing the cooldown on skills that inflict conditions, or
b) by removing conditions from a lot of skills.
This would promote a meta, where conditions were to be applied effectively and situationally, and removal-skills saved until completely necessary. Imagine using Poison just before an enemy heals, Blind before the big Churning Earth, Chilled right after (to prolong the cooldown), Vulnerability before a burst, Weakness when he’s out of dodges, etc.
Clearer animations on important skills
- A game-changing skill should be accompanied by a very visual animation. Give us a chance to dodge / block / interrupt that skill. Churning Earth is an example of a good skill, while Signet of Spite is an example of a bad skill.
Reducing Endurance regeneration
- I saved this one for last. It’s a huge problem at the moment. Dodges should be preserved and timed, but the endurance regeneration is so high, that the best use of dodges, is to spam them. All passive endurance-regenerating traits / skills needs to go. Sigil of Energy needs to go, Vigor needs to be toned down.
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If you’ve made it this far, thank you! I could go on for days, but I tried to keep it short and precise. I know some of my suggestions are drastic, and that they’ll most likely never be implemented, but a little goes a long way. The combat of GW2 is great at its core, but we need an overhaul before the actual fighting is a fun experience.
Aurora Glade [EU] | Leader of ‘The New Reality [NR]’
WvW Beast!
(edited by Adian.8756)