Halting strike mesmer
People run halting strike… In their shatter builds instead of 20%MWdamage.
Liane Frostfire – Elementalist [TWP] Ilona Frostfire – Mesmer [TWP]
Enya Frostfire – Mesmer [OMFG]
People run halting strike… In their shatter builds instead of 20%MWdamage.
And that’s silly since you can’t gain the most from it, and lose a huge chunk of burst ( 20% less basically means you’re wasting illusionary persona).
Just let those traits in Illusions go and build your mesmer differently, interrupt mesmer is basically the biggest damage profession in game, a SINGLE Chaos Storm put in the middle of the point can deal up to 10k damage (if not more) , it’s ridicolous
That’s what I am playing. I just said what people play. AoE diversion op
Liane Frostfire – Elementalist [TWP] Ilona Frostfire – Mesmer [TWP]
Enya Frostfire – Mesmer [OMFG]
simply because boon stripping/20% more mind wrack damage is more important (in a shatter build that is). The other reason i don’t like it much is because mesmers aren’t what they once were in gw1. you can’t load rups and go ham on people. here we have rups on very long CD and not enough we have access to.
Other than AOE CC (Diversion, Chaos Storm, Focus 4, GS 5), its tedious to pull of interrupts due to the nature of some animations. Lag, pixel spam, petting zoo’s and fast paced combat don’t help.
I think there were some tests and threads in the mesmer forum with some interesting results but didn’t conclude an effective build could be designed around it. Though with so many people running perplexity runes in wvw it may give grounds for such a build to exist….
- John Smith
I use interrupts either for random might stacking or for heals and stomps or rezzes.
Liane Frostfire – Elementalist [TWP] Ilona Frostfire – Mesmer [TWP]
Enya Frostfire – Mesmer [OMFG]
simply because boon stripping/20% more mind wrack damage is more important (in a shatter build that is). The other reason i don’t like it much is because mesmers aren’t what they once were in gw1. you can’t load rups and go ham on people. here we have rups on very long CD and not enough we have access to.
http://gw2skills.net/editor/?fgAQJAWRlwzipnRTqGb9IiJFEHFS6RrZarWJFz2FC-TgAg0CnIKSVkrITRyisFB
Try this, just do it.
If i could play right now, i would indeed.
Rups on very long CD ?
3 power locks, diversion, AoE costant interrupt via Chaos storm and Illusionary wave.
You have so many interrupts on low CDs its ridicolous, and halting strike deals so much damage is insane, on top of GS ridicolous DPS.
Added with AoE stealth and Null field, you also have decent support.
I mean c’mon, stop running shatter, there are better options right now and altough i miss old good portal plays, mesmer is still strong.
And let’s not forget countless’ build.
Shatter mes 2.0
LoL that build is …unrefined,
why not pick up bountiful interruption if you’re going 20 into chaos…
in an interrupt build..
Why greatsword and not Sword/pistol?..
Why Harmonios mantras if you’re only using 1 mantra? :/
Looks like you just put random traits in from my perspective
(edited by Darnis.4056)
the “2.0” is supposed to be an upgrade from the previous version and a shatter build without boon strips and IP is just lol no thanks. If shatter build with 20/20/0/0/30 is the 1.0 version, this is a pre alpha edition.
http://gw2skills.net/editor/?fgAQNAW8alwzKonRzmGb9IipH9mvJckUoamWJF42FC-TsAg0CnIKSVkrITRyisFN+Yhw+DA
Now THIS looks playable… maybe..
I can see it having a problem with necro/warrior though.. count’s build is probably the most viable at the moment..
(edited by Darnis.4056)
LoL that build is …unrefined,
why not pick up bountiful interruption if you’re going 20 into chaos…
in an interrupt build..Why greatsword and not Sword/pistol?..
Why Harmonios mantras if you’re only using 1 mantra? :/Looks like you just put random traits in from my perspective
bountiful interruption is a good alternative to mirror of anguish, but you need to understand that you need to take care of thieves training on you.
Mirror will save you from basilisk at least ( while also interrupting and dealing a good chunk of damage: my main is a thief and i know i’ll ALWAYS land a combo with basilisk,mirror of anguish will prevent it and interrupt the thief, but it’s also good against wars landing their skull crack ).
Harmonius mantra simply because of triple distraction, other mantras suck balls, are selfish and not even that strong ( you still need a group utility and a stunbreaker).
Greatsword because it has more DPS than Sword/pistol, more range, AoE and 1200 range shatter combo ( so you don’t even need 30 in illusion), in EU i’m surely not the first running with GS/staff ( Helseth docet).
The build is solid, i see no reason to not play it and i see it as a very powerful AoE dealer, and no, i don’t think it will suffer against necros due to double condi cleanse + ridicolous damage and CCs, and neither agaainst warriors since you can kite them easily ( blink on a 24 secs CD, strong CCs and phase retreat, range while having good DPS with GS).
The only class you could struggle against are, again, thieves, but you’re still covere even there thanks to anti-basilisk mirror of anguish.
Try it instead of discrediting, we’ll talk again after that
Why not take halting strike+signet mastery Sig of dom is amazing at locking out a single player. But like all disable traits except maybe engineers mirror of anguish is on much to long of an ICD to be useful also something to consider after testing the mesmer community found that halting strike doesn’t factor in weapon strength. Also confounding suggestions>harmonious mantras for interrupts but then again you could just take imbued diversion for group fights plus pistol and focus with bountiful interruption and have some decent aoe interrupts
(edited by jportell.2197)
I dunno it feels like Aoe interrupts would be sweet :/
especially if you could might stack off it…
I’ve tried a few interrupt builds so far today so far Count’s just feels stronger.
Halting strike is abysmal damage. From my testing, the absolute maximum damage you’ll get from it, as a full glass cannon interrupting another glass cannon (0 might, 0 vuln, yes crit) will be on the order of 3500-4000 damage.
Halting Strike isn’t anywhere near as good as it looks on paper. It does less damage than it says it does, and it doesn’t seem to count “interrupts” the way other skills do.
I had this same idea, and I tried tooling around with more or less the exact build you describe here. The problem is that all of your cooldowns are huge, and you will more or less never kill anything in a single spike. All you really achieve is making your opponent angry enough that they’ll hunt you down when you respawn :P
If halting strike wasn’t bugged rather badly, I agree, this would be awesome.
I dunno clone murder build works too well in current meta :/
AoE condition rain :/ purty good.
I dunno clone murder build works too well in current meta :/
AoE condition rain :/ purty good.
Condi mesmer is hilarious in the current meta. Clone spammin for days
because it is bad
Hypercrushed
Halting strike along with Bountiful Interruption is … huge. Put in signet of inspiration and fx arcane thievery and suddenly your whole team has a whole lot of nice boons.
Sensotix has several vids of this build … in the mesmer-forum.
But the version I use currently has put in some defense, because you can/might get trained … so I found, that I was only able to survive if I took torch, ending up with scepter/torch + sword/sword (the daze is telegraphed but on short cd) and ofc have both Cleansing Conflagration + Blade Training. If you do that it is irresistible to take Prismatic Understanding (for me at least).
Now the defense is there, but both utility and damage suffers in the process.
(edited by Poxxia.1547)
because it is bad
lol not really. You never shatter so you can use the iDisenchanter and you just keep popping clones out. can easily put out as many condis as a necro/engi in the same amount of time.
http://gw2skills.net/editor/?fgAQNAR8alwzyoHSTlGb9IiJF9mvR6hpxarWJF42FC-TsAg0CnIkSJlTKjUSpsSN+Yhw+DA
You guys who haven’t actually played your builds should consider mine. Played and tested for weeks. Sure you can replace some utilities if you feel like it but this is what I enjoyed bouncing around with.
Although, I do feel like it’s missing some survivability.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
When we get cast bars maybe.
Blindly interupt spam on point isn’t a viable enough reason for me to run it, And every other situation I’d rather just take the strait up 20%
That being said I don’t think it’s a bad trait
“Maybe I was the illusion all along!”
(edited by Daishi.6027)
When we get cast bars maybe.
Blindly interupt spam on point isn’t a viable enough reason for me to run it, And every other situation I’d rather just take the strait up 20%
That being said I don’t think it’s a bad trait
I play it without cast bars and it’s way more skill based that way. Spamming blindly will see you lose. I’ve gotten quite good at watching animations to the point where, when cast bars are added, I’ll be really sad.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
People use halting strike.
Go to the mesmer forums, and youll be surprised about how many other builds there are apart from shatter.
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.
When we get cast bars maybe.
Blindly interupt spam on point isn’t a viable enough reason for me to run it, And every other situation I’d rather just take the strait up 20%
That being said I don’t think it’s a bad trait
I play it without cast bars and it’s way more skill based that way. Spamming blindly will see you lose. I’ve gotten quite good at watching animations to the point where, when cast bars are added, I’ll be really sad.
Yes you can play it without cast bars 1v1 and even 2v1 easy pz, however 20% I feel is more worth it. Even if it works fine we’re coming to a point of redundancy where they both work just fine.
In a team fight when your trying to counter chain plays, through all the effects trying to figure out who when and where to interupt is very clunky, Chaos strom /gg hoping you get a daze is imo only semi viable. So to me your traiting off strait 20% for a situational messy setup counter to carry the team fight, isn’t worth it.
Cast bars you can see the chain setting up and then you can pick off key people with a mantra pop.
I’ll concede that it does reduce a bit of individual skill, but it makes the over all team fights more tactical imo.
“Maybe I was the illusion all along!”
(edited by Daishi.6027)
When we get cast bars maybe.
Blindly interupt spam on point isn’t a viable enough reason for me to run it, And every other situation I’d rather just take the strait up 20%
That being said I don’t think it’s a bad trait
I play it without cast bars and it’s way more skill based that way. Spamming blindly will see you lose. I’ve gotten quite good at watching animations to the point where, when cast bars are added, I’ll be really sad.
there’s nothing skillfull spamming rups and deal damage from HS when it counts even on autos… just sayin. The skill isn’t bad but there’s much better options.
try this build its based on interrupts:
http://www.youtube.com/watch?v=ahon_4l8ixY
http://www.youtube.com/user/OfficialSensotix
Sensotix’ Builds & Tutorials Collection
When we get cast bars maybe.
Blindly interupt spam on point isn’t a viable enough reason for me to run it, And every other situation I’d rather just take the strait up 20%
That being said I don’t think it’s a bad trait
I play it without cast bars and it’s way more skill based that way. Spamming blindly will see you lose. I’ve gotten quite good at watching animations to the point where, when cast bars are added, I’ll be really sad.
there’s nothing skillfull spamming rups and deal damage from HS when it counts even on autos… just sayin. The skill isn’t bad but there’s much better options.
You go ahead and interrupt auto attacks. I’ll just interrupt the things that actually matter.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
When we get cast bars maybe.
Blindly interupt spam on point isn’t a viable enough reason for me to run it, And every other situation I’d rather just take the strait up 20%
That being said I don’t think it’s a bad trait
I play it without cast bars and it’s way more skill based that way. Spamming blindly will see you lose. I’ve gotten quite good at watching animations to the point where, when cast bars are added, I’ll be really sad.
there’s nothing skillfull spamming rups and deal damage from HS when it counts even on autos… just sayin. The skill isn’t bad but there’s much better options.
You go ahead and interrupt auto attacks. I’ll just interrupt the things that actually matter.
yes, because gw2 has a lot of skills with significantly different cast animations and long casting time worth using a rupt on. I know you said this to sound ‘smart’ but c’mon now, its gw2 we’re talking about… an mmo with no cast bars lmao
When we get cast bars maybe.
Blindly interupt spam on point isn’t a viable enough reason for me to run it, And every other situation I’d rather just take the strait up 20%
That being said I don’t think it’s a bad trait
I play it without cast bars and it’s way more skill based that way. Spamming blindly will see you lose. I’ve gotten quite good at watching animations to the point where, when cast bars are added, I’ll be really sad.
there’s nothing skillfull spamming rups and deal damage from HS when it counts even on autos… just sayin. The skill isn’t bad but there’s much better options.
You go ahead and interrupt auto attacks. I’ll just interrupt the things that actually matter.
yes, because gw2 has a lot of skills with significantly different cast animations and long casting time worth using a rupt on. I know you said this to sound ‘smart’ but c’mon now, its gw2 we’re talking about… an mmo with no cast bars lmao
I’m the one who has played the build. I do know what I’m talking about.
Really, the only argument you have has already been made by a different person who said; with all the effects noise, the effectiveness of the build drops, which is true. When it comes to animations though, I can tell what abilities to interrupt. Sometimes I spam and in those cases, I find that I’m less effective. In fact I had a fight with a mesmer and in a different situation, a thief, that made that fact quite apparent to me.
So yea, you may believe that GW2 has animation issues (which in some cases, it does) but that hasn’t affected my effectiveness with this build.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
(edited by Dirame.8521)
When we get cast bars maybe.
Blindly interupt spam on point isn’t a viable enough reason for me to run it, And every other situation I’d rather just take the strait up 20%
That being said I don’t think it’s a bad trait
I play it without cast bars and it’s way more skill based that way. Spamming blindly will see you lose. I’ve gotten quite good at watching animations to the point where, when cast bars are added, I’ll be really sad.
there’s nothing skillfull spamming rups and deal damage from HS when it counts even on autos… just sayin. The skill isn’t bad but there’s much better options.
You go ahead and interrupt auto attacks. I’ll just interrupt the things that actually matter.
yes, because gw2 has a lot of skills with significantly different cast animations and long casting time worth using a rupt on. I know you said this to sound ‘smart’ but c’mon now, its gw2 we’re talking about… an mmo with no cast bars lmao
I’m the one who has played the build. I do know what I’m talking about.
Really, the only argument you have has already been made by a different person who said; with all the effects noise, the effectiveness of the build drops, which is true. When it comes to animations though, I can tell what abilities to interrupt. Sometimes I spam and in those cases, I find that I’m less effective. In fact I had a fight with a mesmer and in a different situation, a thief, that made that fact quite apparent to me.
So yea, you may believe that GW2 has animation issues (which in some cases, it does) but that hasn’t affected my effectiveness with this build.
okay and what animations are you looking for to interrupt? I mean if all animations were as obvious as the Mass Invis one i’d agree but its far from being the case. No cast bars, same hard to read animations on everyone and not being able to load your skill bar with a lot more rupts than what’s available (you know, to actually make HS truly useful?) is the reason i will never consider HS or run a rupt build for that matter. Its just not effective as its once was in gw1 and will never be like that in gw2 cuz its streamlined to dem casuals.
try this build its based on interrupts:
http://www.youtube.com/watch?v=ahon_4l8ixY
Bountiful interruption is a very strong trait, but thieves still will train you very hard in teamfights.
I know for sure that, in a teamfight, i would destroy any mesmer without Mirror of anguish in less than 5 seconds as soon as i get my basilisk combo off.
Since you go for 30 in chaos, i would take MoA instead of Staff reduction, at least to avoid insta-death by S/D thieves.
My build can also be played with 30 in chaos instead of domination and be similar to your one, but mantra of distraction really gives you and edge in 1vs1 against any class.
Also, IMHO, GS is a must have for teamfights, otherwise you really lose impact.
Lol devs even admitted GS damage is over the top and that they should nerf it if the meta shifts away from condies.
When we get cast bars maybe.
Blindly interupt spam on point isn’t a viable enough reason for me to run it, And every other situation I’d rather just take the strait up 20%
That being said I don’t think it’s a bad trait
I play it without cast bars and it’s way more skill based that way. Spamming blindly will see you lose. I’ve gotten quite good at watching animations to the point where, when cast bars are added, I’ll be really sad.
there’s nothing skillfull spamming rups and deal damage from HS when it counts even on autos… just sayin. The skill isn’t bad but there’s much better options.
You go ahead and interrupt auto attacks. I’ll just interrupt the things that actually matter.
Some serious mesmer we have…pd\pb mez’s days are over man…get over it..no castbars here, nough said..
Bountiful interruption is a very strong trait, but thieves still will train you very hard in teamfights.
I know for sure that, in a teamfight, i would destroy any mesmer without Mirror of anguish in less than 5 seconds as soon as i get my basilisk combo off.
Since you go for 30 in chaos, i would take MoA instead of Staff reduction, at least to avoid insta-death by S/D thieves.
My build can also be played with 30 in chaos instead of domination and be similar to your one, but mantra of distraction really gives you and edge in 1vs1 against any class.
Alright, you keep repeating this, and I can’t help but point out that there’s a huge flaw in your concept that Mirror of Anguish will protect you from Basilisk and it’s the fact that 90% of the thieves running S/D will have stability up from Lyssa runes when they hit you with Basilisk (which will nullify MoA and/or any Halting Strikes).
That said, I have always thought MoA to be a good defensive trait and it is very useful in many situations for the simple reason that nobody can keep track of its CD. I also think the build you posted is good (albeit I would optimize it a little for my playstyle).
(edited by Med.6150)
Bountiful interruption is a very strong trait, but thieves still will train you very hard in teamfights.
I know for sure that, in a teamfight, i would destroy any mesmer without Mirror of anguish in less than 5 seconds as soon as i get my basilisk combo off.
Since you go for 30 in chaos, i would take MoA instead of Staff reduction, at least to avoid insta-death by S/D thieves.
My build can also be played with 30 in chaos instead of domination and be similar to your one, but mantra of distraction really gives you and edge in 1vs1 against any class.
Alright, you keep repeating this, and I can’t help but point out that there’s a huge flaw in your concept that Mirror of Anguish will protect you from Basilisk and it’s the fact that 90% of the thieves running S/D will have stability up from Lyssa runes when they hit you with Basilisk (which will nullify MoA and/or any Halting Strikes).
That said, I have always thought MoA to be a good defensive trait and it is very useful in many situations for the simple reason that nobody can keep track of its CD. I also think the build you posted is good (albeit I would optimize it a little for my playstyle).
I think he knows thief enough man…just saying, anyway best thing is to try out and see how it does..
Bountiful interruption is a very strong trait, but thieves still will train you very hard in teamfights.
I know for sure that, in a teamfight, i would destroy any mesmer without Mirror of anguish in less than 5 seconds as soon as i get my basilisk combo off.
Since you go for 30 in chaos, i would take MoA instead of Staff reduction, at least to avoid insta-death by S/D thieves.
My build can also be played with 30 in chaos instead of domination and be similar to your one, but mantra of distraction really gives you and edge in 1vs1 against any class.
Alright, you keep repeating this, and I can’t help but point out that there’s a huge flaw in your concept that Mirror of Anguish will protect you from Basilisk and it’s the fact that 90% of the thieves running S/D will have stability up from Lyssa runes when they hit you with Basilisk (which will nullify MoA and/or any Halting Strikes).
That said, I have always thought MoA to be a good defensive trait and it is very useful in many situations for the simple reason that nobody can keep track of its CD. I also think the build you posted is good (albeit I would optimize it a little for my playstyle).
Nah, it has not to be ALWAYS like this.
Most o the time you have basilisk pre-casted on you simply to start the fight with a Basilisk just to have it again 15- 20 seconds later.
In that case MoA will protect you and give you the edge agains the thief ( that will already be stunned, with 4 k damage dealth by Halting strike and forced to start with defensive mode on) and you will already have an Izerker out and ready to pull the first shatter combo.
Mantra of distraction will allow you to interrupt Larcenous so, if you play perfectly, will take damage just from Inf strike.
If MoA goes off on the first attack, you’re already in a good position to win the fight, even if it you’re in a teamfight.
I believe the build is solid, there’re many variants ( like sensotix one) and mesmers should really stop the tunnel vision on Shatter being the only possible build.
Shatter was viable simply because mesmer was OP in that meta, able to provide 2 of the strongest group utilities+ strongest elite in game simply because the meta allowed it.
Future metas will NEVER allow it again ( CC wars, Condi cleave proffs and similars) so it’s time to shift builds too.
I play mesmer just for the lulz and i got it, i dunno why other mesmers who play it competitively want to keep their tunnel vision.
I think he knows thief enough man…just saying, anyway best thing is to try out and see how it does..
I am not exactly sure what you are “just saying”. Him knowing thief “enough” or not is pretty much irrelevant to my argument.
I rarely see anybody pre-casting basilisk with lyssa runes, because it is a waste. Lyssa is used for a counter-offensive almost exclusively nowadays (you get condi-bombed, clear it, then you pressure your target, since you have stability, aegis and generally more survivability for the 6.5 seconds).
I think he knows thief enough man…just saying, anyway best thing is to try out and see how it does..
I am not exactly sure what you are “just saying”. Him knowing thief “enough” or not is pretty much irrelevant to my argument.
I rarely see anybody pre-casting basilisk with lyssa runes, because it is a waste. Lyssa is used for a counter-offensive almost exclusively nowadays (you get condi-bombed, clear it, then you pressure your target, since you have stability, aegis and generally more survivability for the 6.5 seconds).
You’re forced to use it defensively only if you don’t pay attention.
Imho it’s a waste to do the opposite.
Basilisk can be pre-casted, and you rarely engage a fight in less than 30 seconds.
This means you’ll have basilisk available AGAIN in 15-20 seconds after you’ve engaged, and you will already engage with basilisk on.
You just need to pay attention to condi bursts inbetween ( again, it’s 15-20 seconds).
Port back, evade, there’re tons of ways to avoid condi bursts inbetween those 15-20 seconds, and the reward will be more pressure and your enemy forced to use stunbreaks/defensive skills/fears on you at the start.
S/D is not a burst build.
When we get cast bars maybe.
Blindly interupt spam on point isn’t a viable enough reason for me to run it, And every other situation I’d rather just take the strait up 20%
That being said I don’t think it’s a bad trait
I play it without cast bars and it’s way more skill based that way. Spamming blindly will see you lose. I’ve gotten quite good at watching animations to the point where, when cast bars are added, I’ll be really sad.
there’s nothing skillfull spamming rups and deal damage from HS when it counts even on autos… just sayin. The skill isn’t bad but there’s much better options.
You go ahead and interrupt auto attacks. I’ll just interrupt the things that actually matter.
yes, because gw2 has a lot of skills with significantly different cast animations and long casting time worth using a rupt on. I know you said this to sound ‘smart’ but c’mon now, its gw2 we’re talking about… an mmo with no cast bars lmao
I’m the one who has played the build. I do know what I’m talking about.
Really, the only argument you have has already been made by a different person who said; with all the effects noise, the effectiveness of the build drops, which is true. When it comes to animations though, I can tell what abilities to interrupt. Sometimes I spam and in those cases, I find that I’m less effective. In fact I had a fight with a mesmer and in a different situation, a thief, that made that fact quite apparent to me.
So yea, you may believe that GW2 has animation issues (which in some cases, it does) but that hasn’t affected my effectiveness with this build.
okay and what animations are you looking for to interrupt? I mean if all animations were as obvious as the Mass Invis one i’d agree but its far from being the case. No cast bars, same hard to read animations on everyone and not being able to load your skill bar with a lot more rupts than what’s available (you know, to actually make HS truly useful?) is the reason i will never consider HS or run a rupt build for that matter. Its just not effective as its once was in gw1 and will never be like that in gw2 cuz its streamlined to dem casuals.
Do you want me to list every skill I interrupt? To narrow it down, I usually interrupt skills that have cast times longer than a half a second or if I see a distinct animation. The hardest things to interrupt for me are the Engineer turret and Ranger Healing spring heal skills because those are half a second cast times. I catch those sometimes, usually by guessing the percentage people usually decide to heal at but I don’t always get it right.
Yes this isn’t GW1 where you can just stack your bar full of interrupts and laugh your way to the bank but it’s still pretty good and I enjoy playing it. Especially against Necros.
When cast bars are implemented it will make things easier but I’ll enjoy interrupting heals like a pro for now.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
When we get cast bars maybe.
Blindly interupt spam on point isn’t a viable enough reason for me to run it, And every other situation I’d rather just take the strait up 20%
That being said I don’t think it’s a bad trait
I play it without cast bars and it’s way more skill based that way. Spamming blindly will see you lose. I’ve gotten quite good at watching animations to the point where, when cast bars are added, I’ll be really sad.
there’s nothing skillfull spamming rups and deal damage from HS when it counts even on autos… just sayin. The skill isn’t bad but there’s much better options.
You go ahead and interrupt auto attacks. I’ll just interrupt the things that actually matter.
yes, because gw2 has a lot of skills with significantly different cast animations and long casting time worth using a rupt on. I know you said this to sound ‘smart’ but c’mon now, its gw2 we’re talking about… an mmo with no cast bars lmao
I’m the one who has played the build. I do know what I’m talking about.
Really, the only argument you have has already been made by a different person who said; with all the effects noise, the effectiveness of the build drops, which is true. When it comes to animations though, I can tell what abilities to interrupt. Sometimes I spam and in those cases, I find that I’m less effective. In fact I had a fight with a mesmer and in a different situation, a thief, that made that fact quite apparent to me.
So yea, you may believe that GW2 has animation issues (which in some cases, it does) but that hasn’t affected my effectiveness with this build.
okay and what animations are you looking for to interrupt? I mean if all animations were as obvious as the Mass Invis one i’d agree but its far from being the case. No cast bars, same hard to read animations on everyone and not being able to load your skill bar with a lot more rupts than what’s available (you know, to actually make HS truly useful?) is the reason i will never consider HS or run a rupt build for that matter. Its just not effective as its once was in gw1 and will never be like that in gw2 cuz its streamlined to dem casuals.
Do you want me to list every skill I interrupt? To narrow it down, I usually interrupt skills that have cast times longer than a half a second or if I see a distinct animation. The hardest things to interrupt for me are the Engineer turret and Ranger Healing spring heal skills because those are half a second cast times. I catch those sometimes, usually by guessing the percentage people usually decide to heal at but I don’t always get it right.
Yes this isn’t GW1 where you can just stack your bar full of interrupts and laugh your way to the bank but it’s still pretty good and I enjoy playing it. Especially against Necros.When cast bars are implemented it will make things easier but I’ll enjoy interrupting heals like a pro for now.
After a while you get used to animations, and you can also foretell when your opponent will use something.
Imho we shouldn’t have casting bars, because ( i know it may sound silly) but IRL, if you practice martial arts, you don’t have “cast bars” on your opponent heads saying “HEY BUD, LOW KICK INCOMING !!!” and this “animation based” game is very rewarding if played correctly.
The point is there are tons of undistingued animations (necro for istance), super fast animations with strong effects on low CDs ( withdraw, heal turret, skull crack etc) making absolutely no sense.
Yet interrupts can still be used, and mesmer is by far the best in doing so.
With and interrupt build with Mantra of Distraction, you just deal about 10 k damage on a medium toughness char by simply using MoD and interrupting anything you see has a cast time: you have so many ranged interrupts you’re basically able to completely shut down a dangerous characther ( a necro, for example) while also dealing massive damage with GS ranged shatters.
I think it’s about time to make GW 1 mesmer to come back.
When we get cast bars maybe.
Blindly interupt spam on point isn’t a viable enough reason for me to run it, And every other situation I’d rather just take the strait up 20%
That being said I don’t think it’s a bad trait
I play it without cast bars and it’s way more skill based that way. Spamming blindly will see you lose. I’ve gotten quite good at watching animations to the point where, when cast bars are added, I’ll be really sad.
there’s nothing skillfull spamming rups and deal damage from HS when it counts even on autos… just sayin. The skill isn’t bad but there’s much better options.
You go ahead and interrupt auto attacks. I’ll just interrupt the things that actually matter.
yes, because gw2 has a lot of skills with significantly different cast animations and long casting time worth using a rupt on. I know you said this to sound ‘smart’ but c’mon now, its gw2 we’re talking about… an mmo with no cast bars lmao
I’m the one who has played the build. I do know what I’m talking about.
Really, the only argument you have has already been made by a different person who said; with all the effects noise, the effectiveness of the build drops, which is true. When it comes to animations though, I can tell what abilities to interrupt. Sometimes I spam and in those cases, I find that I’m less effective. In fact I had a fight with a mesmer and in a different situation, a thief, that made that fact quite apparent to me.
So yea, you may believe that GW2 has animation issues (which in some cases, it does) but that hasn’t affected my effectiveness with this build.
okay and what animations are you looking for to interrupt? I mean if all animations were as obvious as the Mass Invis one i’d agree but its far from being the case. No cast bars, same hard to read animations on everyone and not being able to load your skill bar with a lot more rupts than what’s available (you know, to actually make HS truly useful?) is the reason i will never consider HS or run a rupt build for that matter. Its just not effective as its once was in gw1 and will never be like that in gw2 cuz its streamlined to dem casuals.
Do you want me to list every skill I interrupt? To narrow it down, I usually interrupt skills that have cast times longer than a half a second or if I see a distinct animation. The hardest things to interrupt for me are the Engineer turret and Ranger Healing spring heal skills because those are half a second cast times. I catch those sometimes, usually by guessing the percentage people usually decide to heal at but I don’t always get it right.
Yes this isn’t GW1 where you can just stack your bar full of interrupts and laugh your way to the bank but it’s still pretty good and I enjoy playing it. Especially against Necros.When cast bars are implemented it will make things easier but I’ll enjoy interrupting heals like a pro for now.
After a while you get used to animations, and you can also foretell when your opponent will use something.
Imho we shouldn’t have casting bars, because ( i know it may sound silly) but IRL, if you practice martial arts, you don’t have “cast bars” on your opponent heads saying “HEY BUD, LOW KICK INCOMING !!!” and this “animation based” game is very rewarding if played correctly.
The point is there are tons of undistingued animations (necro for istance), super fast animations with strong effects on low CDs ( withdraw, heal turret, skull crack etc) making absolutely no sense.
Yet interrupts can still be used, and mesmer is by far the best in doing so.
With and interrupt build with Mantra of Distraction, you just deal about 10 k damage on a medium toughness char by simply using MoD and interrupting anything you see has a cast time: you have so many ranged interrupts you’re basically able to completely shut down a dangerous characther ( a necro, for example) while also dealing massive damage with GS ranged shatters.
I think it’s about time to make GW 1 mesmer to come back.
yes please!!!! but it won’t happen. i love the mechanic of illusions and its good enough to annoy people but its light years behind spamming migraine, PB, echo diversion, Shame and the other good stuff
When we get cast bars maybe.
Blindly interupt spam on point isn’t a viable enough reason for me to run it, And every other situation I’d rather just take the strait up 20%
That being said I don’t think it’s a bad trait
I play it without cast bars and it’s way more skill based that way. Spamming blindly will see you lose. I’ve gotten quite good at watching animations to the point where, when cast bars are added, I’ll be really sad.
there’s nothing skillfull spamming rups and deal damage from HS when it counts even on autos… just sayin. The skill isn’t bad but there’s much better options.
You go ahead and interrupt auto attacks. I’ll just interrupt the things that actually matter.
yes, because gw2 has a lot of skills with significantly different cast animations and long casting time worth using a rupt on. I know you said this to sound ‘smart’ but c’mon now, its gw2 we’re talking about… an mmo with no cast bars lmao
I’m the one who has played the build. I do know what I’m talking about.
Really, the only argument you have has already been made by a different person who said; with all the effects noise, the effectiveness of the build drops, which is true. When it comes to animations though, I can tell what abilities to interrupt. Sometimes I spam and in those cases, I find that I’m less effective. In fact I had a fight with a mesmer and in a different situation, a thief, that made that fact quite apparent to me.
So yea, you may believe that GW2 has animation issues (which in some cases, it does) but that hasn’t affected my effectiveness with this build.
okay and what animations are you looking for to interrupt? I mean if all animations were as obvious as the Mass Invis one i’d agree but its far from being the case. No cast bars, same hard to read animations on everyone and not being able to load your skill bar with a lot more rupts than what’s available (you know, to actually make HS truly useful?) is the reason i will never consider HS or run a rupt build for that matter. Its just not effective as its once was in gw1 and will never be like that in gw2 cuz its streamlined to dem casuals.
Do you want me to list every skill I interrupt? To narrow it down, I usually interrupt skills that have cast times longer than a half a second or if I see a distinct animation. The hardest things to interrupt for me are the Engineer turret and Ranger Healing spring heal skills because those are half a second cast times. I catch those sometimes, usually by guessing the percentage people usually decide to heal at but I don’t always get it right.
Yes this isn’t GW1 where you can just stack your bar full of interrupts and laugh your way to the bank but it’s still pretty good and I enjoy playing it. Especially against Necros.When cast bars are implemented it will make things easier but I’ll enjoy interrupting heals like a pro for now.
After a while you get used to animations, and you can also foretell when your opponent will use something.
Imho we shouldn’t have casting bars, because ( i know it may sound silly) but IRL, if you practice martial arts, you don’t have “cast bars” on your opponent heads saying “HEY BUD, LOW KICK INCOMING !!!” and this “animation based” game is very rewarding if played correctly.
The point is there are tons of undistingued animations (necro for istance), super fast animations with strong effects on low CDs ( withdraw, heal turret, skull crack etc) making absolutely no sense.
Yet interrupts can still be used, and mesmer is by far the best in doing so.
With and interrupt build with Mantra of Distraction, you just deal about 10 k damage on a medium toughness char by simply using MoD and interrupting anything you see has a cast time: you have so many ranged interrupts you’re basically able to completely shut down a dangerous characther ( a necro, for example) while also dealing massive damage with GS ranged shatters.
I think it’s about time to make GW 1 mesmer to come back.
yes please!!!! but it won’t happen. i love the mechanic of illusions and its good enough to annoy people but its light years behind spamming migraine, PB, echo diversion, Shame and the other good stuff
Interrupt mesmer is still possible.
No other class can come close to mesmer, no other class gain so much from interrupting.
A good interrupt build will be mesmer next meta and i can assure you this: shatter is too vulnerable currently, even with triple “selfish” U-skills ( by itself a good reason to never bring it again in a team) it will just go down to thieves, necros and even eles in teamfights.
Halting strike mesmer is really my favorite build out of all the mesmer builds, the idea of it anyway.. but as far as I can tell through massive testing…
It’s not as strong as Countless clone spam build..
I’ve tried a couple of builds mostly those listed in this thread and also my own varients.. and I can say that I don’t enjoy playing it as much nor do I feel as strong as I do in my variation of count’s build.
http://gw2skills.net/editor/?fgAQNAW8alwzqpXUzgGbNJipCBHaGXn3RqQpVmBudhA-ToAg1CnIKSVkrITRyisFtQY/B
(edited by Darnis.4056)
Halting strike mesmer is really my favorite build out of all the mesmer builds, the idea of it anyway.. but as far as I can tell through massive testing…
It’s not as strong as Countless clone spam build..I’ve tried a couple of builds mostly those listed in this thread and also my own varients.. and I can say that I don’t enjoy playing it as much nor do I feel as strong as I do in my variation of count’s build.
http://gw2skills.net/editor/?fgAQNAW8alwzqpXUzgGbNJipCBHaGXn3RqQpVmBudhA-ToAg1CnIKSVkrITRyisFtQY/B
Regarding Count’s build, i would suggest you to play it with Carrion instead of Rampager.
With 25 in in Duel + Lyssa runes you still have 30% crit chance ( fairly high) and you also have more power and condi damage ( i was s_hattering for more than 1.5 k damage per shatter on glass cannons, and shatter is not even that important if not to stack confusion if you bring the trait in illusions, just sayin).
When i was still playing, i used it with Scepter/torch instead of Sword/pistol and it was ridicolously strong.
Really, really REALLY strong.
I’ve tried all the amulets with this build also all weapons.
There’s very good reason why you play rampagers for 60% crit and fury; you want the 7-8 bleed stacks from the duelist.
No reason to shatter when my condition damage does my work.
In fact shattering is counter intuitive to the build, as sha(t)ter does not trigger clone death abilities.
The reason for sword/pistol is because sword is the only melee weapon mesmer has; i.e you want melee clones to go in and get killed and you can position the staff clones.
You also want the Invulnerability, and the extra CC x2
Scepter/torch does not hold a candle to it. I know having ran multiple versions multiple days to test which would work best.
(edited by Darnis.4056)
I’ve tried all the amulets with this build also all weapons.
There’s very good reason why you play rampagers for 60% crit and fury; you want the 7-8 bleed stacks from the duelist.
No reason to shatter when my condition damage does my work.
In fact shattering is counter intuitive to the build, as sha(t)ter does not trigger clone death abilities.The reason for sword/pistol is because sword is the only melee weapon mesmer has; i.e you want melee clones to go in and get killed and you can position the staff clones.
You also want the Invulnerability, and the extra CC x2
Scepter/torch does not hold a candle to it. I know having ran multiple versions multiple days to test which would work best.
When you shatter you cause 2 AoE confusion stacks PER SHATTER.
3 with Cry of frustration.
It’s not hard to go beyond 10 stacks of confusion, AoE, if you start shattering.
And with carrion your shatters deal very good damage too.
I guess we’re playing 2 totally different builds ( same build, but totally different playstyle).
Till i stopped playing, only S/D thieves could give me hard times: that build was pure terror, if you start shattering in the mid of a teamfight people would start killing themselves, and if clones get killed meanwhile, they still kill themselves with “on death” clone effects.
I’ve tried all the amulets with this build also all weapons.
There’s very good reason why you play rampagers for 60% crit and fury; you want the 7-8 bleed stacks from the duelist.
No reason to shatter when my condition damage does my work.
In fact shattering is counter intuitive to the build, as sha(t)ter does not trigger clone death abilities.The reason for sword/pistol is because sword is the only melee weapon mesmer has; i.e you want melee clones to go in and get killed and you can position the staff clones.
You also want the Invulnerability, and the extra CC x2
Scepter/torch does not hold a candle to it. I know having ran multiple versions multiple days to test which would work best.
Scepter torch is great… But in support builds not condition builds, Scepter torch is also more of a confusion set and just due to perplexity runes and condition duration buffs in WvW confusion is actually somewhat decent there. In PvP confusion is just “wat?” It But scepter is amazing for condition if you are fighting non-AI based classes because the torment when properly built can tick for as long as the cooldown is on the scepter.
I’ve tried all the amulets with this build also all weapons.
There’s very good reason why you play rampagers for 60% crit and fury; you want the 7-8 bleed stacks from the duelist.
No reason to shatter when my condition damage does my work.
In fact shattering is counter intuitive to the build, as sha(t)ter does not trigger clone death abilities.The reason for sword/pistol is because sword is the only melee weapon mesmer has; i.e you want melee clones to go in and get killed and you can position the staff clones.
You also want the Invulnerability, and the extra CC x2
Scepter/torch does not hold a candle to it. I know having ran multiple versions multiple days to test which would work best.Scepter torch is great… But in support builds not condition builds, Scepter torch is also more of a confusion set and just due to perplexity runes and condition duration buffs in WvW confusion is actually somewhat decent there. In PvP confusion is just “wat?” It But scepter is amazing for condition if you are fighting non-AI based classes because the torment when properly built can tick for as long as the cooldown is on the scepter.
Confusion is not “wat” in PvP.
After trying Count’s build focused on AoE confusion stacking i could say that if confusion dealt more damage than it does, it would have been RIDICOLOUSLY OP.
Again, a simple Cry of Frustration with Count’s build, with 33% confusion duration and 20% condi duration, stacks ( with 3 clones) NINE AOE CONFUSION STACKS lasting stuff like 6-7 secs.
9 stacks means that if you try to do anything, you’ll receive more than 1k damage each time: just autoattacking could mean death.
It’s basically a “remove it or die”, just like it was with good old hexes.
I believe you still have to discover what that build can do: try playing it with carrion and scepter torch, with that build even the terribad IMage seems decent.
As soon as i’ll be able to play again, i’ll try the same build with scepter/pistol and fury on phantasm instead of desperete decoy, altough stealth is really needed against strong condi classes ( since i could run with portal instead of null field due to heavy stealth uptime, giving my team more utility).
Guys… This is an interrupt build discussion, and not a single person mentioned Counter Blade, no wonder it’s had a bug for a year and it hasn’t been fixed. Know your Mesmer!!
With Blade training the cooldown becomes 12 seconds, and with Illusionist celerity 9 (at least it’s supposed to, but it’s bugged). This means that you have an AoE piercing daze for 9 seconds, well 12 because of the bug. Still, with Illusionary riposte not only is it possible to have a 100% uptime of might, but also 25 stacks of it if the circumstances are favorable, not to mention ALL of the effects on interrupt, EVERY 9 (12) SECONDS!! That skill is the lowest CD daze Mesmers have, and it’s so underused in interrupt builds is ridiculous, specially considering most people use MH sword. Here’s a video using it.