Gw2 Rune Diversity

Gw2 Rune Diversity

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Posted by: Trigr.6481

Trigr.6481

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Posted by: Velimere.7685

Velimere.7685

Where is the diversity? I’m only seeing one rune here…

Anyone who says Zerk is the average Joe build is an average Joe.

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Posted by: Jasher.6580

Jasher.6580

Why are the Elemenatlists running vamp runes? I guess for the same reason they ran 4 Ele’s. They were trying to make a point during the tournies.

I don’t think vamp runes are optimal for Elementalists.

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Posted by: Jasher.6580

Jasher.6580

Also, I don’t believe in banning classes, builds, runes, sigils or any sort of restriction in a tournament setting to help create “balance”. The moment ArenaNet does that is the day I leave the game.

That is a slippery slope. If people don’t want to multi class and their only viable build in the meta is considered too strong they will be screwed.

So yeah… I don’t agree with you on that point.

Fact: IF vamp runes get nerfed, Thieves will be dead. There will be nothing to prevent them from immediately dying to organized burst.

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Posted by: Father Busho.2796

Father Busho.2796

Since anet forces insta cast passive procs I’m sure nobody uses air+ fire sigil + vampirism rune right??
Seriously though, I think 95%+ of people running power builds use this :/

Band Of Royal Daggers [BORD]
Aurora Glade
ALL IS VAIN :(

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Posted by: Trigr.6481

Trigr.6481

Also, I don’t believe in banning classes, builds, runes, sigils or any sort of restriction in a tournament setting to help create “balance”. The moment ArenaNet does that is the day I leave the game.

That is a slippery slope. If people don’t want to multi class and their only viable build in the meta is considered too strong they will be screwed.

So yeah… I don’t agree with you on that point.

Fact: IF vamp runes get nerfed, Thieves will be dead. There will be nothing to prevent them from immediately dying to organized burst.

I think you’re kinda missing the point. The point is that your rune set and sigils should enhance your build, not determine whether or not it’s viable. Too many people are falling back on runes of vamp as a crutch, which boils down to bad balance. The only thing I’m suggesting is that they get rid of the crutch atleast until A-net can eventually balance things out with classes, the mechanic of stealth in general, comp stacking etc.

Countless

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Posted by: Jasher.6580

Jasher.6580

Also, I don’t believe in banning classes, builds, runes, sigils or any sort of restriction in a tournament setting to help create “balance”. The moment ArenaNet does that is the day I leave the game.

That is a slippery slope. If people don’t want to multi class and their only viable build in the meta is considered too strong they will be screwed.

So yeah… I don’t agree with you on that point.

Fact: IF vamp runes get nerfed, Thieves will be dead. There will be nothing to prevent them from immediately dying to organized burst.

I think you’re kinda missing the point. The point is that your rune set and sigils should enhance your build, not determine whether or not it’s viable. Too many people are falling back on runes of vamp as a crutch, which boils down to bad balance. The only thing I’m suggesting is that they get rid of the crutch atleast until A-net can eventually balance things out with classes, the mechanic of stealth in general, comp stacking etc.

Countless

Don’t get me wrong. I actually hate that it is a crutch. HOWEVER I am unconvinced that they would compensate the classes quickly enough after nerfing the runes.

So yes… I would love if they nerfed the runes if there was proper compensation… BUT I am sceptical that they will… which leaves me more on the side of “leave it alone”.

It’s kinda like how they stealth nerfed Fire/Air without compensating the classes that needed it.

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Posted by: Alekt.5803

Alekt.5803

Well, speaking of rune of diversity, there is currently no Condition Damage + Might runes in sPvP.

Rune of Orr’s poison proc on the 4th needs to be readjusted since the poison change. 1 stack for 10 seconds is far from the same as it was before.

Alerie Despins

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Also, I don’t believe in banning classes, builds, runes, sigils or any sort of restriction in a tournament setting to help create “balance”. The moment ArenaNet does that is the day I leave the game.

So… perplexity runes?

Plenty of runes banned from PvP, and subsequently Tournament play.

Can I have your gold before you go?

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Posted by: Velimere.7685

Velimere.7685

Why are the Elemenatlists running vamp runes? I guess for the same reason they ran 4 Ele’s. They were trying to make a point during the tournies.

I think it was rather ironic, though: The comps with more people playing Elementalist ultimately lost. Elementalist is very strong right now in multiple aspects, but it seems like diversity is winning out here in the end. It’s very interesting to see and watch for sure.

Anyone who says Zerk is the average Joe build is an average Joe.

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Posted by: Trigr.6481

Trigr.6481

Why are the Elemenatlists running vamp runes? I guess for the same reason they ran 4 Ele’s. They were trying to make a point during the tournies.

I think it was rather ironic, though: The comps with more people playing Elementalist ultimately lost. Elementalist is very strong right now in multiple aspects, but it seems like diversity is winning out here in the end. It’s very interesting to see and watch for sure.

I wouldn’t really go that far, I haven’t been following the eu esl too closely, but I don’t think that 4 or 5 ele team has been playing as that comp for too long. I could only imagine what would happen if they have. Regardless I don’t wanna wait around to find out.

Countless

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Posted by: Thiefz.3695

Thiefz.3695

Fact: IF vamp runes get nerfed, Thieves will be dead. There will be nothing to prevent them from immediately dying to organized burst.

thieves are not supposed to be in the middle of it. They are back capping and +1 to fights with burst skills. You burst and get out. If you get caught unaware for a burst, then positional awareness would need to get better on the thief’s part. Current meta for thieves have enough dazes + burst to hit hard in a coordinated burst. I really don’t see the need for this crutch.